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[Odyssey] Tech 1 Battleships - Gallente

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Author
Mata Hotaki
aussie1hi brett Corporation
#2361 - 2013-05-11 16:02:25 UTC  |  Edited by: Mata Hotaki
Here we are on page 119, and there is still no comment from CCP Rise re: new Domi.

What you see below is a quote from Amarr thread regarding the new Geddon:

Pattern Clarc wrote:

I'm using

5x Torpedo Launcher II
2x Unstable Power Drain

100mn Prototype MWD
x5 Web
Cap Injector
Warp Distruptor

2x Adaptive Nano Plating II
Reactive Armour Hardener
Internal Force Field Array
2x 1600mm RT plates
Drone Damage Amplifier

3x Trimarks



It is tight on the CPU hence the t1 and adaptive nano plates, but consider this, as current, not a raven nor the phoon can fit a full rack of torpedos + a single neut. They just run out of power grid and cpu. The fact as it stands that you can squeeze all that on the Geddon is fantastic. Not that I believe the fittings are final.
The Domi doesn't come close, has no where near the power grid to fit 2x neuts + anything else, not that domi highs do anything viable for DPS anyway.



So, can anyone explain to me again why would I want to use the new Domi?

Yes, on previous pages I've seen the possibly valid argument of "better damage application" based on the turret tracking formula. However, if that is true (and I have yet to see experimental proof and some SiSi numbers), that would mean that the drone mechanics is absolutely b0rked, and needs to be fixed. And when the mechanics is changed/fixed, the new tracking bonus becomes all but useless...
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2362 - 2013-05-11 16:37:07 UTC  |  Edited by: Mournful Conciousness
Please let me know where I can send feedback on the new gallente battleships on SISI.

I have just returned to the game and was glad to see that the brutix had become a reasonable brawler, saddened that the myrmidon is now unusable in pvp.

Here is my feedback on the new T1 battleships:

Hyperion - great change. It now has a utility slot so it's no longer a victim to every cruiser and frigate it encounters. The additional drone bay space finally gives it some offensive capability against frigates as well as drone versatility. Finally it has become the ship it always should have been. 10/10

megathron - a shocking nerf to and old favourite - the removal of the utility high slot is a terrible blow to an otherwise good ship. It is now vulnerable to frigates and cruisers since you can't fit a neutraliser. This should be reversed. Additionally, it lost drone space and bandwidth. Gallente are (were) famed for drone use. This is un-necessary and a loss to the ship's versatility. Please also understand how boring it is to have to fit 3 different sizes of drones just to make one flight. The last patch solved that on the myrm (although it killed the ship because the prophecy now does the job better), but this one plagues the megathron with a 75m drone bay. If this ship makes it to TQ, it will be shunned, which is probably not the intent. 0/10

Dominix - ridiculous. The drone range bonus only affects sentries. The domi is no longer a versatile front line ship as per it's description - it has become a specialised sentry drone launcher. This needs to be undone since this role is already covered by the ishtar. 0/10

I felt sick when I realised I had just paid to resubscribe after a 6 month break, and now I need to retrain to another race in order to get an affordable and functional battleship.

Please reconsider the dominix and megathron changes.

The hyperion change is positive and long overdue.

/MC

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Malango
A.D.I
#2363 - 2013-05-12 00:34:59 UTC  |  Edited by: Malango
So you're making my beloved domi a one trick pony and making it a sniper sentry boat... losing the domi's main thing being so versatile.

I love using Ogres/berserkers and 6 rails in my domi, pointless now. You're making it a sniper yet the mega (a blaster boat) has a longer max lock range!?.... pretty ********, Drop the hybrid dps bonus and give a falloff or tracking bonus if you're making it a sniper. or drop a high and add a low, 5 unbonused highs is now plenty as it now has zero bonuses to high slots (unlike the geddon), or add a med and allow it to be shield tanked..... It's just a fat myrmidon now.
If you're making it a sniper it'll need more lock range and a bigger drone bay or a lose a high for a low so it can fit a signal amp

All the other races had some awesome buffs. check the raven! but all the gal ships seem to have been gimped to hell. You made the active tanked hyp unable to active tank proper by losing that med. unless it runs a solo rep.


