These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Clone Costs

First post First post
Author
EvilweaselSA
GoonCorp
Goonswarm Federation
#41 - 2013-05-14 22:53:56 UTC
X Gallentius wrote:
[Proposal] Bubbles don't affect clones.

Discuss.

terrible idea with no reason to exist and no justification offered for polluting an otherwise good thread with its presence

that about sums it up
Lo'Kii
Native Freshfood
Minmatar Republic
#42 - 2013-05-14 22:55:28 UTC
Marlona Sky wrote:
CCP Rise - Why did you not remove them completely? Why just the 30%? Sure suicide podding across the game via the abuse of clone locations would need to be addressed, but solving that has several solutions that are acceptable.


I agree. In my opinion suicide podding can be tackled by not allowing to move your medical clone for 24 hours after being podded or using a jump clone in the same 24 hour period.
Marlona Sky
State War Academy
Caldari State
#43 - 2013-05-14 22:55:58 UTC  |  Edited by: Il Feytid
X Gallentius wrote:
[Proposal] Bubbles don't affect clones.

Discuss.

I'm assuming you mean pods. If so then I would say no. That would mean everyone would be sporting pirate implants and only those who suffer a hiccup in their Internet connection would lose them.
MeBiatch
GRR GOONS
#44 - 2013-05-14 22:59:58 UTC
i would make clone bpo's

they take PI stuff to make

tie in Dust where Biomass centers can be fought over (the technium for clone construction)

allow me to install muliple clones in a station... (i want a new body for every day of the week)

also allow me to transport clones in industrial ships (you have to do tiericide for industrials why not make one a special clone vat ship) would make for some epic kill mails where someone could loose like 20 full snake clones...

then allow un-used clones to be bought and sold on the market.

you can reprocess old clones to get the materials to make new ones ( a new mini profession from collecting dead pod pilots)

i would allow there to be a dynamic market before removing clones from the medical bay all together.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Draqone an'Alreigh
The Scope
Gallente Federation
#45 - 2013-05-14 23:00:55 UTC  |  Edited by: Draqone an'Alreigh
The cost of the clones does not need to be lowered (it's not a bad move if it is though) however the main issue is the cost of implants which is the main detrimental factor for PvP.

Allow us to jump into a jump clone that is at the same station for an ISK fee even if we have a JC timer already running. Jumping into same-station clone could reset the timer and the ISK fee could be equal to a 20% of a medical clone cost. This change would really make the decision to participate in PvP easier.

Inducing the proliferation of common sense throughout EVE Official forums since April 27th, 2013.

Abrazzar
Vardaugas Family
#46 - 2013-05-14 23:01:06 UTC
If we remove clones as an ISK sink, what will replace it?
MeBiatch
GRR GOONS
#47 - 2013-05-14 23:02:34 UTC
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

chatgris
Quantum Cats Syndicate
Of Essence
#48 - 2013-05-14 23:04:15 UTC
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.
pmchem
Brutor Tribe
Minmatar Republic
#49 - 2013-05-14 23:05:33 UTC
CCP Rise wrote:

Something CCP is becoming more serious about (with Fozzie as one of the major champions) is making 'good' changes NOW even if there's some 'perfect' solution somewhere down the line that might take quite awhile to actually happen.


Did someone finally catch up to a 241-year-old work of Voltaire over there?

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Lithorn
State War Academy
Caldari State
#50 - 2013-05-14 23:08:39 UTC  |  Edited by: Lithorn
Ruze wrote:
Thank you. It really is one of the few things that make being a higher sp player worse than a new player. I've made alts to pvp with to avoid some of the cost of clones on alt character.
Can we get insurance changes for tiericide ships, too? Cause they aren't adding up.


Bravo, I fully agree with this post, I do the same.

I wouldn't mind seeing a dramatic reduction or even just a flat cost to clone replacements up to about the 40m sp of say 500-900k ISK. After that a very gradual ratchet upward instead of the current system, which is kinda like going from 2-3m isk per a clone to very rapidly a 13-20+m ISK per a clone death.
Maybe I want to PVP in a Rifter or Stealth Bomber or Interceptor- with my uber S.P. toon, my clone should not even come close to the cost of my ship... It's as if C.C.P is punishing us for perfecting our fitting and weapon skills or something. Ugh
The ship cost and the various other things like cost of fittings, implants etc are sufficient ISK sinks by themselves.
MeBiatch
GRR GOONS
#51 - 2013-05-14 23:08:40 UTC
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#52 - 2013-05-14 23:10:25 UTC
Draqone an'Alreigh wrote:
The cost of the clones does not need to be lowered (it's not a bad move if it is though) however the main issue is the cost of implants which is the main detrimental factor for PvP.

