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Allowing Returning Player's To Buy SP

Author
Douglas Whyte
WhyteKream
#1 - 2013-05-14 00:54:57 UTC
So last night I was sitting in TS and a player brought up the fact that coming back into the game, you're ultimately behind everybody you use to play with. Unlike other game's where this disposition is easily resolved with the help of these old friends, you are unfortunely stuck playing catch up.

I too, coming back into the game, felt somewhat behind. I don't after all have all the skills I wanted. I left because I didn't have the time to play, and if i'm not playing, I have no desire to pay. However paying for something I enjoy isn't an issue. So I started thinking how could this setback be address to appeal older player's to return, and get caught up.

The first and ONLY factor in my brainstorm as "The Character Bazaar". No matter what I thought of it had to go hand in hand, without ruining the value, and demand, of the player's that actually payed to continue training. Although ultimately it was how do I not ruin CCP's cash cow. Honestly... I'm sure half, if not more, of the character's bought are new player's buying plex to pay for them.

===SOLUTION===
*FOR RETURNING PLAYER'S ONLY*
Upon re-activating your account you'll be allowed the option to pay for the time lost, at the cost of a plex per month. Doing so will grant the player 30day's of SP lost, at the rate of 1800 SP/hr. This work's out to be 1,296,000sp retrieved. This is the equalivent of a raw character, with no attribute's boosted, training for a month.

This apply's for every month inactive, and only towards the time inactive. If you were gone for 3month's, you can use 3 PLEX's. 6 Month? 6 PLEX's. A returning player will only be allowed to take advantage of this for 30day's after re-activation. This is prevent abusing it later on to buy SP for a new skill.

===WHY WOULD THIS WORK?===
The SP/hr you gain is that of a raw character, with no attribute's. What this mean's is that any player that actively train's their character will have more SP. Thus having no affect on the value of character's on the bazaar, or even the value of those played. The restriction of it is only to buy back the lost time, mean's that no one can achieve more SP then they would of otherwise had. Aswell the 30day window is to prevent player's from holding on a month or two, and using it later. Which I feel could easily be abused.

===WHY?===
I like this character, it's mine. I could buy one off the bazaar and have all the skill's I need, sure, but it's not mine. I bought PLEX when I returned, because I remember how much of a pain making isk was, and didn't want my first week grinding. I had fun though with the extra isk, for sure. However if I could of used that to get the SP I missed out on, and fly the ship's I wanted to but couldn't... I would of taken that option instead. I wouldn't of paid for the full 2yr's gone... HELL NO... but I would of bought I think 3month's back, and been happy for it.

Anyways, FEEDBACK
Is the drawback to the feature effective in maintaining the value of those who played?
Potential mean's at which this could be abused?
Does it really matter that you paid actively for those 2 years, and someone is allowed the ability to buy back? even though they will have no where's close to the amount of SP you gained?

HIT IT!!!
Ruze
Next Stage Initiative
#2 - 2013-05-14 01:04:43 UTC
My first response against buying SP, is why only allow old players?

I mean, I'd do it. I've spent more time out of game than in, overall, on this account. A good bonus check and I could have my eight year old character reflect his capabilities. And on top of that, CCP would get five good years of 'backpay' on that subscription.

But is it necessary? I don't know.

I do know that most of the people I play with took time off, too. I've got a recurring group of friends who are, any given month, not here or here. I've found that in eight years, my character isn't really that far behind anybody else, save for a spare, very DEDICATED few. Maybe they deserve that dedication.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Grarr Dexx
Now Look What You've Made Me Do
#3 - 2013-05-14 01:07:15 UTC
I disagree. This would be raw SP, free to be spent on whatever flavor of the month. I think it would massively decrease the value of specialized characters, and effectively gives you the option to skip less favored periods in your EVE time where whatever you enjoy flying doesn't fit in the current metagame.
Douglas Whyte
WhyteKream
#4 - 2013-05-14 01:22:48 UTC
Honestly I myself, don't like the idea of BUYING SP. It's a horrible undermine to every player that plays the game. If you are actively playing the game now, you shouldn't be allowed to BUY SP. That I feel is wrong.

It present's itself as a great cash cow, however would ultimately have a negative effect on the community.

For old player's however, SP is THE reason allot of are discourage from returning.

