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EVE New Citizens Q&A

 
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Need some help and guidance

Author
Nefraim Cousland
Federal Navy Academy
Gallente Federation
#1 - 2013-05-14 11:24:09 UTC
Hello!

First of all, I am a new player to eve, I just started playing 3 days ago with a trial account and I'm really starting to like the game. I have always been a space ships/ space battles fan boy so here are my questions:

1. My goal in this game is to get my hands on a battleship and just start messing around with pvp and that sort of things but I need some help understanding the ship mechanics and basic stuff in this game. Any youtube video explaining this thing would be greatly appreciated.

2. Could I actually get enough ISK to sustain myself without mining? I hate farming and grinding but I kinda like the agent missions. Would it be possible to buy one ore more (in case the first one gets destroyed) battleships through agent missions?

3. I am currently flying a Catalyst destroyer that I got from the military agents but I still have my Tristan. Should I go further and buy a cruiser or should I stay and play some more in the frigate/destroyer to get some more ship mechanics experience?

And that's about it for now, any other info or tips for a new player would be greatly appreciated. Thank you!
Vilnius Zar
SDC Multi Ten
#2 - 2013-05-14 11:39:51 UTC  |  Edited by: Vilnius Zar
1 Your idea of rushing to a BS and then go pvp is wrong for two reasons. In EVE bigger isn't necessarily better, everything has a place, a role and a counter. Because of that you hardly ever see a battleship in solo PVP because where you might think it'd have massive hit points and dps and how cool that would be, what pvpers see is a slow, cumbersome, easy to catch & counter snail. EVE doesn't have a logical progression in that regard, there's no "must be lvl 80 and have tier 12 gear" going on here, it's all viable in their own way. Secondly, the fact that you can pilot a ship having the required skills in pace does not mean you have the right support skills to make it work and it also doesn't mean you know enough on the game and its mechanics to make it happen. So if you want to pvp do it in SMALL ships, frigates. Partly because they're awesome and you learn much more from them, partly because it's much easier to get the needed support skills and partly because it's a hell of a lot cheaper.

2 mining is a quite mediocre form of income but as per usual there's lots of people bragging, lying and trying to look cool. In reality a good mining ship makes some 10-15 mil solo in high sec. If anyone gives you radically different numbers he's not mining in high sec and/or he's certainly not using only one account for it and as you probably won't be using 3 accounts for mining you can just discard their bullshit. There's many ways to make isk, running missions is another or perhaps trading. A good option is exploration which meshes nicely with you wanting to train ship/combat skills and it also teaches you a lot about scanning. Try to layer your income, bit of this and that, that way you will probably get less bored. Apart from that, you can make isk with anything you want in EVE as long as you put in the effort to get GOOD at it, so you could even make profit from PVP. Note that mining requires a vastly different skill set which doesn't at all mesh well with your combat/pvp desire so any time you waste on training mining related stuff is lost, and again it's just one of the ways to make isk, a choice.

3 depends, as explained in #1 you're fine with frigates for pvp, they're fantastic for it. For you right now the only reason to scale up in size would be if you want to run lvl 3 or 4 missions for your income, other than that you're just fine sticking to frigs for a long time and perhaps look at cruisers for exploration. And as stated doing missions is a choice, just like any other. Do expect people to brag about how they do lvl 3/4 missions in their frigate and how awesome they are, in reality it's super slow due to lack of dps and range and slow means crappy income, so again; just ignore their bullshit.
don santo
#3 - 2013-05-14 11:50:56 UTC
If your goal is pvp you may want to start out with a frigate or destroyer. You will die alot in the begining and they are cheap to replace. There are alot of corps out there created to help new players learn the game. I would recomend eve university. They are a good group of people and well established.

Lvl 4 missions can be really profitable. If you are going to take the mission path make sure you train social skills. They will help you increase your isk per hour.