Allow us to jump into a jump clone that is at the same station for an ISK fee even if we have a JC timer already running. Jumping into same-station clone could reset the timer and the ISK fee could be equal to a medical clone cost. This change would really make the decision to participate in PvP easier.


Implants are a choice (you might feel they are a requirement to compete potentially in whatever part of the game you play) but the clone cost isn't really a choice. It's a penalty to characters that have been around for a while. The only choice then is "when do I give up on this character's training and start training an alt to fly the smaller ships?" which is terrible design or only ever flying the bigger ships, which isn't in keeping with letting us play the game our way in our sandbox.

Just because you can fly all the ships in the game and use all the modules or whatever having spent years and years training the skills up doesn't mean you have a huge isk flow now. In all likelyhood you've got less since you have less time thanks to not being a 20 something with no attachments! lol

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Roime
Mea Culpa.
Shadow Cartel
#53 - 2013-05-14 23:12:14 UTC
MeBiatch wrote:
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...


Ok, MeBiatches tech II ships listen up- you are not an ISK sink. Sorry if this hurt your ego, however if you feel the need to sink some ISK, you can send it to me and I'll promise to sink it appropriately and promptly.

.

Lithorn
State War Academy
Caldari State
#54 - 2013-05-14 23:12:39 UTC
MeBiatch wrote:
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...


T3 and faction battleships don't get the insurance love either, many T2 ships get short changed also. So yes, actually the previous dude is wrong it is an ISK sink and a very good one too.
Abrazzar
Vardaugas Family
#55 - 2013-05-14 23:13:33 UTC
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.

Exactly. Hence my proposition to make clones a monthly subscription.

You pay your 32 million a month and you can die as often as you like. No need to get a new clone every time you die. If you get over a limit, the next clone subscription billed to you will increase automatically.

So you die that month 64664 time, alright 32 mil from you. If you don't die at all because you spend time missioning in high-sec, 32 mil from you.

This will keep the ISK sink intact, probably even increase it, and remove the drag and exponential cost for doing PvP in null.

You will still risk your implants, though. So let's have those produced, from high-sec LP store blueprints and low- and null-sec hacking sites and reverse engineering corpses.
MeBiatch
GRR GOONS
#56 - 2013-05-14 23:14:20 UTC
Roime wrote:
MeBiatch wrote:
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...


Ok, MeBiatches tech II ships listen up- you are not an ISK sink. Sorry if this hurt your ego, however if you feel the need to sink some ISK, you can send it to me and I'll promise to sink it appropriately and promptly.



you know i read that sentence 5 times and i still have no clue what you are talking about...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

mama guru
Yazatas.
#57 - 2013-05-14 23:15:52 UTC
I stopped piloting frigs ages ago because of clone and implant costs. This is a step in the right direction.

Personally i'd rather see the skillpoint coverage be removed and costs going up on buying implant slots for your current clone and jump clones. For example a clone with 10 implant slots would cost 50mil or something.


EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

MeBiatch
GRR GOONS
#58 - 2013-05-14 23:17:21 UTC
if you are not going to make clones player made and have a dynamic market for them...

then the only other idea is james from razor...

pretty much you have one standard cost to insure your clone for 3 weeks... you can die as many times as you want and not loose sp as long as you are insured...

tbh i would much prefer player made clones but if not james idea is the only reasonable one.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Johann Rascali
The Milkmen
Sedition.
#59 - 2013-05-14 23:19:20 UTC
Now, if the jump clone timer were made 3-4 hours instead of a day, I'd be happy. Long enough to keep "tactical" jumps to a minimum, short enough to let you do more than one specialized flight a day.

Blanking signatures doesn't seem to work, so this is here.

Charlie Jacobson
#60 - 2013-05-14 23:23:55 UTC  |  Edited by: Charlie Jacobson
Lithorn wrote:
MeBiatch wrote:
chatgris wrote:
MeBiatch wrote:
Abrazzar wrote:
If we remove clones as an ISK sink, what will replace it?


i dunno... perhaps pvp...

think of all those people who dont pvp that often now... all of a sudden you know playing the pvp game again...


While I fully support that more pvp is good, pvp is NOT an ISK sink. If anything PVP is an ISK faucet due to insurance.


right tell that to my tech II ships...


T3 and faction battleships don't get the insurance love either, many T2 ships get short changed also. So yes, actually the previous dude is wrong it is an ISK sink and a very good one too.


No, sorry. Isk sinks remove isk from the game. PvP is a mineral sink. But even a low insurance payout is an isk faucet because it creates isk out of thin air. The isk you spend on buying ships go to other players, so apart from the broker's fee and sales tax, it is not removed from the game.

EDIT: On the subject of lower clone costs. I too would love to see them completely removed, or at least greatly reduced for the high SP clones so that older players were not punished for wanting to fly small stuff. In my opinion the most expensive clone shouldn't cost more than 10mil.