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Evolving Incursions towards Outbreak

Author
Ghost Hunter
True Slave Foundations
#1 - 2013-05-13 05:49:09 UTC
Hello,

Incursions are a curious subject in the EVE storyline. The repetitious attacks by Sansha's Nation exist in a state of limbo - although clearly possessing of advanced techniques/technology, game design restrictions hobble the over all 'world ending threat' to a 'nuisance' level. Incursion had a powerful feeling at the start of it, but as farming mechanics settled in its threat presentation evaporated.

What I propose is a face lift of Incursions, shifting it away from Sansha's Nation and to the Rogue Drones faction. This can enable a much smoother integration into the EVE story and help preserve the 'threat' value of future Big Bads in the EVE world. It also makes use of a faction that players can happily settle into as a farming mechanism.

For those unaware, Rogue Drones are semi-autonomous machines that act of their own interest and will. Most behave as extensions of a Hive Mind, but a few have something akin to true sentience. Their driving motives are difficult to discern, but we mostly see them collecting resources and violently propagating themselves in space.

Rogue Drones are every where in the New Eden star cluster, and they have different Hives spread out in space. Each Hive may be independent by itself, or in alliance with others, how they cooperate internally is not clear - equal sources point to one Hive Mind, or many local Hive Minds.

If we were to take Rogue Drones and face lift Incursions towards 'Outbreak', we can take what the Rogue Drones already do and fit it right in. The setup would be along the following lines :

A Rogue Drone Hive, or collection of Hives, begin a massive mobilization effort in a constellation. Enormous Hive fleets begin assaulting civilized space, consuming resources both raw and human. Stations are taken over, asteroid belts are stripped in record time, planets become harvesting grounds for their resources, etcetra.

No special trickery is necessary, no unique technology or otherwise has to be injected into the storyline. The motivation of the drones is all that changes - 'the why' becomes the story center piece. What caused these machines to up the ante? Whats their master plan?

At the end of an Outbreak, if it survives and 'ends', there's a couple options. The Drone Fleets can simply disappear into unknown parts of space, or be tied into another Outbreak else where. Conversely, if players 'finish' an Outbreak, they end up destroying the primary Hive(s) responsible - thus killing that strain entirely. There's definite room for there to be a 'oh they got away and things are worse now', and 'good work their over all effort has been reduced'.

This approach would enable a clean transition while still preserving the core game play players enjoy from Incursion. But wait, there's more! By using the Rogue Drones in an Outbreak environment, the planets they attack can be the ones where Dust Players do their NPC matches on. Cross connectivity can occur at this point: Dust Players can ask help from Outbreak runners on planets with orbital strikes, etcetra.

The net result is that in the storyline, players engage an enemy who fits the 'endless numbers' stratagem quite well. Although Sansha's Nation was built up to have this ability, players perceive that an end 'has to come'. The Sansha storyline can't truly progress while its stuck providing the material for a feature game mechanic. Rogue Drone cleaning up, however, may never have an end - the little buggers get every where like rabbits. Perhaps there is no grand plan to them, and all that has happened is we have taken their story habits and made it realized in the game world.

I hope you enjoyed my suggestion :)

As a final thought, there is something to be said about Incursions from different factions (angels, guristas, etc). I am not certain how feasible that would be in the game programming, and how much work would be involved custom tailoring that many Incursion settings. Rogue Drone Outbreaks to me seem to be the simplest means possible that can continue the 'global attack' capability.

Thank you for your time.

True Slave Foundations Overseer

ϕ

DeLindsay
Galaxies Fall
#2 - 2013-05-13 07:15:58 UTC
Why not both? Even better, occasionally they spawn with overlapping systems and literally all out War happens with both fleets fighting each other AND New Eden. That'd bring some serious dynamics to Eve's "Raids". I'm all for sh*t going down at any time in any system that players have to deal with to continue business as usual, it adds not only to immersion but gives flexibility in the game and dynamic content (even though it's scripted content).

I realize there's a large part of Eve's community that would hate adding more dynamic content as they are happy to poo about their existence staring at mining lasers all day and night but I'm not one of them, I would welcome change always, keep the game interesting if nothing else.

Oh I can already hear the carebear tears and forums spamming about how some dynamic event is ruining their calm and cutting into their mining profits lol.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Graelyn
Aeternus Command Academy
#3 - 2013-05-13 07:19:13 UTC
Ghost, you've got a winner here.

Cardinal Graelyn

Amarr Loyalist of the Year - YC113

Axel Kurki
Aseyakone
#4 - 2013-05-13 12:36:07 UTC
With a "migrating" Rogue Drone incursion, there could be a mechanic where an "unfinished" incursion (one that leaves on its own) will then cause the next incursion to spawn to be more severe in its effects. Not sure how much extra development time this would require, though. If there is a pattern that can be figured out where the incursions move, this could probably be metagamed in nullsec by willfully ignoring an incursion if there is a high chance that it's going to hit your neighbour next.