[edit] rereading if the hyp keeps its 5 meds than that's a great thing! and if the mega does have 8 lows then great! but i'm still up set about the domi :D
Iyacia Cyric'ai
Lai Dai Counterintelligence
#2364 - 2013-05-12 09:01:50 UTC  |  Edited by: Iyacia Cyric'ai
People will only train Gallente Battleship to use the Hyperion now. Mega changes are terrible. Can I get stats that say the utility high was usually not used? Fairly sure a medium/heavy neut is invaluable in many engagements. The new mega is less solo-capable and only marginally better as a fleet ship (and even then I'm not sure since fleets prefer alpha, i.e. damage bonus rather than ROF bonus).


The dominix is... okay. As many have said it's better at one role now (sentry battleship) but worse at everything else. The old domi could do this less effectively but it could also be a neut domi (role now surpassed by the geddon) as well as a shield gank fit that could reach 2k DPS with implants. Not as disastrous of a change as the mega but not really impressed.

My suggestions:
1. Keep the Hyperion changes, these are spot on.
2. Leave the Mega layout as it currently exists in TQ but keep the speed buff and the other tier-related buffs.
3. Domi drone bonuses are a bit awkward. I mean perhaps you guys are setting this ship up for future drone changes but as drone mechanics currently exist an optimal/falloff range bonus to hybrids would suit what you are seemingly trying to do with the Domi better. If you want to keep the current proposed bonus changes, I would DEFINITELY consider shifting more of the unbonussed highs to the mids or lows.
Perihelion Olenard
#2365 - 2013-05-12 16:52:15 UTC  |  Edited by: Perihelion Olenard
Mournful Conciousness wrote:

...

I have just returned to the game and was glad to see that the brutix had become a reasonable brawler, saddened that the myrmidon is now unusable in pvp.

...
How is the myrmidon unusable in PvP?
Jill Antaris
Jill's Open Incursion Corp
#2366 - 2013-05-12 18:04:24 UTC  |  Edited by: Jill Antaris
Roime wrote:
Jill Antaris wrote:
Roime wrote:
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.


I don't see the nerf for the mega, since everything the new mega can't do as good as the old one, you can do with the new hype just as good. The extra turret dps and the extra low are a very nice improvement if you look at it as a fleet ship.


Ok, maybe it's more of a role change than a straight nerf. From a balanced small gang battleship to a one-dimensional glass cannon. Competition is tough for the new Mega, class leader in the blaster platform is the Talos with equal dps and better mobility, for fleets it's the Rokh with better range and tank.

It does have midslot-and tank advantage over Talos, and in hybrid tank fit it reaches combat BC mobility, which might cut it some slack.

Cost, however, is a factor.


I imagine the main reason for changing the mega was, because gallente had two turret small gang battleships(actually 3, since you also could fit the domi this way). I think the hp numbers on the first page still reflect the first iteration, basically HP should be swapped between mega and hype after the role change, giving the new mega quite some staying power with the extra low compared to the Abaddon.

I don't think comparing the Mega to the Talos will result in any good balancing decision, this happens in all 4 bs threads and always comes to the conclusion that tier 3 BCs are just to good at what they do, not only compared against BS but also HACs and other ships.
Pattern Clarc
Citeregis
#2367 - 2013-05-12 18:13:08 UTC
Jill Antaris wrote:

I imagine the main reason for changing the mega was, because gallente had two turret small gang battleships(actually 3, since you also could fit the domi this way). I think the hp numbers on the first page still reflect the first iteration, basically HP should be swapped between mega and hype after the role change, giving the new mega quite some staying power with the extra low compared to the Abaddon.

Then you'd need to reverse the Speed and Agility changes to the megathron too. To be honest, they should nerf the speed of the Hyperion down a bit as it's a bit out of line.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Amariku
Orbus Syndicate
#2368 - 2013-05-12 18:20:30 UTC
CCP Rise wrote:
THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.


