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Player Features and Ideas Discussion

 
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Disabling the clouds in anomalies/signatures/missions

Author
Nuko Akato
OpSec.
Wrong Hole.
#101 - 2013-05-12 02:29:24 UTC
/signed
/bump

eve plays nice on my laptop , cept for the clouds , **** my fps
Nerva Auris
Doomheim
#102 - 2013-05-12 12:35:55 UTC
+1

My comp isn't the best, but I can do everything else in game with no issues with my settings, but run into a random cloud and I'm flying through molasses.
Tenris Anis
Schattenengel Clan
#103 - 2013-05-12 12:39:44 UTC
androch wrote:
god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames


Sounds like something is wrong with your computer than. Looks like a cooling issue to me.

Remove insurance.

Inara Brey
Intron
#104 - 2013-05-12 21:01:44 UTC
Please fix... pretty please.

I know how Carbon is your own game engine, but this is one thing it doesn't do well. We are about to go exploring more ... so spacial anomalies and pretty things going to abound. Please CCP, fix this for a summer dot release ...
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#105 - 2013-05-12 23:21:03 UTC  |  Edited by: Vesan Terakol
I shall add my approval of such a toggle for particle effects to be included. The aforementioned clouds make my laptop breathe fire and my rather old, but still decent desktop to run at 1-2 FPS. I don't care who this might displease, it's an option that every modern (non-console ported) game has. I'd never complain about the amount of options available, but particle effects need to be there, as they are among the heaviest resource drains.

Also, about someone mentioning wireframe mod - why not include something like the tactical screen from the Homeworld series or Sword of the Stars? EVE combat is meant to be controlled in a similar manner to a strategy game anyway. I would personally love to have the option to move my ship around in a more precise way than double clicking - the Homeworld 2 system for navigating a fleet in 3d space will tie in nicely with the tactical layout, that currently i don't believe is something that serves any good purpose as neither maneuvering, nor information tool (overview has all the distances and is plain better at presenting the information, unless you have a really small screen).

Oops, went off topic...
Tritanium Avenger
Federal Navy Academy
Gallente Federation
#106 - 2013-05-13 09:15:32 UTC
A while ago some dev talked about this matter (inferno or retribution update?). He said they were goin to completely rework the cloud effects but that would take some time, so they did just some optimization to the current system for now.
An update on the subject would be nice.
xiline anahata
Perkone
Caldari State
#107 - 2013-05-13 11:17:49 UTC
i5 @ 3ghz
gtx 650 ti oc twin frozr II
8gb ram tho this is rather irrelevant in this issue.

60fps in most cases (excluding massive fleets or jita spamdock/jump where i get about 30~40)
jump in a radar site with some clouds around, gpu temp jumps to 60 Celsius, fans start roaring, fps goes 10-20
ahem. ahem. cool visuals yes, but m8, they aren't even volumetric. they're just sprites. or whatever they call them nowadays. 2D images with alpha transparency. Come on ! there are open source engines out there that render volumetric @ 60fps on ancient cards (well, sort of ancient :P )
* wooot -optimization- -optimization- -optimization- *
Niob Bardieu
Center for Advanced Studies
Gallente Federation
#108 - 2013-05-13 12:19:53 UTC
I don't remember having too much problems with the first problems of cloud effects, dropping framerates. Maybe that's because I got used pretty quick to manually set the camera view to avoid looking at cloud effects because of their brightness. Without that additional camera control I was barely able to see anything while navigating my ship through sites with large cloud effects.

At the moment the only real use for cloud effects seems to be making fancy screenshots. Besides that the possible advantage of having a nice view into space while playing is just negated by its downsides.
Maximus Aerelius
PROPHET OF ENIGMA
#109 - 2013-05-13 12:48:47 UTC
androch wrote:
god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames


^ Yeah that'll get the Devs\CCP to notice this and want to put it on the "To Be Dev'd" list Straight Keep it respectful and non-offensive and people will still read what you have to say.

+1 as this affects my AMD FX-6100 6 Core 3.3Ghz, 16GB DDR3 RAM with a ENGTX 560Ti 1GBDDR Graphics Card. I feel sorry for people on lower end kit when they encounter these. I use to play on my Laptop with Intel G5 graphics on board and it struggled even on medium settings.

