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Mine or Buy?

Author
VaMei
Meafi Corp
#21 - 2011-11-02 19:14:22 UTC  |  Edited by: VaMei
mechtech wrote:
This view doesn't make sense, and it's unfortunately a common view.

If you were talking about an RL business, I would completely agree with you; doing something for less profit than doing nothing does not makes good sense. We’re not talking about an RL business; we’re talking about a game.

You can claim that they’re doing it wrong, or that they could make more doing this vs. that, or wave around the concept of opportunity cost; but if someone chooses to operate their game business at a loss and they enjoy doing it, so be it. The one and only goal of playing Eve is to enjoy yourself.

What you should be doing is buying their underpriced goods to re-list or reprocess and pocket the lost profit yourself. If you can’t sell either the goods or the reprocessed components at a profit, then they weren’t underpriced, your local market was overpriced.

mechtech wrote:
Isk per hour is isk per hour. Just because you use the minerals you mine doesn't mean you are somehow magically reducing the production costs of ships and becoming profitable.


I love this line of thinking. It’s nearly killed Detroit. When someone else is willing to work for 1/2 or 1/10 of what you expect to get paid for doing the same job, you don’t tell them that they’re foolish for working at a loss while they’re putting you out of business; you either figure out how to profit from them, or you lower your expectations.
Fox Mc'Cloud
Wixo Trading Co.
#22 - 2011-11-02 19:28:19 UTC
Mining ore does not in anyway subsidize your production - you margin will be the same whether you buy it or mine it.

As someone else said, if you have free time then carry on mining and sell the ore but think of it as a separate revenue stream than your production.
VaMei
Meafi Corp
#23 - 2011-11-02 20:42:04 UTC
Fox Mc'Cloud wrote:
Mining ore does not in anyway subsidize your production - you [manufacturing] margin will be the same whether you buy it or mine it.

As someone else said, if you have free time then carry on mining and sell the ore but think of it as a separate revenue stream than your production.


Now this I can agree with. Whether you mine it yourself, use local buy orders, or have it shipped in, you should value your materials as if you bought them from sell orders on the local market. Many manufacturers would find that what they call manufacturing profit is actually trade or mining profit, and their manufacturing buisness is actually running a loss.

Not to say that their business model is necessarily wrong, just their accounting. If they can profitably move more material as finished products than as raw resources, they may have a greater profit over time by selling undervalued goods than well priced materials.
Teamosil
Good Time Family Band Solution
#24 - 2011-11-03 06:53:59 UTC  |  Edited by: Teamosil
One thing to consider is that while it is true that your end profit = mining profit + trading profit + production profit, and you could just opt to do whichever of those three is most profitable for you, really that "trading profit" is just a free bonus to you if you're doing both the mining and the production. You collect that trading profit without having to dink around adjusting your prices by 0.02 ISK every 5 minutes or taking the risk that the price on something you bought will tank before you sell it.
Barakach
Caldari Provisions
Caldari State
#25 - 2011-11-03 17:53:38 UTC  |  Edited by: Barakach
mechtech wrote:
Heather Gorborun wrote:

I really like that outlook, and I agree completely. I'm new to industry, and I'm finding it hard to produce more profit on items that I don't mine myself. But, I suppose it just takes time and training :)


This view doesn't make sense, and it's unfortunately a common view. It's the main reason why so many items on the market actually sell for less than the production cost.

If there's no profit margin on a ship, it doesn't matter if you mine the minerals yourself or buy the minerals from the market, there's still no profit.

If you can sell the minerals for more than building the item, just sell the minerals on the market!

Isk per hour is isk per hour. Just because you use the minerals you mine doesn't mean you are somehow magically reducing the production costs of ships and becoming profitable. You're still losing money or breaking even, you're just wasting time and opportunity cost.

http://en.wikipedia.org/wiki/Opportunity_cost


"If you can sell the minerals for more than building the item, just sell the minerals on the market!"

This doesn't always apply, but is a great rule of thumb. Some processed items consume less volume than the minerals they are composed of. This means, while I may not make any extra money, I can haul more of it which increases my revenue.

Also, if you're like me, I can move up to 1bil units of minerals per day on the weekend. Even with Jita's 10-30bil units/day, I would be adding more supply and devalue the minerals. I can increase daily revenue by converting some of my minerals into other items, which not only reduces supply and keeps my other minerals selling faster and for higher prices, but also increases my surface area for sales.

But it really comes down to what scale you're working at. If you're sub 1-2bil isk, selling minerals on the market will probably give you the same or better profit with faster turn overs.

edit: As for the OPs question, what mechtech said is pretty much correct. Don't calculate your manufacturing costs based on mined minerals being free, you have to calculate your costs based on the market value of those minerals.

