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FanFest 2013: CCP PLEX market intervention

First post
Author
March rabbit
Aliastra
Gallente Federation
#1 - 2013-05-14 10:51:04 UTC
yes, i know. It's old story. But...

There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?

My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected).
PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).

Do i miss something? Would like to hear. Thanks

The Mittani: "the inappropriate drunked joke"

Arckaon
The Scope
Gallente Federation
#2 - 2013-05-14 11:02:48 UTC
they dont create they just take existant plex to put on market
Ruvin
Amarr Empire
#3 - 2013-05-14 11:23:38 UTC
March rabbit wrote:
yes, i know. It's old story. But...

There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?

My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected).
PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).

Do i miss something? Would like to hear. Thanks


he meant , that each plex ingame was actually "created" with real money before entering the game .
So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them .

Opportunities multiply as they are seized.

March rabbit
Aliastra
Gallente Federation
#4 - 2013-05-14 12:46:34 UTC
Ruvin wrote:
he meant , that each plex ingame was actually "created" with real money before entering the game .
So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them .

ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes.

What would be different in this case?

The Mittani: "the inappropriate drunked joke"

Ruvin
Amarr Empire
#5 - 2013-05-14 13:06:42 UTC
March rabbit wrote:
Ruvin wrote:
he meant , that each plex ingame was actually "created" with real money before entering the game .
So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them .

ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes.

What would be different in this case?



if they create 2000 plex , they gift 2000 month's of gameplay time to someone to theyre sub's , they get isk (but for them isk is pointless )
So after they need to remove , so they buy 2000 plexes ? then they give away EVEN more isk (which is bad and not player made )


None actually payed real money for those plexes , n1 bought those plexes from website or store , those plexes aint having any monetary value ...

Opportunities multiply as they are seized.

March rabbit
Aliastra
Gallente Federation
#6 - 2013-05-14 13:17:35 UTC
Ruvin wrote:
March rabbit wrote:
Ruvin wrote:
he meant , that each plex ingame was actually "created" with real money before entering the game .
So the plex they used to solve the problem 2k , werent just made by them (thus loosing the profit of 2000 plexes) but were actually introduced ingame one day by someone who payed for them .

ok. let's say they created these 2000 PLEXes. After market is stabilized they removed these 2000 PLEXes.

What would be different in this case?



if they create 2000 plex , they gift 2000 month's of gameplay time to someone to theyre sub's , they get isk (but for them isk is pointless )
So after they need to remove , so they buy 2000 plexes ? then they give away EVEN more isk (which is bad and not player made )

well, i guess this operation can be made the way no ISK came to/want from the game by the END. However it's easier to use already existing PLEXes, yea....

thanks

The Mittani: "the inappropriate drunked joke"

Vaerah Vahrokha
Vahrokh Consulting
#7 - 2013-05-14 13:31:34 UTC
The approach CCP used is not only good but also typically used by real national central banks.

They don't create money out of thin air at the first event. First they use stock (in this case, money) they already have gathered by many means, including from their own trading operations, something that Dr. Ejyo explicitly mentioned.


P.S. I am so proud about that Fanfest Panel.

Not only they - for the first time - directly adopted the industry OHLC candlestick charts I introduced to EvE, they even appear to have used my algorythm to calculate them. PPPSmile
Ottersmacker
Genos Occidere
HYDRA RELOADED
#8 - 2013-05-15 14:15:15 UTC
Even if they did, saying "we created 2000 PLEX ~*out of thin air*~" perhaps would not resonate well with the panicky-protesty-monument-shooting playerbase, which is why it would be better to speak about confiscated assets from banned accounts.

In reality, simply creating the PLEX would mean, as correctly pointed out above, writing off the revenue from 2000 months of subscription - which is like 0.5% of the revenue of a single month, assuming ~400k TQ subscribers. They'd also remove a trillion ISK or so from player hands.

i just locked an open door.. strange, yet symbolically compelling.

Adunh Slavy
#9 - 2013-05-15 14:47:26 UTC  |  Edited by: Adunh Slavy
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Ruvin
Amarr Empire
#10 - 2013-05-15 15:05:41 UTC
Adunh Slavy wrote:
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?


i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players .