However, "challenge" is eventually tied in variety. And having more variants requires, if not more art assets then at least more game and "level" design time. If it is known beforehand what can be expected from site X, it doesn't matter if the incursion has Sansha, Rogue Drone, EoM or CONCORD rats. The people bringing the suitable "counter" will farm it.

Depending on the flexibility of the back end, there would be much promise on "factional incursions". This could be a tool for empowering lowsec, as well.

A CONCORD incursion in lowsec might make the area hisec-like. However, it should be - with some effort - possible to fight the law instead of the invincible CONCORD of hisec, as the organization is just establishing its operations. Its ships would spawn at key locations such as gates, special sites, belts and stations. The benefit would be another "kids' pool" for the more risk-averse people, possibly mixed with special sites. Some sites might be just rich resources/ISK with no effect on CONCORD presence (carrot to come to the constellation), some sites might be strengthening CONCORD presence, and some sites could be completed to weaken CONCORD presence. Naturally, opposing CONCORD couldn't reward CONCORD LP - it would probably have to reward LP to local pirate faction.

On the opposing side, various pirate factions could do incursions - but perhaps it is more suitable to deal with one idea at a time. (I went already off-topic from Rogue Drone incursions.)
Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2013-05-13 12:54:57 UTC  |  Edited by: Maximus Aerelius
Quote:
the little buggers get every where like rabbits.


Laughed a little after the seriousness of the rest of the topic. Well done Ghost Hunter a good suggestion for adding some dynamic content. I'm not for a static universe and more DOES need to be done with Incursions to up the ante. Rogue Drones and Sansha maybe?

Well done Capsuleer, you get a +1 from me!
Rayzilla Zaraki
Yin Jian Enterprises
#6 - 2013-05-13 13:21:03 UTC
DeLindsay wrote:
Why not both? Even better, occasionally they spawn with overlapping systems and literally all out War happens with both fleets fighting each other AND New Eden. That'd bring some serious dynamics to Eve's "Raids". I'm all for sh*t going down at any time in any system that players have to deal with to continue business as usual, it adds not only to immersion but gives flexibility in the game and dynamic content (even though it's scripted content).

I realize there's a large part of Eve's community that would hate adding more dynamic content as they are happy to poo about their existence staring at mining lasers all day and night but I'm not one of them, I would welcome change always, keep the game interesting if nothing else.

Oh I can already hear the carebear tears and forums spamming about how some dynamic event is ruining their calm and cutting into their mining profits lol.


I agree, why not both?

There is the storyline developing linking the Sansha incursions with the Jove somehow, I'd like to see that develop. But the farm-ability of adding in the rogue drones is a great idea. Maybe the Jove are causing them to go rogue to help their buddies the Sanshas?

Gate campers are just Carebears with anger issues.

Daniel Plain
Doomheim
#7 - 2013-05-13 13:35:33 UTC
tbh i never understood the whole sansha incursion thing in the first place. i can get a borg-ish civilization that assimilates people as it goes along but why would they continue invading extremely hostile space for years after getting their cyborg asses handed to them time after time after time?
with drones it's a whole other matter. anyone who ever used a computer can attest that it has no sense of self-preservation whatsoever, so the perseverance and failure to adapt can easily be explained by a "faulty strategic algorithm" or some such.

I should buy an Ishtar.

Ruby Amatucci
Tomorrowland Orphanage
#8 - 2013-05-13 14:28:00 UTC
Signed.
DrysonBennington
Eagle's Talon's
#9 - 2013-05-13 15:29:27 UTC  |  Edited by: DrysonBennington
I like the idea.

The Drones strip a system clean of the roids. One payout would be that large amounts of alloys would be dropped as a mission reward.

Another drop would be new implants based upon Drone technology. Such implants would be similar to the implants that we already have.

To make your idea even more interesting I suggest that Rogue Drone Incursions be accessed only after a certain amount of LP from the Sansha Incursions have been won.

For example you would need 100,000 LP from the Sansha Incursions to purchase a Gate Key that allows you to enter the Rogue Drone area for a week.

From there you would need to secure special passes by taking out Drones in the asteroid belts that allow you access to the Rogue Drone complex sites.

Your idea would also fit in very nicely with DUST514 as an expansion patch.
Ghost Hunter
True Slave Foundations
#10 - 2013-05-13 18:06:50 UTC
Some good thoughts in here!

