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How to make the most use of the malediction armor bonus?

Author
Saladinae
State War Academy
Caldari State
#1 - 2013-05-11 06:47:06 UTC  |  Edited by: Saladinae
I don't want to put armor rigs on the ship, since it slows it down, nor do I want to put plates on the ship for the same reason.

Do you active tank this ship with an armor up (with a cap booster in med)? Or just slap on a dcu + enam and overdrive and fit a sebo for increased targeting range (instead of cap booster)?




My current fit is:

Rocket Launcher II x3

1MN MWD II
Warp Disruptor II
small cap booster II

Small armor rep II
adaptive nano II
DCU II

Small Ionic Field Projector x2

Winmatar > Everything else

Taoist Dragon
Okata Syndicate
#2 - 2013-05-11 07:27:25 UTC
Active armour rigs don't low you down anymore. They in PG of armour reppers.
Resist/trimarks still slow you down.

That is the Way, the Tao.

Balance is everything.

Saladinae
State War Academy
Caldari State
#3 - 2013-05-11 07:38:06 UTC
Taoist Dragon wrote:
Active armour rigs don't low you down anymore. They in PG of armour reppers.
Resist/trimarks still slow you down.



That's actually pretty nice. I'll change my vengeance loadout. I'll need slightly better armor rigging skills in order to make use of this on the malediciton.

Winmatar > Everything else

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-05-11 12:09:42 UTC
it's an interceptor and arguably the armour resist is just some icing on the cake when it comes to it's job. You should prioritise speed and agility still.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#5 - 2013-05-11 16:38:43 UTC
Tsukino Stareine wrote:
it's an interceptor and arguably the armour resist is just some icing on the cake when it comes to it's job. You should prioritise speed and agility still.


No

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2013-05-11 17:01:01 UTC
Garviel Tarrant wrote:
Tsukino Stareine wrote:
it's an interceptor and arguably the armour resist is just some icing on the cake when it comes to it's job. You should prioritise speed and agility still.


No


no......................... and?

Cmon don't leave me in the dark here.
Taoist Dragon
Okata Syndicate
#7 - 2013-05-11 22:15:01 UTC
The Malediction is a tanky little boat with a capless weapon system. This coupled with the strong cap of amarr anyways makes it a very versitile little ship.

It's fast has great lock range can be tanky and has the option of utility high or gun making it very good in a variety of situations from fleet tackler with LM & TD/SD to a scram kiter (love 10km+ scram). I think CCP actually based the attack frigs of this little baby. The damage is low but you can't have everything. And it's sexy as anything!!!!

That is the Way, the Tao.

Balance is everything.

Saladinae
State War Academy
Caldari State
#8 - 2013-05-12 07:55:28 UTC
Tsukino Stareine wrote:
it's an interceptor and arguably the armour resist is just some icing on the cake when it comes to it's job. You should prioritise speed and agility still.


If I was going to prioritize speed and agility I'd fly a winmatard boat.

Winmatar > Everything else

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#9 - 2013-05-12 13:20:54 UTC
You're flying an inty if you're not fast and agile you are a gimped af
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-05-12 16:45:08 UTC
Its already fast and tanking it properly doesn't slow you down a noticeable amount.

You're much better off going for tank than a billion speed mods.

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-05-12 16:52:05 UTC
Still rather fit a nano and dcu and sig amp
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-05-12 17:13:37 UTC
Tsukino Stareine wrote:
Still rather fit a nano and dcu and sig amp



Terrible.

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#13 - 2013-05-12 17:15:02 UTC
Garviel Tarrant wrote:
Tsukino Stareine wrote:
Still rather fit a nano and dcu and sig amp



Terrible.


Are we even talking about the same ship?
Tul Breetai
Impromptu Asset Requisition
#14 - 2013-05-12 17:17:52 UTC
/popcorn

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#15 - 2013-05-12 17:37:11 UTC  |  Edited by: Ines Tegator
This is my "Drones? What drones?" fit.

