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Planetary Conquest, corp quitting timers and more!

First post
Author
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#21 - 2013-05-14 16:26:07 UTC
There remains an issue with the API, that because calls are made against the character (rather than for the corporation), you could encounter a race condition where your character switches corporation between calls.

1. Query Character, Corp ID = 123
2. Character Quits corp, joins another corp instantly, and gets assigned roles.
3. Cached character ID still says 123 when reality is 456.
Pseudo Ucksth
Camellia Void Cartographics
#22 - 2013-05-14 16:26:38 UTC
>As a member of a corporation you can now quit a corporation instantly without waiting the 24 hours after dropping roles.


One of the best thing to happen to Eve ever, tbh
Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#23 - 2013-05-14 16:28:02 UTC
Its kinda odd that the changes for "quitting corp" were shipped on May 6th, but not disclosed on any patch notes:

http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2

Why would you keep such important information from public knowledge albeit being present on the live server?
CCP FoxFour
C C P
C C P Alliance
#24 - 2013-05-14 16:30:16 UTC
Vincent Athena wrote:
About having to be docked to drop or be kicked from a corporation:

I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.

Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?

So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.

Other ideas about when a you could kick a member.

If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking.
Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order.
Make it so leaving grid is sufficient to trigger the pending kick order.


Yes it is still the case and while doing a pending thing would be nice, we didn't have the resources to do something that extensive.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#25 - 2013-05-14 16:30:33 UTC
Klingon Admiral wrote:
Quote:
So we removed this requirement from DUST... and EVE. Because why not.


No, you didn't, I just tested it.

My alt, who was director, still has a 24h stasis period.


Loading up and testing now. Thanks for the heads up.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#26 - 2013-05-14 16:30:54 UTC
Two step wrote:
Also, for more updates, don't forget to follow SocksFour on twitter at https://twitter.com/CCP_Socksfour


Liar liar pants on fire.

@regnerba is my real account. :P

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#27 - 2013-05-14 16:31:44 UTC
EvilweaselSA wrote:
The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point.


Where and how many times we expand it will primarily depend on how much participation in this feature there is from the DUST side.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP FoxFour
C C P
C C P Alliance
#28 - 2013-05-14 16:33:24 UTC
Alain Colcer wrote:
Its kinda odd that the changes for "quitting corp" were shipped on May 6th, but not disclosed on any patch notes:

http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1.2

Why would you keep such important information from public knowledge albeit being present on the live server?


Because the failure to include them was a mistake, not done on purpose.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Atlantis Fuanan
Wormhole Research Inc.
#29 - 2013-05-14 16:36:20 UTC
My opinion on the Corpquit timer: I don't like it. EVE is, as everyone knows, a very slow game, why should the leaving of a corperation (group, society, community) done within a few seconds? I don't mind waiting a day to change my Corp, since i have no drawbacks in doing so and waiting.

For everything else: Welcome Dust514 in Moldon Heath,

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Roime
Mea Culpa.
Shadow Cartel
#30 - 2013-05-14 16:38:24 UTC
These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.

.

CCP FoxFour
C C P
C C P Alliance
#31 - 2013-05-14 16:39:22 UTC
Roime wrote:
These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.



:D Glad to hear it!

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Vincent Athena
Photosynth
#32 - 2013-05-14 16:46:12 UTC
CCP FoxFour wrote:
Roime wrote:
These EVE - Dust links are starting to sound absolutely fantastic. I wasn't expecting you to ever actually integrate the games in any meaningful way, but I was wrong.



:D Glad to hear it!

If you ever add some sort of planetary conquest to high sec, a meaningful bonus would be reduced standing requirements to anchor the POS. Here the Dust mercs would be more in the role of helping to defend the planet for the local faction, and as a reward the POS anchoring requirement is lowered.

Know a Frozen fan? Check this out

Frozen fanfiction

War Kitten
Panda McLegion
#33 - 2013-05-14 16:51:30 UTC
Thanks for removing that timer... it wasn't always a pain in the ass, but every once in a while it could be.

I'm excited to see how the Dust link to Eve goes and how steady the battles are in Molden Heath... The PI bonuses actually sounded tasty to me, more-so than the POS bonus. (Although I'd like to see it on other planets besides just temperate too, and it won't do me any good until the rollout expands beyond one region)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

DarthNefarius
Minmatar Heavy Industries
#34 - 2013-05-14 17:08:32 UTC  |  Edited by: DarthNefarius
Atlantis Fuanan wrote:
My opinion on the Corpquit timer: I don't like it. EVE is, as everyone knows, a very slow game, why should the leaving of a corperation (group, society, community) done within a few seconds? I don't mind waiting a day to change my Corp, since i have no drawbacks in doing so and waiting.

For everything else: Welcome Dust514 in Moldon Heath,


Well actually b4 you could quit corp instantly as long as you were a non director. The 24 hour director thingy just forced you to make a director alt to get around the 24 hour timer TBH & was a waste of time.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Vincent Athena
Photosynth
#35 - 2013-05-14 17:09:18 UTC
War Kitten wrote:
Thanks for removing that timer... it wasn't always a pain in the ass, but every once in a while it could be.

I'm excited to see how the Dust link to Eve goes and how steady the battles are in Molden Heath... The PI bonuses actually sounded tasty to me, more-so than the POS bonus. (Although I'd like to see it on other planets besides just temperate too, and it won't do me any good until the rollout expands beyond one region)

Maybe eventually the Dust mercs can erect some sort of remote bonus projector to send bonuses to non-temperate planets. Assuming Dust is not added to other planets.

Know a Frozen fan? Check this out

Frozen fanfiction

Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#36 - 2013-05-14 17:12:47 UTC  |  Edited by: Berluth Luthian
Also I got a reply from GM Scottsman about how FW district bonuses are calculated from Dust district ownership. I made some false assumptions from CCP Fozzie's post about 12.5% bonus coming from each district.

Per GM Scottsman's response to my petition, each district actually offers a net 10% bonus to VP costs that is cumulative between opposing factions. Then there is a 2.5% bonus for owning all districts on a planet. I couldn't find this anywhere...

So if faction A controls 5 of 7 (71.4%) districts and B controls 2 of 7 (28.6%) then faction A will see a (.714*10)-(.286*10)=4.28% bonus to their VP amount or 3128 total required points.

Another way I like to think of this is that a captured site is worth 'less VP relative to the total system's value. So total time to plex down a system goes up the more districts that are owned by the defender. This could mean up to +50% more income for a defender of systems with multiple temparate planets if they are constantly contested at a higher rate.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#37 - 2013-05-14 17:15:34 UTC
Also I think a bonus in FW where Ihub upgrades somehow boost the abilities/rewards of mercs would be a nice thing. It would also be one of the first things that could be some way of an inderect transfer of wealth into Dust.

example- every level of Ihub upgrades gives defender a +5% isk reward, and +10 clones per battle.
CCP FoxFour
C C P
C C P Alliance
#38 - 2013-05-14 17:19:18 UTC
If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Brandon Madullier
The Scope
Gallente Federation
#39 - 2013-05-14 17:24:18 UTC
CCP FoxFour wrote:
If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D


i am unable to leave immediately i just found out about the change and i quit early this morning. my character is Brandon Madullier.

Klingon Admiral
Carcinisation
#40 - 2013-05-14 17:33:17 UTC
CCP FoxFour wrote:
If anyone has experienced the inability to quit a corporation immediately can you please let me know what character and when? That would be awesome! :D


The character "Captain AFK" was trying to leave the corp shortly after the devblog was released.