These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

The 200.000.000 skillpoint club

First post
Author
Moon Dogg
Thirtyplus
Goonswarm Federation
#101 - 2013-02-25 22:13:03 UTC
I'd like to say I'm getting there soon, but the 2003 account I have didn't train....in the most effective manner, shall we say, in the early days :-P That being said, he is at 153 million sp. This account is in the 134 million range, so I guess I have a ways to go.

I'm content in training this account so that whole skill categories are finished. Five categories down, and thanks to new skills released, I lost one other that I have to work on now :( (Navigation!). Mechanic is probably 45 days from being complete as well. And by complete, I mean in public skills.

Congrats to you skilling masters.
digitalwanderer
DW inc
#102 - 2013-05-11 15:27:47 UTC
I'm just a few weeks away from making it and on the final 2 ship command skills left on that tree......Everything combat related will be soon maxed out( 52 skills out of the 61 in that ship command tree).


What do i aim for next?.....
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#103 - 2013-05-11 15:43:59 UTC
leadership?
DeLindsay
Galaxies Fall
#104 - 2013-05-11 23:15:47 UTC
What is amazing is that even with 200+ mil SP he still doesn't have MANY of the skills to LvL 5, hell he doesn't have several skills trained AT ALL. That goes to show just how much skill PS there really is in Eve and how even a toon this old is still kind of a noob in some respects. That should be a lesson for newish players, it doesn't really matter if you have a ton of LvL 5's or just a few LvL 3's, Eve is all about tactics and not nearly as much about SP.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

digitalwanderer
DW inc
#105 - 2013-05-12 00:23:07 UTC
Tsukino Stareine wrote:
leadership?



I could further buff up leadership and electronics and armor skills, with a couple of shield skills, but that's about it at least as far as combat related skills are concerned and in any case that's a joke to train up compared to the 4 years it took me to get to the point where i am in ship command alone.
digitalwanderer
DW inc
#106 - 2013-05-12 00:31:19 UTC  |  Edited by: digitalwanderer
DeLindsay wrote:
What is amazing is that even with 200+ mil SP he still doesn't have MANY of the skills to LvL 5, hell he doesn't have several skills trained AT ALL. That goes to show just how much skill PS there really is in Eve and how even a toon this old is still kind of a noob in some respects. That should be a lesson for newish players, it doesn't really matter if you have a ton of LvL 5's or just a few LvL 3's, Eve is all about tactics and not nearly as much about SP.



True to a point, but keep in mind i have no interest in research/industry/ production/ mining skills at all....They're just there to keep the char training when the time comes that everything that may have an half decent impact in combat is done and maxed out.


In all, i can see that happening once i've passed the 200 skill mark maxed to level 5 and having about 240~250 million sp, at which point i really hit a big training wall, period and then i screw around with the above skills that i have no interest at all, so some say eve can't be beat, well it'll take me 12 years but i will beat it to a bloody pulp soon enough.



What old farts like me need is content beyond what exists right now, that is so increadibly hard to train up and the skills so hugely expensive, that only the most dedicated players willing to take on such challenges would be willing to do so, but as always, CCP takes us old farts for granted and also tries to avoid the usual argument that if they release such skills, it further increases the skill point gap between the older vets and young players, which is aan argument as old as eve itself.......I've been hearing it for almost 9 years now.
Malcanis
Vanishing Point.
The Initiative.
#107 - 2013-05-12 00:41:56 UTC
digitalwanderer wrote:
DeLindsay wrote:
What is amazing is that even with 200+ mil SP he still doesn't have MANY of the skills to LvL 5, hell he doesn't have several skills trained AT ALL. That goes to show just how much skill PS there really is in Eve and how even a toon this old is still kind of a noob in some respects. That should be a lesson for newish players, it doesn't really matter if you have a ton of LvL 5's or just a few LvL 3's, Eve is all about tactics and not nearly as much about SP.