[Malediction, Brickceptor]

Small Armor Repairer II
Damage Control II
100mm Reinforced Rolled Tungsten Plates I

1MN Microwarpdrive II
Stasis Webifier II
Warp Disruptor II

Small Nosferatu II
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S

Small Anti-Explosive Pump I
Small Ionic Field Projector I

3700m/s / 4.41s (MWD on), 2.95 (off)
4.16k EHP (omni) 5.75k (exp)
56.9 EHP/sec active tank (exp)
75 DPS at optimal with 5k falloff, Republic Phased Plasma ammo
35km Targeting range

It's fast enough that nothing except another interceptor will outrun it, and tanky enough that it can simply laugh at a full flight of Warrior II's. It combines fast tackle and heavy tackle into the same ship. The guns are perfectly adequate to shoot down drones, which is all you need them for on a fleetceptor anyway. This is exceptional for small gang roams, where your main targets are going to be medium class ships like BC's.

For reference, without the exp rig it does 3898m/s. Without the rig or plate, it does 3944m/s. As you can see, the plate affects speed only minimally. The rig can be swapped out for a polycarb or aux thrusters and easily brake 4k, even with the plate. A traditional nano fit only does 43-4500 anyway. Well worth the amount of tank you can get, IMO.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-05-12 18:37:04 UTC
Ines Tegator wrote:
This is my "Drones? What drones?" fit.

[Malediction, Brickceptor]

Small Armor Repairer II
Damage Control II
100mm Reinforced Rolled Tungsten Plates I

1MN Microwarpdrive II
Stasis Webifier II
Warp Disruptor II

Small Nosferatu II
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S

Small Anti-Explosive Pump I
Small Ionic Field Projector I

3700m/s / 4.41s (MWD on), 2.95 (off)
4.16k EHP (omni) 5.75k (exp)
56.9 EHP/sec active tank (exp)
75 DPS at optimal with 5k falloff, Republic Phased Plasma ammo
35km Targeting range

It's fast enough that nothing except another interceptor will outrun it, and tanky enough that it can simply laugh at a full flight of Warrior II's. It combines fast tackle and heavy tackle into the same ship. The guns are perfectly adequate to shoot down drones, which is all you need them for on a fleetceptor anyway. This is exceptional for small gang roams, where your main targets are going to be medium class ships like BC's.

For reference, without the exp rig it does 3898m/s. Without the rig or plate, it does 3944m/s. As you can see, the plate affects speed only minimally. The rig can be swapped out for a polycarb or aux thrusters and easily brake 4k, even with the plate. A traditional nano fit only does 43-4500 anyway. Well worth the amount of tank you can get, IMO.


Nice troll

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#17 - 2013-05-12 19:12:18 UTC
inties absolutely NEED some form of targeting range increase since your overheated point range far exceeds what your targeting range is even with long range targeting V

any inty without some form of targeting range increase is instant fail.

That leaves the other 2 mods: DCU and nano, which one do you have a problem with, or both?
Death ToU
Brutor Tribe
Minmatar Republic
#18 - 2013-05-12 19:14:42 UTC
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#19 - 2013-05-12 19:17:19 UTC  |  Edited by: Garviel Tarrant
Tsukino Stareine wrote:
inties absolutely NEED some form of targeting range increase since your overheated point range far exceeds what your targeting range is even with long range targeting V

any inty without some form of targeting range increase is instant fail.

That leaves the other 2 mods: DCU and nano, which one do you have a problem with, or both?



Yea thats actually one of the things that make me think Inties in general are terrible :P they really need a target range buff.

Anyhow it depends on what you want to do with it. If you want a dedicated tackler a target upgrade is a good choice. (Assuming you're going long point)
DCU is always a good choice but i feel the nano is pointless and counter productive. Getting tackle is pointless if you die to fast to hold it. Generally Nano's are really really overused on frigates since people tend to far overestimate the defensive value of speed.

BYDI recruitment closed-ish

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#20 - 2013-05-12 19:44:54 UTC
so you have the problem with the nano

FINALLY YOU SHED LIGHT FOR THE MORTALS

What if I replaced that with a small aar?

I never said I was the be all and end all guru of inties: I just wanted your godamn opinion :(
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