Could you maybe post when you last edited the OP.

Been watching (and reading) this thread for a week or so. I like some of the changes to the Hyperion, though I am a little perplexed on a couple things. So the questions are directed to the devs.

Firstly, what is with that odd ball launcher hard point?

Secondly, what is the fascination having it keep that armor rep bonus?

I ask this last question because in an earlier post CCP Rise mentions that this is a bonus that is a racial uniqueness and is seen throughout the Gallente ship line. I went and checked the line up and only found 3 besides the Hyperion (Incursus, Brutix, and Myrmidon). While the bonus is fine there should be something to make the ship worth having in a fleet. Then I got this idea, how about a bonus when receiving remote reps. Nothing big just something like 2.5% per skill level in addition to the self armor rep bonus. It'll be easier for fleet support and logistics to keep the ship repaired in the fight while not being crazy broken. At lvl 5 battleship skill the bonus is only 12.5% and there are no modules or rigs to my knowledge that give bonuses like this. Could even do something for shield boosting for the Maelstrom (which has something akin for shield).

If this is not something that is feasible, then another idea I had was to just simply move the armor reping bonus to just a flat role bonus and put in a new scaling bonus. I can see some potential with this ship, but the self reaping bonus is such a situational thing that requires a lot of fidgeting and doesn't work well for some fleet doctrines. Its almost like the ship is just meant for solo/small gang work and nothing. If you are trying to rebalance the all the ships then its got to have some place in larger fleet ops.

Just my couple isk :)
Perihelion Olenard
#2369 - 2013-05-12 18:21:16 UTC
I remember someone from CCP saying that tech 2 ships are supposed to be the specialized ships and tech 1 ships are the general use ships. It seems that focusing the Dominix towards sentry drones is not following that mentality.
ExAstra
Echoes of Silence
#2370 - 2013-05-12 19:07:31 UTC
Amariku wrote:
CCP Rise wrote:
THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.


Could you maybe post when you last edited the OP.

Been watching (and reading) this thread for a week or so. I like some of the changes to the Hyperion, though I am a little perplexed on a couple things. So the questions are directed to the devs.

Firstly, what is with that odd ball launcher hard point?

Secondly, what is the fascination having it keep that armor rep bonus?

I ask this last question because in an earlier post CCP Rise mentions that this is a bonus that is a racial uniqueness and is seen throughout the Gallente ship line. I went and checked the line up and only found 3 besides the Hyperion (Incursus, Brutix, and Myrmidon). While the bonus is fine there should be something to make the ship worth having in a fleet. Then I got this idea, how about a bonus when receiving remote reps. Nothing big just something like 2.5% per skill level in addition to the self armor rep bonus. It'll be easier for fleet support and logistics to keep the ship repaired in the fight while not being crazy broken. At lvl 5 battleship skill the bonus is only 12.5% and there are no modules or rigs to my knowledge that give bonuses like this. Could even do something for shield boosting for the Maelstrom (which has something akin for shield).

If this is not something that is feasible, then another idea I had was to just simply move the armor reping bonus to just a flat role bonus and put in a new scaling bonus. I can see some potential with this ship, but the self reaping bonus is such a situational thing that requires a lot of fidgeting and doesn't work well for some fleet doctrines. Its almost like the ship is just meant for solo/small gang work and nothing. If you are trying to rebalance the all the ships then its got to have some place in larger fleet ops.

Just my couple isk :)

Yes, please continue trying to make the Hyperion a fleet ship and ruining it at the one job it was made for and was only ever good at. I agree with you about applying local repair bonus to extend to remote repair as well (this makes it a more viable fleet option without removing its solo capabilities). However I don't think the bonus should go role and then give it a second bonus. Right now the ship is PERFECT at its role, giving it any other bonus will push it into the threshold of OP. And then it'll get over-nerfed and stay a limp hound for 3 years.

I certainly don't want that. Until armor tanking and the active boost bonuses are looked at in more detail the Hyperion is going to stay as one of the top of the line small gang ships.

The Megatrhon changes COULD be given a look at, but I'm sorta okay with where it is at now.