My suggestion is to create appeal to older player's to return, and fly those ship's they initially planned for. Those friends of your's that leave for a month, this would be great for them. However YOU buying 8year's of time, is exactly the reason I would want this limited only to those returning from an inactive state, from when they went inactive.
Douglas Whyte
WhyteKream
#5 - 2013-05-14 01:28:27 UTC  |  Edited by: Douglas Whyte
Grarr Dexx wrote:
I disagree. This would be raw SP, free to be spent on whatever flavor of the month. I think it would massively decrease the value of specialized characters, and effectively gives you the option to skip less favored periods in your EVE time where whatever you enjoy flying doesn't fit in the current metagame.


So then what about not allowing the gained SP to be applied to the final rank of a skill. This would be if you want to actually specialize you have to play, however you'll still be able to grab all the other skill's that make flying in eve easier.

OR...

Even having a cap that you're allowed to even take advantage of this... either at 20m or 40m (roughly 1 or 2 year's of playing) this way this prevent's players who have the skill's already to fly the ship they wanted effectively can't leave for a year and come back and cash in on something else.
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2013-05-14 01:31:35 UTC
Absolutely not. You knew your skills would stop training. Live with it.
Douglas Whyte
WhyteKream
#7 - 2013-05-14 01:38:26 UTC
Alvatore DiMarco wrote:
Absolutely not. You knew your skills would stop training. Live with it.



I knew that.... when I did start having time to play game's again though it took me 6month's to come back to EVE. Allot to do in part with, I felt even before playing again that I was behind everyone I played with. I don't have all the skill's I need to fly the ship's I want effectively, so when I came back, it's harder for me. It's harder for everyone who come's back without all those skills. If I played for a year straight, then left, it wouldn't be that hard.

Am I playing now, sure. However I don't like the feeling of considering buying a character off the bazaar... because I want to play this one.
Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2013-05-14 01:59:41 UTC
Quote:
Unlike other game's where this disposition is easily resolved with the help of these old friends, you are unfortunely stuck playing catch up.

I too, coming back into the game, felt somewhat behind. I don't after all have all the skills I wanted. I left because I didn't have the time to play, and if i'm not playing, I have no desire to pay. However paying for something I enjoy isn't an issue. So I started thinking how could this setback be address to appeal older player's to return, and get caught up.


This feature is already baked into the skill system in the form of diminishing returns. EVE is not a level based game, like most of those other games you wish to emulate.

This would in effect turn EVE into a Pay to Win game where people can just show up with an old character, instantly skill it up with an application of cash, and players that have been with the game for years have the uniqueness of their characters instantly devalued by Johnny Cash-Come-Lately. There are plenty of old, inactive characters floating around on the servers that would wind up being reactivated and sold to new people so they could instant skill whatever they wanted.

It would make meaningless one of the core attractions of the game.
ShahFluffers
Ice Fire Warriors
#9 - 2013-05-14 02:00:49 UTC  |  Edited by: ShahFluffers
No. You can't have your cake and eat it too.

Also:
Douglas Whyte wrote:
I felt even before playing again that I was behind everyone I played with.

This is a myth I am intent on seeing destroyed every time I see it brought up.

There is no such thing as "catching up" in EVE.

Total skillpoints and the concept of "catching up" are meaningless because...

- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.

- All skills max out at level 5. Once you get a skill there... you are no better or worse in that aspect than any veteran player.

- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes a fraction of the amount of time it takes to get all those same skills to level 5), you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.

- Ships and weapons have been balanced against one another.
Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.

- "Better" and more expensive ships and mods do not automatically confer "IWIN" status. They simply give a player a linear edge at an exponentially higher cost.
Ex: A group of two or three T1-fit frigates costing about 500 to 800 thousand ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing (that last part is key).

Douglas Whyte wrote:
I don't have all the skill's I need to fly the ship's I want effectively, so when I came back, it's harder for me.

That's rather the point. In being limited you learn the game's mechanics and nuances in cheaper equipment and ships... so when you DO gain access to more expensive equipment and ships, you know HOW to use them properly.
DeLindsay
Galaxies Fall
#10 - 2013-05-14 02:31:38 UTC
As much as I kick myself for not at least continuing to pay for my 2 accounts for the past 3 yrs I was gone thus getting some training over none, I would NEVER want the ability to purchase SP, ever. Yes I have friends in game that have more than double my SP now and several can fly every single sub cap ship and use every single T2 weapon type on said ships. But I can still beat some of those very same players in the new dual system. Does that make them bad for having so much SP, not necessarily, does it make me good for beating them with less SP, still not necessarily.

