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Any Alternatives to Cap Boosters....

Author
Novah Soul
#1 - 2013-05-12 23:36:40 UTC
For active tanks?

I see many recommendations for mission fits to use them over things like cap rechargers. I would love to use them but I have a relatively crappy internet connection so when I run missions I need a permarun tank.

Tried boosters once or twice in a few test fits and ran missions in them. One time I DC'd and capped out and consequently popped before I could relog.

Am I basically stuck with permatanks or is there an alternative I might be able to try?

Ty in advance.

A man is known by the quality of his friends. - Lex Luthor

DeLindsay
Galaxies Fall
#2 - 2013-05-12 23:45:57 UTC  |  Edited by: DeLindsay
1st, make certain that 100% of the skills that pertain to Capacitor are at LvL 5, this includes Controlled Bursts in Gunnery if you use Hybrids/Lasers. Next there are (2) Cap Implants (3 if you use Hybrid/Lasers) EO-60x (Cap regen) and EM-80x (Cap amount). By getting all Cap skills to LvL 5 and using those Implants you can further reduce the need for any Cap Modules/Rigs the ship needs for cap stability.

2nd, Passive Shield tank. If you have serious internet problems a passive tank works fantastically (but can still have some cap issues due to Shield Power Relays).

3rd, WAY overtank your ship, just in case. A Passive Shield Tank works great for this as you can have an incredibly high sustained tank.

4th, if you only want to active tank, go Shield tanking and get a full set of HG Crystal Implants. You can then lower the size of your Shield Booster and still achieve a very high tankable DPS while being cap stable relatively easy. There is also a Combat Booster that will improve your Active Shield Tank called Blue Pill. You can use the Synth version in Highsec legally (only 3% boost, but hey it's not 0%) and they're only about 600k per on Market.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Large Collidable Object
morons.
#3 - 2013-05-12 23:46:31 UTC  |  Edited by: Large Collidable Object
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
DeLindsay
Galaxies Fall
#4 - 2013-05-12 23:50:24 UTC
Quote:
As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


If you're certain this is the case, then at least a Passive Shield Tank will help over the other since it gives decent buffer tank as well.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-05-12 23:57:51 UTC
i also suggest passive shield if you are worried about your connection.
Large Collidable Object
morons.
#6 - 2013-05-12 23:59:50 UTC  |  Edited by: Large Collidable Object
DeLindsay wrote:
Quote:
As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


If you're certain this is the case, then at least a Passive Shield Tank will help over the other since it gives decent buffer tank as well.


Yes - you're right - actually passive armor tanks could easily take you through most L4s, but unless you have an RR alt or are willing to refit for reps after each mission, it's not really advisable.

Considering the mechanics, I am certain unless they changed the mechanics during the last 5 years.

Back then, I lost a an all lvlV armor tanked Paladin to a disconnect, petitioned it and the explanation was just that.

However, the pilots skills not applying on disconnect also applies to passive shield tanks, so be careful.

It is the far more stable solution though - you'll emergency-warp faster and iirc, your shields will recharge whilst being off (not 100% sure on the latter one anymore)
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
DeLindsay
Galaxies Fall
#7 - 2013-05-13 00:14:28 UTC
Quote:
Back then, I lost a an all lvlV armor tanked Paladin to a disconnect, petitioned it and the explanation was just that.

However, the pilots skills not applying on disconnect also applies to passive shield tanks, so be careful.

Gocha, and for the toon's skills not applying the base ship stats + base module stats should still apply so you'd have at the very least a basic passive Shield - kinda buffer tank until ship warps off during DC.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Sarah Olson
Alpha United Industries Inc.
#8 - 2013-05-13 05:51:24 UTC
Large Collidable Object wrote:
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


Logging off or a disconnect does NOT turn off modules and your skills still apply. It is not until your ship disappears from space that modules deactivate and skills no longer apply.
Zhilia Mann
Tide Way Out Productions
#9 - 2013-05-13 05:59:11 UTC
Sarah Olson wrote:
Large Collidable Object wrote:
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


Logging off or a disconnect does NOT turn off modules and your skills still apply. It is not until your ship disappears from space that modules deactivate and skills no longer apply.


