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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
wallenbergaren
Garoun Investment Bank
Gallente Federation
#2401 - 2013-05-14 10:57:44 UTC
Jeen Seeker wrote:
Roime wrote:
Why does the Mega have so little CPU?

It's really hard to fit.



That extra low fit a CPU on it -_-

/end troll


Well there's some general truth to it.
That extra low is used up just to make up for the nerfs it got. Unless you put a magstab there it actually loses dmg.
Jeen Seeker
University of Caille
Gallente Federation
#2402 - 2013-05-14 11:20:13 UTC
RoF can never replace damg... epseicly when it costs More on ammo and cap to do so overall the mega is less than it was and CCP have said the Navy is going the same way.

i keep saying it but we relly do need a CCP staffer to reply in here if not even reading the DO NOT LIKE to the Mega and Domi.

- Seeker
Kagura Nikon
Native Freshfood
Minmatar Republic
#2403 - 2013-05-14 11:23:26 UTC
Jeen Seeker wrote:
RoF can never replace damg... epseicly when it costs More on ammo and cap to do so overall the mega is less than it was and CCP have said the Navy is going the same way.

i keep saying it but we relly do need a CCP staffer to reply in here if not even reading the DO NOT LIKE to the Mega and Domi.

- Seeker



For god sake .. that is pure whinage.. PLEASE>. I woudl love if CCP changed tempest DAMAGE bonus into another ROF bonus.

"If brute force does not solve your problem....  then you are  surely not using enough!"

ExAstra
Echoes of Silence
#2404 - 2013-05-14 11:24:31 UTC  |  Edited by: ExAstra
Vladimir Norkoff wrote:
ExAstra wrote:
I am not satisfied with the new bonus yet. However, I'm also not done testing it yet.
Curious that you didn't do the test with Ogres vs a Cruiser/BC cuz that would seem like a far more likely scenario than a Domi trying to pop an Incursus. Especially if you are in a gang.

That test is on the way, worry not. It actually took me a bit longer than I expected to get all the data I collected just from the frigate test into a legible and not-wall-of-text format suitable for a post on the forums. And it was getting a bit close to time for me to sleep, so I cut my testing at that point.

I also intend to test whether or not the new sentries are capable of "blapping" a frigate if the Dominix manages to MJD out to 100km and deploy sentries. Considering any GOOD interceptor pilot should know how to approach long range battleships with relative safety from any distance, it will be important to check whether or not the tracking bonused sentries can be the bane of manual piloting interceptors.

Roime wrote:
No, they shouldn't orbit the host. Simplest fix is to increase scoop range from 2500m to 5000m or 7500m. This would allow aligning and (more practical than current) orbiting the sentries to reduce incoming damage, while still keeping the original spirit of sentries. You would need to scoop/redeploy periodically if you wish to stay aligned, but this extended range would at least allow fleet aligns.

Another solution is to give them a "return drive", which would allow them to MWD back to host from a longer range, obviously not doing any damage during the micro warp.
Roime and I agree here. I don't want to see sentry drones orbiting the host ship (for starters, that just adds more chances for the drones to miss their targets, which nobody wants. An increased scoop range would be nice, but I'd prefer sentries "deploy" to fire and have a MWD to return to the host ship. Make 'em move like Ogres and there shouldn't be any balance issues. At least, I'd think.



I am still of the opinion that the optimal bonus doesn't mean squat to the Scout/Attack Drones. It's like giving a 50% optimal range bonus to projectiles on the Stabber. I bet the Matari pilots would be overjoyed with that! Haha.

Save the drones!

DeLindsay
Galaxies Fall
#2405 - 2013-05-14 11:24:48 UTC
Jeen Seeker wrote:
RoF can never replace damg... epseicly when it costs More on ammo and cap to do so overall the mega is less than it was and CCP have said the Navy is going the same way.

i keep saying it but we relly do need a CCP staffer to reply in here if not even reading the DO NOT LIKE to the Mega and Domi.

- Seeker

I LOVE the new Domi change. As a drone user it's exactly what that ship needed. And CCP doesn't NEED to respond to people that are upset that some ship they fly is getting changed from the status quo they've been used to for years. It is THEIR game, we just play it. Either adapt or not.

