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LVL 4 Tengu suggestions....

Author
Oshi Ryn
Pulse Heavy Industries
#1 - 2013-05-11 04:57:04 UTC
Im currently running LVL 4's in Caldari space with this fit. Im curious though if there are any tweaks that might be suggested to get that last bit of efficiency out of it. The hardners are of course mission specific. I usually use Precision missiles for elite frigs but would it be more efficient to use a web or TP? Any other suggestions on where I might tweak this?


[Tengu, Tengu/Missions]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Corelum B-Type 10MN Afterburner
Pithi A-Type Small Shield Booster
Caldari Navy Shield Boost Amplifier
Gist X-Type Kinetic Deflection Field
Pith B-Type Thermic Dissipation Field
Pith B-Type EM Ward Field

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Warhead Flare Catalyst II

Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Defensive - Supplemental Screening
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst

sabre906
The Scope
Gallente Federation
#2 - 2013-05-11 05:41:19 UTC
You don't need 4 hardners, least of which the thermal hardner, with caldari base thermal resist. Fit a cap booster and not worry about cap, then you can ditch that small gank magnet of a booster and get a med size.

Also, consider ham fit. 74km range with jav and 3x range rigs. Tracking is better than your fury hml with these t2 rigs, with the same range, and better dps. If you need, you have the option to switch ammo for higher dps. With hmls, you get the option to switch ammo for higher range, which is not as useful.
Bertrand Butler
Cras es Noster
#3 - 2013-05-11 10:51:59 UTC  |  Edited by: Bertrand Butler
Here is sth that may give you some ideas...this example is against Guristas...C:

[Tengu, HAML42SSB]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Gist C-Type Kinetic Deflection Field
Adaptive Invulnerability Field II
Pithi C-Type Small Shield Booster
Pithi C-Type Small Shield Booster
Republic Fleet Target Painter
Corelum C-Type 10MN Afterburner

Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Javelin Heavy Assault Missile

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Hydraulic Bay Thrusters I

Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay
Tengu Engineering - Augmented Capacitor Reservoir



624/734 74.2km Javs
798/938 49.4km CN
936/1101 41.1km Rage
RF TP helping with applied damage

48,353 EHP therml/kin resists at 86.0/89.9% cold 87.2/92.9% hot
One booster combined tank of 413.2 HPs for 10m+
Burst one booster combined hot of 657.5 HPs
All boosters combined burst of 750 HPs cold, 1193 HPs hot for 2m23s/1m56s

Cap stable without boosts, 10m40s with one perma, 2m23s perma all.

1.25bil rigged (half a bil less than yours). Bling more as wallet/balls allow.

Hope that helps, cheers...C:
mama guru
Yazatas.
#4 - 2013-05-11 17:53:18 UTC
Here's something that isn't a gank magnet.

[Tengu, Missions 2 HAM Endgame Minmatar]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Gistii A-Type Small Shield Booster
Republic Fleet 10MN Afterburner
Explosive Deflection Field II
Explosive Deflection Field II
Shield Boost Amplifier II
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Warhead Rigor Catalyst II
Medium Warhead Rigor Catalyst II
Medium Hydraulic Bay Thrusters I

Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst
Tengu Defensive - Amplification Node

940 dps with perfect skills and +3% implants.

Better precision than heavy missiles, 52km with javelins which is awesome to pop frigs at a distance. 29km with Rage, rips up battleships and cruisers at a rediculous pace. Swap hardeners according to mission needs.


If you want a bigger tank invest in something the ganker can't see like crystal implants. No reason to fit 500-1b worth of tank mods on a ship as EHP defecient as the tengu.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-05-11 18:08:09 UTC
54 with javelins is too low, you'd spend too much time fly around. I prefer the 74km fit anyday
sabre906
The Scope
Gallente Federation
#6 - 2013-05-11 18:47:50 UTC
Tsukino Stareine wrote:
54 with javelins is too low, you'd spend too much time fly around. I prefer the 74km fit anyday


^This, and if you pimp something, make it the bcs, not the shield booster. Ppl will see that A on the booster and gank you before you align out. Time's not on their side so they don't hesitate. Nobody ganks for faction dmg mod alone, guaranteed net loss @ 50% drop rate.
Captain Nares
O3 Corporation
#7 - 2013-05-11 23:24:14 UTC  |  Edited by: Captain Nares
Oshi Ryn wrote:
Im currently running LVL 4's in Caldari space with this fit. Im curious though if there are any tweaks that might be suggested to get that last bit of efficiency out of it. The hardners are of course mission specific. I usually use Precision missiles for elite frigs but would it be more efficient to use a web or TP? Any other suggestions on where I might tweak this?


[Tengu, Tengu/Missions]
<...>


Your tank and meta lvls arent' optimal. HM's + 3 rigs are okay no TP/web needed.

