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Details and update on the Ice Anomaly design

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#181 - 2013-05-13 20:31:55 UTC  |  Edited by: Dracvlad
digi wrote:
Jita Bloodtear wrote:
It may have the illusion of being fair, but it will vastly hurt the majority of the players.


Change is scary, isn't it?



Ill thought out change, or change for changes sake is very scary...

EDIT: The assessment by Jita Bloodtear here is very interesting and while I had a gut feel that liquid ozone was going to be a major issue, Jita's post nailed it. CCP should have a lot of data on ice product usage, so while they may have got it right for isotopes, they need to re-look at liquid ozone for HS, I think that people with small research POS's may have issues, that will have knock on affects down the line, WH corps will find life difficult, especially those trying to setup new. I ice mine a bit to help a friend fuel his POS and in return I get some slots, I am not sure how we will be able to keep that POS up aafter the patch.

In terms of Isotopes, the biggest losers will be small and medium sized alliances which are not part of any major coalition, if the intention was to curtail easy jumping of cap fleets, it will do so, but only for the smaller entities.

As I said I ice mine at times, luckily for me I can play when I want, however even then I think I am going to find ice mining a totally hit and miss affair.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Arckaon
The Scope
Gallente Federation
#182 - 2013-05-13 20:36:32 UTC
well 30-50-70 % is not an issue jita. People in 0.0 need to adjust the numer of tower they have etc depend on the price of iso/LO/HW

i dont care if empire can't manage to make 94% of iso etc, that will force 0.0 to make ice or low sec to do it

more miner in 0.0 more ganker more fun
Morcam
The Scope
Gallente Federation
#183 - 2013-05-14 09:31:24 UTC
Why is lowsec ice getting hit as hard as it is?
Danni stark
#184 - 2013-05-14 11:10:17 UTC
Morcam wrote:
Why is lowsec ice getting hit as hard as it is?


because when you consider the half harvester cycle times, you're still getting a buff. also, looking at the isk/hr of each type of anom they are perfectly balanced.
Jita Bloodtear
Bloodtear Labs
#185 - 2013-05-14 14:58:44 UTC
Danni stark wrote:
Morcam wrote:
Why is lowsec ice getting hit as hard as it is?


because when you consider the half harvester cycle times, you're still getting a buff. also, looking at the isk/hr of each type of anom they are perfectly balanced.

Such claims are highly speculative and unfounded. We don't know where the prices of each ice product will end up falling. A regular lowsec ice miner will find his supply of ice restricted compared to what it is currently. And the quality of the ice he'll be mining will be of lower quality than what he currently gets. Right now a lowsec miner can get the same ice income as a nullsec miner. After the expansion he'll be reduced to a much lower income bracket.

One could even argue that lowsec is far more dangerous than nullsec (due to easy accessibility, npc stations that let your enemies accumulate, higher traffic, etc), and thus the risk/reward should be greater than that of nullsec. Lowsec is being nerfed relative to what it is now.
EvilweaselSA
GoonCorp
Goonswarm Federation
#186 - 2013-05-14 15:10:46 UTC
Morcam wrote:
Why is lowsec ice getting hit as hard as it is?

Because lowsec being the most profitable place to mine is an accident of the original ice implementation. If you look at the initial distribution, it was not believed that LO would be the most profitable non-racial - stront would be. However, with the end of pos warfare and the rise of supercaps obsoleting sieged dreads, nobody really uses stront anymore. And with cynos and jump bridges pushing LO use above heavy water (and, the stockpiles caused by of ages of poses using tons of LO for grid and little HW for cpu) despite both being produced roughly equally, an entirely unplanned situation occured with ice where value increased as systems got worse. So a system with -.01 trusec had much better ice than one with -1.0 (exactly the opposite of every other system value thing).

Part of this patch fixes that, so ice value scales with trusec in the intended way.

So as a result of getting that fixed, lowsec is losing an unintended buff. Obviously, people who want lowsec buffed aren't going to be happy about that, but you can see why the change is being made.
pmchem
Brutor Tribe
Minmatar Republic
#187 - 2013-05-14 17:51:57 UTC  |  Edited by: pmchem
Jita Bloodtear wrote:

But the estimates of the highsec ice belts being completely mined out 5x a day is unrealistic due to timezone constraints of player activities. The actual mined out amount will probably be closer to 3x/day, bringing highsec ice block production down from the "perfect supply of 80%" down to 48%.

This is what I envision the timezone ice mining coverage to be like in highsec after the expansion.


Are you just making stuff up and seeing what sticks? You say that only 60% of highsec ice will be mined out, and then put up a picture that has everyone but a small part of AU TZ with an 'excess' of highsec miners, unable to mine ice because it's all mined out. I did not realize that 1/2 of your fictional AU TZ is now 40% of the entire eve day. Not to mention that you just totally made up values for the y-axis magnitudes and cutoff. And that in many posts you greatly underestimate the ability of EVE players to change their activities to optimize their isk/hour.