I still more than exceed some of those player's capabilities in certain areas, and they come to me even now to ask questions about Building/Invention/Cosmos/etc. I ofc have to ask for help on the little things in Eve that have changed since I left, and they're happy to help. The point is SP doesn't really matter, whether you're new or old (game time).

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Zan Shiro
Doomheim
#11 - 2013-05-14 02:33:51 UTC
this still allows char farming.

Even at base stats you can make an alt, let it cook for 8 months, see what is new in the new expansion and build the new FOTM char from that. Or a char that is less sp may not waste them on deprecated skills with your setup.

Example: After june astronomics 5 is about useless, deep spaces probes are getting pulled and they are limiting probe releases to 7.

If they had what you wanted in place to make a pro probe alt from a char put on ice you'd have less sp's but unlike many current maxed probers you will not waste the sp's like they have in astro 5. You break even. Less sp, but sp not wasted if had it andd wasted it.

If leaving and knowing/thinking are coming back you have 3 options.

Keep on paying the CC billl.
Or use the in game life savings to plex as much as you can
come back and work what you got from when you left no trains


I have done a mix of the first 2. My eve vacations were jsut lets go play some other game. The day comes I emo rage quit I will not mess around. Some random player may get a gift, I go to biomass and get my life back for good. So far its been I just need time away from eve...I knew I would be back a few times.
Jayrendo Karr
Caldari Provisions
Caldari State
#12 - 2013-05-14 04:23:37 UTC
No, never, just no. No buying anything in game for real money ever.
hmskrecik
TransMine Group
Gluten Free Cartel
#13 - 2013-05-14 07:36:36 UTC  |  Edited by: hmskrecik
Douglas Whyte wrote:
So last night I was sitting in TS and a player brought up the fact that coming back into the game, you're ultimately behind everybody you use to play with. Unlike other game's where this disposition is easily resolved with the help of these old friends, you are unfortunely stuck playing catch up.

...and so is everyone just starting the game. So if returning player can buy skills to "catch up", why couldn't newb as well? See where it goes?

The SP are rewards for keeping the account active. If you look at them this way, you will understand why buying them shouldn't be possible.

Apart from that, ShahFluffers explained better than I could why inability to buy skill points isn't a problem at all.
Tchulen
Trumpets and Bookmarks
#14 - 2013-05-14 08:17:23 UTC
ShahFluffers wrote:
No. You can't have your cake and eat it too.

Also:
Douglas Whyte wrote:
I felt even before playing again that I was behind everyone I played with.

This is a myth I am intent on seeing destroyed every time I see it brought up.

There is no such thing as "catching up" in EVE.

Total skillpoints and the concept of "catching up" are meaningless because...

- Only a limited number of skills affect any one ship, module, weapon system, and specialty at any given time.
Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related? He/she could be a HUGE industrial player with limited combat skills.
Ex2: A veteran player has just trained up the skill Large Hybrid Turret to level 5. That skill in no way affects the skill Small Hybrid Turret and thus the veteran will be no better or worse than before at the frigate level.

- All skills max out at level 5. Once you get a skill there... you are no better or worse in that aspect than any veteran player.

- Getting a skill from level 4 to level 5 only adds on an extra 2% here, 5% there (exceptions apply). If you simply train up all the skills within a specialty to level 4 (which takes a fraction of the amount of time it takes to get all those same skills to level 5), you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran with those same skills in that specific specialty at level 5.

- Ships and weapons have been balanced against one another.
Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 seconds... in which case the frigate could use a Small Nosferatu that sucks out capacitor from the battleship every 3 seconds... etc. etc.

- "Better" and more expensive ships and mods do not automatically confer "IWIN" status. They simply give a player a linear edge at an exponentially higher cost.
Ex: A group of two or three T1-fit frigates costing about 500 to 800 thousand ISK CAN kill a faction frigate worth about 50 to 100 million ISK... provided they are using the right mods in the right configuration and know what they are doing (that last part is key).