If you can fit medium guns you may want to move up to a cruiser. This will allow you to do higher level missions and the support skills from cruisers will carry over to battlecruisers. If you intend to fly gal ships you should also work on drone skills. Imo the best gal mission ships are drone boats.

Nefraim Cousland
Federal Navy Academy
Gallente Federation
#4 - 2013-05-14 11:55:11 UTC
Vilnius Zar wrote:
1 Your idea of rushing to a BS and then go pvp is wrong for two reasons. In EVE bigger isn't necessarily better, everything has a place, a role and a counter. Because of that you hardly ever see a battleship in solo PVP because where you might think it'd have massive hit points and dps and how cool that would be, what pvpers see is a slow, cumbersome, easy to catch & counter snail. EVE doesn't have a logical progression in that regard, there's no "must be lvl 80 and have tier 12 gear" going on here, it's all viable in their own way. Secondly, the fact that you can pilot a ship having the required skills in pace does not mean you have the right support skills to make it work and it also doesn't mean you know enough on the game and its mechanics to make it happen. So if you want to pvp do it in SMALL ships, frigates. Partly because they're awesome and you learn much more from them, partly because it's much easier to get the needed support skills and partly because it's a hell of a lot cheaper.

2 mining is a quite mediocre form of income but as per usual there's lots of people bragging, lying and trying to look cool. In reality a good mining ship makes some 10-15 mil solo in high sec. If anyone gives you radically different numbers he's not mining in high sec and/or he's certainly not using only one account for it and as you probably won't be using 3 accounts for mining you can just discard their bullshit. There's many ways to make isk, running missions is another or perhaps trading. A good option is exploration which meshes nicely with you wanting to train ship/combat skills and it also teaches you a lot about scanning. Try to layer your income, bit of this and that, that way you will probably get less bored. Apart from that, you can make isk with anything you want in EVE as long as you put in the effort to get GOOD at it, so you could even make profit from PVP. Note that mining requires a vastly different skill set which doesn't at all mesh well with your combat/pvp desire so any time you waste on training mining related stuff is lost, and again it's just one of the ways to make isk, a choice.

3 depends, as explained in #1 you're fine with frigates for pvp, they're fantastic for it. For you right now the only reason to scale up in size would be if you want to run lvl 3 or 4 missions for your income, other than that you're just fine sticking to frigs for a long time and perhaps look at cruisers for exploration. And as stated doing missions is a choice, just like any other. Do expect people to brag about how they do lvl 3/4 missions in their frigate and how awesome they are, in reality it's super slow due to lack of dps and range and slow means crappy income, so again; just ignore their bullshit.


Thank you for the info. I may have explained it wrong, but I do not want to go solo pvp in a battleship. a Battleship is just my goal in this game, I might even buy one even if I have no use for it because I like them, and If I get the chance to properly use it, that's even better. But for now, a BS is a long way to go so I will focus more on frigates and other small and affordable ships to lose. Thanks again for the reply.
Daniel Plain
Doomheim
#5 - 2013-05-14 12:00:42 UTC
i skimmed the answer above and it seems like good advice. i will still answer so that you have a second data point:
1. you do not want a battleship for PVP. you should be thinking frigates, destroyers and cruisers for about the first year. not only are battleships too expensive for a new player to lose regularly, they also have many weaknesses that make them unsuitable for most PVP situations. also, there is no imple way of explaining game mechanics. a full youtube video explaining everything you need to know would be several hours long.
the best way to learn pvp is to start cheap and early.

2. there are many ways to make ISK, noot the least of them being investing real money. if you buy a game time code and then sell it for a billion ISK, you will be able to sustain yourself for months if you stay scrappy.
but to answer your question: yes, you can have decent income with running missions. a decent mission battleship will pay for itself within 10 hours of running lvl4 security missions in hisec if you know what you are doing. the best mission ships will cost up to 2 billion or more but will also get you up to 100m per hour.