Jita Bloodtear wrote:

One could even argue that lowsec is far more dangerous than nullsec (due to easy accessibility, npc stations that let your enemies accumulate, higher traffic, etc), and thus the risk/reward should be greater than that of nullsec.


Yeah, one could argue that. And be ridiculed. Lowsec risk/reward should be greater than nullsec? Really? As if it wasn't much riskier, expensive and dangerous to acquire and defend nullsec sov in the first place, compared to just, well, taking a gate and docking in a lowsec npc station? Tell us more about your game design ideas.

Or rather, tell me more about how mad you are that your fleet of 3-4 dozen ISBoxer ice mining alts can't sit AFK in a dark glitter belt 23/7 anymore. Because, you know, that is such great gameplay and conducive to the long-term success and good health of EVE. Because you're desperately grasping for anything which will help prolong that situation.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Dramaticus
State War Academy
Caldari State
#188 - 2013-05-14 18:13:02 UTC
NO ONE EXPECTS THE AU TZ INQUISITION

The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal

The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them

Danni stark
#189 - 2013-05-14 18:29:22 UTC
Jita Bloodtear wrote:
Such claims are highly speculative and unfounded.


herpderp no, 2x the yield isn't going to change your income. of course it is.

as for not knowing where prices will fall, that's true at any time so it's a non statement. don't be stupid.
EvilweaselSA
GoonCorp
Goonswarm Federation
#190 - 2013-05-14 19:25:31 UTC
it is safer to mine in nullsec than in lowsec

ignoring, of course, the vast amounts of time and isk you spent conquering that nullsec, that you placed at risk to take and hold it, the vast amounts you'd lose if you lost your space, what you'd lose if your corporation was ejected from the alliance or you were ejected from the corporation

this is much like how you make more money buying lottery tickets than investing, once you discount all of the money you spend on tickets and all the times you didn't win
Robert Saint
The Grumpy Dogs
#191 - 2013-05-15 02:06:52 UTC
Funny, I just bought a bunch of ICE Miners in the Bazaar, thinking I could do a little Semi-AFK Ice Mining while at the computer repair shop.... oops!

Looks like I'll be unsubscribing those extra Multi-box accounts after the update.

Anyone need an ICE miner, after the update evemail me, I'll have 8 for sale.

Going to harvest until then....... go go gadget harvesters.... I think that ICE Prices are going through the roof soon... maybe I'll breakeven.

:'(

Yes, my lip is out..

Giovannona Coscialunga
Imperial Academy
Amarr Empire
#192 - 2013-05-15 08:41:58 UTC  |  Edited by: Giovannona Coscialunga
Jita Bloodtear wrote:
94% of all ice is mined in empire right now. Leaving 6% for low/nullsec. CCP wants to lower the ice mined in empire to about 80% and have nullsec mine the rest. [...]


Beware that 94% is based on the ice mined in the whole universe and after patch they want to reduce the quantity of ice enough to cover the 80% of the demand of the whole universe. They are two different things.

So if every day in the universe 1m of ice blocks are mined (numbers just made-up) but the demand in the whole universe is of 100k, that 94% is referred to that 1m (so 940k blocks are mined in HS).
What they want to do after patch is that HS will be able to give only 80k blocks per day (the 80% of the demand).

So it's not easy to say "lowsec, nullsec miners will have to mines x% more than before" without knowing what is the actual demand.

PS: And how i understood it is that that 80% comes from the quantity of ice that you can potentially mine in HS given the new belts, but it's clear that most probably it won't be possible due to the TZ issue. So the actual HS offer will be most probably lower.
Danni stark
#193 - 2013-05-15 08:51:20 UTC
Robert Saint wrote:
Funny, I just bought a bunch of ICE Miners in the Bazaar, thinking I could do a little Semi-AFK Ice Mining while at the computer repair shop.... oops!

Looks like I'll be unsubscribing those extra Multi-box accounts after the update.

Anyone need an ICE miner, after the update evemail me, I'll have 8 for sale.

Going to harvest until then....... go go gadget harvesters.... I think that ICE Prices are going through the roof soon... maybe I'll breakeven.

:'(

Yes, my lip is out..



aside from the 4hr respawn, and your cargo filling twice as fast, nothing has stopped ice being as afkable as it always has been.
if you're not using a bot to empty cargo swapping asteroids every 10-15 mins when you empty your cargo really isn't that big of a hardship.

what'll irk you most is probably the 4 hour respawn and/or competition for anoms. although ice is still perfectly afkable.
Robert Saint
The Grumpy Dogs
#194 - 2013-05-15 12:39:32 UTC
Danni stark wrote:


what'll irk you most is probably the 4 hour respawn and/or competition for anoms. although ice is still perfectly afkable.