And no matter what you tell yourself RoF is superior DPS to the same % + damage buff. It doesn't matter if it costs more ammo or cap, it DOES increase the DPS output.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Jeen Seeker
University of Caille
Gallente Federation
#2406 - 2013-05-14 11:34:01 UTC
Sod it.I give up.

fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them.

Have fun Fly safe

- Seeker

Jerick Ludhowe
Internet Tuff Guys
#2407 - 2013-05-14 11:48:02 UTC
Jeen Seeker wrote:
Sod it.I give up.

fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them.

Have fun Fly safe

- Seeker



The problem with this quote is that you're flat out wrong. The new mega will be dishing MORE dps than the pre nerf mega while taking a very small ehp hit, and the loss of the nuet. The big kicker is that a much larger % of the ships overall damage will be coming from turrets which deal instant damage AND can be overheated further increasing the gap between pre change and post change megathron. The only suggestion I would make to the ship is to add another 25m3 drone bandwidth and to also swap the "roles" of the domi and mega. Mega should be the combat and domi the attack, domi has a far better slot layout to take advantage of that roll anyway.

As for the domi sucking... I guess... Max gank domi did receive a nerf which imo was not at all warranted however for the vasty majority of domi fits this is a rather significant buff. Significantly increased dps from "over sized" drones as well as 80km+ gardes (beast mode). All in all I think the whines are much more severe than any "nerf" this ship has seen.
DeLindsay
Galaxies Fall
#2408 - 2013-05-14 12:23:02 UTC
Quote:
As for the domi sucking... I guess... Max gank domi did receive a nerf which imo was not at all warranted however for the vasty majority of domi fits this is a rather significant buff. Significantly increased dps from "over sized" drones as well as 80km+ gardes (beast mode).

Oh hell yes, my current fit has Gardes Opt to 57km and they insta anything Cruiser and smaller + 2-shot BCs (PvE obv). Having them hit Optimal of 70+ while tracking even better is going to be insane. Besides as a Mission fit Domi I rarely used the guns.

For PvP I prefer either TurtleDomi or DomiNeut which neither will be adversely effected. The Domi was the highest DPS T1 (non-Navy/Pirate) BS in the game so bringing it's total capable DPS down to roughly 1500 was warranted, since most of the other BS's do around that in a max gank fit.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Kagura Nikon
Native Freshfood
Minmatar Republic
#2409 - 2013-05-14 13:04:10 UTC
Jeen Seeker wrote:
Sod it.I give up.

fit em however but the new mega and domi are going to suck badly in their own problematic ways. i guess im gona take the easy way out and not fly them.

Have fun Fly safe

- Seeker




Good for you because I basically sold my other battleships to buy more gallente battleships. you Know why? Because they are the BEST BY FAR!

"If brute force does not solve your problem....  then you are  surely not using enough!"

DeLindsay
Galaxies Fall
#2410 - 2013-05-14 13:06:26 UTC
Quote:
Good for you because I basically sold my other battleships to buy more gallente battleships. you Know why? Because they are the BEST BY FAR!

Space PO-TA-TO FTW!

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Roime
Mea Culpa.
Shadow Cartel
#2411 - 2013-05-14 16:17:25 UTC
Ok, after some EFTing I conclude:

Hype is the obvious king of small gang from these three. It could also be a solo battleship, however viable that concept even is. It's also the attack battleship from this batch, having comparable DPS, tracking and speed to the Mega (try it out yourself), but comes with a neut, cap life and better tank and sensors. Good speed, slot layout, drone bay and ease of tanking make it neat for PVE as well. Armor tanking was abandoned at 1.5, but at least on paper Hype seems to be perfectly capable of pulling off some epic tanking. I built 10 of these and look very much forward to flying it, it's one of the best looking hulls in game.