3. stick to small ships until your skills are up there. as a rule of thumb, any skill that benefits you when flying your ship should be AT LEAST at rank III, better rank IV. some skills like electronics, engineering, weapon upgrades etc. cannot be trained to V early enough. also, if you plan on staying in highsec, read up on implants and attribute remaps. you can save a lot of training time if you know what you are doing.

I should buy an Ishtar.

Velicitia
XS Tech
#6 - 2013-05-14 12:10:10 UTC  |  Edited by: Velicitia
1. if you wanna PVP, do it now in cheap-ass frigates. That way, you know what you're doing when you get into the bigger ships. BIGGER IS NOT NECESSARILY BETTER.

2. yes, via missions, PI, scamming, priacy, trade, manufacturing, etc.

3. This is two part... however, before we go any further, do not get discouraged about how long it'll take. You have to set yourself mini-goals that'll get you to the long-term goal of the other stuff...

3.a. (long/lazy way) take all the skills listed in the recommended certificates section for your tristan, and train them to L4. This will take you approximately 30 days. Please note that my timeline is based on a brand-new character with no training time whatsoever.

3.b. (long, but less lazy). Train all the recommended certificates for the frigate (this takes 2-3 days tops), and READ what each skill is doing. Take EVE-Mon (or EVEHQ, or any of the other skill planning programs out there) and then plan your skills out for what you want to do.

You can do either of these two, and throw in propulsion jamming (for points/webs), Afterburner, and IIRC high-speed navigation (for MWD) to level 4 for an additional 5ish days of training.

Now, jumping up to a cruiser sounds like a great idea to you, but you have to have the support skills to do it too. The guns take more fitting (PG and CPU), you need better gunnery skills to even think about fitting the guns, you need better skills to fir the armor reppers, and so on.


If you take the "long" route I showed above (taking all the recommended certificate skills to L4), each class step takes about a month, maybe 6 weeks. Obviously this is very focused and would potentially be boring; so a more balanced approach is something more like this:

Frigates -> mostly L0/1 skills, training to L2,
Dessies -> Mostly L2 skills, a few L3, and training the rest to 3
Cruisers -> Mostly L3 skills, with a few to L4, and some L2 stragglers
Battlecruisers -> More L4 skills, with the rest training up
BS -> L4 across the board.

(NOTE -- THIS IS VERY VERY GENERALIZED)

You'll note that I'm missing any mention of L5 skills. This is mostly because they take forever to train, and you can get better increases in the same amount of time by training other skills to L2/3/4 than just one to L5. Obviously if L5 of something is a prereq for a skill that you want/need, then you'll have to train it.

For example, the "Gunnery" skill gives you 2% ROF per level. Let's say you have L4, and the time to L5 is 3 days (it isn't, but we're using it for the sake of discussion).

"3 days" isn't so bad for 2% gain (just wait til you're training 60 days for that Blink) ... BUT, if you look through the skills, you'll see that there's a gunnery support skill called "Rapid Firing", which gives you 4% ROF per level. It's a 2x skill, so will take a few days to train to L4 (I think like 2 and a half). Now that 3 day train for 2% gain seems pretty silly, right?

(edit -- oops, forgot I changed the L5 training to "3 days")

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Merouk Baas
#7 - 2013-05-14 13:34:51 UTC
1. Ship mechanics and basic stuff. Eve University has a decent wiki explaining things.

Ships are set up in a rock/paper/scissors method, with the big ships specializing in big weaponry that has trouble hitting smaller ships on purpose. Coded by CCP specifically to give newbies a fighting chance.

Combat is noticeably different as you go up in ship sizes: frigates rely on speed and agility to survive encounters with bigger ships, and on ewar and tackling for an effect in the fight, cruisers are your introduction to needing a proper tank and effectively using weapon groups, battlecruisers are the currently popular choice as they strike a balance between firepower, effectiveness, and how much you pay to replace one when you lose it, and battleships are the choice for large fleet operations, and esp. as support for capital ships. Capital ships have specific purposes and their cost makes them valued targets and easily lost if not supported and defended.