True to a point, but keep in mind i have no interest in research/industry/ production/ mining skills at all....They're just there to keep the char training when the time comes that everything that may have an half decent impact in combat is done and maxed out.


In all, i can see that happening once i've passed the 200 skill mark maxed to level 5 and having about 240~250 million sp, at which point i really hit a big training wall, period and then i screw around with the above skills that i have no interest at all, so some say eve can't be beat, well it'll take me 12 years but i will beat it to a bloody pulp soon enough.



What old farts like me need is content beyond what exists right now, that is so increadibly hard to train up and the skills so hugely expensive, that only the most dedicated players willing to take on such challenges would be willing to do so, but as always, CCP takes us old farts for granted and also tries to avoid the usual argument that if they release such skills, it further increases the skill point gap between the older vets and young players, which is aan argument as old as eve itself.......I've been hearing it for almost 9 years now.


And it's still true.

Wider, not deeper, is a good principle.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

digitalwanderer
DW inc
#108 - 2013-05-12 01:07:50 UTC
Malcanis wrote:


And it's still true.

Wider, not deeper, is a good principle.



And when you've reached the bottom on what the char wants trained?......Keep in mind that CCP wants specialisation to be a factor, and as it is i've already trained for every combat ship for all 4 races, even all 4 titans are maxed out and people call me crazy for doing this as you can only fly one ship at a time anyhow.


Same goes for all weapons in game, so all that's left are mainly non ship related skills for which i have no interest to begin with......Should players that have been with the game for a decade be purposefully slowed down in their chosen skill development path because CCP hasn't released even more demanding skills yet?


Do you honestly think i wanted to train and max out all 4 races to begin with?.......How long has it been since we've been stuck with tech 3 cruisers and nothing more has been released yet, be it frigates, destroyers, battlecruisers or even battleships, so i think it's fair to say that CCP is seriously behind Schedule in some aspects here.
RavenPaine
RaVeN Alliance
#109 - 2013-05-12 02:02:55 UTC
digitalwanderer wrote:
I'm just a few weeks away from making it and on the final 2 ship command skills left on that tree......Everything combat related will be soon maxed out( 52 skills out of the 61 in that ship command tree).


What do i aim for next?.....



I can see maybe another 30 million in combat related skills, just off the top of my head. That will give you another year or so.

Maybe its time for some 'perfect' categories. Or some 'perfect' ships.
DeLindsay
Galaxies Fall
#110 - 2013-05-12 02:23:10 UTC  |  Edited by: DeLindsay
Quote:
And when you've reached the bottom on what the char wants trained?......Keep in mind that CCP wants specialisation to be a factor, and as it is i've already trained for every combat ship for all 4 races, even all 4 titans are maxed out and people call me crazy for doing this as you can only fly one ship at a time anyhow.


Same goes for all weapons in game, so all that's left are mainly non ship related skills for which i have no interest to begin with......Should players that have been with the game for a decade be purposefully slowed down in their chosen skill development path because CCP hasn't released even more demanding skills yet?


Do you honestly think i wanted to train and max out all 4 races to begin with?.......How long has it been since we've been stuck with tech 3 cruisers and nothing more has been released yet, be it frigates, destroyers, battlecruisers or even battleships, so i think it's fair to say that CCP is seriously behind Schedule in some aspects here.

I would LOVE to see CCP add more skills to specific play style, further distinguishing them from other play styles. Also, I think ALL Specialization skills like XX Weapon/Drone Spec should be moved up form Rank 5 to like Rank 8 or even 10. If you REALLY want that 2-10% edge over the next player, then you should REALLY have to dig your teeth into the training time. Granted that only accounts for maybe 1 1/2 yrs total extra training time (at Rank 10) even for every Spec skill in Eve, but that's kind of the point, it's SPECIALIZATION, you should be a MASTER at it, not just some random player who trained 1.28 mil SP (20+ days) to get 10% better at a thing. They should also add more Specs, to things other than weapon systems.

