These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Previously unannounced features coming in this Thursday's Mass test!

First post First post
Author
CCP Masheen
C C P
C C P Alliance
#1 - 2013-05-14 15:44:24 UTC
Dearest space-faring colleagues,

If you thought all the secrets of Odyssey were revealed at Fanfest then it is my pleasure to tell you they were not. Team Pony Express are planning on dropping some seriously exciting changes onto the Singularity Test Server for a Mass Test on Thursday (Watch for posts from CCP Habakuk for exact time + details)

CCP Nimbus, CCP karkur and the ever-sarcastic CCP PrismX have been furiously coding new Ship & Pod death sequences that we're hoping will be ready in time for Odyssey's release on June 4th.

In the same vein as the new seamless stargate jump transitions, this work is a part of our drive to "fill in the gaps" in the flow of common EVE gameplay. The goal was that your ship would better inform you when it is in serious peril. It never felt very 'Sci-Fi' that your ship wouldn't make much of a fuss out of being blown to smithereens so we've fixed that.

In the last moments of being blown up your ship UI/HUD will look a lot more like it does in the EVE Origins trailer (at 3:23)

These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have options. You can set the thresholds at which you are warned or disable them completely and the new UI has been designed to fit with all other existing HUD elements.

Pod death will never be the same again either, before now it has always been somewhat underwhelming . You are immediately removed from the fight and a couple of seconds later you're back in station. This experience has been replaced by this new sequence:

Quote:
As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away and your camera drones offline. You have a moment to reflect on your unfortunate demise and take in the scenery one last time before a new clone is activated and your consciousness is transferred.


These features are a work in progress and we'd like to get your feedback, please log into Sisi on Thursday to try them out for yourself.

- CCP Masheen. x

- EVE Online Quality Assurance -

CCP Prism X
C C P
C C P Alliance
#2 - 2013-05-14 15:52:54 UTC
I promise that some of my replies in this thread will not be sarcastic. Unless it's opposite day. Then I don't promise that some of my replies in this thread will be sarcastic. So keep that in mind! If you do not like what I say in my replies chances are I'm being sarcastic, that it's opposite day, or both.
CCP karkur
C C P
C C P Alliance
#3 - 2013-05-14 15:55:55 UTC
This is cool :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP Sisyphus
C C P
C C P Alliance
#4 - 2013-05-14 16:00:57 UTC
CCP karkur wrote:
This is cool :)


open space does tend towards the cool end of the temperature spectrum.
Pod's are nice and cosy and warm

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Oberine Noriepa
#5 - 2013-05-14 16:01:30 UTC
Looking forward to testing this stuff out! Smile

CCP Prism X
C C P
C C P Alliance
#6 - 2013-05-14 16:02:26 UTC
CCP Sisyphus wrote:
CCP karkur wrote:
This is cool :)


open space does tend towards the cool end of the temperature spectrum.
Pod's are nice and cosy and warm


No, no they are not.
Kadl
Imperial Academy
Amarr Empire
#7 - 2013-05-14 16:05:51 UTC
This all sounds interesting. I hope that potential lag during the ship to pod transition has been looked at and reduced from previous situations.
Kora Ethereal
Ethereal Beings
#8 - 2013-05-14 16:07:46 UTC
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.
CCP Masheen
C C P
C C P Alliance
#9 - 2013-05-14 16:10:04 UTC
Kora Ethereal wrote:
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.


no not really, the whole sequence takes just a few seconds.

- EVE Online Quality Assurance -

Oberine Noriepa
#10 - 2013-05-14 16:11:17 UTC
Kora Ethereal wrote:
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.

I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.

Kadl
Imperial Academy
Amarr Empire
#11 - 2013-05-14 16:18:28 UTC
Oberine Noriepa wrote:
Kora Ethereal wrote:
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.

I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.


Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well.
CCP Habakuk
C C P
C C P Alliance
#12 - 2013-05-14 16:30:48 UTC
Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

CCP Nimbus
C C P
C C P Alliance
#13 - 2013-05-14 16:39:00 UTC
Kadl wrote:
Oberine Noriepa wrote:
Kora Ethereal wrote:
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.

I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.


Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well.


It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)

CCP Nimbus | Software Engineer | EVE: Valkyrie

Bienator II
madmen of the skies
#14 - 2013-05-14 16:41:28 UTC  |  Edited by: Bienator II
did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)

edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Anabella Rella
Gradient
Electus Matari
#15 - 2013-05-14 16:53:15 UTC
Um, do some of you get your ships and pods blown up so often that the transition times are a major issue? What?

When the world is running down, you make the best of what's still around.

Kadl
Imperial Academy
Amarr Empire
#16 - 2013-05-14 17:01:40 UTC
Bienator II wrote:
did you also work on the UI freezing issues? For example if you don't spam warp before you explode you have almost no chance anymore to get out since the UI is frozen for a short moment. Thats one of the WTF moments for new players who do not know how to beat the client in addition to the game ;)

edit: not to mention that you really don't care about the insurance mail notification in the moment you are in the pod and 25 ships are around you

This is the sort of problem that I would like to see reduced, or eliminated.

CCP Nimbus wrote:
It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)

Good. Although Bienator's comments are relevant as well.

Anabella Rella wrote:
Um, do some of you get your ships and pods blown up so often that the transition times are a major issue? What?

No comment. Big smile

CCP Habakuk wrote:
Read this thread for the details about the mass test on Thursday. It will start at 17:00 UTC in FD-MLJ.

Wonderful! Thank you for pointing that out. I hope the Europeans will be able to give this all a good test.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#17 - 2013-05-14 17:17:54 UTC
Can't wait ^_^

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Commissar Kate
Kesukka
#18 - 2013-05-14 17:21:57 UTC  |  Edited by: Commissar Kate
Please tell me, do the capsules make the squish sound again when they get destroyed? I miss that Cry
Sarmatiko
#19 - 2013-05-14 17:42:22 UTC  |  Edited by: Sarmatiko
CCP Masheen wrote:

Quote:
As the smoke clears from your decimated capsule your terminally wounded corpse will now be shown gently spinning as life slips away

Probably never happen, but it will be really cool if that corpse will be based on actual player model. Generate low-poly player model beforehand, apply grayish-dead-skin shader, store it in cache (like T3 ships), use in the moment of death - something like that.
Also model generation procedure can also be used in frozen corpses 3d preview for exciting corpse spinning. Bear
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#20 - 2013-05-14 18:04:21 UTC
CCP Nimbus wrote:
Kadl wrote:
Oberine Noriepa wrote:
Kora Ethereal wrote:
So will the death animation add to the amount of time it takes to re-gear and un-dock to re-join the fight? I only say this because I've met a few interdiction fields. I imagine it wouldn't take forever but time is ISK. I still can't wait to get podded on SiSi though.

I think one of the main points the development teams have been hitting in regard to these new transitions is that they either reduce time or they take the same amount of time as they currently do on Tranquility. It will never take more time than it does now.


Yes, they have been doing that. I would guess that they would continue that trend here. They also disabled the UI during the warp sequence, which might cause problems during the ship to pod transition (since you may be frantically trying to escape before you are warp disrupted). So far the transitions have been good, and I am also looking forward to a new undocking/docking transition as well.


It's okay, we aren't disabling the UI during the ship-to-pod transition. That would be silly :)


BTW, I still oppose the forced UI dissappearance during stargate use. I need to work with my assets/market/eve-mail windows during long autopilot runs as well.
123Next pageLast page