PvE tengu can have 600 omni tank w/o harm to damage and mobility in pricy fits or 350-400 in cheap "reasonable" fit. Both are valid targets for suicide gankers though.
Dato Koppla
Spaghetti Militia
#8 - 2013-05-11 23:57:10 UTC
Pithi C/B Type Small Shield Booster + 2 Hardeners is my L4 tank of choice for Tengus, never failed me (as long as you keep the speedtank running).

I haven't flown a Tengu in l4s in ages but I'd go for the 74km fit as well, the damage application is damn near identical to rigor'd HMs anyway.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#9 - 2013-05-12 09:44:59 UTC
I use

6x Heavy Missile Launcher II

Pithum C-Type Medium Shield Booster
EM Ward Field II
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Stasis Webifier II
10MN Afterburner II

4xBallistic Control System II

2x Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I

Amplification Node; Dissolution Sequencer; Augmented Capacitor Reservoir; Accelerated Ejection Bay; Fuel Catalyst



Tanks L4 missions just fine

Use [xyz] Fury on BC's & BS's
Use [xyz] Precision on Cruisers, Destroyers and Frigates

Paint all targets, Web whatever gets close enough.


Faction Mod Choices (In order of usefulness)
CN Ballistic Controls
Fed Navy Webbifier
Fed Navy 10mn AB
RF Target Painter
Pitch C-Type Resists
sabre906
The Scope
Gallente Federation
#10 - 2013-05-12 21:34:29 UTC  |  Edited by: sabre906
Kitty Bear wrote:
I use

Faction Mod Choices (In order of usefulness)
CN Ballistic Controls
Fed Navy Webbifier
Fed Navy 10mn AB
RF Target Painter
Pitch C-Type Resists


This will be ganked. 1-2 nados for epic profit. And other than cn bcs, these aren't useful.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#11 - 2013-05-12 21:42:31 UTC
you really don't need a web if you have precisions in your hold

painter also ......?
GreenSeed
#12 - 2013-05-12 22:50:15 UTC
honestly faction tank for lvl4s is just plain overkill. also, people can gank them for a profit... they don't even need to have a gripe against you, all they need is time and boredom, and they will break even.

for lvl4s on cald space drop the amplification node for a supplemental screening, 2x t2 em resist hardeners/amps is all you need for resists, T2 small shield booster + boost amp or simply a shield booster + large shield extender (Yes, LSE.) will suffice for tank so you can fit faction bcus + DED AB and not worry for gate alpha ganks. (that's why amps > hardeners)

if you are not worried at all about alpha ganks because you don't have faction on lows and locals don't hate your guts, then go back to the amp node. you wont see much of a difference on your tank, but if you want to mix max it, with hams you'll need an extra salvo to kill some of the 900kisk+ bships if you are using t2 lows.

i would recommend 3x cald bcus + nano on lows. for rigs 2x t2 rigors + one agi/speed, add on top a zor implant + pimped AB and you fly around at 800ms... npcs will miss 90% of the time. i rather sacrifice exp radius for travel speed.

speed is your tank on lvl4s, so a faction AB and good nav skills are a must.

also, drop HMLs and swich to HAMS.
Ravay Kanjus
Infinity Blue
#13 - 2013-05-13 01:47:57 UTC
Massively confused. Why a small shield booster, when it can fit a large shield booster, still be cap stable with a few cap modules, still able to fit 2 resistance modules and an adaptive, and still can fit 2 ballistic control units? On Ballistic Control units, I thought after 2 or 3 of them, the penalty % reduction of stacking them is so high it's not worth putting on more when you could have something else defensive or cap related - maybe even electronic related.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-05-13 02:15:23 UTC
what cap modules

power relays?

4BCU still has significant DPS modification
Ravay Kanjus
Infinity Blue
#15 - 2013-05-13 05:05:58 UTC
Flux Coils or rechargers if you have any mid slots. Cap Battery if tons of spare cpu (tough to put on). One relay wouldn't hurt too much, thanks to the boost amp.

I'll keep that in mind. The Tengu fit I have in mind has 2 BCUs so far.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2013-05-13 05:13:52 UTC
sounds like it doesn't do much DPS and tanks less than with a small booster.
Dato Koppla
Spaghetti Militia
#17 - 2013-05-13 05:37:21 UTC
Ravay Kanjus wrote:
Massively confused. Why a small shield booster, when it can fit a large shield booster, still be cap stable with a few cap modules, still able to fit 2 resistance modules and an adaptive, and still can fit 2 ballistic control units? On Ballistic Control units, I thought after 2 or 3 of them, the penalty % reduction of stacking them is so high it's not worth putting on more when you could have something else defensive or cap related - maybe even electronic related.