In addition, the tech 2 ships (Advanced Frigates, Cruisers, etc), have very narrow specializations (interception, scouting, ewar) that make them excellent at that function and easily killed otherwise / if caught solo.

There are a lot of stats that matter when choosing a ship:

- number of slots and bonuses listed in its description determine the most likely/efficient loadout, including armor vs. shield defense based on the number of low vs. mid slots, what weapons you should put on it, or its role (if ewar, support, logistics, etc).

- weapons installed (long vs. short range) determine whether you function as a brawler (melee range) or sniper, and you should enhance your role with the appropriate propulsion module (mwd or afterburner), tackling (webifier), and ewar (tracking disruption, ECM, etc).

- speed, agility, mass determine the effectiveness of speed modules (afterburner, MWD) and, to an extent, whether the ship functions better as a brawler (melee range versions of guns installed), or sniper (long range versions of guns installed).

- drone bay on larger ships determine effectiveness of defense against frigates.

- extra high-slot modules that cannot install weapons may determine the number and type of support modules (energy neutralizers, remote repair, energy / shield transfers, cloaks, tractor beams, etc).

- signature radius determines how easy you are to hit by weaponry (especially missiles), and destroyers are particularly just enough bigger than frigates that they will take noticeably more damage, especially vs. missile NPCs, than a frigate would, making certain missions more difficult. For frigates, (small) signature radius and (fast) speed directly reduce the damage, or negate it altogether when flying against a battleship, which means they are both critical for survival (otherwise you get one-shotted).
Forum Alting
Doomheim
#8 - 2013-05-14 14:45:38 UTC  |  Edited by: Forum Alting
Nefraim Cousland wrote:


Thank you for the info. I may have explained it wrong, but I do not want to go solo pvp in a battleship. a Battleship is just my goal in this game, I might even buy one even if I have no use for it because I like them, and If I get the chance to properly use it, that's even better. But for now, a BS is a long way to go so I will focus more on frigates and other small and affordable ships to lose. Thanks again for the reply.


1. Find a newbie friendly corp. They'll give you much more in-depth help and get you going in the right direction.

2. If you like combat, want to earn a fair amount of isk and want a use for that battleship you've got your eye on then you might try agent missions. At first they're just fun but later on they get profitable enough to fund other activities. A lot of the ship and weapon skills also transfer over into PvP, especially if you're patient and train the support skills (you really should, they make you much more effective). It'll take a while before you have the skills (both player and character) to tackle lvl 4 or 5 missions and it still doesn't match the thrill of PvP but it's worth looking at if nothing else and most battleships make good lvl 4 boats. You can quite easily fund yourself through agent missions.

Exploration is another fun activity. The rewards are very luck based, you might need to cover a wide area to get decent returns and you can have dry spells but you can also get lucky and make a few hundred million in a night. Again, the ship skills are useful and it's good practice.

Industry/trading can be profitable but more than any other part of EVE it's a numbers game and requires patience and some mental skill to really excel. The skills generally aren't relevant to combat (maybe some slight overlap with the navigational skills and cap management skills but other than that, not much).

3. As to when to advance onto larger ships, I can only offer the following;
-Can you afford to advance? Ideally you want to be able to afford 2 of the ship you are aiming at so you can replace it if you lose it to inexperience. And never sell your current moneymaker to get money for a new ship until you're sure it's going to work out.
-Can you use it's primary weapons at least to T1 level? A megathron with T1 425mm railguns makes me frown. A megathron with 250mm railguns because you can't use large hybrids makes me cringe! Same with drones and missiles. Make sure you can use at least the T1 version of the appropriately sized weapons.
-Are your support skills good enough to use your ship for it's purpose? As the ships get larger you will run into the case of your opponents being more difficult to hit. Typically you want to be able to upgrade all your modules to T2 (where appropriate) by the time you reach battlecruiser class. Velicitia has a good suggestion on where your support skills should be for each hull size.

