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EVE New Citizens Q&A

 
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Destination routes

Author
Rigel Azazel
Imperial Academy
Amarr Empire
#1 - 2013-05-13 17:40:44 UTC
Hi, I've been playing Eve for about two weeks and I absolutely love it! I've managed to work out a lot of things by myself and I feel this question is probably so dumb but for the life of me I can not work it out: I have set a destination and it took me through low sec and i right clicked on the orange square and clicked "avoid this system," which then took me through worse systems. How do I get back to the original route?
Rain Tridesdale
Pator Tech School
Minmatar Republic
#2 - 2013-05-13 17:48:00 UTC
Did you try to clear/un-set the destination and then set it again?

I'm still new myself, but as far as I know that should work.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-05-13 18:12:25 UTC
Click the A in front of your route display.

Clear avoid list or something should be there


Otherwise this is available from the Map display.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Rigel Azazel
Imperial Academy
Amarr Empire
#4 - 2013-05-13 18:19:36 UTC
thanks, just sussed it... press the "A"
Click "manage route"
Click "Avoidance list" tab
Right click on avoided route and click unavoid
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2013-05-13 18:57:34 UTC  |  Edited by: Tau Cabalander
If you are routing through lowsec with the default settings, then there is no other way to get there. There are several "hisec islands" completely surrounded by <0.5 security systems. Beware of these when buying stuff! Set a route to systems you don't recognize before making a purchase! [I've been playing for 4 years, and I ALWAYS set a route to check before buying from a remote station.]

Defaults:
* Prefer safer - stay in 0.5 to 1.0 where possible
* Security Penalty 0.5 (fine tuning = lowest security level to route through)
* Avoid Jita (it is just too busy, and easily gone around)

I recommend adding Rancer to the avoid list, as it is notorious for smartbomb gate camps. I also recommend adding the systems that see a lot of combat, like: Amamake, Old Man Star, Tama. Unless of course you are looking for a fight.

Note that skills that measure distance (remote trade & research) use the current autopilot settings.

Sometimes when doing courier missions you might get an odd one like "deliver to station 26 jumps away", but when you allow a route through lowsec you get something more reasonable like 4 jumps. Hence I trained for a Blockade Runner for those!
Rigel Azazel
Imperial Academy
Amarr Empire
#6 - 2013-05-13 19:10:47 UTC
Tau Cabalander wrote:
If you are routing through lowsec with the default settings, then there is no other way to get there. There are several "hisec islands" completely surrounded by <0.5 security systems. Beware of these when buying stuff! Set a route to systems you don't recognize before making a purchase! [I've been playing for 4 years, and I ALWAYS set a route to check before buying from a remote station.]

Defaults:
* Prefer safer - stay in 0.5 to 1.0 where possible
* Security Penalty 0.5 (fine tuning = allow routes through 0.5 to 1.0 systems)
* Avoid Jita

I recommend adding Rancer to the avoid list, as it is notorious for smartbomb gate camps. I also recommend adding the systems that see a lot of combat, like: Amamake, Old Man Star, Tama. Unless of course you are looking for a fight.

Note that skills that measure distance (remote trade & research) use the current autopilot settings.

Sometimes when doing courier missions you might get an odd one like "deliver to station 26 jumps away", but when you allow a route throw lowsec you get something more reasonable like 4 jumps. Hence I trained for a Blockade Runner for those!

Thanks for this valuable info, I will definitely be working towards a blockade runner as soon as this set of skill goals have been reached. I'm about 26 days away from a blockade runner. Any suggestions to which one I should go for? If I understand correct, even the slower ones that carry more, such as the Prorator can do the MWD/cloak trick but I like the look of the Orrator.
Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2013-05-13 20:33:28 UTC  |  Edited by: Tau Cabalander
Rigel Azazel wrote:
Thanks for this valuable info, I will definitely be working towards a blockade runner as soon as this set of skill goals have been reached. I'm about 26 days away from a blockade runner. Any suggestions to which one I should go for? If I understand correct, even the slower ones that carry more, such as the Prorator can do the MWD/cloak trick but I like the look of the Orrator.

First, the Amarr Prorator is a Blockade Runner (BR), so it doesn't need to do MWD/cloak trick, as it can fit a covert cloaking device and warp cloaked. The Impel is the Amarr Deep Space Transport (DST), which would need to do the MWD/cloak trick. The Prorator is the most versatile BR, because of all its low slots. [I hate the bug-like look of the Prorator.]

Be aware that Industrials are still scheduled for "tieracide". No details on ship specific changes has been released yet. [I think a dev may have suggested that all blockade runners may be getting a second high slot.]

Coming in Odyssey June 4, there will be skill changes:
* You only need racial industrial level 1 to pilot all racial tech 1 industrials.
* You only need racial industrial level 3 to pilot all racial tech 1 freighters.
This greatly reduces the time to cross-train other races of Industrials and freighters to about a day or two, so you can't really go wrong here.

In general:
* Cargo Capacity: Caldari > Gallente > Amarr > Minmatar
* Speed & Agility / Jump fuel efficiency: Minmatar > Amarr > Gallente > Caldari
Speed & Agility are most important for AFK travel and blockade runners, but don't matter as much otherwise.

The T2 line requires racial Industrial 5, so one has to consider all the T2 ships before making a decision to train that long. No choice is bad. Amarr is an all-around good choice if you can't decide. I chose Caldari for all my pilots, because of the Charon freighter being the largest capacity, and the Bustard being the toughest DST per m3 of cargo.

