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EVE New Citizens Q&A

 
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Worth learning Exploration/Probing?

Author
Kalatis Askold
Pator Tech School
Minmatar Republic
#1 - 2013-05-13 19:39:51 UTC  |  Edited by: Kalatis Askold
Was considering trying out Exploring & Probing since "go here, kill dudes (so many dudes...)" is starting to wear on me a little, but I've heard Odyssey will change the mechanics involved with that quite a bit, so I'm not sure if it's worth learning the mechanics now when they're possibly going to be reworked in the near-future (or heck, even if it's worth learning at all, I'm quite clueless when it comes to this area of the game)
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#2 - 2013-05-13 20:11:17 UTC  |  Edited by: Ovv Topik
It's not going to hurt to train your astro skills still, but saying that, the details should be in a dev blog any day now confirming exactly how and what will change.
So i'm sure you have plenty to keep your queue full for a week or so more.

Edit: From todays Dev Blog 14th May:

"EVE's Team Superfriends are working on broader changes to Exploration and are supporting us in updating the modules that you will be using. All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy."

Full blog: http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Haulie Berry
#3 - 2013-05-13 20:13:34 UTC
Scanning and exploration is one of my favorite systems, and can be a good money-maker.

You'll see a lot of complaining about the pending changes, but about 80% of it is garden variety resistance to change.

If it's something that interests you, it is absolutely worth training and, really, it's not skill intensive to train anyway.
Merouk Baas
#4 - 2013-05-14 00:53:10 UTC
1. The exploration skills (for probing out sites) are also useful for probing out people for PVP.
2. They're changing it, but it sounded to me like they were making it more prevalent and useful, not less.
3. What are you going to do between now and, when was it, end of summer? More missions?

Dub Step
Death To Everyone But Us
#5 - 2013-05-14 01:44:28 UTC
You can put a bare minimum of skills into it to simply give it a try. I haven't done any PVE for a long time because most of it bores me but when I DO; exploration based content is certainly the most engaging since you feel you are actually discovering the content for yourself.

It sounds like you would be more interested in this involvement too. There really is little harm in training up some astrometric skills, and the salvaging, hacking and codebreaking too.
Sakura Nihil
Faded Light
#6 - 2013-05-14 04:04:13 UTC
Oddysey is focused on exploration, hacking, archaeology, namely tasks that involve searching for valuables and recovering them successfully.

With that in mind, I'd start training up the astrometrics skills now, as well as get a ship ready for when it hits. I think it's very early June, IIRC? Certainly worth the time and effort, from what I've seen at Fanfest.
Vilnius Zar
SDC Multi Ten
#7 - 2013-05-14 08:51:40 UTC
Short answer; yes, very much.
Forum Alting
Doomheim
#8 - 2013-05-14 10:06:21 UTC
It's mostly accessibility and UI changes. The core ideas and mechanics of exploration will still be familiar.

The skills will still be relevant. Don't bother training for deep space probes (they look like they're going) but everything else will still be very useful.

Positioning your probes and scanning the target down via triangulation mechanics will stay the same but you now have the option of preset probe formations. It's worth getting used to the current system to get a grasp of triangulation theory and practice on probing things down quickly.

The on-board scanner is getting a complete overhaul and becoming the discovery scanner but this will only tell you direction of signatures and only give warp-ins on anomalies. You'll still need to probe so the skills (player and character) will still be useful.

tl;dr
Scanning will need a little less player skill, a little less character skill but you'll still need to practice/train both to get the most out of it.
Rhivre
TarNec
Invisible Exchequer
#9 - 2013-05-14 11:10:09 UTC
The mechanics are not changing per se, you load up your probes, launch them, and find stuff.

What is changing is that they are putting pre-set options for your probes into it, as well as making a new sensor overlay.

They are also changing some of the mechanics within the sites themselves.

If you like, you can check out the changes on the Singularity server (Public Test Server)

http://wiki.eveonline.com/en/wiki/Singularity
Lina Thamaris
Deep Core Mining Inc.
Caldari State
#10 - 2013-05-14 15:44:10 UTC
Scanning is a lot of fun, but it's quite hard to understand when you start. I recommend you train a few skills and give it a go. Make sure you watch the official tutorial on it before you start... otherwise you might scratch your head a lot: http://www.youtube.com/watch?v=heYfTA00Idg
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#11 - 2013-05-14 20:41:14 UTC
From todays Dev Blog 14th May:

"EVE's Team Superfriends are working on broader changes to Exploration and are supporting us in updating the modules that you will be using. All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy."

Full blog: http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Cipher7
Sebiestor Tribe
Minmatar Republic
#12 - 2013-05-15 11:20:52 UTC
Scanning isn't hard.