Example. Say you assume your minerals are free. Now say you need 10mil trit to make a product and you sell it for 30mil on the market thinking "I didn't pay for the minerals, so it's all profit!"...

Nope. I can now come along and buy your product for 30mil, reprocess it back into 10mil trit and sell that 10mil trit for 34mil, making almost 4mil in profit.

That right there is one great reason as why mined minerals aren't "free".

Take it one ridiculous step further. Say you use 10mil trit to make your product and place it on the market for 30mil. thinking you just made 30mil profit. Then YOU buy it back from the market, paying yourself the 30mil+sales+brokerx2, then you break it down and make another 4 mil in profit.. WTF?.. just skip the whole manufacturing+market thing and just sell the dang trit.
Velicitia
XS Tech
#26 - 2011-11-03 18:37:01 UTC
Barakach wrote:

This doesn't always apply, but is a great rule of thumb. Some processed items consume less volume than the minerals they are composed of. This means, while I may not make any extra money, I can haul more of it which increases my revenue.


You do realise that a 100,000 ISK loss per unit * 100 units is now 10,000,000 ISK loss, right? Yeah, making modules (that you'll repro later) to move minerals more easily is valid ... but don't start looking at it from "but I can sell more units, and I'll make more money!" You'll just end up throwing away even more ISK.


One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Barakach
Caldari Provisions
Caldari State
#27 - 2011-11-03 18:45:25 UTC  |  Edited by: Barakach
Velicitia wrote:
Barakach wrote:

This doesn't always apply, but is a great rule of thumb. Some processed items consume less volume than the minerals they are composed of. This means, while I may not make any extra money, I can haul more of it which increases my revenue.


You do realise that a 100,000 ISK loss per unit * 100 units is now 10,000,000 ISK loss, right? Yeah, making modules (that you'll repro later) to move minerals more easily is valid ... but don't start looking at it from "but I can sell more units, and I'll make more money!" You'll just end up throwing away even more ISK.


I have a few items that take about 1/2 the volume of the minerals, so if I have the choice of moving 700mil of product vs 350mil of minerals and I'm 35 jumps away, I'm willing to suck up small losses.

Plus, who said anything about losses in the first place? Several of my products at least break even. The argument is why manufacture if you don't gain any profit. Assuming no losses or profit, I still gain the convenience of higher revenue.

Also, I don't repo on the other side, I just sell the items as is.

Nearly all of the items I produce make a profit above minerals sell prices, but I was just using my argument to say why even break even *can* be "fine" also if it helps increase your "surface area" for sales and increase hauling densities.

Just make sure you run the math on it.
VaMei
Meafi Corp
#28 - 2011-11-03 19:01:23 UTC  |  Edited by: VaMei
Velicitia wrote:
Barakach wrote:

This doesn't always apply, but is a great rule of thumb. Some processed items consume less volume than the minerals they are composed of. This means, while I may not make any extra money, I can haul more of it which increases my revenue.


You do realize that a 100,000 ISK loss per unit * 100 units is now 10,000,000 ISK loss, right? Yeah, making modules (that you'll repro later) to move minerals more easily is valid ... but don't start looking at it from "but I can sell more units, and I'll make more money!" You'll just end up throwing away even more ISK.

The 'loss' you speak of is the opportunity cost if he had hauled the full volume of resources and sold them in the target market; implying that he has the ability to transport those resources to market. Barakach's post implies that he can't.

Taking a 2-3% haircut to double the volume of materials you sell at 10% over real cost is a big win if you are at the limit of your transport capacity and are unwilling/unable to contract the transportation out. You can’t call it manufacturing profit, but it’s still an increase to the bottom line.

Edit: That opportunity cost also assumes that the target market can absorb the volume of resources at the current price, which is often not the case. Dumping various finished products on a broader market often has less impact on that market than dumping a limited numer of resources on the same market.
Taedrin
Federal Navy Academy
Gallente Federation
#29 - 2011-11-03 19:16:31 UTC  |  Edited by: Taedrin
To all the people tooting the "minerals you mine aren't free" horn: yes, you are correct - presuming that tangible costs are the only thing that you consider.

If you also consider intangible costs, then someone very well might come to the conclusion that it is better to mine than to run missions.

Mining requires very little attention and can be done semi-afk (if suicide gankers aren't around) thus allowing you to split your attention. IE you can flip trade orders while you mine, you can do homework while you mine, you can watch a movie while you mine.

Running missions requires considerably more attention (unless done with an AFK perma-tanking drone-boat), so running misisons as an activity in it of itself is more expensive than mining.