The problem as I've figured so far, is that the block sizes are going to change and I will now have to mine the ICE as I would a large Veldspar rock, as well as the competition for quantity.

The beauty of ICE as it is before update, is that you can setup your team of miners on a single rock all around each other with my ORCA and Freighter pilots as well within 500m of each other. I can work on computer repairs in RL (or whatever) and go back to the team of miners to move the ICE around from Cargo holds about every 15 minutes or so. Thus the semi-afk action. If you have to dedicate eye-time to finding new rocks and hunting for spawns every 4 hours, it just isn't something that is reasonable to do while trying to focus on something else in RL. Face it, mining ICE or (Ore for that matter) in general isn't an exciting profession and truly is just an ISK sideline for those players who want to earn extra ISK in an almost passive sort of way. I refuse to Bot or automate anything in a game as that totally defeats the purpose of winning a game to me, but Multi-boxing seemed quite fair as it is the player who is making all the actions, but just with a bigger team..... ICE was the only thing that allowed the SEMI-afk thing, and the only reason I can see that someone would want more than say 3 or 4 active accounts at any one time. It really scaled well for having a larger fleet in regard to profit, as you could skill a character for the Character Bazaar and use the same account to mine ICE with another character, with the Miner paying for the account

It's no big deal really, there is just no reason to have a large subscription base anymore as I see it, but it's a huge plus for the solo miner who is at the computer playing the game as an ICE man.. the Prices are going to go nuts on this product.
Sir Marksalot
Aliastra
Gallente Federation
#195 - 2013-05-15 14:40:39 UTC
Instead of playing a dumb computer game at work you can always just multibox on a second monitor while watching your favorite animes at home.

It's what I do, anyways.
nesdaq
Viziam
Amarr Empire
#196 - 2013-05-15 14:48:03 UTC  |  Edited by: nesdaq
i dunno about you guys, but it made me cry to see these tiny rocks.
Another winnnnn for CCP about botting (thats the only reason), but another drama added and specially for players with multiple toons. You gotta love to be a industrialist.

pro:
CCP more happy get rid of botters

con:
* out mined to fast (specially the high value)
* tiny rocks, about 20-40, with 50-100 quantity in it
* its more work now
* nightmare for multi-boxers
* 60~70km radius
* takes more time to compress due to 2x mining speed

first the exhumer cargo nerf now this, keep em coming
Danni stark
#197 - 2013-05-15 15:28:33 UTC
nesdaq wrote:
first the exhumer cargo nerf now this, keep em coming

really not that big of a deal.
Pom Agrant
Sebiestor Tribe
Minmatar Republic
#198 - 2013-05-15 17:08:13 UTC
MainDrain wrote:
Not as bad as I expected, back of envelope numbers tell me that even low end null belts can supply 10 large towers per spawn.

edit: Fozzie, can you confirm the new cycle times for ice lasers



Anyone want to check my math? This is what I get in my spreadsheet for a single anom in a strong truesec null system:


Heavy water: 1268750
Liquid Ozone: 1615000
Nitrogen isotopes: 1225000

This is enough ice to make 122500 fuel blocks; which is enough to fuel 4.25 large POSs for 1 month. Basically, we can fuel 21 POSs for 1 month, per day, if we are mining 23/7.

Who mines 23/7?

We will not have enough ice in nullsec to support our alliance. Our jump bridges, moon mining, capital jumps, rorq compression, etc will all come to a screeeching halt.

Please tell me I am wrong... I really hope this is not the case.

Regards






Vas Vadum
Draconian Empire
#199 - 2013-05-15 17:53:26 UTC
CCP Fozzie wrote:
Soft Insanity wrote:
Fozzie, can we get ice miners on the Venture Pwwwwease?


I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.


Create each ice block with the same name but add (Quarter) in the name to indicate it's a quarter of a block, then quarter the amount of stuff you get from it when you refine it, and give Ventures and frigs of whatever sort an ice harvester laser that mines quarter blocks from all ice. Tada!

Or 1/8th block sizes with 1/8th the stuff inside each with 1/8th the size. Which'd probably be better anyway but don't have a good name for that. "1/8th Blue Ice"? xD with it being 1000m3 by default, you might even be able to do a 1/10th block size. All depends on how you want to divide it up.
Vas Vadum
Draconian Empire
#200 - 2013-05-15 17:56:04 UTC
Pom Agrant wrote:

We will not have enough ice in nullsec to support our alliance. Our jump bridges, moon mining, capital jumps, rorq compression, etc will all come to a screeeching halt.

You are most likely correct.
I have made my own spreadsheet calculating only isotopes and guessing at how many starbases exist and are running in tiers of sec status: http://qr.net/eveicecalc

As you can see, highsec will lose 75% of it's starbases, lowsec will lose 45% of it's starbases, and null will lose the most of all.