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"FIX" Self Destruct Mechanism

Author
Borlag Crendraven
The Scope
Gallente Federation
#61 - 2011-11-03 15:24:29 UTC
Asuka Solo wrote:
PvP... fair?

I lolled.

This would be the equivalent of limiting the number of ships who can aggress a single target.


Read what I've been saying in the numerous posts I've made here. None of them are about being fair or honorable, but about common sense. I choose to play my game the "honorable way" , somewhat carebearish most of the time as well, but at the same time I'm not about to suggest taking away from any other type of players. You could still grief the other players for all I care, and like described in the above post, self destruction would still serve a purpose. Similar purpose that a real worl war might have, ie. defend this spot at any costs, if overwhelmed do everything you can to prevent the enemy from getting it. Thus boom, it doesn't exist, mission completed.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#62 - 2011-11-03 15:39:54 UTC
Borlag Crendraven wrote:
Asuka Solo wrote:
PvP... fair?

I lolled.

This would be the equivalent of limiting the number of ships who can aggress a single target.


Read what I've been saying in the numerous posts I've made here. None of them are about being fair or honorable, but about common sense. I choose to play my game the "honorable way" , somewhat carebearish most of the time as well, but at the same time I'm not about to suggest taking away from any other type of players. You could still grief the other players for all I care, and like described in the above post, self destruction would still serve a purpose. Similar purpose that a real worl war might have, ie. defend this spot at any costs, if overwhelmed do everything you can to prevent the enemy from getting it. Thus boom, it doesn't exist, mission completed.


My post was aimed at the OP.

I don't have anything to add to what you've said numerous times. I'm of the same mind.

I would tho, take it further and give self destructs an AoE damage modifier based on the ship size. Got the ballz to gang up on something you can't take out fast enough, then you better have a good enough tank to withstand it taking you down with it.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Borlag Crendraven
The Scope
Gallente Federation
#63 - 2011-11-03 16:38:26 UTC
That would make sense, especially considering that one of the tutorial mission kind of hints that you can do that already. Would definitely support that
Aqriue
Center for Advanced Studies
Gallente Federation
#64 - 2011-11-03 18:56:55 UTC
The entire point of EVE is to take things from other people. Wow, huge concept and hard to understand I know. Here is another one, humans don't like to loose...period. Nobody likes to loose (which is why this is turning into a threadnaught) but with the nerfing of cap ships and loss of drones they are now defensless vs smaller ships. They can't fight back without support, so if there is nothing to do but self destruct because they don't have support it ends in one situation: You try to take the cap ship from them, they try to take the cap ship kill mail from you and there is a 2 minute window to do it in. There is a 2 minute window to shoot that cap ship from the time it is started, if you don't have sufficient DPS you loose and if cap pilot doesn't have enough time he looses. Same result, which is why there is 2 minutes in the first place and not instant self destruct.

Why does everything they are obligated to earn a killmail by shooting something? There is no agreement in standard fights, you can attack at any time (non-consential PVP amirite?) and they can fight back, run, or self destruct but you have a 2 minute window. Its like "Soandso wants to shoot you!" and you click No, he tries again and you continue to click no. Where is this obligation to fight? There is none, cause you can attack at any time. So why do you think you deserve a record of your achievement that they choose to self destruct ? He is fighting back and shoving a **** pie in your face at the same time. They cannot logoffski and escape now that their buffers won't hold out, so in the end its comming down to ship destruction either by a gang or by self destruction (and post winter expansion, I bet there will be alot of self destruction which will reduce the number of cap ships to deny KM and later make it easier to invade because they won't have cap ships to replace in time). In the end, the ship is gone either way and KM does not need to be generated.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#65 - 2011-11-03 19:04:13 UTC  |  Edited by: Asuka Solo
Aqriue wrote:
The entire point of EVE is to take things from other people. Wow, huge concept and hard to understand I know. Here is another one, humans don't like to loose...period. Nobody likes to loose (which is why this is turning into a threadnaught) but with the nerfing of cap ships and loss of drones they are now defensless vs smaller ships. They can't fight back without support, so if there is nothing to do but self destruct because they don't have support it ends in one situation: You try to take the cap ship from them, they try to take the cap ship kill mail from you and there is a 2 minute window to do it in. There is a 2 minute window to shoot that cap ship from the time it is started, if you don't have sufficient DPS you loose and if cap pilot doesn't have enough time he looses. Same result, which is why there is 2 minutes in the first place and not instant self destruct.

Why does everything they are obligated to earn a killmail by shooting something? There is no agreement in standard fights, you can attack at any time (non-consential PVP amirite?) and they can fight back, run, or self destruct but you have a 2 minute window. Its like "Soandso wants to shoot you!" and you click No, he tries again and you continue to click no. Where is this obligation to fight? There is none, cause you can attack at any time. So why do you think you deserve a record of your achievement that they choose to self destruct ? He is fighting back and shoving a **** pie in your face at the same time. They cannot logoffski and escape now that their buffers won't hold out, so in the end its comming down to ship destruction either by a gang or by self destruction (and post winter expansion, I bet there will be alot of self destruction which will reduce the number of cap ships to deny KM and later make it easier to invade because they won't have cap ships to replace in time). In the end, the ship is gone either way and KM does not need to be generated.