Douglas Whyte wrote:
I don't have all the skill's I need to fly the ship's I want effectively, so when I came back, it's harder for me.

That's rather the point. In being limited you learn the game's mechanics and nuances in cheaper equipment and ships... so when you DO gain access to more expensive equipment and ships, you know HOW to use them properly.


This. Excellent explanation.
Lagoz
Lagazaria
#15 - 2013-05-14 09:40:21 UTC
Just put SP to the cash shop and flush Eve down the drain.
Theia Matova
Dominance Theory
#16 - 2013-05-14 09:46:19 UTC
This feature already exists its called character bazaar.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#17 - 2013-05-14 12:26:24 UTC
Douglas Whyte wrote:
Alvatore DiMarco wrote:
Absolutely not. You knew your skills would stop training. Live with it.



I knew that.... when I did start having time to play game's again though it took me 6month's to come back to EVE. Allot to do in part with, I felt even before playing again that I was behind everyone I played with. I don't have all the skill's I need to fly the ship's I want effectively, so when I came back, it's harder for me. It's harder for everyone who come's back without all those skills. If I played for a year straight, then left, it wouldn't be that hard.

Am I playing now, sure. However I don't like the feeling of considering buying a character off the bazaar... because I want to play this one.


Now this last bit might be an idea.

Allow people to buy chars of the bazar, put them on the same account as their favorite guy and recycle the bought char permanently gaining 50% of his SPs as assignable SPs on the main char.

This is actually a very CCP minded idea:

- An SP sink.
- according to the doctrine of diminishing returns,
- will drive the Bazar to a frenzy thus upping transactions and plex earnings (maybee...)

I am not clever enough to think of all the consequances but it has the smell of ending up with fewer high SP chard on TQ which is probably a good thing... yes? no? And more choice to the player is always a good thing... no maybees there.
Zan Shiro
Doomheim
#18 - 2013-05-14 13:26:58 UTC  |  Edited by: Zan Shiro
Crellion wrote:
I am not clever enough to think of all the consequances but it has the smell of ending up with fewer high SP chard on TQ which is probably a good thing... yes? no? And more choice to the player is always a good thing... no maybees there.



char bazaar is just the public area....ccp would also have to support inter corp/alliance char sales

0.0 sanctum/10/10 ho'ing bitter vet buys char.....or transfers a char they don't even recall the last time actually needing, or in the case of the newly liberated screw this super cap crap pilot, a super sitter alt they really don't need the isk from sale (they jsut sold a mommie for more than a few billion....the wallet should be fat)


they sneeze and make isk so the plex to transfer means nothing

and they recycle sp's into the main


Even at 50% loss, a high powered alt is well woth the plexing to recycle sp. Some are rich enough isk is isk to not matter at all. Hell I am not even a n uber rich player. But my alt account has a char right behind this one's highest sp total. And not used as often as she used to be. PLex to transer her well worth the 35 million SP. Thats over 1.5 years of sp right there. And to me its jsut isk...I can make it back. Especially with 35 mil sp to tweak the main out.
Ryuu Shi
School of Applied Knowledge
Caldari State
#19 - 2013-05-14 14:41:52 UTC
Feel left out? Buy a new Character via the Bazaar. Don't like that option? Then deal with it and play the game with what SP you left with.

Really, playing 'catch up' is for games with levels 1 through to friggin 1 billion.. play that if 'catch up' is what you believe eve is all about because unfortunately it isn't.

I'm not being harsh just realistic here and you best get that idea of buying SP outta ya head as well... the sooner the better.

The only limitation in eve is your imagination and not the skill system.Cool

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Xeros Black
Viziam
Amarr Empire
#20 - 2013-05-14 14:56:48 UTC
In the short term it may sound like a great idea, a way for people to get SP easily as well as a cash cow for CCP however within a few month you will notice a vast drop in subscriptions.. why because they don't need to subscribe when they are on eve vacation they can just pay their back pay and get most of their SP. When this start my guess is that eve would go to free to play and then you could buy spaceships for $. Then all the cool people would leave and go play Planet side 2 or something.

So in the words of the Great Budda, Santa Clause and Elvis Presille ... HTFU accept the consequense for not subbing for 6 month and go gank a carebear or something. Trust me you will feel better after it, they are like the stress balls of eve Big smile
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