Domi is primarily for PVE, where it reigns supreme over all battleships except a select few marauders and pirate ships, until 2045 when drones are finally fixed. Then it will be boss in fleets as well, it has outrageous damage projection, there isn't anything comparable in game. It's also viable for small gangs (as it's always been), and even neuting if you can't fly a Bhaal or Geddon that is. Navy Domi stays ganky, so all is good in Domi world. Well, as good as it can be until drones are fixed.

One more time, drones need to be fixed. Start with sentry scooping Cool


Mega is the best one for fleets. It does more damage with turrets than Hype. Whether or not null doctrines adopt it remains to be seen, but it has some strengths. Lack of neut and poor capacitor limit it's role in small gangs, unless you need a glass cannon. It does have the potential to lay down some serious hurt if the stars are aligned right, best large turret tracking combined with high RoF can spell doom to targets inside hard tackle range. Tough competition from the Hype, has to be tested on the field. Recent hull redesign managed to improve a classic shape to make it even sexier, would be lovely to fly it.

Battleship tiericide in general should have lifted the T1 ships to the level of the Navy battleships to improve their position among the other ship classes, but that didn't happen. These changes seem to be final as well, so signing off from this thread.

.

Marxzo Andoun
Aliastra
Gallente Federation
#2412 - 2013-05-14 17:05:59 UTC
Despite his earlier trolling, I agree fully with Roime's assessment. Hype is amazing for small gang, Mega is now better suited for large fleets.

Ah DeLinsey, no one ever had worries about the Domi's PvE capability, even before the changes. Most people aren't really excited that missions will be done with 50% more AFK now.

The Domi was introduced by Rise as the fleet ship. I can only assume that Rise is keeping quiet on the matter as he may have inside knowledge of drone updates that he mentioned in the original post. Here's hoping for SOON rather than soon(tm).

However on the flip side, the new Domi's new natural predators (bombers staggering launches to either destroy sentries or force them to stay in bay... I'd assume low-mobility BS fleet is also a dread's wetdream) don't really exist in high-sec, which presents some interesting options there... Perhaps they may also be useful for defence/offence on stationary objectives like structure battles where lack of mobility isn't so ... err crippling?
mama guru
Yazatas.
#2413 - 2013-05-14 17:27:54 UTC  |  Edited by: mama guru
Marxzo Andoun wrote:
Despite his earlier trolling, I agree fully with Roime's assessment. Hype is amazing for small gang, Mega is now better suited for large fleets.

Ah DeLinsey, no one ever had worries about the Domi's PvE capability, even before the changes. Most people aren't really excited that missions will be done with 50% more AFK now.

The Domi was introduced by Rise as the fleet ship. I can only assume that Rise is keeping quiet on the matter as he may have inside knowledge of drone updates that he mentioned in the original post. Here's hoping for SOON rather than soon(tm).

However on the flip side, the new Domi's new natural predators (bombers staggering launches to either destroy sentries or force them to stay in bay... I'd assume low-mobility BS fleet is also a dread's wetdream) don't really exist in high-sec, which presents some interesting options there... Perhaps they may also be useful for defence/offence on stationary objectives like structure battles where lack of mobility isn't so ... err crippling?



The biggest benefit to sentry drones, even before these changes, is the ability to assign them to an anchor and syncronise your drone damage across the whole fleet.

5x Garde II
2x Omnidirectionals II

This puts 550 dps out to 70km with almost twice the tracking of a mega pulse laser using scorch, and thats on the new navy apoc with the 37% tracking bonus. Not only that but the drones have 125m sig resolution on their weapon, which is equivalent to a cruiser sized weapon, compared to the 400 on a battleship sized weapon.


The other gallente ships are the big problems. The megathron is only worse now, 8 lows is nice but the lack of a utility high and a big dronebay causes problems. I'd rather see the bonus swapped to 10% hybrid falloff to give it some damage projection.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2414 - 2013-05-14 17:36:33 UTC
mama guru wrote:
Marxzo Andoun wrote:
Despite his earlier trolling, I agree fully with Roime's assessment. Hype is amazing for small gang, Mega is now better suited for large fleets.

Ah DeLinsey, no one ever had worries about the Domi's PvE capability, even before the changes. Most people aren't really excited that missions will be done with 50% more AFK now.