Why? Because any additional tank on top of the minimum amount you need is wasted, more dps will help you finish the missions faster thus earning you more money, even though 4 BCS is heavily stacking penalized, why put in more cap/tank mods when you already have enough tank to survive missions easily?

The 4 slot tank I used for my L4 Tengu (Pithi C-Type Small, 2 mission spec hards, boost amp) never even came close to failing me, the only time it got dicey was when I was careless and got 4x webbed in a mission against Mercs and didn't notice, Silence the Informant if I'm not mistaken, other than that I doubt my shields ever dropped below 50%. Don't forget that the AB and small sig of the Tengu allows you to speed tank a huge amount of the damage and more damage is tank, as the faster you kill stuff the less you have to tank. More tank is only useful if you're afk/not paying attention/not shooting anything, other than that it's a waste of slots which could have been used for damage/damage application.

That being said if you want the security of extra tank, the minimum amount of BCS I'd use on a Tengu is 3, with all the rig slots dedicated to damage application, that gives you 5 mids and 1 low which will allow you to fit a massive tank that's capable of dealing with full room aggro while just sitting there doing nothing (which should never happen).
Caitlyn Tufy
Perkone
Caldari State
#18 - 2013-05-13 05:48:55 UTC
[Tengu, L4s]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Ballistic Control System II

Republic Fleet 10MN Afterburner
Pithi A-Type Small Shield Booster
Caldari Navy Shield Boost Amplifier
EM Ward Field II
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile

Medium Hydraulic Bay Thrusters II
Medium Rocket Fuel Cache Partition II
Medium Warhead Flare Catalyst II

Tengu Offensive - Accelerated Ejection Bay
Tengu Electronics - Dissolution Sequencer
Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Propulsion - Fuel Catalyst


This has always worked for me. The only exception was Worlds Collide (Angel version) where I used medium instead of small shield booster, because you need to survive heavy close range dps while you're taking down four webbing/scramming frigates. Other than that, a protip: train for CNR / Machariel / Vargur.

No implants:
DPS: 965 at 37 km.
Max range: 67 km with 643 dps
Tank: 661 m/s, 150 sig ;)
Bloody Wench
#19 - 2013-05-13 05:59:16 UTC  |  Edited by: Bloody Wench
I don't mission anymore, but when I did...


[Tengu, Hisec Missions]
Tengu Defensive - Amplification Node
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
Pithum C-Type Medium Shield Booster
Fleeting Propulsion Inhibitor I
10MN Afterburner II

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Never let me down.

The only expensive thing is the Pith-C.
I used to run CN BCS as well, but this is the cheapo version.
Hams are fuckin rubbish, time spent getting into range on things like WC, Pirate Invasion, Duo of Dicks, and Blockade will be terrible.


Tengus really benefit from a bit of money thrown at them.

People here are all like 'ohohoho gank target gank target gank target', frankly if you pick an area that isn't motsu, and you don't shoot your mouth off, and don't fire on people ninja salvaging you, don't AFK in space, you'll be fine. (This is before Crime Watch I don't know if it still applies)

If you're not getting any EM based missions drop the EM hardener for something else. EG a Med Extender II
Webs are infinitely better than TPs for scramming frigs, and all frigs. Tards will argue this, but they haven't actually tested it, they just sperg what others have told them.

You don't need flares or rigors at all. Stuff dies just fine.

As your pimp level increases, and it will, go for Fed Navy Web, CN Ball Controls, R Fleet 10MN AB, and maybe CN or Dread Guri Invuls (DG & CN invuls are the same but DG are currently a bit cheaper), but only if you've run out of things to spend money on. Even then think very carefully about putting 400M+ a pop invuls on it. You're starting to get into the realm of loot pinata.


Oh, and you'll want these, and if you're feeling lucky get +5's

Slot 1 - Empty
Slot 2 - Empty
Slot 3 - Empty
Slot 4 - Empty
Slot 5 - Empty
Slot 6: Inherent Implants 'Squire' Energy Systems Operation EO-603
Slot 7: Zainou 'Snapshot' Heavy Missiles HM-703
Slot 8: Zainou 'Deadeye' Guided Missile Precision GP-803
Slot 9: Zainou 'Deadeye' Target Navigation Prediction TN-903
Slot 10: Zainou 'Deadeye' Rapid Launch RL-1003

OhOH!!! and and, you can put LG Crystals in the slots that you're not actively training with. Most obviously the +5% shield boost in the Charisma slot. These are not cheap implants...

OHSHITDRUGS, buy some synth blue pill for lolz.

K, I'm done now.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Mad0ne
Kosmosemutid
#20 - 2013-05-13 12:18:44 UTC  |  Edited by: Mad0ne
Tengu is good
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