As for the Domi, as has been said over and over (and over, and over, and over) it REALLY needs to be looked at. If not the Domi, then the Geddon. It's just not fair for the Geddon to get the choice between turrets and bonus Neuts (PLUS equal power drones), Missiles and bonus Neuts (again, plus equal power drones), where the Domi gets... unbonused turrets. And equal drone power. And equal drone bay. There's no incentive to use it over the Armageddon in its old NeutDrone Boat role (That's ZERO incentive, you'd only be doing it because you WANTED to fly the Domi instead). Which is terrible for CCP's stated "we feel the ship will keep its versatility" statement.

Because, sure, you still CAN make a Neut Domi. But why WOULD you? You have another ship that's 100% better at the role. And sure it can still fit blasters, but now they're unbonused and not doing nearly the amount of damage they could (consider that it only has 6 turrets and blaster power is REALLY underwhelming unbonused at that level). So many people will opt to put, say, Autocannons on it instead, then. The Geddon can also do this. It can also fit missiles instead. What is it that the Dominix offers over the Geddon?

Sentry drones. A niche use that will see whatever its current popularity in PvP decline. The Domi can be saved, and giving it bonused blasters back isn't necessarily the way to do it.

But come on, throw us a freaking bone already!

Save the drones!

Bouh Revetoile
In Wreck we thrust
#2371 - 2013-05-13 00:42:56 UTC
ExAstra wrote:
As for the Domi, as has been said over and over (and over, and over, and over) it REALLY needs to be looked at. If not the Domi, then the Geddon. It's just not fair for the Geddon to get the choice between turrets and bonus Neuts (PLUS equal power drones), Missiles and bonus Neuts (again, plus equal power drones), where the Domi gets... unbonused turrets. And equal drone power. And equal drone bay. There's no incentive to use it over the Armageddon in its old NeutDrone Boat role (That's ZERO incentive, you'd only be doing it because you WANTED to fly the Domi instead). Which is terrible for CCP's stated "we feel the ship will keep its versatility" statement.

Because, sure, you still CAN make a Neut Domi. But why WOULD you? You have another ship that's 100% better at the role. And sure it can still fit blasters, but now they're unbonused and not doing nearly the amount of damage they could (consider that it only has 6 turrets and blaster power is REALLY underwhelming unbonused at that level). So many people will opt to put, say, Autocannons on it instead, then. The Geddon can also do this. It can also fit missiles instead. What is it that the Dominix offers over the Geddon?

Sentry drones. A niche use that will see whatever its current popularity in PvP decline. The Domi can be saved, and giving it bonused blasters back isn't necessarily the way to do it.

But come on, throw us a freaking bone already!

I'm pretty sure you don't care about mid slots, but the domi have one more mid slot than the geddon. Mid slot are rather useful, and I would say a lot (like in a lot much more) more useful than a high slot, especialy for drone ships.

In fact, with the bonus and the mid slots, the Dominix is better than the Armageddon for everything related to drones. If you don't care about drones, sure the geddon is good, or even better, but otherwise, clearly no.

And finaly, the Dominix have 6 turret slots, instead of the 5 of the Armageddon. I don't know about the fitting, but I suspect that the Dominix have a better gank potential.
Bigg Gun
T.I.E. Inc.
#2372 - 2013-05-13 01:15:38 UTC
To use the sentry bonus and "snipe" you lose 2 of the high slots to drone link augmentors. Unless of course you don't care for the second domi bonus and fit 6 turrets and shoot at 60 km only
I'm Down
Macabre Votum
Northern Coalition.
#2373 - 2013-05-13 02:16:36 UTC  |  Edited by: I'm Down
Jill Antaris wrote:
Roime wrote:
Jill Antaris wrote:
Roime wrote:
Hype is the clear winner, it'll actually be usable for a number of things, Domi has it's strengths at the expense of losing it's versatility, Mega is nerfed.


I don't see the nerf for the mega, since everything the new mega can't do as good as the old one, you can do with the new hype just as good. The extra turret dps and the extra low are a very nice improvement if you look at it as a fleet ship.