CCP Goliath ‏@CCP_Goliath 8h wrote:

@TSFGhostHunter @ccp_falcon @ccp_eterne @ccp_goliath Good post, but what problem are you trying to solve? Seems p.cosmetic


My initial idea is cosmetic - game design changes and the such are not my focal point with this post.

The problem as I perceive it is that the Sansha storyline is deadlocked, and that the Incursion mechanic is preventing its 'completion' or 'next step'. I could be entirely wrong, but this is the perception I and others in the community feel is the case.

During the precursor live events to Incursion, a lot of effort was put into hyping up the Sansha for their massive offensive against the Empires. This was effective, and then Incursion came - the first few attempts at running them had hilarious results. People were threatened by the unknown, because something new had come into the system. Then they adapted to it.

The threat of Sansha's Nation soon evaporated. Nowadays the only people troubled by it are the truly oblivious who aren't aware they ran into one. There's no teeth to Incursions save perhaps the Cynojammer effect in Nullsec. This at its heart is a game design issue - but it has a direct correlation to storyline value, as well.

If game design is willing to install mechanics into Incursions that make them 'dangerous', the storyline doesn't need a shift. To match the threat of the Sansha on their rampage, Incursions need to be able to carry that threat through. Elements players cannot build a perfect/optimal defense for need to be injected - otherwise it's your seasonal Sansha rains, followed by complimentary ISK.

If game design does not want to do that, then shifting Incursions towards Outbreak would be healthier for the storyline I think. The Rogue Drones are mysterious in their motives, but an epidemic to people when they go on their resource gathering sprees. They already do this in the story and game, so escalating that to Incursion's tier is not a stretch of the imagination. The Sansha become mobile in the storyline again, and the endless hordes nature of Incursion content is maintained for that community.

In essence, Sansha's Nation was built up to be a major villain - but they turned into a farming mechanic. Returning their story mobility can let them be the big villain again because they would be unpredictable. I get the impression from people they 'expect an end' to the Incursion storyline in some capacity. That can never come as long as game play needs the Sansha, though.

Correct me if I'm wrong, as I have no awareness how the high level planning occurs.



Daniel Plain wrote:
tbh i never understood the whole sansha incursion thing in the first place. i can get a borg-ish civilization that assimilates people as it goes along but why would they continue invading extremely hostile space for years after getting their cyborg asses handed to them time after time after time?
with drones it's a whole other matter. anyone who ever used a computer can attest that it has no sense of self-preservation whatsoever, so the perseverance and failure to adapt can easily be explained by a "faulty strategic algorithm" or some such.


Because the Nation is being sent by Sansha himself to attack civilized space - for revenge and other motives. Sansha are relentless in the same capacity as Rogue Drones; fatigue and morale are unimportant to them because of their cyborg nature. They can fit the mechanic very well, but its wall banging their storyline presence fiercely doing so.




DeLindsay wrote:

Why not both? Even better, occasionally they spawn with overlapping systems and literally all out War happens with both fleets fighting each other AND New Eden. That'd bring some serious dynamics to Eve's "Raids". I'm all for sh*t going down at any time in any system that players have to deal with to continue business as usual, it adds not only to immersion but gives flexibility in the game and dynamic content (even though it's scripted content).

I realize there's a large part of Eve's community that would hate adding more dynamic content as they are happy to poo about their existence staring at mining lasers all day and night but I'm not one of them, I would welcome change always, keep the game interesting if nothing else.

Oh I can already hear the carebear tears and forums spamming about how some dynamic event is ruining their calm and cutting into their mining profits lol.


I imagine there would be technical limitations towards an 'overlap' that might be not worthwhile to pursue. Having Incursions and Outbreaks is an interesting idea, and could very well happen. The purpose of an Incursion would fundamentally change, however - dictated more by story need than random spawning mechanics. If a major Sansha Live Event was to occur, an Incursion could be spawned in that constellation for instance.

Outbreaks fulfill the need for a reliable game mechanic to cater to the community that enjoys Incursion-type content.



True Slave Foundations Overseer

ϕ

Swiftstrike1
Swiftstrike Incorporated
#11 - 2013-05-13 18:57:31 UTC  |  Edited by: Swiftstrike1
I think replacing and/or augmenting some of the Sansha incursions with Rogue Drone "incursions" (Outbreaks) would be a very believable progression. I like the idea of Sansha fighting the Drones for resources too, but since Sansha slave soldiers are supposedly cybernetically enhanced human beings there's also the potential for Sansha to ally with the Rogue Drones. (Srs bad guy fleet = Live story event?)

I'd like to see new incursion sites and harsher penalties for not defeating an incursion too, but those idea are probably best posted in the Incursion forum...

