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Clone costs and old vets

First post
Author
Corey Fumimasa
CFM Salvage
#61 - 2013-05-15 03:13:57 UTC
Destiny Corrupted wrote:
I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.

But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own.


The argument has already happened "kid". https://forums.eveonline.com/default.aspx?g=posts&t=200343&p=3

From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. Those factors are far more important to the long term health of the game than entitlement issues of people playing for the win but terrified of the challenge.
Bi-Mi Lansatha
The Scope
Gallente Federation
#62 - 2013-05-15 03:28:40 UTC
Destiny Corrupted wrote:
... A player shouldn't be punished for ...
For making a choice?
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#63 - 2013-05-15 03:30:04 UTC  |  Edited by: Destiny Corrupted
I suppose you're in favor of "ISK sinks" then, correct? Because we have a lot of ISK in the game, and that makes prices go up? And high clone costs will fix that?

So not only did you take that debate course, it looks like you went all the way for an economics degree too. Please tell me about all that "mudflation" while I pull my twenty-one exhumer bots out of the station and strip the local constellation of ore.

Bi-Mi Lansatha wrote:
Destiny Corrupted wrote:
... A player shouldn't be punished for ...
For making a choice?

By NPCs, no.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Liang Nuren
No Salvation
Divine Damnation
#64 - 2013-05-15 03:30:37 UTC
Corey Fumimasa wrote:
Destiny Corrupted wrote:
I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.

But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own.


The argument has already happened "kid". https://forums.eveonline.com/default.aspx?g=posts&t=200343&p=3

From a game balance point clone prices should go up. Mudflation and power creep are both limited by very expensive clone costs. Those factors are far more important to the long term health of the game than entitlement issues of people playing for the win but terrified of the challenge.


People being less afraid of PVP will mean that people die more which will mean that more ships and implants are sold which will mean more market taxes which will be even more than clones!!!!!! Or something like that.

-Liang

I'm an idiot, don't mind me.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#65 - 2013-05-15 03:31:55 UTC
Liang Nuren wrote:
People being less afraid of PVP will mean that people die more which will mean that more ships and implants are sold which will mean more market taxes which will be even more than clones!!!!!! Or something like that.

-Liang

You lost him at "PVP."

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Corey Fumimasa
CFM Salvage
#66 - 2013-05-15 03:36:29 UTC
Whats the best way to win a fight vs a kiter that you can't catch Liang?
Bi-Mi Lansatha
The Scope
Gallente Federation
#67 - 2013-05-15 03:42:24 UTC  |  Edited by: Bi-Mi Lansatha
Destiny Corrupted wrote:

By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#68 - 2013-05-15 03:46:16 UTC
Bi-Mi Lansatha wrote:
Destiny Corrupted wrote:

By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to.

By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Liang Nuren
No Salvation
Divine Damnation
#69 - 2013-05-15 03:47:52 UTC
Corey Fumimasa wrote:
Whats the best way to win a fight vs a kiter that you can't catch Liang?


Shooting him, generally.

-Liang

I'm an idiot, don't mind me.

James Amril-Kesh
Viziam
Amarr Empire
#70 - 2013-05-15 03:50:35 UTC
Corey Fumimasa wrote:
Mudflation and power creep are both limited by very expensive clone costs.

I don't know what's sadder, the fact that you can't see how clone costs are detrimental to the game or the fact that you believe this.

Enjoying the rain today? ;)

Tom Gerard
Glorious Nation of Kazakhstan
#71 - 2013-05-15 03:50:35 UTC
CLONE COSTS ARE TOO DAMN HIGH!

Now with 100% less Troll.

Bi-Mi Lansatha
The Scope
Gallente Federation
#72 - 2013-05-15 03:51:14 UTC
Destiny Corrupted wrote:
Bi-Mi Lansatha wrote:
Destiny Corrupted wrote:

By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to.

By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points.
What? Your response is confusing.

A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#73 - 2013-05-15 03:52:16 UTC  |  Edited by: Destiny Corrupted
CCP doesn't have to make clone costs rise exponentially; they choose to.

Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

James Amril-Kesh
Viziam
Amarr Empire
#74 - 2013-05-15 03:52:51 UTC
Bi-Mi Lansatha wrote:
What? Your response is confusing.

A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.

Why should I be punished for having trained my character?
Fundamentally, what part of that makes any sense?

Enjoying the rain today? ;)

Tom Gerard
Glorious Nation of Kazakhstan
#75 - 2013-05-15 03:53:17 UTC
Risk vs. Reward doesn't scale well

A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk.

Now with 100% less Troll.

Bi-Mi Lansatha
The Scope
Gallente Federation
#76 - 2013-05-15 03:54:45 UTC
Destiny Corrupted wrote:
CCP doesn't have to make clone costs rise exponentially; they choose to.

Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be?

You do know CCP isn't a player?
Bi-Mi Lansatha
The Scope
Gallente Federation
#77 - 2013-05-15 03:57:41 UTC
James Amril-Kesh wrote:
Bi-Mi Lansatha wrote:
What? Your response is confusing.

A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.

Why should I be punished for having trained my character?
Fundamentally, what part of that makes any sense?
Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage.




Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#78 - 2013-05-15 03:58:12 UTC  |  Edited by: Destiny Corrupted
Bi-Mi Lansatha wrote:
Destiny Corrupted wrote:
CCP doesn't have to make clone costs rise exponentially; they choose to.

Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be?

You do know CCP isn't a player?

Neither is a station's medical facility.

Bi-Mi Lansatha wrote:
James Amril-Kesh wrote:
Bi-Mi Lansatha wrote:
What? Your response is confusing.

A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to.

Why should I be punished for having trained my character?
Fundamentally, what part of that makes any sense?
Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage.

Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bi-Mi Lansatha
The Scope
Gallente Federation
#79 - 2013-05-15 03:59:38 UTC
Tom Gerard wrote:
Risk vs. Reward doesn't scale well

A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk.
Then don't use it.

If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#80 - 2013-05-15 04:01:34 UTC
Bi-Mi Lansatha wrote:
Tom Gerard wrote:
Risk vs. Reward doesn't scale well

A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk.
Then don't use it.

If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice.

Can you really not make the association that a player training a character might want to use multiple things with that character?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted