These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Navy Battleships

First post First post
Author
Liang Nuren
No Salvation
Divine Damnation
#121 - 2013-05-13 18:52:15 UTC
mynnna wrote:

You DO know that precision skills and bonuses and such affect torps now, right? Going by this post and your last, it sure doesn't look like it.

e: Think I misunderstood what you were saying.

In any case, I'm at work and don't have the spreadsheet I was using, but I'm pretty sure that the new CNR will see a damage boost with torps against nearly anything but BS and caps. I'll check when I get home.


Why yes, I do know that. I have literally no idea why you think that has anything to do with what I was saying. Fortunately, you don't appear to either so I'll just let it pass. Lol Anyway, I'd be extremely surprised if losing 1.33333 launchers will be a net damage increase over the current CNR. I look forward to your spreadsheet.

-Liang

I'm an idiot, don't mind me.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#122 - 2013-05-13 18:55:03 UTC
Vindi is the only "Gallente" ship with 8 turrets.


lol.

Not a diplo. 

The above post was edited for spelling.

Il Feytid
State War Academy
Caldari State
#123 - 2013-05-13 18:56:49 UTC
IrJosy wrote:
I don't use my navy domi with guns can you please change it to be like the regular domi with the drone optimal/tracking bonus?

/pimp slaps IrJosy and tosses them outside
Sofia Wolf
Ubuntu Inc.
The Fourth District
#124 - 2013-05-13 18:59:04 UTC
CCP Rise wrote:


TYPHOON FLEET ISSUE
With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.

Minmatar Battleship Skill Bonuses:
+7.5% to Cruise and Torpedo launcher damage
+7.5% to Large Projectile Turret rate of fire

Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)
Fittings: 13000 PWG(-125), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)
Drones (bandwidth / bay): 125 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 23 Ladar Sensor Strength(+.5)
Signature radius: 320


Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.

In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)

Also I feel obliged to whine about you reducing phoon F.I. speed. QQ

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

S4nn4
24th Imperial Crusade
Amarr Empire
#125 - 2013-05-13 18:59:07 UTC  |  Edited by: S4nn4
I am also unhappy with that Navy Megathron. It feels too similar to the Hyperion, just with a weaker capacitor (lower base cap, more guns, higher ROF)

Hyperion:
6 x 1.5 = 9 turrets worth of DPS +1 launcher
125 / 175 drones
7 / 5 / 7 layout
+37.5% local rep (edit, wrong value)

Navy Mega:
7 / 0.75 = 9.33 turrets worth of DPS +1 launcher
125 / 175 drones
8 / 4 / 8 layout
+37.5% tracking
Gnoshia
Caldari Provisions
Caldari State
#126 - 2013-05-13 19:04:02 UTC
Diggin' this new CNR bro. Bear
Elise Randolph
Habitual Euthanasia
Pandemic Legion
#127 - 2013-05-13 19:09:45 UTC
Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.

There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics.

~

commander aze
#128 - 2013-05-13 19:18:36 UTC
Gilbaron wrote:
why dont the minmatar get something to murder small stuff ?

cause they haven't finished building it yet :P

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Styledatol
Stellar Forge Industries
#129 - 2013-05-13 19:31:58 UTC
I'm going to buy a mountain for navy apocs and geddons and sic em onto anything and everything.

Thank you CCP for preserving the spirit of the original geddon \o/
Malcanis
Vanishing Point.
The Initiative.
#130 - 2013-05-13 19:32:39 UTC
Sofia Wolf wrote:
CCP Rise wrote:


TYPHOON FLEET ISSUE
With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.

Minmatar Battleship Skill Bonuses:
+7.5% to Cruise and Torpedo launcher damage
+7.5% to Large Projectile Turret rate of fire

Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)
Fittings: 13000 PWG(-125), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)
Drones (bandwidth / bay): 125 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 23 Ladar Sensor Strength(+.5)
Signature radius: 320


Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.

In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)


Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#131 - 2013-05-13 19:36:47 UTC
Colt Blackhawk wrote:
5 lows on scorp navy????
I have a scorp navy toon. WHAT THE HELL SHOULD I DO WITH A 5th LOW????
4th ballistic control system will give me maybe 40 or 50 dp. Almost useless^^


Wrong. Extra DPS is never useless.

Plus ça change, plus c'est la même chose

mynnna
State War Academy
Caldari State
#132 - 2013-05-13 19:40:52 UTC
Malcanis wrote:
Sofia Wolf wrote:
CCP Rise wrote:


TYPHOON FLEET ISSUE
With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.