It's just

1. Boring
2. A chore switching between multiple ships to scan, fight, then come back and analyze/hack/whatever unless you're doing it in highsec or something then you can do it all with 1 ship and a couple drones. In low and null where the bigger rewards are, you need at least 2 ships which means you need good standings with a null entity or have to always run past pirate camps.

Long story short, it just sucks and hopefully will get refined into a proper profession over time.
Oraac Ensor
#13 - 2013-05-15 12:09:22 UTC  |  Edited by: Oraac Ensor
Ovv Topik wrote:
From todays Dev Blog 14th May:

"EVE's Team Superfriends are working on broader changes to Exploration and are supporting us in updating the modules that you will be using. All existing modules and skills have been mapped over to this new system so those who have already trained them will have similar advantages that they currently enjoy."

Full blog: http://community.eveonline.com/news/dev-blogs/hacking-in-odyssey/

Oh dear.

My main is an explorer but it looks like his exploration days will come to an abrupt end in three weeks' time, which could mean no more EVE at all for me as exploration is the only aspect of the game I really enjoy.

I don't even understand most of the terminology in that blog, let alone the illustration of a hack in progress, and if I wanted an electronic puzzle-solving game that's I would be playing, not EVE.

I really can't see where CCP are coming from with their exploration changes. In Retribution all the T1 exploration frigates received larger drone bays so they could more effectively fight the rats in magnetometric and radar sites but now, only a few months later, they're removing the rats completely. Wtf???

I don't get it.
addelee
KarmaFleet
Goonswarm Federation
#14 - 2013-05-15 17:10:04 UTC
Cipher7 wrote:
Scanning isn't hard.

It's just

1. Boring
2. A chore switching between multiple ships to scan, fight, then come back and analyze/hack/whatever unless you're doing it in highsec or something then you can do it all with 1 ship and a couple drones. In low and null where the bigger rewards are, you need at least 2 ships which means you need good standings with a null entity or have to always run past pirate camps.

Long story short, it just sucks and hopefully will get refined into a proper profession over time.


With reference to the above (which I do agree on), moving from PVE to exploration isn't a huge change.
You'll do the above many times and you'll end up just fighting in an deadpspace location anyhow regardless of the method of getting there.

The main difference is the isk involved. In null (not so much low or highsec), exploration can be worth the time. Using a combat and a probing ship, you can make isk quickly. Sometimes you'll come away with little (i.e. 20mill's worth of loot and salvage) but other times you can make 1.5bill + in a single visit (i.e. mach BPC, officer modules and then the usual loot+salvage).

They're obviously changing the mechics on June 4th but imo, probably for the better, so it'd be worth the skills.

As someone mentioned earlier, scanning skills are really useful for PvP and also when you're playing in wormholes.

Ekhss Nihilo
Dominion.
Sigma Grindset
#15 - 2013-05-15 21:07:10 UTC
Sakura Nihil wrote:
Oddysey is focused on exploration, hacking, archaeology, namely tasks that involve searching for valuables and recovering them successfully.

With that in mind, I'd start training up the astrometrics skills now, as well as get a ship ready for when it hits. I think it's very early June, IIRC? Certainly worth the time and effort, from what I've seen at Fanfest.


From what I gather, ramping up the cybernetics skill suite should help with the hacking side of things. Presently, I'm focusing on engineering and electronics at the advice of an experienced player; this should make it easier to fit a wide variety of modules later on.

Just about finished with the advanced military tutorial arc. The thing I'm coming to appreciate about EVE's learning curve is that even though it is steep, it is correspondingly rewarding.

Clear ether... (did I just date myself?)

"The object in life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." -- Marcus Aurelius (AD 121-180)

Woeful Animation
Ascendent.
Test Alliance Please Ignore
#16 - 2013-05-15 21:24:18 UTC
I think the Dev Blog boils down to:

We are replacing the rats with a puzzle game. There will be supporting skills (more time sinks) to make the puzzle game more interesting.

I may do an abrupt change of direction and ramp my hacking and arch skills to IV or V.

The change that concerns me the most is the can scatter. The explorer is locked into mini game, leaving them completely exposed. (See Blog, if you leave the hack/analyze the can blows up), and once the can opens we have to play a clicking game to gather the prizes. From the CCP presentation it seems that the prizes (cans or containers) will despawn rather quickly so I might need a friend. This means that I could lose out on potentially very valuable loot, because my clicking skills are bad, or my computer lags. Plus the potential for ninja looting is now present. I don't know how I feel about that aspect yet.

I'm not all gloom and doom, but I'll wait to pass judgment