Tears. Yum.

The whole point of Eve is to take things from other people. Give my carriers a 30 odd km AoE self destruct and I'll put that into practice for you with those crappy frigate pointer gangs and their cane blobs.

Non consensual ownage amirite?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Evei Shard
Shard Industries
#66 - 2011-11-03 21:14:01 UTC
Borlag Crendraven wrote:
Right now it's so that there's absolutely no drawbacks to self destructing a ship you're about to lose anyway and only something to gain


"Right now it's so that there is absolutely no drawbacks to ganking a miner sitting in a belt, and only something to gain"

My guess is that if someone made that statement in a thread complaining about buffing Hulks, that several of you would be in there telling them to "HTFU" and "quit whining, it's EVE" etc.

This **** works both ways. Sandbox is what it is, you just want to have CCP change the rules to force someone to play Eve the way *you* think it should be played.

SD should have a strong blast radius AoE so it becomes a valid blob tactic to fly a large ship in, draw them close, then SD to give a good number of them damage, at which point the rest of your fleet warps in.

Profit favors the prepared

Borlag Crendraven
The Scope
Gallente Federation
#67 - 2011-11-04 05:50:31 UTC
Evei Shard wrote:
Borlag Crendraven wrote:
Right now it's so that there's absolutely no drawbacks to self destructing a ship you're about to lose anyway and only something to gain


"Right now it's so that there is absolutely no drawbacks to ganking a miner sitting in a belt, and only something to gain"

My guess is that if someone made that statement in a thread complaining about buffing Hulks, that several of you would be in there telling them to "HTFU" and "quit whining, it's EVE" etc.

This **** works both ways. Sandbox is what it is, you just want to have CCP change the rules to force someone to play Eve the way *you* think it should be played.

SD should have a strong blast radius AoE so it becomes a valid blob tactic to fly a large ship in, draw them close, then SD to give a good number of them damage, at which point the rest of your fleet warps in.



There's that security loss and concording, even though it's not really going to prevent anyone from doing that. I'd be fine with some changes to that as well, but overall I'm fine with miners getting ganked for not paying attention as well. Why should any profession get a free pass from any and all danger.

Using self destruction against a blob wouldn't be that effective simply because of that timer. Assuming that AoE effect were put in the game, any FC with some common sense would realize what's going on once that neutral pilot sticks around inside the blob for any lenghts of time. Nevermind having a flashy inside the blob, not that it'd survive the required two minutes in the first place.
Robert Caldera
Caldera Trading and Investment
#68 - 2011-11-04 10:12:21 UTC
Borlag Crendraven wrote:

There's that security loss and concording, even though it's not really going to prevent anyone from doing that. I'd be fine with some changes to that as well, but overall I'm fine with miners getting ganked for not paying attention as well. Why should any profession get a free pass from any and all danger.


CCP implemented security loss and concording in 0.0?
Miner was not paying attention, and the gankers did not bring enough. Thats it, but stop talking about drawbacks in this regard.
Borlag Crendraven
The Scope
Gallente Federation
#69 - 2011-11-04 10:28:32 UTC
Robert Caldera wrote:
Borlag Crendraven wrote:

There's that security loss and concording, even though it's not really going to prevent anyone from doing that. I'd be fine with some changes to that as well, but overall I'm fine with miners getting ganked for not paying attention as well. Why should any profession get a free pass from any and all danger.


CCP implemented security loss and concording in 0.0?
Miner was not paying attention, and the gankers did not bring enough. Thats it, but stop talking about drawbacks in this regard.


0.0 isn't the only area in the game, and pretty much by going out there is an automatic approval that you know what you're doing and should know how to take your losses.
Robert Caldera
Caldera Trading and Investment
#70 - 2011-11-04 10:45:02 UTC
so yor reasoning why ganking a miner should have no drawbacks is he's knowing what he is doing. How is it different from your carrier ganker, who shoulb know that capitals can selfdestruct if you dont bring enough DPS?
Borlag Crendraven
The Scope
Gallente Federation
#71 - 2011-11-04 11:05:53 UTC
Robert Caldera wrote:
so yor reasoning why ganking a miner should have no drawbacks is he's knowing what he is doing. How is it different from your carrier ganker, who shoulb know that capitals can selfdestruct if you dont bring enough DPS?


Are you intentionally trying to ignore the fact that if you choose to fly a non-combat ship in space unprotected, that it's your own choice? If you want to be able to fight back, get help. If you want to avoid getting ganked, watch the local, possible intel channels, use dscan as well as your brains. If at all viable, try mining aligned as well (it can work, just a pain in the rear end to do). A carrier getting ganked is completely different, you can fight back with one.

