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L1 missions are too easy.

Author
Maaliki Khashour
Hedion University
Amarr Empire
#1 - 2011-11-01 06:36:13 UTC  |  Edited by: Maaliki Khashour
My prior experience with EVE: I've had one previous trial account that I played for 14 days back in February.

I picked up this trial because a beta I've been playing in ended and Skyrim doesn't come out until 11.11.11. This toon is currently 4 days old (157,181 skill points).

First day: Play through half the tutorial missions. Get punisher I can't use.
Second day: Play through the other half, finish training Amarr frigate to get punisher. Get destroyer.
Third day: Play through about a dozen L1 missions and get bored out of my mind. Look up the Sisters of Eve story arc, jump 10 systems to get it, and play through more incredibly easy gameplay to the end of the first chapter.

I know there are a couple of decent fights near the end of the Sisters of Eve story, but after that, it's back to grinding L1s until I can raise my standing. By the end of my previous trial, I'd started on L2s in a Punisher, and found they had an enjoyable amount of challenge.

But L1s are easy. Far, far too easy in my minimally outfitted Punisher.* I haven't died once. I usually never even make it to armor damage. By the end of last night, I just put 'autolock' on 4, and click approach and fire until everything was dead.

Now, you're going to tell me that EVE is so much more than mission running. I'm not arguing with that, but...

Many new players are going to start with mission running. Even if they plan to PvP or explore or get into trading/industrial, missions provide good cash flow and rep gain with factions. And the L1 missions feel like nothing but a grind because they're so easy.

I have some suggestions! I'm not a game developer, so I'm not sure how useful this will be, but I hate it when someone points out a problem, but can't provide solutions.

1. Cut down the rewards in the tutorial missions: At the end of two days, I had 5 million ISK, over a dozen skillbooks, and six different ships. I think I bought about eight more skillbooks at the rookie station, all of which ranged from 18-36k. Obviously, that's nothing to a more experience player, but it means that I've never had to work to get my Punisher or the destroyer.

2. Add a few harder mobs: Mix in a few 'elite' or 'boss' mobs with the regular rats. That way I have to pay attention to what's going on instead of simply zoning out.

3. Give out group missions: Missions designed for you and a friend, or you and a stranger who you'll rely on with your life and ship. Teaming up with at least one other player to solve a problem is fun, but people can be very reluctant unless you hold out that carrot of more reward.

Again, I know that there is more to EVE than PvE and that L2s and up provide more challenge. I am saying that L1s will be many player's introduction to gameplay, and it's a rather boring, unengaging introduction. I see people checking out before they get to L2s or start exploring other parts of the game.

*Three Dual Beam 1s with microfrequency crystals, an afterburner, a cap recharger, a small armor repair, and a heat sink.

_What do I care for your suffering? Pain, even agony, is no more than information before the senses -- data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output. _

Sir Substance
Sebiestor Tribe
Minmatar Republic
#2 - 2011-11-01 06:50:59 UTC
Level 1 missions are meant to be easy. They provide a location for those who either need more practice or didnt read or do the combat tutorials a place to practice basic combat principals relatively risk free.

It doesn't take long to power past them, especially if you invest a few hours in some social skillbooks.

I'd rather have them be boring and quick to pwoer through then unreasonably hard compared to their isk income and cause new players problems.

If you want more of a challange, consider running some of the static 2/10 complexes that are dotted around new eden.

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Maaliki Khashour
Hedion University
Amarr Empire
#3 - 2011-11-01 07:40:15 UTC  |  Edited by: Maaliki Khashour
Sir Substance wrote:
Level 1 missions are meant to be easy. They provide a location for those who either need more practice or didnt read or do the combat tutorials a place to practice basic combat principals relatively risk free.

I agree that L1s should be *somewhat* easy. The problem is that they are far too easy. I'm not saying that they need to be hard, but throwing in the occasional curveball would make them more engaging.