and the biggest one;
-Do you feel ready? Generally larger ships deal more damage but they're also expected to tank a whole lot more and are much less responsive in things like turning and locking targets. A frigate or destroyer can get through low level missions dodging most incoming fire and so can have minimal tank. Cruisers and above will start to take significant hits so make sure you're confident you can handle the increased pressure.
There's too many variable for me to give a definitive answer but for everything but for missions, I'd tentatively say by cruiser class you want to how to manipulate transversal velocity to hit smaller targets, know the basics of the different tanking methods (and choose 1! Don't mix active and passive or shield and armour), the properties of your chosen weapon system and be able to manage your capacitor well enough to last the mission (doesn't have to be permanent but can you last several minutes under pressure?). By battlecruiser you need to know how to use drones to destroy frigates, and have learned your opponents damage types so you can selectively tank against and deal back that damage. Battleship pilots should know how to balance your capacitor vs tank so your capacitor (and shields if you're shield tanking) stay at peak recharge and your opponents E-war type and which ships wield it and methods to counter it.
And that's just my opinion on missions.

/wall of text
Hope to helps
Begin the criticism of everything i've just said
Nefraim Cousland
Federal Navy Academy
Gallente Federation
#9 - 2013-05-14 15:57:25 UTC
Wow, really appreciate the info guys, thank you all so much.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2013-05-14 15:59:28 UTC
Nefraim Cousland wrote:
Hello!

First of all, I am a new player to eve, I just started playing 3 days ago with a trial account and I'm really starting to like the game. I have always been a space ships/ space battles fan boy so here are my questions:

1. My goal in this game is to get my hands on a battleship and just start messing around with pvp and that sort of things but I need some help understanding the ship mechanics and basic stuff in this game. Any youtube video explaining this thing would be greatly appreciated.

2. Could I actually get enough ISK to sustain myself without mining? I hate farming and grinding but I kinda like the agent missions. Would it be possible to buy one ore more (in case the first one gets destroyed) battleships through agent missions?

3. I am currently flying a Catalyst destroyer that I got from the military agents but I still have my Tristan. Should I go further and buy a cruiser or should I stay and play some more in the frigate/destroyer to get some more ship mechanics experience?

And that's about it for now, any other info or tips for a new player would be greatly appreciated. Thank you!


1. Don't. Learn PvP in small ships. Don't rush jump into something that is a big, bulky, slow and more expensive target.

Would you rather spent your money on 1 BS and then loose it and have nothing anymore to do

OR

Buy a shitload of frigates, loose them 1 by 1 and learn stuff from each fight.

Also...youtube doesn't make you learn PvP...EVE is a sandbox, every fight is different.

2. Yes. A lot of people don't mine at all in the game and make loads of ISK. Missions and ratting are the most obvious ones, trading, scamming, piracy etc all are viable too.

3. Well. Don't rush in stuff you can't fly. Just because you can sit in a ship doesn't mean you can use it. Cruisers means you need to have all your skills up to cruiser level, until that happens, stick with Frigs/Dessies.


If you want more help. Don't be affraid to contact me in game...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

LHA Tarawa
Pator Tech School
Minmatar Republic
#11 - 2013-05-14 16:09:57 UTC
I skimmed over some of the responses, and they look to be dead on! I want to endorse what others have said.


1) When you are newb, PvP in cheap frigates. With insurance and a fairly cheap meta 2/3 fit, the loss is minimal and easily replaced.


2) Rushing to a BS is fine for running missions. I myself have been able to run L4s for 20+ million ISK an hour, with a 1 month old toon. However, you will NOT be ready to PvP in a BS in that time.

For PvE, it is fine to just train a lot of skills to L3. For PvP, you are going to want to specialize and train skills much more deeply, 4s and 5s.


3) I'll add, since I'm more of a carebear than PvPer. If you do want to run missions, do NOT waste time grinding level 1 and level 2 missions for very small standings gains. Focus on the things that will get you quick faction standing gains and let you skip the corp level standings grinds.
These are:
Run the tutorial missions upto 6 times. If running the same missions 6 times bores you to sleep, then missioning is not for you anyway.
Sisters of Eve Epic Arc
Turn in tags to datacenters
COSMOS missions.