And yes I know about the issue of needing LvL 4 spec to train the next higher thing, CCP has already admitted that this is a balancing issue but I can't remember if they talked about NOT req small spec to train med spec or if they'd just reduce it to LvL 3, which is inline with other skill path progression.

The Operative: "There are a lot of innocent people being killed in the air right now".

Capt. Malcolm Reynolds: "You have no idea how true that is".

Mashie Saldana
V0LTA
WE FORM V0LTA
#111 - 2013-05-12 10:33:35 UTC
digitalwanderer wrote:
I'm just a few weeks away from making it and on the final 2 ship command skills left on that tree......Everything combat related will be soon maxed out( 52 skills out of the 61 in that ship command tree).


What do i aim for next?.....

Well you do have quite a few combat related support skills still at level 4.

Not sure what order to do them in, maybe go from the top to bottom?

Heh, just noticed I'm 31 level 5 skills ahead of you at 50m SP less.
digitalwanderer
DW inc
#112 - 2013-05-12 13:53:04 UTC
DeLindsay wrote:

I would LOVE to see CCP add more skills to specific play style, further distinguishing them from other play styles. Also, I think ALL Specialization skills like XX Weapon/Drone Spec should be moved up form Rank 5 to like Rank 8 or even 10. If you REALLY want that 2-10% edge over the next player, then you should REALLY have to dig your teeth into the training time. Granted that only accounts for maybe 1 1/2 yrs total extra training time (at Rank 10) even for every Spec skill in Eve, but that's kind of the point, it's SPECIALIZATION, you should be a MASTER at it, not just some random player who trained 1.28 mil SP (20+ days) to get 10% better at a thing. They should also add more Specs, to things other than weapon systems.

And yes I know about the issue of needing LvL 4 spec to train the next higher thing, CCP has already admitted that this is a balancing issue but I can't remember if they talked about NOT req small spec to train med spec or if they'd just reduce it to LvL 3, which is inline with other skill path progression.



It's why i left the specialisation skills for weapons at lvl 4 to be honest, the 2% gain for every level trained just isn't Worth the hassle given that it's a rank 8 skill, so i can live with 98% of the max damage a weapon will ever be able to do in practical terms Under equal fittings.


I might eventually do them, but it's a last priority issue basically.
digitalwanderer
DW inc
#113 - 2013-05-12 13:54:57 UTC
Mashie Saldana wrote:
digitalwanderer wrote:
I'm just a few weeks away from making it and on the final 2 ship command skills left on that tree......Everything combat related will be soon maxed out( 52 skills out of the 61 in that ship command tree).


What do i aim for next?.....

Well you do have quite a few combat related support skills still at level 4.

Not sure what order to do them in, maybe go from the top to bottom?

Heh, just noticed I'm 31 level 5 skills ahead of you at 50m SP less.




I have been doing extremely long skills( rank 8/10/12/14/16) for so long, that it doesn't surprise me that you're ahead, but now look at the total SP in lvl 5 skills....P
digitalwanderer
DW inc
#114 - 2013-05-12 13:58:19 UTC
RavenPaine wrote:
digitalwanderer wrote:
I'm just a few weeks away from making it and on the final 2 ship command skills left on that tree......Everything combat related will be soon maxed out( 52 skills out of the 61 in that ship command tree).


What do i aim for next?.....



I can see maybe another 30 million in combat related skills, just off the top of my head. That will give you another year or so.

Maybe its time for some 'perfect' categories. Or some 'perfect' ships.



