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Cyno/Covert Cyno

Author
Retrillion
Republic Military School
Minmatar Republic
#1 - 2013-05-14 23:33:33 UTC
Just wondering does anyone think there should be a change to covert cyno's as there alittle over powered at the moment,

i mean people can jump across eve instantly and you cant do anything to stop it

its like an abuse of game machanics

the covert ship can then sit in your system for hours not able to be detected because he can cloak forever, and then when the time is right, there comes his instant teleport 50+ man fleet lands on you and your dead... (not me btw)

i think that they should implement some sort of downside the the cyno field, for example you jump more people you get bigger downsides,

10-20 people, lowers the range of locking for 5 mins due to cyno field disruption

21-30 mods can become disabled and unable to use for seconds or mins due to jumping through the field


this stuff could also have a chance to happen....


lets say 1% chance that the cyno drops from each member and you jump 20 people and the 21st person kills the cyno and the person generating the cyno will be destroyed


Please share your ideas if you think this is a good idea or not

Its totaly abuse...(Big alliances can jump billions because they have completed the game...) QuestionQuestionUghSadShockedEvil
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#2 - 2013-05-14 23:35:54 UTC
So you'd just jump in half a dozen frigates to light more cynos through your first portal.

You can't balance EVE by user numbers. It's been tried and showed to be a huge mistake.
Tarryn Nightstorm
Hellstar Towing and Recovery
#3 - 2013-05-14 23:39:05 UTC  |  Edited by: Tarryn Nightstorm
Posting in yet another nerf BLOPs-based warfare in general/cloaking in particular thread.

1/10.

Get out.

E:

Added specifics for clarity, and troll-rating.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Retrillion
Republic Military School
Minmatar Republic
#4 - 2013-05-14 23:41:03 UTC
Sentient Blade wrote:
So you'd just jump in half a dozen frigates to light more cynos through your first portal.

You can't balance EVE by user numbers. It's been tried and showed to be a huge mistake.




yes you could jump a group of frigs, but how would you do it without being obvious...


i mean a 1 man neut in a cov ops ship can just jump in sit around on the gates for days and then jump 50+ members from 30 jumps away...

if you jump 10 frigs in first its just way to obvious...

they need to make it so one person can not move massive groups maybe they could make it so 2 people have to do it or more....
Retrillion
Republic Military School
Minmatar Republic
#5 - 2013-05-14 23:42:19 UTC
Tarryn Nightstorm wrote:
Posting in yet another nerf BLOPs-based warfare in general/cloaking in particular thread.

1/10.

Get out.

E:

Added specifics for clarity, and troll-rating.



see what your doing is not being open atall, i guess your in a big alliance or use this type of thing, thats why you think its a bad idea... how about you stop raging and give ideas on how it could help...
James Amril-Kesh
Viziam
Amarr Empire
#6 - 2013-05-14 23:42:55 UTC
No.

Enjoying the rain today? ;)

Niddengolliah
Limit Everyone Nowhere Kingdom
#7 - 2013-05-14 23:43:59 UTC
The ship destruction is simply a bad idea, black ops battleships are pretty much used for covert bridging only (few small exceptions exist everywhere), and they cost a lot. Even if it is a 1% chance of blowing up, people won't risk it any more and a lot of fun activities (SB hot-drops, etc.) would be removed completely (you usually bridge ~20 SBs at a time, so the odds grow VERY quickly).

You should take note that only covert ops ships can actually use the covert cyno, so no cap fleets are going to drop into your system instantly. If you are talking about a cov ops jump that then deploys a normal cyno to drop a cap fleet in system - there wouldn't be much stopping me from just fitting a Cheetah for agility and simply flying to the system where the cyno is needed.

And to be honest if you can't deal with a couple of stealth bombers in system, covert cynos are not the real problem here. Just be glad you do not live in HED-GP Twisted
Retrillion
Republic Military School
Minmatar Republic
#8 - 2013-05-14 23:45:03 UTC
James Amril-Kesh wrote:
No.



Razor alliance... nice to see you guys are seeing this, you know that if what i said would happen then you'd lose the ability to jump around eve freely with hundred man blobs because you guys have completed the game...
Xolve
GoonWaffe
Goonswarm Federation
#9 - 2013-05-14 23:45:06 UTC  |  Edited by: Xolve
Retrillion wrote:
see what your doing is not being open atall, i guess your in a big alliance or use this type of thing, thats why you think its a bad idea... how about you stop raging and give ideas on how it could help...


7.75 Light Years is now over-powered. Heh.

Niddengolliah wrote:
Black ops battleships are pretty much used for covert bridging only (few small exceptions exist everywhere)


Actually, more people drop BlOps than you would think; Several alliances/corps in the game have been doing it since the change.
baltec1
Bat Country
Pandemic Horde
#10 - 2013-05-14 23:46:04 UTC
Retrillion wrote:
Sentient Blade wrote:
So you'd just jump in half a dozen frigates to light more cynos through your first portal.

You can't balance EVE by user numbers. It's been tried and showed to be a huge mistake.




yes you could jump a group of frigs, but how would you do it without being obvious...


i mean a 1 man neut in a cov ops ship can just jump in sit around on the gates for days and then jump 50+ members from 30 jumps away...

if you jump 10 frigs in first its just way to obvious...

they need to make it so one person can not move massive groups maybe they could make it so 2 people have to do it or more....