Minmatar Battleship Skill Bonuses:
+7.5% to Cruise and Torpedo launcher damage
+7.5% to Large Projectile Turret rate of fire

Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)
Fittings: 13000 PWG(-125), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)
Drones (bandwidth / bay): 125 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 23 Ladar Sensor Strength(+.5)
Signature radius: 320


Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.

In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)


Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.


6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong.

Member of the Goonswarm Economic Warfare Cabal

Jason Sirober
Native Freshfood
Minmatar Republic
#133 - 2013-05-13 19:41:16 UTC  |  Edited by: Jason Sirober
If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?

I mean, 5 Sentries/Heavies with LOADS of spares AND 7 Turrets? WTF are you doing? Do you hate Gallente THAT much that you nerf them by buffing Amarr?
mynnna
State War Academy
Caldari State
#134 - 2013-05-13 19:44:00 UTC
Jason Sirober wrote:
If you said the Navy Geddon isnt going to be an improved version of the T1 version, then WHY give it 125/375 droneboat size drone bay and bandwidth?


Because the current version is 125/125, so an improved version of that ship gets 125/375?

Just a guess. Blink

Member of the Goonswarm Economic Warfare Cabal

ExAstra
Echoes of Silence
#135 - 2013-05-13 19:45:41 UTC
The Navy Dominix has become even more glorious and splendorous than before.

And you didn't ruin the Navythron, so that's good. My approval to these changes!

Save the drones!

Malcanis
Vanishing Point.
The Initiative.
#136 - 2013-05-13 19:48:24 UTC  |  Edited by: Malcanis
mynnna wrote:
Malcanis wrote:
Sofia Wolf wrote:
CCP Rise wrote:


TYPHOON FLEET ISSUE
With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.

Minmatar Battleship Skill Bonuses:
+7.5% to Cruise and Torpedo launcher damage
+7.5% to Large Projectile Turret rate of fire

Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)
Fittings: 13000 PWG(-125), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)
Drones (bandwidth / bay): 125 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 23 Ladar Sensor Strength(+.5)
Signature radius: 320


Any special reason why both bonuses are not rate of fire? Given that RoF bonus is better then raw damage bonus it seem this will disincentivise use of missiles on phoon F.I.

In fact 7.5 damage bonus to missile damage is only marginally better then 5% RoF bonus phoon F.I. currently has (+37.5% DPS vs. +33% DPS respectively)


Because Giving the Fleet Phoon 9.6 effective launchers is just a teeeny bit OP mate. As it is, it gets 9.2 and the best missile alpha of any subcap.


6 launchers with 7.5% damage/level is 8.25, actually. That's still more effective launchers than anything but the current CNR though, and is quite strong.


6 launchers with a 37.5% RoF bonus is 6/0.625=9.6 eff launchers

This has been a message brought to you by maths.

EDIT: Oh sorry I see what you mean now, the context was a bit muddled.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Jason Sirober
Native Freshfood
Minmatar Republic
#137 - 2013-05-13 19:49:53 UTC  |  Edited by: Jason Sirober
He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?

Navy geddon gets Increased tank, PG, Capacitor, Range AND dronebay.

Navy Domi gets Increased tank, PG, little bit of Cap AND ?????
MeBiatch
GRR GOONS
#138 - 2013-05-13 19:50:02 UTC
Elise Randolph wrote:
Some really cool stuff. Navy Apoc and Scorp are the big winners here, but the Raven and Phoon also look sexual. I do appreciate the throwback nature of the Navy Domi, as well.

There are some significant changes with cruise missiles and missile platforms in general. The final thing that I think is holding cruise missiles back is the HP of the missile itself. The cruise missile has the same HP as a heavy missile combined with a slower speed. The translation, of course, is that the missiles can be smartbombed off fairly trivially. That and the cruise missile platforms aren't exactly mobile. It would be a shame if these great ships get marginalized because of missile mechanics.


what if missiles had 99% resistance?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#139 - 2013-05-13 19:53:37 UTC
Jason Sirober wrote:
He clearly states that It won't go the same way as the T1 version. If you're right, why not give the Navy Domi a similar improvement and give it a 600m3 drone bay?

Navy geddon gets Increased tank, Capacitor AND dronebay.

Navy Domi gets Increased tank, little bit of Cap AND ?????


yes more drones is good.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Il Feytid
State War Academy
Caldari State
#140 - 2013-05-13 19:55:09 UTC
I feel like the Navy Mega would do far better with the utility high slot moved to another medium slot.