As it becomes more and more evident that you're replying just to try and troll me to reply more, I'll simply quit responding. Have better things to do with my time. I've made my opinion on the self destruct mechanisms known in this thread and that's what I came to do in this thread.
Robert Caldera
Caldera Trading and Investment
#72 - 2011-11-04 11:21:59 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:

Are you intentionally trying to ignore the fact that if you choose to fly a non-combat ship in space unprotected, that it's your own choice? If you want to be able to fight back, get help. If you want to avoid getting ganked, watch the local, possible intel channels, use dscan as well as your brains. If at all viable, try mining aligned as well (it can work, just a pain in the rear end to do). A carrier getting ganked is completely different, you can fight back with one.

we were talking about drawbacks, you have no consistent stance on that apart from simply wanting killmails - from what I conclude that was just another bullshitting attempt to back up your already weak argumentation.

Borlag Crendraven wrote:
As it becomes more and more evident that you're replying just to try and troll me to reply more, I'll simply quit responding. Have better things to do with my time. I've made my opinion on the self destruct mechanisms known in this thread and that's what I came to do in this thread.

yes please do this
Borlag Crendraven
The Scope
Gallente Federation
#73 - 2011-11-04 11:25:08 UTC
If you want protection from getting ganked, stick with high sec space or get some friends. You seem to want a magical win button in self destruct. I wonder if all nullsec dwellers are as carebearish as you appear to be.

There's no drawbacks in me blowing up your combat fitted ship either, are you going to complain about that too?
Robert Caldera
Caldera Trading and Investment
#74 - 2011-11-04 11:31:27 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:
If you want protection from getting ganked, stick with high sec space or get some friends. You seem to want a magical win button in self destruct. I wonder if all nullsec dwellers are as carebearish as you appear to be.

if you want killmail bring more friends.

Borlag Crendraven wrote:
There's no drawbacks in me blowing up your combat fitted ship either, are you going to complain about that too?

ok wonderful, you finally admitted there are no drawbacks in many parts of eve, no argument for anything at all.
So selfdestructing in your face to deny you the killmail and **** you off is one of them, thats fine. Bring more friends.
That silly "no drawback" thing is proven as invalid I assume...
Borlag Crendraven
The Scope
Gallente Federation
#75 - 2011-11-04 11:37:17 UTC
Well whoop de doo, why should there be any drawbacks in winning a fight? Why should be there any benefits in losing a fight? I'm fine with a minor benefit of denying that loot from self destructed boats, like already said many times, anything more than that and it's too big of a reward for what can be looked as nothing more than losing the fight.

Like said the drawback of committing an illegal act in low or high sec is loss of security standing and possible concording. The drawback has nothing to with the fight itself, but the legality of the action.
Robert Caldera
Caldera Trading and Investment
#76 - 2011-11-04 11:43:15 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:
Well whoop de doo, why should there be any drawbacks in winning a fight?

a "fight"? You call killing a defenseless ship a fight? Once you go that far, there should be no killmails for ganks at all,
nothing to be rewarded actually.

Borlag Crendraven wrote:
Why should be there any benefits in losing a fight?

benefit? What benefit? The guy just mitigated his loss, doesnt benefit at all.

Borlag Crendraven wrote:
Like said the drawback of committing an illegal act in low or high sec is loss of security standing and possible concording. The drawback has nothing to with the fight itself, but the legality of the action.

blablab post more text
there are no drawbacks in many things, thats eve. And the last thing which should have any is selfdestructing HIS OWN STUFF!

stop trying to pick selective things which fit your crappy scenario, talk about the game as whole.
and security status as drawback?? trolololol, nobody is playing pvp in lowsec anyways (not even mentioning high sec), so its pretty irrelevant here and laughable anyways, go kill a rat in belt to level out your sec loss.
Borlag Crendraven
The Scope
Gallente Federation
#77 - 2011-11-04 11:48:44 UTC
And you claim I'm inconsistent? First saying how everything is fair in a war, then thinking that industrial ship kills aren't fair? Now which one is it?
Robert Caldera
Caldera Trading and Investment
#78 - 2011-11-04 11:51:26 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:
And you claim I'm inconsistent? First saying how everything is fair in a war, then thinking that industrial ship kills aren't fair? Now which one is it?


yeah, everything including selfdestruct.
In the same time I dont call ganks as "fights" and requesting "proper reward" for that laughable kills and I dont p*ss myself if someone was able to grief me back and selfdestrict in front of me, so what... Sad but happens, keep trying.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#79 - 2011-11-04 13:21:47 UTC
Robert Caldera wrote:

Borlag Crendraven wrote:
Why should be there any benefits in losing a fight?

benefit? What benefit? The guy just mitigated his loss, doesnt benefit at all.


Seriously... self destructing and LOSING a ship is mitigating his loss?

Logic... you haz none.

The benefit of losing the fight and going into self destruct before you can kill my ship, is to deny you what you seek. If I could take you down with me... I would. Out of spite.

Bring on AoE SDs!

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Robert Caldera
Caldera Trading and Investment
#80 - 2011-11-04 14:00:11 UTC  |  Edited by: Robert Caldera
Asuka Solo wrote:

Seriously... self destructing and LOSING a ship is mitigating his loss?

Logic... you haz none.

not giving away the loot and KM is a kind of, I would say... otherwise, noone would SD, would they??