It is up to the individual to decide if the perceived intangible costs of running missions are significant enough to warrant switching to mining.


ON THE OTHER HAND: to all the people saying "It's too hard to profit off of production unless you mine your own minerals!" you are wrong. You are NOT profiting off of production because you are mining - you are losing money from mining because you are producing (the wrong items). A good production chain is one which *adds* value to your items along every step of the production chain. You should NEVER try to "add value" to your production chain by devaluing your own time/effort. If you do things this way, you will only be taken advantage of by others.
Velicitia
XS Tech
#30 - 2011-11-03 19:19:20 UTC  |  Edited by: Velicitia
VaMei wrote:
Velicitia wrote:
Barakach wrote:

This doesn't always apply, but is a great rule of thumb. Some processed items consume less volume than the minerals they are composed of. This means, while I may not make any extra money, I can haul more of it which increases my revenue.


You do realize that a 100,000 ISK loss per unit * 100 units is now 10,000,000 ISK loss, right? Yeah, making modules (that you'll repro later) to move minerals more easily is valid ... but don't start looking at it from "but I can sell more units, and I'll make more money!" You'll just end up throwing away even more ISK.

The 'loss' you speak of is the opportunity cost if he had hauled the full volume of resources and sold them in the target market; implying that he has the ability to transport those resources to market. Barakach's post implies that he can't.

Taking a 2-3% haircut to double the volume of materials you sell at 10% over real cost is a big win if you are at the limit of your transport capacity and are unwilling/unable to contract the transportation out. You can’t call it manufacturing profit, but it’s still an increase to the bottom line.



indeed. Break-even on minerals is fine when using a module to transport them. My (poorly constructed) point was that yes, you can do that to move material, but that you should be taking into account that if the item is actually losing you money then that loss gets compounded the more you try to move/sell that item.

for our little 10m isk loss that I came up with ... I will agree that making 70 jumps to move the non-compressed minerals so I don't lose 10m isn't worth it and as such, you're probably saving more than if you had to make multiple trips. it really depends how far we're talking about hauling it. Normally, I am fewer than 10 jumps from the smaller trade hubs, so the opportunity cost of making two trips is usually less than if I found a nearly break-even item that's smaller that the constituent parts.

Looking at both of the responses -- yep, I misinterpreted the "extra money" comment as the difference between min value and item value (i.e. item being less than the value of its constituent minerals) rather than "as long as I break even" as Barakach had intended it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Barakach
Caldari Provisions
Caldari State
#31 - 2011-11-03 19:50:21 UTC  |  Edited by: Barakach
Velicitia wrote:
Normally, I am fewer than 10 jumps from the smaller trade hubs, so the opportunity cost of making two trips is usually less than if I found a nearly break-even item that's smaller that the constituent parts.


Yeah, I was working more with a corner case that better reflected my current situation where I found a system with cheap minerals, so I can buy and produce products then haul from that system to Jita, which is 30-ish jumps +-5 depending on route. While the minerals themselves can give me quite a bit of profit, the distance means I want to pack as much value as possible.

Unfortunately for me, Jita charges me 16k isk/hour for manufacturing, so I need to stick with my current faction that only charges 333 isk/hour.

Your situation is probably more common, where you're much closer to your consumer. Your argument works perfectly for the average case, I was just trying to show a not-so-average case, like my current case Big smile

edit: " yep, I misinterpreted the "extra money"" I don't blame ya, there's a lot of crazies out there, not to mention I'm horrible at properly conveying my thoughts through type. Some times I come back and re-read what I posted and think.. "WTF?"
Zifrian
The Frog Pond
Ribbit.
#32 - 2011-11-04 03:20:39 UTC
Lutz Major wrote:
A serious producer would have to buy the materials anyway, because there is no way that you can mine all those required minerals by yourself.


Pretty much this. Although, I mine sometimes and use the minerals for my production but buy orders is where I get my minerals.

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Jita Bloodtear
Bloodtear Labs
#33 - 2011-11-04 04:04:53 UTC
Everyone knows everything you mine yourself is free!

Am I late to the party?
Kale Eledar
Venerated Industries
#34 - 2011-11-05 04:57:45 UTC
Agreed. You will probably have more fun setting up buy orders for the minerals you need then mining them yourself (and if you're getting into manufacturing ships, mining the amount of Trit you'll need will very quickly become impossible/tedious alone). If you REALLY REALLY like mining, then, by all means, follow the philosophy of mining minerals for yourself, but remember that you can be making isk other ways that are far more entertaining and then just buy the minerals. It comes down to how much you think your time is worth.

But ME 5 is a great start! Welcome to the manufacturing world.

First come smiles, then lies. Last is gunfire.

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