Until Odyssey, the Amarr Bestower is the largest low skill T1 Industrial, and is worthwhile to train (takes less than 1 day) even if you plan to use other industrials later: The Humble Bestower. After Odyssey, everyone will probably be in an Iteron V, unless that gets changed.

The Amarr Magnate is the largest capacity frigate, so it is ideal for doing up to level 3 courier missions. Cheap, and faster to train than a BR. All the tech 1 probing frigates have a large cargo (for moon probes), but the Magnate being Amarr also has a lot of low slots that can be used for cargo expansion.
Rigel Azazel
Imperial Academy
Amarr Empire
#8 - 2013-05-14 15:59:43 UTC
Tau Cabalander wrote:
Rigel Azazel wrote:
Thanks for this valuable info, I will definitely be working towards a blockade runner as soon as this set of skill goals have been reached. I'm about 26 days away from a blockade runner. Any suggestions to which one I should go for? If I understand correct, even the slower ones that carry more, such as the Prorator can do the MWD/cloak trick but I like the look of the Orrator.

First, the Amarr Prorator is a Blockade Runner (BR), so it doesn't need to do MWD/cloak trick, as it can fit a covert cloaking device and warp cloaked. The Impel is the Amarr Deep Space Transport (DST), which would need to do the MWD/cloak trick. The Prorator is the most versatile BR, because of all its low slots. [I hate the bug-like look of the Prorator.]

Be aware that Industrials are still scheduled for "tieracide". No details on ship specific changes has been released yet. [I think a dev may have suggested that all blockade runners may be getting a second high slot.]

Coming in Odyssey June 4, there will be skill changes:
* You only need racial industrial level 1 to pilot all racial tech 1 industrials.
* You only need racial industrial level 3 to pilot all racial tech 1 freighters.
This greatly reduces the time to cross-train other races of Industrials and freighters to about a day or two, so you can't really go wrong here.

In general:
* Cargo Capacity: Caldari > Gallente > Amarr > Minmatar
* Speed & Agility / Jump fuel efficiency: Minmatar > Amarr > Gallente > Caldari
Speed & Agility are most important for AFK travel and blockade runners, but don't matter as much otherwise.

The T2 line requires racial Industrial 5, so one has to consider all the T2 ships before making a decision to train that long. No choice is bad. Amarr is an all-around good choice if you can't decide. I chose Caldari for all my pilots, because of the Charon freighter being the largest capacity, and the Bustard being the toughest DST per m3 of cargo.

Until Odyssey, the Amarr Bestower is the largest low skill T1 Industrial, and is worthwhile to train (takes less than 1 day) even if you plan to use other industrials later: The Humble Bestower. After Odyssey, everyone will probably be in an Iteron V, unless that gets changed.

The Amarr Magnate is the largest capacity frigate, so it is ideal for doing up to level 3 courier missions. Cheap, and faster to train than a BR. All the tech 1 probing frigates have a large cargo (for moon probes), but the Magnate being Amarr also has a lot of low slots that can be used for cargo expansion.

So, there will be no skill changes to the T2 (BR), just the T1s? So I still have to train to industrial lvl5?
Thanks for taking the time and explaining all this for me, I really appreciate it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2013-05-15 04:22:23 UTC
Rigel Azazel wrote:
So, there will be no skill changes to the T2 (BR), just the T1s? So I still have to train to industrial lvl5?
Thanks for taking the time and explaining all this for me, I really appreciate it.

No skill changes for T2 have been announced, that I know of.

As with the rest of tieracide, level 5 is considered specializing and required for T2, which are specialized versions of T1 hulls.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2013-05-15 09:12:59 UTC
Tau Cabalander wrote:
Rigel Azazel wrote:
So, there will be no skill changes to the T2 (BR), just the T1s? So I still have to train to industrial lvl5?
Thanks for taking the time and explaining all this for me, I really appreciate it.

No skill changes for T2 have been announced, that I know of.

As with the rest of tieracide, level 5 is considered specializing and required for T2, which are specialized versions of T1 hulls.


Skills for a T2 ship will remain the T1 to 5 as its the idea that specilizing should not be a case of a couple of hours.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Oraac Ensor
#11 - 2013-05-15 09:31:24 UTC
Rigel Azazel wrote:
How do I get back to the original route?

Just reset your destination.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#12 - 2013-05-15 09:56:16 UTC
Tau Cabalander wrote:
If you are routing through lowsec with the default settings, then there is no other way to get there. There are several "hisec islands" completely surrounded by <0.5 security systems. Beware of these when buying stuff! Set a route to systems you don't recognize before making a purchase! [I've been playing for 4 years, and I ALWAYS set a route to check before buying from a remote station.]

Defaults:
* Prefer safer - stay in 0.5 to 1.0 where possible
* Security Penalty 0.5 (fine tuning = lowest security level to route through)
* Avoid Jita (it is just too busy, and easily gone around)

I recommend adding Rancer to the avoid list, as it is notorious for smartbomb gate camps. I also recommend adding the systems that see a lot of combat, like: Amamake, Old Man Star, Tama. Unless of course you are looking for a fight.

Note that skills that measure distance (remote trade & research) use the current autopilot settings.

Sometimes when doing courier missions you might get an odd one like "deliver to station 26 jumps away", but when you allow a route through lowsec you get something more reasonable like 4 jumps. Hence I trained for a Blockade Runner for those!


This, some systems are surrounded by lowsec and thus there are no safe routes to them (well safe being a relative term, you are never 100% safe in Eve). A perfect example is Solitude, a region with a good portion of highsec space, but the only major routes in are 0.0 and lowsec. There are also lots of highsec pockets in seas of lowsec.

I once podded myself by blowing a huge fart.