Indeed, but since they take so long in releasing content, or in this case content for the old farts of the game, as i haven't seen anything Worth training since tech 3 cruisers were released 2 years ago, that one year you mentioned isn't much time to get things going by CCP's usual pace.
Lost True
Perkone
Caldari State
#115 - 2013-05-19 04:51:08 UTC
digitalwanderer wrote:
DeLindsay wrote:

I would LOVE to see CCP add more skills to specific play style, further distinguishing them from other play styles. Also, I think ALL Specialization skills like XX Weapon/Drone Spec should be moved up form Rank 5 to like Rank 8 or even 10. If you REALLY want that 2-10% edge over the next player, then you should REALLY have to dig your teeth into the training time. Granted that only accounts for maybe 1 1/2 yrs total extra training time (at Rank 10) even for every Spec skill in Eve, but that's kind of the point, it's SPECIALIZATION, you should be a MASTER at it, not just some random player who trained 1.28 mil SP (20+ days) to get 10% better at a thing. They should also add more Specs, to things other than weapon systems.

And yes I know about the issue of needing LvL 4 spec to train the next higher thing, CCP has already admitted that this is a balancing issue but I can't remember if they talked about NOT req small spec to train med spec or if they'd just reduce it to LvL 3, which is inline with other skill path progression.



It's why i left the specialisation skills for weapons at lvl 4 to be honest, the 2% gain for every level trained just isn't Worth the hassle given that it's a rank 8 skill, so i can live with 98% of the max damage a weapon will ever be able to do in practical terms Under equal fittings.


I might eventually do them, but it's a last priority issue basically.

WHAT?
You have ~200kk sp and you still care about an extra month for 2%?

I have 150kk on the combat char and i don't care as long as it a combat skill. And i don't have problems to trein indusrty stuff when i'll run out of skills because i've trained everything i need 2 or 3 years ago...

But the lack of skills is concerns me a bit too. Maybe they should consider a VI skills? A titans to VI... Holy sheet Lol

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

digitalwanderer
DW inc
#116 - 2013-05-19 20:08:39 UTC  |  Edited by: digitalwanderer
Lost True wrote:

You have ~200kk sp and you still care about an extra month for 2%?

I have 150kk on the combat char and i don't care as long as it a combat skill. And i don't have problems to trein indusrty stuff when i'll run out of skills because i've trained everything i need 2 or 3 years ago...

But the lack of skills is concerns me a bit too. Maybe they should consider a VI skills? A titans to VI... Holy sheet Lol



Well, right now i'm on my way to wrap up the marauder skill to lvl 5, and let's compare that to the large gun specialistion to lvl 5 shall we?....Marauder skill is a rank 10 skill while the large gun is a rank 8 one, and as you've mentioned it only gives a 2% bonus, while the marauder skill is only a few days longer to max out, but in the case of the vargur marauder, gives out an extra 7.5% to shield boosting and 7.5 % to turret tracking......It's easy to see which one between those 2 skills is Worth more in terms of training first.....The bonuses are much bigger with the marauder skill.


Yes i do have near 200 million sp and played for nearly 10 years, but i do remain practical in terms of which skills have a better payoff for the time needed to max them out, and it certainly isn't the large gun specialisation with it's 2% bonus...It's something to do eventually, but no rush.


Now if you're after elite certificates as the main objective, i can see the above skill taking priority over the marauder skill.
digitalwanderer
DW inc
#117 - 2013-05-22 02:24:51 UTC
And one more makes it to the 200 million sp club officially....Nightwing congratulations...Blink


http://eveboard.com/pilot/Nightwing



Dosperado and me are the next ones to see it soon.....Twisted
Nightwing
Celestial Horizon Corp.
#118 - 2013-05-22 18:36:32 UTC  |  Edited by: Nightwing
I have finally reached 200m sp. I can now retire happy :-). Thank you for the warm welcome Digital
Mag's
Azn Empire
#119 - 2013-05-23 15:48:51 UTC
Nightwing wrote:
I have finally reached 200m sp. I can now retire happy :-). Thank you for the warm welcome Digital
Congrats. Cool

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Thorleifer
Yeti Cave
#120 - 2013-05-27 00:39:00 UTC
so what is the MAX SP a person can have with current skill trees?