Or you could form a fleet and protect yourselfs.
Retrillion
Republic Military School
Minmatar Republic
#11 - 2013-05-14 23:46:10 UTC
Xolve wrote:
Retrillion wrote:
see what your doing is not being open atall, i guess your in a big alliance or use this type of thing, thats why you think its a bad idea... how about you stop raging and give ideas on how it could help...


7.75 Light Years is now over-powered. Heh.




hows pandemic, getting boring now your all max isk and have 20 titans each?
Retrillion
Republic Military School
Minmatar Republic
#12 - 2013-05-14 23:47:21 UTC
baltec1 wrote:
Retrillion wrote:
Sentient Blade wrote:
So you'd just jump in half a dozen frigates to light more cynos through your first portal.

You can't balance EVE by user numbers. It's been tried and showed to be a huge mistake.




yes you could jump a group of frigs, but how would you do it without being obvious...


i mean a 1 man neut in a cov ops ship can just jump in sit around on the gates for days and then jump 50+ members from 30 jumps away...

if you jump 10 frigs in first its just way to obvious...

they need to make it so one person can not move massive groups maybe they could make it so 2 people have to do it or more....


Or you could form a fleet and protect yourselfs.


Protect yourself against something that you cant target... also how could i stop someone lighting a cyno... i mean lets say you have 20 man fleet you land on a covert cyno now its gone from 20-1 to 20-200....
Xolve
GoonWaffe
Goonswarm Federation
#13 - 2013-05-14 23:47:40 UTC
Retrillion wrote:
hows pandemic, getting boring now your all max isk and have 20 titans each?


I don't even have A Titan, more or less 20 of them. Less Mad please.
floating in space
#14 - 2013-05-14 23:47:48 UTC
Retrillion wrote:
its like an abuse of game machanics


I think so to. I also think the market is OP and needs a nerf. How do you sell somthing to someone without even being there? In real life if you're not at the cash register you just missed a sale
Retrillion
Republic Military School
Minmatar Republic
#15 - 2013-05-14 23:50:06 UTC
Niddengolliah wrote:
The ship destruction is simply a bad idea, black ops battleships are pretty much used for covert bridging only (few small exceptions exist everywhere), and they cost a lot. Even if it is a 1% chance of blowing up, people won't risk it any more and a lot of fun activities (SB hot-drops, etc.) would be removed completely (you usually bridge ~20 SBs at a time, so the odds grow VERY quickly).

You should take note that only covert ops ships can actually use the covert cyno, so no cap fleets are going to drop into your system instantly. If you are talking about a cov ops jump that then deploys a normal cyno to drop a cap fleet in system - there wouldn't be much stopping me from just fitting a Cheetah for agility and simply flying to the system where the cyno is needed.

And to be honest if you can't deal with a couple of stealth bombers in system, covert cynos are not the real problem here. Just be glad you do not live in HED-GP Twisted


First actualy comment here


and yeah the problem is not that we cant defend against them, its that how can you fight something you cant target and you cant fight them even when you can lock because it goes from 20-1 to 200-1 ... and isk cost is nothing for pl or nc. Etc seems that make billions through pos's...
Niddengolliah
Limit Everyone Nowhere Kingdom
#16 - 2013-05-14 23:50:07 UTC
Retrillion wrote:


yes you could jump a group of frigs, but how would you do it without being obvious...


i mean a 1 man neut in a cov ops ship can just jump in sit around on the gates for days and then jump 50+ members from 30 jumps away...

if you jump 10 frigs in first its just way to obvious...

they need to make it so one person can not move massive groups maybe they could make it so 2 people have to do it or more....


And now you are talking total BS. I have never heard of a bridge that can connect two systems 30 jumps apart... Jump range actually isn't nearly as huge as people imagine. Please do some research before you start posting on forums just because someone popped you after jumping in...
Thelonious Blake
Miles Research and Development
#17 - 2013-05-14 23:51:14 UTC  |  Edited by: Thelonious Blake
I'd love to see that 200 man BO fleet hotdrop OP is talking about Smile
Retrillion
Republic Military School
Minmatar Republic
#18 - 2013-05-14 23:51:19 UTC
Niddengolliah wrote:
Retrillion wrote:


yes you could jump a group of frigs, but how would you do it without being obvious...


i mean a 1 man neut in a cov ops ship can just jump in sit around on the gates for days and then jump 50+ members from 30 jumps away...

if you jump 10 frigs in first its just way to obvious...

they need to make it so one person can not move massive groups maybe they could make it so 2 people have to do it or more....


And now you are talking total BS. I have never heard of a bridge that can connect two systems 30 jumps apart... Jump range actually isn't nearly as huge as people imagine. Please do some research before you start posting on forums just because someone popped you after jumping in...



30jumps was just an example .... not actualy figures

and i didnt die to it just think that there is no downside and big alliances are taking advantages...
baltec1
Bat Country
Pandemic Horde
#19 - 2013-05-14 23:52:54 UTC
Retrillion wrote:


Protect yourself against something that you cant target... also how could i stop someone lighting a cyno... i mean lets say you have 20 man fleet you land on a covert cyno now its gone from 20-1 to 20-200....


200 blacks ops...

I don't think you have ever delt with these things before.
Xolve
GoonWaffe
Goonswarm Federation
#20 - 2013-05-14 23:54:02 UTC
Retrillion wrote:
and i didnt die to it just think that there is no downside and big alliances are taking advantages...


You know- the funny thing about Cynos, is if you're actively piloting your ship, you should be able to get away.
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