This is true. Things changed... sometime. Couldn't tell you exactly when. But I've survived many disconnects while scrammed only to find my ship doing everything but shooting back when I got back online.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#10 - 2013-05-13 06:02:53 UTC
Modules stay on until the ship vanishes, and will actually still be on when you re-log. I've had the socket closed error running rampant the past week or so, so I've tested this many times. Drones are recalled and mods keep running- possibly excluding guns, can't say for sure. As long as you aren't scrammed at the moment you DC, a permatank should save your ship.

If your having trouble making one work without boosters, remember to stack hardeners and never dual rep. DCU resists are not stacking penalized, making it superior to a 3rd (armor) or 4th (shield) stack penalized hardener.
DeLindsay
Galaxies Fall
#11 - 2013-05-13 06:47:06 UTC
Quote:
This is true. Things changed... sometime. Couldn't tell you exactly when. But I've survived many disconnects while scrammed only to find my ship doing everything but shooting back when I got back online.


Then I refer back to my original post about how to help the OP get better cap stability and/or perma tank ability.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Liang Nuren
No Salvation
Divine Damnation
#12 - 2013-05-13 15:05:30 UTC
I always found a passive tanked Nighthawk (maybe Tengu?) was a good choice for people with truly terrible internet connections. The biggest problem with passive shield tanking is that it really hurts your DPS - and thus your profit per hour. I have to ask though - are we talking about disconnecting once a week, once a day, or 3 times a day? This is a problem you can optimize around.

Remember that there are lots of ways to make ISK in Eve that don't involve running missions on a ****** connection with a terrible DPS ship. You can do trading, mining, PI, industry, scamming, alliance logistics, etc.

-Liang

I'm an idiot, don't mind me.

Diesel47
Deep Core Mining Inc.
Caldari State
#13 - 2013-05-13 15:26:26 UTC
Large Collidable Object wrote:
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


This is all wrong.

Don't listen to this moron.
hellcane
Never Back Down
#14 - 2013-05-13 15:38:51 UTC
Diesel47 wrote:
Large Collidable Object wrote:
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


This is all wrong.

Don't listen to this moron.


At least his name fits
Novah Soul
#15 - 2013-05-13 18:03:31 UTC  |  Edited by: Novah Soul
Liang Nuren wrote:
I always found a passive tanked Nighthawk (maybe Tengu?) was a good choice for people with truly terrible internet connections. The biggest problem with passive shield tanking is that it really hurts your DPS - and thus your profit per hour. I have to ask though - are we talking about disconnecting once a week, once a day, or 3 times a day? This is a problem you can optimize around.

It varies usually. In a given month I'll have some days with no DC's, sometimes for as much as a week's length, and then others I'll have 2-3+.

I have been lucky enough to not lose anything super expensive, as the bulk of issues occurred early in my Eve career. Things have improved in the area of DC-frequency, but not enough yet to make me less wary.

When Odyssey hits I think I'll try the NH like you suggested, esp. since Fozzie mentioned an incoming buff at fanfest.

A man is known by the quality of his friends. - Lex Luthor

Novah Soul
#16 - 2013-05-13 18:04:28 UTC
Thanks for the help and suggestions guys. They give me a lot to look into.

A man is known by the quality of his friends. - Lex Luthor

Skelee VI
Swamp Panthers
Bog Brotherhood
#17 - 2013-05-13 18:12:22 UTC
cap stability
Large Collidable Object
morons.
#18 - 2013-05-14 15:26:53 UTC
Diesel47 wrote:
Large Collidable Object wrote:
A permatank wont save you from your crappy internet connection.

As soon as you lose connection, all skills applying to the ship the character is flying will drop to zero and all your mods will deactivate.

So as soon as the connection is lost, your repper will deactivate and your resists will be set to zero skills.

In that case, best would be flying a buffer tank or a cap booster build whilst keeping your armor at a high level.


This is all wrong.

Don't listen to this moron.


Whilst being proud to be the CEO of morons., I hereby honestly invite you to apply - you perfectly qualify...

Large Collidable Object wrote:

....unless they changed the mechanics during the last 5 years.



Roll
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Volkar Amphal
Imperial Shipment
Amarr Empire
#19 - 2013-05-14 16:05:55 UTC
As others have suggested passive shield is your best bet. A few resists and a few large extenders and you'll have a good buffer and be passively recharging at 40+ hp/sec. I've also found, if you want cap stability (or something close to it), you can even put on an undersized booster which you can permarun without capping out, which will often work out better than an another larger shield extender. Depends on the boat though. Your millage may vary and you will likely need a few cap rigs.