EDIT: I can't find an Incursion forum :'(

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

commander aze
#12 - 2013-05-13 20:02:24 UTC
I like the idea gives more to work with as not all the time incursions spawn in high sec this would give more options for incursion runners if there are more to run. keeping the similar difficulty as the incursions sites would be nice. same tiered setup as well. the 1, 10, 25 and 50 man fleets for sites is pretty nice.

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Zanzibar Heroshima
Daeuuas.
#13 - 2013-05-13 20:45:57 UTC
Overall seems like a fairly great idea


Ghost Hunter wrote:

I hope you enjoyed my suggestion :)


This however both scares and confuses me. Ghost shouldn't use emotes.
DeLindsay
Galaxies Fall
#14 - 2013-05-13 21:44:19 UTC  |  Edited by: DeLindsay
Quote:
I imagine there would be technical limitations towards an 'overlap' that might be not worthwhile to pursue. Having Incursions and Outbreaks is an interesting idea, and could very well happen. The purpose of an Incursion would fundamentally change, however - dictated more by story need than random spawning mechanics. If a major Sansha Live Event was to occur, an Incursion could be spawned in that constellation for instance.

Outbreaks fulfill the need for a reliable game mechanic to cater to the community that enjoys Incursion-type content.

Trion Worlds figured out how to do it in Rift, why can't CCP do the same in Eve. The normal event is either Incursion or Outbreak, each with their very own scripts. The "dynamic" effect would be when (at random, or scripted) the two events overlap by 1 or more systems and they have scripting written so that if the other fleet is in the same system they fight them as well as their normal scripting to fight player ships. Here's a logical example:

A: Sansha Incursion (scripting has them fighting player ships)

B: Rogue Drone Outbreak (scripting has them fighting player ships)

A+B: A attacks/defends against B while still attacking player ships, B attacks/defends against A while still attacking player ships. Scripting would allow for A+B to attack (primary) a single player ship simultaneously, although they wouldn't be coordinated, it'd just happen based on the roll of the proverbial dice (better have strong Logi and high EHP).

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Aracturus
Amok.
Goonswarm Federation
#15 - 2013-05-14 00:09:18 UTC
I endorse this product and\or service.

This is now a WIDOT thread!

Caljiav Ocanon
The Holy Rollers
#16 - 2013-05-14 00:49:34 UTC
Gets a +1 from me. More dynamic content would be a good thing.
Frake Lomes
Brutor Tribe
Minmatar Republic
#17 - 2013-05-14 01:14:21 UTC
It would be nice to have a little more dynamic stuff happening.
+1
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#18 - 2013-05-14 04:53:03 UTC
I support this Idea. +1
Sicks
Doom Generation
Best Intentions.
#19 - 2013-05-14 07:03:26 UTC
My idea is too similar to your idea for it's own thread, so I'll contribute here Big smile

This should be what makes 0.0 space actually dangerous.

CCP schedules another event for some event like the Seyllin Incident that further jogs WH space and gives the sleepers a rattle. "Sleeper Incursions" start spawning . But not just any old sleepers. Nope. Sleeper Dreads. And Sleeper Dread incursions aren't like normal incursions. They warp to your poses and SBU's and TCU's and reinforce them. They shoot the modules and services. And they come back at the end of the reinforcement timer.

Obviously the frequency of such 'incursions' would need to be balanced. But it should be more frequent the longer a system is empty. This would mean that any 0.0 space with sov, needs to be lived in and defended regularly. Maybe then going for a 0.0 roam wouldn't be 50 jumps of dead systems before getting hotdropped Lol

The appearance of Sleeper drones in K-space causes the normal Rogue Drones to go berserk, and start raiding all of New Eden.
*diabolical laughter*
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2013-05-14 11:15:45 UTC
Sicks wrote:
My idea is too similar to your idea for it's own thread, so I'll contribute here Big smile

This should be what makes 0.0 space actually dangerous.

CCP schedules another event for some event like the Seyllin Incident that further jogs WH space and gives the sleepers a rattle. "Sleeper Incursions" start spawning . But not just any old sleepers. Nope. Sleeper Dreads. And Sleeper Dread incursions aren't like normal incursions. They warp to your poses and SBU's and TCU's and reinforce them. They shoot the modules and services. And they come back at the end of the reinforcement timer.

Obviously the frequency of such 'incursions' would need to be balanced. But it should be more frequent the longer a system is empty. This would mean that any 0.0 space with sov, needs to be lived in and defended regularly. Maybe then going for a 0.0 roam wouldn't be 50 jumps of dead systems before getting hotdropped Lol

The appearance of Sleeper drones in K-space causes the normal Rogue Drones to go berserk, and start raiding all of New Eden.
*diabolical laughter*



But ratting is really boring, and forcing people to do it is really not the way to keep them interested...
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