Ok, maybe it's more of a role change than a straight nerf. From a balanced small gang battleship to a one-dimensional glass cannon. Competition is tough for the new Mega, class leader in the blaster platform is the Talos with equal dps and better mobility, for fleets it's the Rokh with better range and tank.

It does have midslot-and tank advantage over Talos, and in hybrid tank fit it reaches combat BC mobility, which might cut it some slack.

Cost, however, is a factor.


I imagine the main reason for changing the mega was, because gallente had two turret small gang battleships(actually 3, since you also could fit the domi this way). I think the hp numbers on the first page still reflect the first iteration, basically HP should be swapped between mega and hype after the role change, giving the new mega quite some staying power with the extra low compared to the Abaddon.

I don't think comparing the Mega to the Talos will result in any good balancing decision, this happens in all 4 bs threads and always comes to the conclusion that tier 3 BCs are just to good at what they do, not only compared against BS but also HACs and other ships.


Go figure. **** tracking mechanics affecting balancing... who knew core mechanical flaws could ever hurt balance. Surely the devs must ignore them for another 10 years b/c they don't matter.

Face the fact... the dev's are clueless about how tracking works by their own admissions, and they're terrified to touch that aspect of the game. As such, the Teir 3 BC's will continue to dominate over those others listed.

But I'm sure a dev will come in and correct me for still calling them Teir 3 BC's b/c he can't comment on the legit argument.
Roime
Mea Culpa.
Shadow Cartel
#2374 - 2013-05-13 05:37:17 UTC
Bigg Gun wrote:
To use the sentry bonus and "snipe" you lose 2 of the high slots to drone link augmentors. Unless of course you don't care for the second domi bonus and fit 6 turrets and shoot at 60 km only


What if you lose the two high slots? You still outdamage other battleships at long range.

Also, why would you "snipe"?

Why? Optimal bonus doesn't mean sniping. It means your weapons apply damage better.

Really, Domi is strong at medium-long range. Of course, it can snipe if you really think battleship sniping is a cool thing. It can also brawl, unlike every other sniper. Whether or not these strengths evolve into fleet doctrines hinges on the vague promises of fixing drone mechanics.

Which doesn't look too good, CCP is silent.

It has less versatility, just like Mega, which is bad for battleships, since their current uses were already extremely niche styles of PVP, or then PVE.




.

Bouh Revetoile
In Wreck we thrust
#2375 - 2013-05-13 12:26:04 UTC
Roime wrote:
It has less versatility, just like Mega, which is bad for battleships, since their current uses were already extremely niche styles of PVP, or then PVE.

Could you explain what versatility the Dominix lost ? If any, I would say it earned versatility, because the bonus are now more focused on the drones and less on the weapon system, and it earn PG to fit more things.
Roime
Mea Culpa.
Shadow Cartel
#2376 - 2013-05-13 12:49:32 UTC
More focused = less versatile. Note that this change does not move a portion of turret dps to drones, it simply removes turret dps.

Geddon assuming the role of neut drone ship is the other thing indirectly reducing versatility.

.

ExAstra
Echoes of Silence
#2377 - 2013-05-13 12:55:43 UTC  |  Edited by: ExAstra
Bouh Revetoile wrote:
Roime wrote:
It has less versatility, just like Mega, which is bad for battleships, since their current uses were already extremely niche styles of PVP, or then PVE.

Could you explain what versatility the Dominix lost ? If any, I would say it earned versatility, because the bonus are now more focused on the drones and less on the weapon system, and it earn PG to fit more things.

How did it GAIN versatility when one ship COMPLETELY took over one of its previous roles and it lost a severe amount of applied damage on its most brutal fitting?

Now, it can still perform these roles, but the appeal as to doing such has been hampered, as it is now less effective at each (rather, it's not less effective on the neut front, just outclassed by another ship now).

The optimal/tracking bonus it now gets MOSTLY applies to Sentry Drones. Optimal really doesn't mean squat for Scout and Attack Drones. The tracking bonus does help it some, but only really when using a size-up of drones compared to the target (ie. Hammerhead IIs vs Frigate, Ogre IIs vs Cruiser).

