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Planetary Conquest, corp quitting timers and more!

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2013-05-14 15:42:25 UTC  |  Edited by: CCP Eterne
CCP FoxFour brings news of Planetary Conquest, neat changes to the timer for quitting corps and more in his latest dev blog!

Planetary Conquest was deployed to TQ today as part of the commercial launch of DUST 514 so please read up on the changes and give us your feedback right here as always!

CCP Guard | EVE Community Developer | @CCP_Guard

Vorll Minaaran
Centre Of Attention
#2 - 2013-05-14 15:45:46 UTC  |  Edited by: Vorll Minaaran
Finally in before Chribba!

I was waiting for it for 5 years! :D
CCP FoxFour
C C P
C C P Alliance
#3 - 2013-05-14 15:50:50 UTC  |  Edited by: CCP FoxFour
:D Because waiting 24 hours sucks.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

DarthNefarius
Minmatar Heavy Industries
#4 - 2013-05-14 15:51:16 UTC  |  Edited by: DarthNefarius
INB4 chribba too Lol

Big smileLolHAPPY BIRTHDAY DUST 514 YOU ARE 0 years & 0 days old LolBig smile

\o/ no more being trapped for 24 hours if you are a director in a corp that's been wardecc'd just set everything up say an hour before to an alt that set up a shell corp & go Big smileLol I'm surprised no one noticed this 8 days ago & posted about it in GD
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Sinq Arnolles
Center for Advanced Studies
Gallente Federation
#5 - 2013-05-14 15:57:25 UTC
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2013-05-14 15:59:27 UTC
ho ho ho

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP FoxFour
C C P
C C P Alliance
#7 - 2013-05-14 16:00:44 UTC
Sinq Arnolles wrote:
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.


We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.

In other words, we still plan to go to null sec.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Ometheos Oribili
The Scope
Gallente Federation
#8 - 2013-05-14 16:02:48 UTC
Sinq Arnolles wrote:
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.


I'm sure DUST will be part of null someday, but it'd probably require a revamp of the whole sov system to keep it from totally breaking the game. That's not to say the sov system couldn't use a good overhaul, but it ain't coming in Odyssey.
DarthNefarius
Minmatar Heavy Industries
#9 - 2013-05-14 16:03:13 UTC  |  Edited by: DarthNefarius
CCP FoxFour wrote:
Sinq Arnolles wrote:
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.


We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.

In other words, we still plan to go to null sec.


Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath )
I suspect a few live events might get started here [there be dragons]
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Danny Centauri
Republic University
Minmatar Republic
#10 - 2013-05-14 16:04:56 UTC
Quote:
Research lab district bonus:

A decrease in manufacturing time at Player Owned Starbases (POSes)
10% per district owned to a maximum of 4 districts or 40%


Can this be clarified please is that actually meant to be 10% reduction to science job completion, with it being a research lab? Or does this really mean super duper fast equipment assembly arrays...

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Liner Xiandra
Sparks Inc
#11 - 2013-05-14 16:05:12 UTC
Is the kicking from corp timer still there because of technical reasons, or did capsuleers become unionised?
Seems silly that there is this distinction.
CCP FoxFour
C C P
C C P Alliance
#12 - 2013-05-14 16:06:21 UTC
DarthNefarius wrote:
CCP FoxFour wrote:
Sinq Arnolles wrote:
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.


We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.

In other words, we still plan to go to null sec.


Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath )
I suspect a few live events might get started here [there be dragons]


Doing the entire Molden Heath region... well any temperate planet... in low sec...

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Illectroculus Defined
Caldari Provisions
Caldari State
#13 - 2013-05-14 16:06:46 UTC
So, the bonuses seem... weak.

If you can organize a corporation to run towers in lowsec, defend them, use them for production and have sufficient numbers to also work with a Dust Squad to take control of the planets then why wouldn't your corp join a nullsec alliance that holds sov and get a 25% fuel bonus instead of a possible 20% bonus that's subject to the untested Planetary Conquest feature.
Sparkus Volundar
Sebiestor Tribe
Minmatar Republic
#14 - 2013-05-14 16:07:53 UTC
Why would you change the corporate system to let someone with roles drop Corp and leave without delay but then intentionally leave it so that a Corp cannot kick someone straight away too?

I think these things should be equal because there are pros and cons for having a cooldown timer [or not] for both parties depending on their play styles.

.

EvilweaselSA
GoonCorp
Goonswarm Federation
#15 - 2013-05-14 16:11:23 UTC
The one issue I have with planetary conquest right now is that with it being in only one specific region only certain entities (the ones who happen to be close to it) can care about it at all. I hope as you expand it the regions will be distributed around the galactic core rather than expanding out from this one point.
Vincent Athena
Photosynth
#16 - 2013-05-14 16:14:41 UTC
About having to be docked to drop or be kicked from a corporation:

I understand that its to prevent the following: A corp war decs another. The first corp gets into a fight with the other. As soon as one member is called primary that member is kicked from corp. Result: everyone on the other side gets CONCORDed.

Is this still an issue with the new crimewatch? If people have their safety set to green or yellow then they cannot get CONCORDed, right? Even if a wartarget stops being a wartarget right in the middle of being shot?

So, could the docking requirement be rolled back? I know many corps who deal with AWOXers would like to be able to kick anyone, anytime.

Other ideas about when a you could kick a member.

If the member is not docked, the "Kick" order remains pending and is automatically executed upon docking.
Make it so any session change is sufficient. Jumping is sufficient to trigger a pending kick order.
Make it so leaving grid is sufficient to trigger the pending kick order.

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Klingon Admiral
Carcinisation
#17 - 2013-05-14 16:19:34 UTC
Quote:
So we removed this requirement from DUST... and EVE. Because why not.


No, you didn't, I just tested it.

My alt, who was director, still has a 24h stasis period.
DarthNefarius
Minmatar Heavy Industries
#18 - 2013-05-14 16:24:40 UTC  |  Edited by: DarthNefarius
CCP FoxFour wrote:
DarthNefarius wrote:
CCP FoxFour wrote:
Sinq Arnolles wrote:
Why doesn't Planetary Conquest work in null sec to? Seems like a way to actually make Dust mean something to null sec alliances.


We are starting with low security space while we build out this feature. Going straight to null security with an untested feature risked breaking null sec sov with a broken feature. All that would do is make null sec entities hate DUST.

In other words, we still plan to go to null sec.


Looks like you are starting VERY slowly & just doing it in 1 Winmatar system ( ps: the news link is here Thukker Tribe invites cloned mercenaries to police Molden Heath )
I suspect a few live events might get started here [there be dragons]


Doing the entire Molden Heath region... well any temperate planet... in low sec...


OH opps my bad, I confused the region of Molden for a single systen in the region
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Two step
Aperture Harmonics
#19 - 2013-05-14 16:25:00 UTC
Also, for more updates, don't forget to follow SocksFour on twitter at https://twitter.com/CCP_Socksfour

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Vincent Athena
Photosynth
#20 - 2013-05-14 16:25:50 UTC
CCP FoxFour, to get your shoes back maybe you need to blow up Soundwave's 'cane a few more times.

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