EDIT: Bumpage back to Page 1!
NEONOVUS
Mindstar Technology
Goonswarm Federation
#110 - 2013-05-13 16:16:20 UTC
I approve of keeping clouds as they are.
Consider it time to either get a new computer or see why yours is having issues (update drivers!)
Akturous
The Scope
Gallente Federation
#111 - 2013-05-17 12:01:49 UTC
They do need to be toned down, at the very least reduce the eye watering brightness, it's ******* obscene.

Vote Item Heck One for CSM8

Jerick Ludhowe
Internet Tuff Guys
#112 - 2013-05-17 12:08:21 UTC
+1

Kind of pathetic that the overall graphic engine in this game is still so dated... I could blame the artists for this **** volumetric effects in this game however I know that they are just dealing with a dated POS engine that hogs resources and melts cards whenever clouds are being rendered. Hopefully dx11 will solve the majority of these issues.

All in all, a disable function is mandatory... I'm running an sli'ed machine with a 4gig quad core and 16 gigs of ram and STILL have severe slow downs when entering missions with excessive "fog".
Spaminator
Commerce Trade Federation Corporation
#113 - 2013-05-17 13:49:27 UTC
Love the art in EVE.

However... clouds reverse the experience of immersion by making an uncomfortable (or noticeable) change in frame rate no matter what kind of system you are playing on.

If you don't want to enable players to remove the effect of a cloud, you could opt for the "kill cloud option" to produce a simple reduced visibility range. This option would be visually striking as the star background would disappear into darkness- only close objects would be visible... etc. and the best part: the frame rate would INCREASE. Lots of 3d games use this fog of war kind of option- players would be familiar with it already... and it would add a creepy effect to the environment.

Imagine- things go dark except for close objects... and when the NPCs spawn and attack... their missiles and gun fire seem to come out of nowhere... you can still target them but it adds to a more dramatic and immersive experience.

Cheers!
Drunken Bum
#114 - 2013-05-17 15:08:35 UTC
Cloud thread with dev response. https://forums.eveonline.com/default.aspx?g=posts&t=176413&find=unread

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Johan Toralen
IIIJIIIITIIII
#115 - 2013-05-17 17:11:14 UTC
These fps issues are usualy caused by overdraw. Basicly in layman terms when transparent textures overlap each pixel has to be calculated and recalculated multiple times before its final color is decided. It adds up the more layers there are. And as you zoom in more of your screenspace pixels are affected. Your gpu runs out of its fiullrate capacity hence fps drops even more. What adds to it in eve are transparent menus and now the new system scan overlay.
It affects good hardware aswell because then you usualy have post processing and shader effects enabled that add to the number of times a pixel gets calculated on top of it.

Usualy what can be done about it from a developers perspective is to cut down on the number of geometry planes of transparent objects, cutting out the texture via geometry (for instance a transparent texture with a round light source you don't just put it on a square plane but shape the geometry as tight as possible to the part of the texture that is actualy used, even if it adds to the polycount it is cheaper to render), implement fallbacks in the materials that make use of cheaper to render textures and of course optimization of the gfx engine the game runs on.
Altrue
Exploration Frontier inc
Tactical-Retreat
#116 - 2013-05-18 08:23:20 UTC
/signed +1

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Zilero
Aliastra
Gallente Federation
#117 - 2013-05-18 09:08:21 UTC
Signed.

Its not even the FPS rate that's the real problem - its more that you can't see a damn thing because the clouds are so bright.

At the same time, please fix the Sun problem where its so bright you can't see where you are flying or anything at all... thanks :-)
Theodore Giumbix
Science and Trade Institute
Caldari State
#118 - 2013-06-01 09:14:59 UTC
CCP DO IT Attention

Yo, New Eden, got capsuleers in da house. What's up? And their pimped rides. Yo, capsuleer, if ya want me to unpimp your ride, lemme hear ya say Wat?

Humang
Sudden Buggery
Sending Thots And Players
#119 - 2013-06-01 14:57:11 UTC
/signed

I like fancy space clouds much as the next person, but I also like to be able to play, and see what I am looking at.

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Dodger Roger
Doomheim
#120 - 2013-06-02 06:01:14 UTC
signed