These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

So I was an idiot and started a duel (enjoy my sweet sweet tears)

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#121 - 2013-05-13 20:51:57 UTC
Andski wrote:
Herzog Wolfhammer wrote:
Also, one of the "diseases" of this game is that people rely on some little fact that their opponent does not know, and then cry about any effort to make that fact more apparent. They they pretend that they are leet PVPers because of their "edge". Riiiight.


Yes because your pod being fair game in any limited engagement is such an obscure fact

Be glad that EVE is more PvP optional than ever as it is, stop asking for space battlegrounds




All that has ever been asked for, in other threads, is some kind of test system.

Yeah I know "test server".


You'd think there could be a combat simulator, but why there is not one is likely a matter of time. But it's a small matter after all.

What really opens my eyes is the pattern that's apparent, of all those "leet" PVPers who rail against any such ideas of testing fits, because God forbid that the noob finds out his Ubership is not that great BEFORE somebody gets a killmail.

This KM-snatching attitude is no different than the ISK-snatching attitude of people who won't tank their indie. The carebear who does not want to tank his hulk can come in here and complain about getting ganked, and people will bath in the tears. But here come the PVPers who don't want any kind of testing system for ships (simulators, etc) with the same "make the game favor me over someone else" fervor.

For this, I am glad for dueling at least, and since I too can enjoy some tears, hope to see two-tier dueling of "to the death (podding)" and "sporting (ship only)". I would support that for the same reason I would support ganking of the ISK-snatchers who think they are entitled to being AFK or fitting only for maximum yield: because no matter what the reason, a sense of entitlement, be it ore or killmails, is sickening every time.

I have not checked on the mechanics overall because I have yet to duel and would do so once I have time for it. If I look into this and see that Neutral RR is acceptable or you have to duel the entire corporation - meaning it's just another avenue for killmail harvesting and gank baiting (and people who do this can pretend they are PVPing) - then I'll just have to set up the auto-ignore and forget about this mechanic as surely as I have every right too do so in the sandbox. Love this sandbox and the ability to ignore those who want to make it their litter box.

Bring back DEEEEP Space!

James Amril-Kesh
Viziam
Amarr Empire
#122 - 2013-05-13 20:56:38 UTC  |  Edited by: James Amril-Kesh
Gee, maybe that's why there's this thing called "EVE fitting tool" or alternatively Pyfa or EVEHQ.
There's also the test server.
There's also having friends with whom you can mutually agree to stop dueling once you reach structure.

You have all these options available to you. The game doesn't need anything more.


And if you don't want to lose your pod after a duel, it's extremely simple. Duel on undock, and warp away as soon as your ship gets blown up, and keep warping around until your weapons timer expires (which is 60 seconds after the end of your last aggressive action). Smartbombing is impossible on station undock, and if you warp away as soon as your ship is blown up you're extremely unlikely to get caught and podded.


Also you mentioned neutral RR: if you RR someone in a limited engagement you get a suspect flag, so most people in highsec are highly unlikely to bring RR into duels.

Enjoying the rain today? ;)

Some Rando
University of Caille
Gallente Federation
#123 - 2013-05-13 21:09:24 UTC
Herzog Wolfhammer wrote:
hope to see two-tier dueling of "to the death (podding)" and "sporting (ship only)"

Dueling is already "two-tier" like you describe. You can participate in Tier 1 ("To the death") by not taking advantage of your pod's instawarp capability and instead typing "GF" (or your choice of excuses as to why you lost) while waiting for your opponent to lock and kill your pod, or you can participate in Tier 2 ("Sporting") by taking advantage of the instawarp capability of your pod and getting the **** out when your ship explodes.

Like everything else in EVE, the choice is yours.

CCP has no sense of humour.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#124 - 2013-05-13 21:13:48 UTC
I don't get it, I really don't; what happened to reading game documentation before playing a game?

I mean, I remember buying new Nintendo games, and the first thing I always did was read the little booklet that was inside the box. How is this any different? Are people lazy? Do they really expect to enter a game like this and understand everything on their first day without doing any research?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

rswfire
#125 - 2013-05-13 21:32:41 UTC
Destiny Corrupted wrote:
I don't get it, I really don't; what happened to reading game documentation before playing a game?


Where might I find such a thing? Roll
James Amril-Kesh
Viziam
Amarr Empire
#126 - 2013-05-13 21:34:02 UTC
rswfire wrote:
Destiny Corrupted wrote:
I don't get it, I really don't; what happened to reading game documentation before playing a game?


Where might I find such a thing? Roll

Google.
Help chat.
Eve wiki.

Enjoying the rain today? ;)

rswfire
#127 - 2013-05-13 21:37:20 UTC  |  Edited by: rswfire
James Amril-Kesh wrote:
rswfire wrote:
Destiny Corrupted wrote:
I don't get it, I really don't; what happened to reading game documentation before playing a game?