If they reduced the rewards of the tutorial, then you wouldn't see as large a gap in those who skipped them and those who jumped in. Besides, you choose to skip the tutorials. Why base difficulty for an entire level of missions off people who are new but don't bother with beginning quests?

Quote:
It doesn't take long to power past them, especially if you invest a few hours in some social skillbooks.

You're admitting the content is bad. The solution to bad content shouldn't be 'power through it.'

Besides, how is a new player going to know to power through it? And even if they know that, they're not engaged in the game *now.* As someone who's only played for a few days, I have no attachment to the game. If my experience with the game is that it's boring, why would I spend hours or days attempting to get to a theoretical good part later on?

Quote:
I'd rather have them be boring and quick to pwoer through then unreasonably hard compared to their isk income and cause new players problems.

I'd rather they be interesting and quick to get through. There's no reason it can't be both.

Quote:
If you want more of a challange, consider running some of the static 2/10 complexes that are dotted around new eden.

I have no idea what you're referring to. Given that I did a significant amount of reading prior to starting the game, I'm going to guess 'run static 2/10 complexes' would be a meaningless statement to many new pilots.

***


Here's the thing: I firmly believe that EVE is a very rich, compelling game based on what I've read from long-time players, but as a new player, I don't experience that. I experience really boring space combat missions that I'm expected to grind through. I think the L1s could use a bit of polish.

_What do I care for your suffering? Pain, even agony, is no more than information before the senses -- data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output. _

malaire
#4 - 2011-11-01 08:03:51 UTC
If you train Connections skill to level 3, you will have all level 2 agents immediately available and can skip level 1 missions completely.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Mara Rinn
Cosmic Goo Convertor
#5 - 2011-11-01 08:31:37 UTC
If you make friends, you'll find people who will drag you through L4 missions with your destroyer: note that destroyers are getting a major buff in the Winter (is coming) expansion!

IMHO, making friends is the most important thing to do in EVE Online. Focus on that as a means of escaping the boredom of mission-running, is my advice.
Louis deGuerre
The Dark Tribe
#6 - 2011-11-01 08:32:58 UTC
If you are totally clueless about EVE and dive in, failfit a ship and start blasting, level 1 are suprisingly difficult.
Now you know what you're doing they are super simple of course.
Don't change a thing.
Maaliki Khashour
Hedion University
Amarr Empire
#7 - 2011-11-01 08:37:34 UTC
malaire wrote:
If you train Connections skill to level 3, you will have all level 2 agents immediately available and can skip level 1 missions completely.

You, sir, are wonderful.

_What do I care for your suffering? Pain, even agony, is no more than information before the senses -- data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output. _

Xercodo
Cruor Angelicus
#8 - 2011-11-01 16:05:06 UTC
I'd agree with Louis and also would recommend the Connections skill like Mal

But Maaliki I do see your point. In regards tot he "2/10 complex" there are some things that new players should be introduced to.

The NPE needs to make it readily apparent which options are open to the player without boring them with a detailed explanation on ALL of them.

The Drake is a Lie

David Grogan
University of Caille
Gallente Federation
#9 - 2011-11-02 15:22:34 UTC
l1's are meant to be doable in a rookie ship in case some noobs lose all their stuff and need to start over

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Khanh'rhh
Sparkle Motion.
#10 - 2011-11-03 11:35:50 UTC
To echo what Louis said: you seem to know what you are doing.

The people out there who try run level one missions in their punisher fit with a civ invuln field, and other junk, are going to find them hard. If they were harder, they'd DIAF and probably be less likely to subscribe at the end of their trial. It's a balancing act ... but it is *about* right, I think.

The fact you're already bored of missions is GOOD. You'll be inspired to do something else :)

Even level 4 missions are absurdly easy. Sure, you need a bigger ship, more skills - but on a relative level, you'll be as AFK as you are in your L1's within a couple of months.

Non boring PVE is best found (IMO) in exploration. You may go hours and find 50mil ... and then nab 3 billion ISK in a couple of hours. You can do 90% or more in a ship that can run level 2 missions.