They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players .

So even if they "fix" this fix is done by actualy gameplay means .

Opportunities multiply as they are seized.

Vincent Athena
Photosynth
#11 - 2013-05-15 15:19:03 UTC  |  Edited by: Vincent Athena
March rabbit wrote:
yes, i know. It's old story. But...

There was presentation about Eve Online market history. And man spoke about PLEX crysis and CCP PLEX intervention to prevent market crush. And he especially mentioned that they DIDN"T MADE any PLEX "from air". They used PLEXes from banned accounts. It made me wonder what is so special about it?

My point of view (yes it could be short-sighted and/or completely wrong so it's always to be corrected).
PLEXes are always born from "thin air": they weren't manufactured or something. One pays real money to CCP, CCP creates PLEX. One uses PLEX to add game time, PLEX disappears into nowhere. The same happens when CCP bans account: all PLEXes belong to this account literally "disappear" from the game (at least market doesn't see these PLEXes and they cannot be bought/sold/used/whatever). If CCP used PLEXes from banned accounts they literally "create" these PLEXes (market starts to see these PLEXes).

Do i miss something? Would like to hear. Thanks

It is always possible for a banned account, through some sort of appeal, to get un-banned. So it is different than just creating them. I'm not sure, but I think the ISK from the sale goes into the banned account's wallet.

Also I think the number they sold was 200, not 2000.

Know a Frozen fan? Check this out

Frozen fanfiction

Airto TLA
Acorn's Wonder Bars
#12 - 2013-05-15 15:23:08 UTC
Ruvin wrote:
Adunh Slavy wrote:
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?


i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players .

They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players .

So even if they "fix" this fix is done by actualy gameplay means .


If they are going to be correct the isk went onto the banned accounts. I think part of the reason they did this is they realized they caused part of the plex price rise by allowing the macros, to run for to long and allow them to continously eat up plex supply. To reverse this issue they are turning the plex back free. THe only problem is that they are now in effect destroying isk, the macros in general did not cause the isk faucet unless they were ratting bots.
Vincent Athena
Photosynth
#13 - 2013-05-15 15:28:04 UTC
Airto TLA wrote:
Ruvin wrote:
Adunh Slavy wrote:
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?


i would say "keep em" for future needs ... I mean if they need to intervene in future its more correct to use "actual money" and not "created one" i understand bot ISK may be bad to be introduced in ingame economy , but this PLEXes were bought with actually made ISK by players .

They also mentioned they do some trading also , so afaik , the wealth they get is used by them in certain situations following theyre doctrine not to mess around with it to much , or use only ingame mechanics and available resources like real players .

So even if they "fix" this fix is done by actualy gameplay means .


If they are going to be correct the isk went onto the banned accounts. I think part of the reason they did this is they realized they caused part of the plex price rise by allowing the macros, to run for to long and allow them to continously eat up plex supply. To reverse this issue they are turning the plex back free. THe only problem is that they are now in effect destroying isk, the macros in general did not cause the isk faucet unless they were ratting bots.

In the case where they sold the PLEX to stabilize the price spike: It was not macros, it was players manipulating game mechanics to get huge quantities of loyalty points from faction warfare. They manipulated the game's assumed cost of a item to very high values, got some from the LP store, then had the other faction destroy them. That gave a big LP reward, more than the LP cost of the item.

Know a Frozen fan? Check this out

Frozen fanfiction

Ruvin
Amarr Empire
#14 - 2013-05-15 15:29:39 UTC
if they keep it (in some theyre storage)
or return to banned acc .

But once they "need" the isk they can use either of those two sources so it doesnt make any difference , its not about where ISK stays/goes , its about what will happen with it . If they dont need it it will be removed from game in both casses (just stay there forever) , incase they will be needing it , it will be used from both sources , which again imo is same thing .

And i think all agree even ccp , that not using that ISK ever is the best choice .

Opportunities multiply as they are seized.

