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Clone costs and old vets

First post
Author
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#21 - 2013-05-14 21:23:39 UTC
Major Templar wrote:
They have kinda responded to this I guess by lowering the costs of clones on Sisi.

https://forums.eveonline.com/default.aspx?g=posts&t=235781

I posted about it in there. It's about 30% decrease in all medical clone costs.

A step in the right direction but I'd go further.

How about bulk discounts for clones? Buy like ten clones and save 50% but you have to use them up within a month. Of course that's extra code so just lowering prices is simpler.

I really don't think a 100m-SP clone should cost more than 10 million ISK or so.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Zappity
New Eden Tank Testing Services
#22 - 2013-05-14 21:28:35 UTC
Major Templar wrote:
They have kinda responded to this I guess by lowering the costs of clones on Sisi.

https://forums.eveonline.com/default.aspx?g=posts&t=235781

I posted about it in there. It's about 30% decrease in all medical clone costs.


Excellent. I don't understand the purpose of high medical clone costs. The only thing it achieves (apart from being an isk sink) is to discourage PvP.

Zappity's Adventures for a taste of lowsec and nullsec.

Muad 'dib
State War Academy
Caldari State
#23 - 2013-05-14 21:37:16 UTC
just dont buy a new clone or buy a new clone and dont put implants in it.

to those saying "make it higher" its pretty high as it is, but as a 300m sp char when i get there i dont want to be paying billion or by then, trillions (lol)

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Corey Fumimasa
CFM Salvage
#24 - 2013-05-14 21:38:29 UTC  |  Edited by: Corey Fumimasa
This issue has come up several times in many different guises. I think the important thing that we all take from it is that podding your enemies is important. It balances the game and ads a level of tactical consideration that encourages combined arms fleets. And not just the occasional "hey grab that pod." But rather as common practice that is well worth devoting resources to.

Bubble the outgate and keep a couple of destroyers there to kill all red pods as they get stuck and you will potentially double your ISK destroyed and efficiency scores.
Large Collidable Object
morons.
#25 - 2013-05-14 21:49:09 UTC  |  Edited by: Large Collidable Object
Chimiera wrote:
As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time What?.

With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked

With full set of implants +4s im looking at 100 million isk if i die Shocked thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp.

TL;DR clones cost to dam much if your a vet



I agree on the TLDR, however, if you're between 92.5 and 120 mill SP a Tau clone costing 30 mill should suffice - moreover, last I checked a full +4 implant set should be ~100 mill, so total cost for a 92.5-120 mill clone with a full set should be around 145 mill in total.

However, this leaves the question why anyone would fly an 120 mill SP clone around in nullsec whilst having a full set of +4s plugged in. I'm just training useless skills to V out of boredom- my higher SP characters have all the skills I deem useful.

Using a full set of +4s in null and complaining about the cost at the same time? That's just dumb.

If any, you just use the two implants required for the skill you're training.

Having that said, I think clone cost should be flat.

If there's any SP adjustment, there should be a decrease in clone cost with higher SP - rewarding loyal subscribers is customary, whereas the extreme opposite curently is the case.

I can't see that changing as long as CCP see they're making money with it due to people making alts once clone costs reach unreasonable levels.

For PvP, I use a 1-year old 20 mill SP alt, because that's pretty much the sweetspot for cost-efficiency in eve's current balance.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Yokai Mitsuhide
Doomheim
#26 - 2013-05-14 22:12:32 UTC  |  Edited by: Yokai Mitsuhide
Six Six Six wrote:
Yokai Mitsuhide wrote:
Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated.




Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue.


But it doesn't really add anything to the game, it's really just a nuisance. Couldn't the Minmatar Republic pay for my clones for my race with the taxes NPC corpse get?
iskflakes
#27 - 2013-05-14 22:28:28 UTC
Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.

To the OP, you have many options:
1) Stop being poor
2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with
3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits
4) Quit the game

Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.

Options 1, 3 and 4 are long term solutions and are preferable.

-

Jack Miton
School of Applied Knowledge
Caldari State
#28 - 2013-05-14 22:31:55 UTC
Vets should know how to make ISK by now. /thread.

There is no Bob.

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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#29 - 2013-05-14 22:36:44 UTC  |  Edited by: Destiny Corrupted
iskflakes wrote:
Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.

To the OP, you have many options:
1) Stop being poor
2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with
3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits
4) Quit the game

Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.

Options 1, 3 and 4 are long term solutions and are preferable.

So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.

You sir, are a gentleman and a scholar.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#30 - 2013-05-14 22:41:20 UTC
Chimiera wrote:
As you may of guessed by the topic im one of those old vets well passed 100 million sp ( not sure if i should laugth or cry ) any way i like to pvp how ever im not all that well off isk wise half of the problem being my clone costing more than my ship does half the time What?.

With the next expansion adding more free sp my clones will most likely be costing 45 million each and even more for players even older than me. i have the skills to fly the ships i want but it hardly seems worth it when one dicter bouble equels im f**ked

With full set of implants +4s im looking at 100 million isk if i die Shocked thats one hell of a death penalty. Clone cost need to be reduced or caped to a level were its not a detriment to pvp.