And as has been stated, the sentries need fixed somehow in someway if the Domi is to be a Sentry Sniper. Which could be cool.

Edit: And to clarify, as I've stated before, I'm not pushing to get the 25% Hybrid damage buff back. I just don't think the proposed bonus plus the new Geddon's role-snatch is doing this game's premier drone boat the justice it deserves. CCP did the Hyperion a miracle that it has been long awaiting. The Dominix must await its turn.

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#2378 - 2013-05-13 13:44:21 UTC
ExAstra wrote:

The optimal/tracking bonus it now gets MOSTLY applies to Sentry Drones. Optimal really doesn't mean squat for Scout and Attack Drones. The tracking bonus does help it some, but only really when using a size-up of drones compared to the target (ie. Hammerhead IIs vs Frigate, Ogre IIs vs Cruiser).


One could argue that being able to apply Hammerhead damage instead of Hobgoblin damage means more than squat. In many practical situations drones orbit a moving target, forcing elliptical orbits. Which means that increased optimal translates to applied damage- Omnidirectional Tracking links do help scout drone damage as well. I've never tested 4 links, of which two are unstacked. It might mean more than what people think.

I also believe drones orbit outside their base optimal, both are affected by skills however.

Dominix also has midslot (=hard tackle) advantage over Geddon, these together make Domi more dangerous to small ships. It is a better drone ship, just less versatile than before. Yes, people always wish for dedicated drone ships, I personally don't think such are very viable in real situations.

I do hope that Ishtar gets to keep it's turret bonus.

.

Bouh Revetoile
In Wreck we thrust
#2379 - 2013-05-13 13:57:06 UTC
Roime wrote:
More focused = less versatile. Note that this change does not move a portion of turret dps to drones, it simply removes turret dps.

Geddon assuming the role of neut drone ship is the other thing indirectly reducing versatility.

Drones are now more versatile (in their potential targets).

The loss of turret dps mean it is now less gank oriented : less specialized. You now have less incentive to use high slots for hybrid guns only : that is less specialization.

Gun performances are lowered indeed, which mean the Domi is less specialized in its gank role, hence have less potential in this area, but the loss of incentive to go this road mean it's more prone to not be this way, hence more prone to vary its fitting.

That's the bad end of creating versatility, by reducing it's specialization, but it received a specialisation in drones to compensate, which are a more versatile oriented weapon. Should sentries be fixed, and the Dominix will be amazing. Until then, it didn't lost a lot on the gun field (at BEST, 12,5% dps if the guns acounted for half of the previous dps ; as it was mostly not the case, it's often less than 10% dps loss), but its drones became more versatile. That is the good end of creating the versatility.

And the birth of the drone geddon is not a removal of Dominix versatility. Versatility is NOT being the best at everything but having the ability to do everything. The Armageddon is more specialized toward fleet neutralizing platform, because of the bonus, but also because of the one less midslot.

The Dominix will now be the best drone ship, and a jack of all trade for everything else : rather good for everything, best for nothing. The Armageddon, if better for neuting, have far less potential.

One thing to keep in mind is that the Dominix was the only one for the place of T1 drone ship. Any addition to drone something would seem like removing this thing to the Dominix. The Dominix have a little brother, and a lot of people are simply afraid that the little brother will take all of the affection. But IMO, the Armageddon is just new, and guns never have been the primary strength of the Dominix : its only advantage on the guns field was its cheap price which will go away.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2380 - 2013-05-13 13:57:21 UTC
Roime wrote:
[quote=ExAstra]

I do hope that Ishtar gets to keep it's turret bonus.


i don't i think the ishtar having 4 drone bonuses would make it a great ship instead of losing a bonus that is hardly used on its 3 turrets.

i hope they build in its dronebay bonus.
-5% drone velocity
-10% drone damage HP
-5km bonus to scout and heavy drone operation
-10% drone optimal range and tracking
H-M-L
4-5-6
Something like this would be very nice.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high