Rain6637
GoonWaffe
Goonswarm Federation
#15 - 2013-06-03 14:30:36 UTC  |  Edited by: Rain6637
they told us about seized assets being used for interventions back at EVE Vegas 2012

seized, as in unholy rage/botting/RMT banned accounts

no one believed me and they said I was mad hatting or something (or was it tin foiling)?
Ireland VonVicious
Vicious Trading Company
#16 - 2013-06-03 22:16:39 UTC  |  Edited by: Ireland VonVicious
The funny thing is it doesn't really matter if they pull the PLEX off banned accounts our not on our end.

They are doing it but not for the reason you think they are. Not for the reasons they say they are.

CCP is the central bank of Eve. Central banks are evil by nature. Can't be avoided.
If they are public they go corrupt and if they are private they do things to lace their own pockets. (( Also Corrupt ))

Here is a simple video of how central banking works: (( Highly recommended ))
http://www.youtube.com/watch?v=mII9NZ8MMVM&NR=1&feature=endscreen

CCP says they are releasing PLEX to keep prices down.
Not true and not good for the Eve economy.
If you are the guy who buys PLEX to use in game you should be pissed.
They are artificially keeping prices low. If they put all assets of banned accounts on the market it would be another story.

They may say it's good for the players but do you really believe that? (( Should you? ))

What it really does:
First it makes you need to buy more PLEX with real cash to accomplish the same in game goal. (( More cash in CCP's pocket ))
Now PLEX may have been made from nothing but has a real life IOU value. (( 30 days of game time ))
30 days of game time is priced by CCP so if IOU's are outstanding it has to be shown on real life accountant sheets.
Just like a gift card at best buy or any other store. The money on the books is good but the debt left of the books is not.
That is why gift cards now have expiration dates. (( Gift cards are a scam for stores to get free money FYI ))
So every time CCP puts a PLEX (( Gift card )) back on the in game market and it's used that debt can come off the real life books. I would not be surprised if many governments treat them identical. (( Minimum length of expiration required )).
This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))

Next time they say: It's to help the players feel free to come back to this post.
DarthNefarius
Minmatar Heavy Industries
#17 - 2013-06-03 23:24:43 UTC
Adunh Slavy wrote:
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?



EZ answer: IT IS AN ISK SINK
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Adunh Slavy
#18 - 2013-06-04 00:42:13 UTC
Ireland VonVicious wrote:

CCP is the central bank of Eve. Central banks are evil by nature. Can't be avoided.
If they are public they go corrupt and if they are private they do things to lace their own pockets. (( Also Corrupt ))

This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))



Although I agree that real world central banks are corrupt, we can not make the same assumptions about CCP's role. CCP, as central bank with regards to PLEX, does not have the same corrupting incentives as a real world central bank.

Also this idea about PLEX coming off the books, as a debt of 30 days game time owed. Since those accounts were banned, all of their in-game assets were seized legally. CCP could have just zapped the PLEX right then and there to clear the books of a 30 day game time debts, but they did not.

Furthermore, once CCP releases PLEX on the market and players purchase them, there is no guarantee what a player might do with that PLEX. They might hold it, they might use it for game time. We can only make a guess of what players might do. As pointed out, CCP could have zapped the PLEX at the time of seizure instead of the uncertainty of future behaviors.

As a central bank, I'd be more inclined to trust CCP's actions in-game, than any real world central bank out of game.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-06-04 08:11:24 UTC
Adunh Slavy wrote:
Ottersmacker wrote:
They'd also remove a trillion ISK or so from player hands.


That does bring up an interesting question. When CCP sells PLEX, from banned accounts, what do they do with the ISK?


They use it to buy PLEX when the price falls "too low".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#20 - 2013-06-04 08:15:34 UTC
Ireland VonVicious wrote:

This means every time CCP sells a player a banned account PLEX they not only look but become healthier to their share holders. (( More money in the CEO and boards pockets ))

Next time they say: It's to help the players feel free to come back to this post.




Yeah I'm sure the CEO and board cackle with evil glee every time CCP get another 500 million spacemoniescredits (that they could just spawn arbitrarily large amounts of whenever they feel like it) this way.



"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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