TL;DR clones cost to dam much if your a vet


How far you want to train your main is a decision you make. Can he already fly all the ships you want him to fly? STOP TRAINING. Use another slot for another useful char, maybe some hyper-specialised one (cap-pilot, dedicated frigate pilot, etc.).

If you really lack sth nice to train for your main, why are you still training him? If you actually WANT more skills for your main ... then you are actually building one beast of a brain. All that data needs to be transmitted when you die. Pay for it then, apparently you really need those SP for some reason.
Danni stark
#31 - 2013-05-14 22:42:29 UTC
now if only training times weren't tied to clones...
iskflakes
#32 - 2013-05-14 22:44:58 UTC
Destiny Corrupted wrote:
So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.

You sir, are a gentleman and a scholar.


Who said anything about grinding missions in highsec? Why would you only use bigger ships once in a blue moon?

-

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2013-05-14 22:47:56 UTC
iskflakes wrote:
Destiny Corrupted wrote:
So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.

You sir, are a gentleman and a scholar.


Who said anything about grinding missions in highsec? Why would you only use bigger ships once in a blue moon?

Because not everyone is as space-rich as you are, and if they were, the intrinsic worth of those big ships would hardly be above that of the janky cruisers you deride so much.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Large Collidable Object
morons.
#34 - 2013-05-14 22:48:28 UTC
Jack Miton wrote:
Vets should know how to make ISK by now. /thread.



Vets know, but how is that a valid point?

How exatcy is knowing your way around a culpable act?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Zhade Lezte
#35 - 2013-05-14 22:51:51 UTC  |  Edited by: Zhade Lezte
I think clone costs are too high and discourage using smaller ships in certain environments such as 0.0 space (clearly you should entomb your main in a supercapital to ~adapt~!) but complaining about PVPing in +4s elevates this to potentially troll level. Especially when you're at a level of SP where you can endure slower training times or training an alt while your main PVPs. Learning implants are a PITA for new players, less so for vets.

The problem with high clone costs is that you have much less control over them (you can mitigate by training alts but I don't think everyone should be pushed towards multiple accounts in this way). But you choose to fight with implants or hardwirings or whatnot, and you can choose to NOT do so if you don't think the benefits are worth the cost. Not so with clones.

That being said, the decreased clone costs on SISI look nice.
Six Six Six
Doomheim
#36 - 2013-05-14 22:52:46 UTC
Yokai Mitsuhide wrote:
Six Six Six wrote:
Yokai Mitsuhide wrote:
Why not just get rid of clone cost? It doesn't really add to the game it just hinders people from doing anything risky if they don't have their clone updated.




Would an organisation look after your clones and supply the clones for free? Paying for clones isn't really that much of an issue, it's only when you get to the higher levels that it becomes an issue for some people. Of course if you die a lot then it's even more of an issue.


But it doesn't really add anything to the game, it's really just a nuisance. Couldn't the Minmatar Republic pay for my clones for my race with the taxes NPC corpse get?




EVE pilots (the players) are really freelance so you would expect to pay the costs, and you would factor that cost into any contracts you take on. But for simplicity it's easier just to pay the medical centre.

Things shouldn't be removed just because they make life easier, they should be removed or altered if they stop people playing an aspect of the game.

The medical facilities are useful as you can pay to change the station that your new clone will appear in. It also allows you to choose a grade of clone. So are they really that much of a nuisance, guess you might think that way if you keep forgetting to alter the grade of the clone you have. The clones are over priced at the moment but that might be changing if SiSi is anything to go by.

It doesn't really add anything to the game, well that might just be a point of view, for me it adds a reason that kind of makes sense for us having clones in the first place. So guess it's a bit of RP in away. If we were to just instantly get a new clone without it costing us anything, then I guess it would feel there is something missing, it would be a bit like instant travel in Skyrim, saves you time and money but always feels a bit lame.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#37 - 2013-05-14 22:54:26 UTC
It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Zhade Lezte
#38 - 2013-05-14 22:54:26 UTC  |  Edited by: Zhade Lezte
To take this conversation in somewhere I personally haven't seen it go before, what about giving sov 0.0 the ability to have a discount to clone costs similar to in lowsec FW? Podding is much more likely in null anyways thanks to bubbles, and an infrastructure upgrade to reduce clone costs really makes sense in the player-run, empire-building nature of 0.0
Six Six Six
Doomheim
#39 - 2013-05-14 23:05:19 UTC
Zhade Lezte wrote:
To take this conversation in somewhere I personally haven't seen it go before, what about giving sov 0.0 the ability to have a discount to clone costs similar to in lowsec FW? Podding is much more likely in null anyways thanks to bubbles, and an infrastructure upgrade to reduce clone costs really makes sense in the player-run, empire-building nature of 0.0



Problem I see with that is it'll make strong alliances even stronger.


I think it's better to keep it as it is, but just lower the costs for everyone.
Enris Athonille
The Scope
Gallente Federation
#40 - 2013-05-14 23:08:58 UTC  |  Edited by: Enris Athonille
Ok for the sake of the argument for the bitter vet, why not have discount clones at the bitter vet starbase? He spend a lot of time building up a character so he should be rewarded for his dedication to the game.