The Domi was introduced by Rise as the fleet ship. I can only assume that Rise is keeping quiet on the matter as he may have inside knowledge of drone updates that he mentioned in the original post. Here's hoping for SOON rather than soon(tm).

However on the flip side, the new Domi's new natural predators (bombers staggering launches to either destroy sentries or force them to stay in bay... I'd assume low-mobility BS fleet is also a dread's wetdream) don't really exist in high-sec, which presents some interesting options there... Perhaps they may also be useful for defence/offence on stationary objectives like structure battles where lack of mobility isn't so ... err crippling?



The biggest benefit to sentry drones, even before these changes, is the ability to assign them to an anchor and syncronise your drone damage across the whole fleet.

5x Garde II
2x Omnidirectionals II

This puts 550 dps out to 70km with almost twice the tracking of a mega pulse laser using scorch, and thats on the new navy apoc with the 37% tracking bonus. Not only that but the drones have 125m sig resolution on their weapon, which is equivalent to a cruiser sized weapon, compared to the 400 on a battleship sized weapon.


The other gallente ships are the big problems. The megathron is only worse now, 8 lows is nice but the lack of a utility high and a big dronebay causes problems. I'd rather see the bonus swapped to 10% hybrid falloff to give it some damage projection.


You're mistaken the sig radius of sentries is 125m..... weapon res is 400.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

mama guru
Yazatas.
#2415 - 2013-05-14 17:51:17 UTC
Jonas Sukarala wrote:


You're mistaken the sig radius of sentries is 125m..... weapon res is 400.


Right my mistake, i was thinking of Ogre II's. They have a sig res of 125, sig radius of 100.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Marxzo Andoun
Aliastra
Gallente Federation
#2416 - 2013-05-14 18:13:12 UTC  |  Edited by: Marxzo Andoun
mama guru wrote:


The biggest benefit to sentry drones, even before these changes, is the ability to assign them to an anchor and syncronise your drone damage across the whole fleet.

5x Garde II
2x Omnidirectionals II

This puts 550 dps out to 70km with almost twice the tracking of a mega pulse laser using scorch, and thats on the new navy apoc with the 37% tracking bonus. Not only that but the drones have 125m sig resolution on their weapon, which is equivalent to a cruiser sized weapon, compared to the 400 on a battleship sized weapon.


The other gallente ships are the big problems. The megathron is only worse now, 8 lows is nice but the lack of a utility high and a big dronebay causes problems. I'd rather see the bonus swapped to 10% hybrid falloff to give it some damage projection.


Yeah the idea of a "mini slowcat" Domi fleet was discussed in detail earlier in the thread, with many points on either side.

I was thinking that the better tank from 8 lows and higher dps from RoF makes the mega more desirable in fleets, though I agree a fall-off bonus would work really well. Being able to "do it all" with a utility high and full drone bandwidth seems more important for small-gang where less support ships means your ship needs to be more self-contained.
Il Feytid
State War Academy
Caldari State
#2417 - 2013-05-14 19:15:28 UTC
Why use the Dominix when the Armageddon exists?
Morsimo Khan
Mongolian Fire Squad
#2418 - 2013-05-14 19:53:30 UTC
Marlona Sky wrote:
Why use the Dominix when the Armageddon exists?


Exactly, that's one of the reasons for my suggestions in my thread on the topis of rebalancing battleships:
https://forums.eveonline.com/default.aspx?g=posts&t=235715&find=unread
Perihelion Olenard
#2419 - 2013-05-14 20:37:48 UTC  |  Edited by: Perihelion Olenard
Marlona Sky wrote:
Why use the Dominix when the Armageddon exists?

The Dominix has an extra mid slot. The Armageddon will have an extra high slot. I don't like the current implementation of sentry drones, so the range bonus of the drones won't help me much. However, there may be an occasion where the fifth mid slot is needed.
Omnathious Deninard
University of Caille
Gallente Federation
#2420 - 2013-05-14 22:56:25 UTC  |  Edited by: Omnathious Deninard
Help the Dominix by making drone
Orbit Range = Optimum Range.

If you don't follow the rules, neither will I.