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The only thing that stops me playing - Jump clone timers.

First post First post
Author
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#41 - 2013-05-12 17:48:16 UTC
I've removed an off topic post. Please keep it on topic and civil. Thank you.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Utremi Fasolasi
La Dolce Vita
#42 - 2013-05-12 17:54:33 UTC
Danni stark wrote:


because it's a station, not a tardis. gotta make sure every one else can store their clone too.


They seem to be much bigger on the inside.
brinelan
#43 - 2013-05-12 18:00:43 UTC
Ikasha Aurilen wrote:
Draqone an'Alreigh wrote:
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.


No 24hrs of training.


How would you lose 24h of training, you know you can train without implants right?
mechtech
Ice Liberation Army
#44 - 2013-05-12 18:02:22 UTC  |  Edited by: mechtech
It's important for the game to have a sense of scale and distance. Jump clones, jump bridges, jump freighters, and titan bridges have already reduced the size of the universe to an effectively very small size. I don't think it's a good idea to reduce it even further.

If you change it to 6 hours, a few years down the line you'll see forum threads complaining about waiting for hours and wanting a 30 minute timer. I assure you, the game functioned just fine before there were jump clones at all!

If you don't want to PvP in a high value clone, you may have have to do without +5 bonuses if you're PvPing. That's not the end of the world.
Xen Solarus
Furious Destruction and Salvage
#45 - 2013-05-12 18:05:38 UTC
So you want to remove a safeguard that prevents people from abusing jump clones, so that you can save like a few hours of training time?

Errm..... no.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Djana Libra
Deep Core Mining Inc.
Caldari State
#46 - 2013-05-12 18:39:04 UTC
dude if you are that worried about your implants and want to pvp in frigates, get an alt to frig pvp with...

nothing wrong with the jump timers, action and consequences, should always be there.
Dub Step
Death To Everyone But Us
#47 - 2013-05-12 18:48:51 UTC
Better to stop worrying about +4's / +5's and play the game with the natural skillpoint gain than not play and get no skillpoints at all.

I hardly ever bother with expensive implants.
James Amril-Kesh
Viziam
Amarr Empire
#48 - 2013-05-12 23:26:20 UTC
Draqone an'Alreigh wrote:
Seriously... losing 3 hours of training stops you from doing PvP.

I prefer a more laid back approach where I just blow up stuff and enjoy the game, but whatever floats your boat I guess.

Translation: "I prefer a laid back approach where I don't PVP in areas where I'm likely to lose my pod."

Enjoying the rain today? ;)

Tetsuo Tsukaya
Perkone
Caldari State
#49 - 2013-05-13 00:00:12 UTC
Tasha Saisima wrote:
I do agree a 20 hour timer would be good that way you can switch every day for PVP shenanigans


Why not just make it so you respawn automatically without losing anything at all for the most pvp shenanigans Roll

There are trade offs in EVE, that's the whole point. You're not supposed to have everything all the time whenever you want
James Amril-Kesh
Viziam
Amarr Empire
#50 - 2013-05-13 00:01:15 UTC
Simple solution to this problem:
Changing med clone station and jumping into another clone within the same station both start a timer (say, 22 hours)
If you do one, you can't do the other until that timer is up.
e.g. if you jump to another clone in the same station, you can't change your med clone station, and if you change your med clone station you can't jump to another clone within the same station.
However, you can jump to other clones within the same station ignoring the regular jump clone timer entirely.
This is to allow people to use and switch out different implant sets in their clones without undergoing a timer, while preventing abuse of this mechanic for instant travel outside of the jump clone limitations (change med clone station, jump to empty clone in your station, pod to med clone station, upgrade clone, repeat)

Enjoying the rain today? ;)

kari bourza
Shield of Iron Crown
#51 - 2013-05-13 06:17:48 UTC
Why not just make it possible to unplug implants in exchange for some isk or for a limited number of times, this way you can have a set of implants for pve and another set for pvp, of course this can potentially hurt the implant market ... i usually just use + 3 but i can understand how this can bother some ( perfectionist ) people.
FlamesOfHeaven
Ministry of War
Amarr Empire
#52 - 2013-05-13 06:23:43 UTC
Implants are the barrier to pvp for some. Not that it bothers me.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#53 - 2013-05-13 06:34:27 UTC  |  Edited by: Riot Girl
James Amril-Kesh wrote:
Simple solution to this problem:

Jumping into a clone with no implants to self destruct is a problem that should be kept in mind. Adding a cooldown to changing your home station could help that.

kari bourza wrote:
Why not just make it possible to unplug implants

This idea has crossed my mind. As far as I know, implants can't be manufactured by players so there would be no huge loss there, but LP farmers would lose out as a result. Maybe the cost of implants could be increased to counter this. It would also remove the need for jump clones completely.

Changes like these would have side effects though, killing pods would probably become quite pointless because no one would fly expensive pods in dangerous situations. By killing the pod, all you'd be doing is taking a sec hit and giving your enemy a free ride home. I'm not sure I like the idea of that.
Sisohiv
Center for Advanced Studies
Gallente Federation
#54 - 2013-05-13 06:41:47 UTC
This has come up before as with all things on the forums.

What most don't get is, why is it so hard to wrap their heads around 18 hr jump clones? Why do so many features in EVE need to be geared at dysfunctional use? EVE Online the game of don't do stuff.
Liafcipe9000
Critically Preposterous
#55 - 2013-05-13 06:42:51 UTC
the level of ._WAT_. is over nine thousand
silens vesica
Corsair Cartel
#56 - 2013-05-13 06:53:10 UTC
Ikasha Aurilen wrote:
Right now the only thing that stops me from logging in and playing everyday is the 24hr timer on jump clones. I work a 9 till 5 job. I get up at 8AM have breakfast leave at 8:30AM. I get home from work at about 5:30PM. At this point I want to relax do some PvP until I go to bed, but it always comes down to the fact that to do 2 or 3 hrs of PvP would mean being out of my learning clone for 24hrs (Assuming I don't want to risk a 550m pod every time I go out in a frig.)

So basically I think the timer for Jump clones is absurdly long to the point where during the week I only log in to update the queue and check the trades.

I also can't see any point in it being so long. I understand that it's in place to prevent people jumping all over the galaxy. However a timer of say 6 hours would stop people being able to do this, and it would also mean I could log in jump to a pvp clone, have some fun and jump back to a learning clone later.


I'd suggest that if JC timers are causing you not to play, it's time you learned how to play differently.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Riot Girl
You'll Cowards Don't Even Smoke Crack
#57 - 2013-05-13 06:58:11 UTC
Implants are an isk sink. If there is more demand for implants, more ISK will be removed from the economy. The destruction of implants needs to be encouraged.
Dalmont Delantee
Gecko Corp
#58 - 2013-05-13 07:05:53 UTC
So...conclusion is:

1) OP is scared of loosing pods
2) Some people agree as they are scared of loosing their pods too
3) Some people want to dumb down by removing learning implants
4) Sane sensible people realise that this is added to stop people jumping around like anything to get places easily.
5) Other sane people actually understand that it doesn't affect their training that much and don't give a do doo either way

Then only annoying thing for me is I could be in high sec doing whatever and somethign exciting happens in 0.0 and I'm on cool down and want to get back. 30+ jumps takes longer than the excitement takes to happen.
Roime
Mea Culpa.
Shadow Cartel
#59 - 2013-05-13 07:10:58 UTC
lol +5s

.

Shaera Taam
Khanid Prime Free Irregulars
#60 - 2013-05-13 07:20:32 UTC
Fly naked, my friend... Fly naked...

Thus Spake the Frigate Goddess!