Where might I find such a thing? Roll

Google.
Help chat.
Eve wiki.


Sure. My point was more that "game documentation" doesn't really exist for Eve. Those pages can be out-of-date, game mechanics change with regularity, etc. You cannot even really rely on Evelopedia, as the majority of its pages were database populated and haven't been touched in years.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#128 - 2013-05-13 21:39:48 UTC
Then maybe you should ask CCP to write a game guide instead of adding more warnings and safeties to everything.

This game already has enough problems with people being too afraid to come out of their shells to actually play it. You put a warning on something and it's just gonna end up being something they think shouldn't be done.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

mechtech
Ice Liberation Army
#129 - 2013-05-13 21:40:46 UTC
baltec1 wrote:
Nyancat Audeles wrote:
Why doesn't CCP make this clear in-game?



They shouldn't have to, its common sense.


I never realized that... as I'm sure many others didn't as well. I just figured the duel was over when a ship exploded.

And no confirmation? That's a definite oversight.
James Amril-Kesh
Viziam
Amarr Empire
#130 - 2013-05-13 21:41:12 UTC
rswfire wrote:
James Amril-Kesh wrote:
rswfire wrote:
Destiny Corrupted wrote:
I don't get it, I really don't; what happened to reading game documentation before playing a game?


Where might I find such a thing? Roll

Google.
Help chat.
Eve wiki.


Sure. My point was more that "game documentation" doesn't really exist for Eve. Those pages can be out-of-date, game mechanics change with regularity, etc. You cannot even really rely on Evelopedia, as the majority of its pages were database populated and haven't been touched in years.

Maybe you should try relying on your brain.
Results may vary with other people such as yourself, but that's always worked for me.

Enjoying the rain today? ;)

rswfire
#131 - 2013-05-13 21:44:00 UTC
Destiny Corrupted wrote:
Then maybe you should ask CCP to write a game guide instead of adding more warnings and safeties to everything.

This game already has enough problems with people being too afraid to come out of their shells to actually play it. You put a warning on something and it's just gonna end up being something they think shouldn't be done.


I'd argue the problem you speak of has nothing to do with warnings and safeties but with the player community's attitude toward new players. Those warnings and safeties are nothing more than a symptom of CCP trying to address the very problems you speak of. At least that's my point of view.
rswfire
#132 - 2013-05-13 21:45:08 UTC
James Amril-Kesh wrote:
Maybe you should try relying on your brain.
Results may vary with other people such as yourself, but that's always worked for me.


I appear to have hurt your feelings somehow. My apologies.
James Amril-Kesh
Viziam
Amarr Empire
#133 - 2013-05-13 21:51:14 UTC
rswfire wrote:
James Amril-Kesh wrote:
Maybe you should try relying on your brain.
Results may vary with other people such as yourself, but that's always worked for me.


I appear to have hurt your feelings somehow. My apologies.

Yes, you've caused a blow to my sense of pride in playing what I thought was supposed to be a game for those who are intelligent, resourceful, and self-sufficient.

Enjoying the rain today? ;)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#134 - 2013-05-13 21:53:08 UTC
rswfire wrote:
Destiny Corrupted wrote:
Then maybe you should ask CCP to write a game guide instead of adding more warnings and safeties to everything.

This game already has enough problems with people being too afraid to come out of their shells to actually play it. You put a warning on something and it's just gonna end up being something they think shouldn't be done.


I'd argue the problem you speak of has nothing to do with warnings and safeties but with the player community's attitude toward new players. Those warnings and safeties are nothing more than a symptom of CCP trying to address the very problems you speak of. At least that's my point of view.

It's an objectively wrong point of view because there have been studies (please for the love of God don't ask me to quote them) that prove that warnings, no matter how innocuous the subject matter, negatively affect peoples' perceptions in regard to what they warn about.

It's like making a "caution: spicy" sign near a tray of a particular food and then people just think "well, that sounds like it's gonna be quite spicy, so I won't get any" and they get something else instead, despite that particular food being something so good that most of them would've loved it anyway. It would've just been better to make a label saying "spicy food" than just calling it "food" and putting a warning next to it.

Same with "Hot Coffee" and "Coffee. CAUTION: HOT".

And it's the same in EVE; just having an action be called "limited engagement" (I do think that it should be called something else, like "direct hostilities" maybe) is better than having it called "duel" and then having fifty warnings attached for every possible contingency.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Some Rando
University of Caille
Gallente Federation
#135 - 2013-05-13 21:54:10 UTC
rswfire wrote:
the player community's attitude toward new players.

Do tell.