4) I'd played other games where you are presented limited opportunities to collect certain items. EVE is not that game. Do not play to fill your item inventory with lots of stuff. Sell it, scrap it... if it has no value, just trash it. Each time you run the tutorials, you'll get a set of free ships... Do not move them all around from place to place... sell 'em or reprocess them and sell the minerals.

You are not your stuff. Travel light in the early days. ISK is WAY more portable than stuff.



Nefraim Cousland
Federal Navy Academy
Gallente Federation
#12 - 2013-05-14 16:23:40 UTC
Could you please specify what skills should I focus on leveling up to 3/4 or what skills are recommended for missions/pvp?
LHA Tarawa
Pator Tech School
Minmatar Republic
#13 - 2013-05-14 16:29:06 UTC  |  Edited by: LHA Tarawa
Nefraim Cousland wrote:
Could you please specify what skills should I focus on leveling up to 3/4 or what skills are recommended for missions/pvp?


The skills vary slightly by race. Shield vs. armor. weapon types.

EveMon is your friend. You can use it to browse through the skills, see what each does, see how long to skill to each level.



A couple days ago I posted a 30-ish day plan I'd used as a Minmatar to get into L4 missions in a month. I'll see if I can find the post.


https://forums.eveonline.com/default.aspx?g=posts&m=3007554#post3007554

That is for Minmatar, shield tank and projectile weapons. Adjust for your race.


Notice how many skills I've only trained to L3 or so. That is fine for PvE. For PvP, you're going to want to focus more on the frigate level and support skills, getting them to 4s and 5s, it not all 5s. Better to be really good in a smaller ship, then rush into a larger ship. You will be learning how to play the game by losing those cheap frigates, while also accumulating skills and knowledge that will let you make enough ISK to replace larger losses, when you are ready to start PvPing in those larger ships.
J'Poll
School of Applied Knowledge
Caldari State
#14 - 2013-05-14 17:38:30 UTC
Nefraim Cousland wrote:
Could you please specify what skills should I focus on leveling up to 3/4 or what skills are recommended for missions/pvp?


Skills do highly depend on what race you fly, what ships you fly, what fit you use and what you are fighting.

PvE is a bit more clear on what you need, but PvP is all about adapting to fights.

Take a look at these things:

https://forums.eveonline.com/default.aspx?g=posts&m=896803#post896803

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Merouk Baas
#15 - 2013-05-14 18:10:22 UTC
There are many skills in EVE; the average pilot has 180+ different skills trained. Broadly, they can be categorized into ship skills (check the market in the Spaceship Command category), weaponry skills (Gunnery, Missiles, Drones), combat support skills (Electronics, Engineering, Navigation, Mechanics, some Science), and non-combat skills (Trade, Industry, Corp Management, Social, some Science, Planetary Interaction, etc). Each skill gives bonuses to a particular aspect of a thing you may be doing; for example there are several skills that improve targeting, from the number of targets, to targeting range, how fast you lock ships, to helping your buddies via remote sensor modules. So you end up with a lot of skills in the end.

You definitely want to read wikis or guides out there; search for Evelopedia skills or eve online skill guide.

Otherwise, in-game, your character sheet should have a button opens the Certification Planner. Certifications are groupings of skills; as soon as you train the skills in a cert to the level required, you automatically gain the certification. They help you by organizing your skills into logical groups.

And they also help you because each ship has a list of recommended certifications in its info page. Open the market, find a ship you're interested in flying, right-click it, show info on it, and go to the Recommended tab. Having the recommended certificates for a ship will give you a decent capability to fly that ship; your performance still depends on what modules you put in and your tactics and how good you are at flying, but you have the basics of the skills required.

So, TLDR, read skill guides on the internets, and check out the certifications in your character sheet and for each ship you're interested in flying.