Give it a go :)

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Anshio Tamark
Caldari Provisions
Caldari State
#11 - 2011-11-03 15:22:54 UTC  |  Edited by: Anshio Tamark
Maaliki Khashour wrote:
But L1s are easy. Far, far too easy

They're Level 1 missions. What in space did you expect? Some real entertainment? If that's the case, you should probably go look for a few Anomalies. The ones called [insert Pirates here] Den are fun to do in frigates, but that's about it. Or go to low-sec for some ratting. The NPCs there give better bounties than most enemies in the SOE epic arc.

Level 1 missions aren't meant to be hard. Level 4 or 5 missions are meant to be a challenge. Level 1 just gives you a way to raise standings with any corp up to 1.0
Cunane Jeran
#12 - 2011-11-03 16:22:23 UTC
I think there is one lv1 mission called Shadows of War which is pretty challenging once you hit parts 3, 4 and 5. Then there are a couple I don't remember the name of, but are a challenge if you have no idea what your doing.

They should be a training ground with a mix of easy and hard, more weighted to easy in my opinion.
Salpad
Carebears with Attitude
#13 - 2011-11-04 07:11:21 UTC
Cunane Jeran wrote:
I think there is one lv1 mission called Shadows of War which is pretty challenging once you hit parts 3, 4 and 5. Then there are a couple I don't remember the name of, but are a challenge if you have no idea what your doing.

They should be a training ground with a mix of easy and hard, more weighted to easy in my opinion.


Way back in 2007, I got my ass handed to me repeatedly by one level 1 mission. Worlds Collide or something. They're not all trivially easy.
Quinnie Huang
Perkone
Caldari State
#14 - 2011-11-08 04:12:24 UTC
It was the Kestrels that made World's Collide tough. I used to go guns blazing and afterburner firing towards the missile boats first. Those were the days.
Scarlet des Loupes
University of Caille
Gallente Federation
#15 - 2011-11-12 00:55:24 UTC
L1s too easy, are you kidding? Some missions are pretty tough, especially when you use close range weapons and are low on SP. I lost 3 ships in L1s!! Oops
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#16 - 2011-11-12 03:28:32 UTC
Level 1 missions are so embarrassingly easy I am shocked CCP has retention. When players come here from other games they just shrug and say oh well ... I know several irl who have.

I tell them EVE isn't about PVE and they say "yeah yea but they could at least try", I can't argue.
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Pinaculus
Aliastra
Gallente Federation
#17 - 2011-11-24 15:15:57 UTC
After killing my zillionth rat/cow/boar in those other games, I fail to see how level 1 missions are any more tedious.

Grind is Grind.

Fortunately, EVE has gobs of stuff to do that isn't mission running and doesn't take long to skill into.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Vachir Khan
Rugged Ruff and Ready
#18 - 2011-11-24 23:45:35 UTC
Thing is that regardless of them being "easy" or not, even if it were more difficult it would probably still bore you. Lvl 2, 3 o4 missions aren't more "fun", they're exactly the same with some bigger and more targets. And yeah, total newbies can get killed in lvl 1 missions it happens all the time.
Louis deGuerre
The Dark Tribe
#19 - 2011-11-25 12:45:53 UTC
This discussion reminds me of my first level 2 mission, which was Recon. L2 Recon is a *suprise* mission as it is as hard as some L3 missions. I lost 25 M isk in ships completing it Shocked. Took me 15 minutes to kill the last cruiser, inch by inch. Ah, good times.

Another good one was a L3 mission which had energy neut towers. Bye bye Myrmidon X

Then there are the many times I accidentally triggered everything in a L4 mission at once P
Akita T
Caldari Navy Volunteer Task Force
#20 - 2011-12-01 06:35:36 UTC
Maaliki Khashour wrote:
malaire wrote:
If you train Connections skill to level 3, you will have all level 2 agents immediately available and can skip level 1 missions completely.

You, sir, are wonderful.

If you have done a couple of the tutorial and career funnel missions, even L2 in Connections is sufficient for that.
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