CCP has no sense of humour.

rswfire
#136 - 2013-05-13 21:55:30 UTC
James Amril-Kesh wrote:
Yes, you've caused a blow to my sense of pride in playing what I thought was supposed to be a game for those who are intelligent, resourceful, and self-sufficient.


No. You're baiting me because you're bored. I hadn't advocated anything in this thread, so your opinions about me are entirely baseless and based on a comment in which I implied "there is no central repository of reliable information" which is an accurate statement. Do I care? No, which was pretty much the point of me rolling my eyes when I said it. But feel free to go on trolling these forums and attacking anyone who doesn't say something to your perfect liking. Roll
rswfire
#137 - 2013-05-13 21:57:10 UTC
Destiny Corrupted wrote:
It's an objectively wrong point of view because there have been studies (please for the love of God don't ask me to quote them) that prove that warnings, no matter how innocuous the subject matter, negatively affect peoples' perceptions in regard to what they warn about.


I agree with this wholeheartedly. I only said I feel such warnings are made in this game as a symptom (probably masking as a solution), but they are not a solution. I agree with you.
Herzog Wolfhammer
Sigma Special Tactics Group
#138 - 2013-05-13 23:18:08 UTC
Several times I have put my truck on the divider to slow traffic down and make sure the line of baby ducks make it across the highway.

Just about every hunter does things like that (most are actually stewards and volunteers for F&W organizations too).

Why?

Because we want to take a shot at it later. That's why. It's like passing up a doe shot when it has a late fawn: you want the fawn to grow up to be a big-rack buck (who can see in 310 degrees, hear a mouse fart from a mile away, and smell what you are thinking when you think it)

Now, do we want the little baby nooblings to make it to having something of skills or experience without "boom HEADSHOT GBTW PHAG HA HA!" ?

Or do we want to noob harvest and then wonder why we don't have many targets or why this is becoming "Game of Alts" ?

Hmm?

I know I know. SOMEBODY might lose a killmail if CCP puts something in a warning, creates a tutorial, or keeps an online document updated.

We can't have that. That would be like asking Joe ISK-ISK-I-GOTTA-HAVE-THE-LAST.00001ISK-FROM-MY-HULK to - I don't know, put in a damage control module maybe?


I see the pattern here. We can tell the miner to take some precautions and if he don't listen, well then he has it coming. But hey, if we want to tell the noob to expect something bad to happen for doing (x), or that the fit is no good, suddenly that's bad.


Oh well.

Please forgive me. I come from the days when noobs were not instaganked at every gate camp by people pretending ship-raep was PVP.


It would be kind of cool if noobs had a dueling starter mission where they had to duel another player in order to finish it. That would even get them started on PVP.

But I know how that would end with this crowd. RR and noob alts with corporations behind them "just to rack up those kills". If special gates only allowing the player with key in the rookie ship to go through, then you'd have the 60M SP guy flying a velly with 2X Hobgoblin II and Serpy blasters. The litterbox crowd would call that fair. The rest of us would look at a killboard and wonder how fast the owner would curl up in a little ball if his life really got hard.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#139 - 2013-05-13 23:25:49 UTC
James Amril-Kesh wrote:
rswfire wrote:
James Amril-Kesh wrote:
Maybe you should try relying on your brain.
Results may vary with other people such as yourself, but that's always worked for me.


I appear to have hurt your feelings somehow. My apologies.

Yes, you've caused a blow to my sense of pride in playing what I thought was supposed to be a game for those who are intelligent, resourceful, and self-sufficient.




It's still a game. Sorry. You want to prove your intelligence, resourcefulness and self-sufficiency I suggest you explore some of the volunteer opportunities in your local community. Every time I was unemployed I ended busier in volunteer work than when I had a job because I stink at looking stupid enough to be left alone.

Or they were scraping the bottom of the barrel but great backing for that argument is from many organizations out there desperately needing help.

Bring back DEEEEP Space!

rswfire
#140 - 2013-05-13 23:27:51 UTC
Herzog Wolfhammer wrote:
Several times I have put my truck on the divider to slow traffic down and make sure the line of baby ducks make it across the highway.

Just about every hunter does things like that (most are actually stewards and volunteers for F&W organizations too).


This makes me happy.


Herzog Wolfhammer wrote:
Why?

Because we want to take a shot at it later. That's why. It's like passing up a doe shot when it has a late fawn: you want the fawn to grow up to be a big-rack buck (who can see in 310 degrees, hear a mouse fart from a mile away, and smell what you are thinking when you think it)


This makes me sad, lol...


Herzog Wolfhammer wrote:
Please forgive me. I come from the days when noobs were not instaganked at every gate camp by people pretending ship-raep was PVP.


And this is just the plain, honest truth. I applaud you, good sir.