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[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Roberto Duggano
The Scope
Gallente Federation
#201 - 2013-05-10 21:32:16 UTC
Add an infopanel for scan results. Call it exploration. Then all is well. IMHO
Sephira Galamore
Inner Beard Society
Kvitravn.
#202 - 2013-05-10 21:36:09 UTC  |  Edited by: Sephira Galamore
Brainless Bimbo wrote:
Sipphakta en Gravonere wrote:
Brainless Bimbo wrote:
CCP Fozzie wrote:

Range is infinite

LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please


Please biomass and unsubscribe.


he should have said the range encompasses everything within the system

http://oxforddictionaries.com/definition/english/infinite

and take your own advice, it might make you realise how much of a nice person you are


Apart from the fact that this bean counting is very unconstructive while there are more important issues and annoying devs doesnt really help with that..
Systems are (quasi) infinite. Pick some fast ship and try to find it's border, there is none. When there were still exploits that made Deep Safes possible, you could be thousands of AU from the sun and still be in the system.
(I would assume you are in fact only limited by the datatype that stores your position in system)
Brainless Bimbo
Pator Tech School
Minmatar Republic
#203 - 2013-05-10 22:02:00 UTC  |  Edited by: Brainless Bimbo
Sephira Galamore wrote:
Brainless Bimbo wrote:
Sipphakta en Gravonere wrote:
Brainless Bimbo wrote:
CCP Fozzie wrote:

Range is infinite

LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please


Please biomass and unsubscribe.


he should have said the range encompasses everything within the system

http://oxforddictionaries.com/definition/english/infinite

and take your own advice, it might make you realise how much of a nice person you are


Apart from the fact that this bean counting is very unconstructive while there are more important issues and annoying devs doesnt really help with that..
Systems are (quasi) infinite. Pick some fast ship and try to find it's border, there is none. When there were still exploits that made Deep Safes possible, you could be thousands of AU from the sun and still be in the system.
(I would assume you are in fact only limited by the datatype that stores your position in system)


yeah but didn´t the deep space aspect of theEvE systems get nerfed a long time ago, i remember the whining and cheese over the loss of some really far out bookmarks.

Back on topic, as the Overlay cannot produce all the effects of DSP´s they are reducing functionality that is used every few minutes across the EvE universe by countless players for both good and evil (viewpoint dependent), therefore DSP should stay, its the unintended aspect of the sandbox that keeps EvE interesting to many people, finding different uses not thought of by the designers has helped make the game what it is today.

already dead, just haven´t fallen over yet....

Ashlar Vellum
Esquire Armaments
#204 - 2013-05-10 22:34:34 UTC
feedback so far:

Sensor Overlay:

  • Can we turn off Sensor Overlay from working every time we jump? (if no, please make it optional)
  • If Sensor Overlay is a DSP substitution please make that you don't need to spin your camera around to see all of the sigs (or add all of the sigs in the scanner table bottom window)
Rommiee
Mercury Inc.
#205 - 2013-05-10 22:55:27 UTC  |  Edited by: Rommiee
FOZZIE....

Come on man, unlike a lot of the Dev's you have actually PLAYED this game. Properly.

Can you honestly say that you cannot see the problems with this system scanner without feedback from the players. The problems are so patently obvious (as indicated by pretty much everyone who has posted here), you have to ask why the hell you let this crap onto the test server in the first place.


Seriously, please tell us why ?
Olari Vanderfall
Perkone
Caldari State
#206 - 2013-05-10 22:56:08 UTC
My impressions:

The constant scanning graphic is annoying. I want to be able to turn it off and still scan, and off when I jump through gates if I don't want to use it. If I can't turn it off at least allow me to switch directions so I can equalize my spinning head.

Include distance, strength, and sig type on screen without needing to hover over the boxes.

Reduce box sizes.

Since probes are so easy to use now, why not allow me to click on sig and it launches my preset probe formation directy to the sig, so I don't even have to go to the solar system map. WIN-WIN

Allow filters to sort sigs by distance, type and strength

YuuKnow
The Scope
#207 - 2013-05-11 00:01:33 UTC  |  Edited by: YuuKnow
My first impression:

I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.

-The new sensor overlay has infinite range whereas the old directional has just 14au range right?
-When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan?
- Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...

yk
Alvatore DiMarco
Capricious Endeavours Ltd
#208 - 2013-05-11 00:22:15 UTC
YuuKnow wrote:
My first impression:

I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.

-The new sensor overlay has infinite range whereas the old directional has just 14au range right?
-When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan?
- Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...

yk


The new "Discovery Scanner" replaces your old Onboard Scanner. The Directional Scanner is unrelated and remains untouched.
YuuKnow
The Scope
#209 - 2013-05-11 00:48:02 UTC
There should be a way to enable the sensor overlay, but disable the autoupdate (ie disable the continusous sweeps).

yk
YuuKnow
The Scope
#210 - 2013-05-11 01:06:26 UTC
Alvatore DiMarco wrote:
YuuKnow wrote:
My first impression:

I'm confused to how the new changes and the old directional scanner relate. The old directional scanner could be set to 14au and 360 degrees and scanned manually. I was assuming that the new sensor overlay was just a graphical adaption to the old directional overlay, but from playing around with it its confusing.

-The new sensor overlay has infinite range whereas the old directional has just 14au range right?
-When I 'turn on' the sensor overlay its auto-updating correct? Doesn't seem like it on the actual signiture list on the directional -scan... or is the sensor overlay more a reflection of the old scanning system, not the directional scan?
- Does it make sense for these to be seperated?... why the seperation of the two types of scans? One scans for anoms and the others ships, but realistically, why can't a scan just be a scan? Its weird that the scanner is autoupdated and the directional scan is still manual...

yk


The new "Discovery Scanner" replaces your old Onboard Scanner. The Directional Scanner is unrelated and remains untouched.


Yeah, I'm understanding this now...

... funny, but its wasn't until today that I realized the absurdity of seperating the two however.... should a scan be a scan? Its not traditional eve mechanics, but why did they feel the need to seperate them. Seems like the directional scanner should be sufficient with the anomalies just dumped into those scans. Then keep the probe system seperate. Makes more sense then having three strangely redundant, but artificially contrived systems.

yk
Kadl
Imperial Academy
Amarr Empire
#211 - 2013-05-11 02:35:28 UTC
Sensor background of squares looks like the bathroom tiles after a while. It also goes behind structures, in front of billboards and in front of planets. I noticed the effect while warping. I also had the sensor scan graphic on the wormhole, as I was jumping through it. The spin speed is actually good, and you can use it to track your eye around the circle as you search for anomalies and signatures. You also need some other feature to help you know when you have made the full circle.
Oxigun
Halliburton Heavy Industries
#212 - 2013-05-11 03:11:15 UTC
1) Would someone please show this new "feature" to the team that designed the backdrops for Eve? When the display settings are set to "high", the level of detail from celestials/nebuli/etc is beautiful. With the new sweeper, the beauty is replaced with little squares every 8 seconds. Please, if you must have the sweep, at least confine it to the first time a player jumps into a system or make into a wandering line without affecting the backdrop.

2) For those of us living in WHs (and I'm sure many others), a list is a good thing. What is important is not only the list but also change. That is why we like to know exactly what we have in our systems and when it changes. You may think it clutters ourscreen but we like to use it. Please put it back or at least don't replace the DSP with this system.

3) Is it possible for me to "ignore" things that are already scanned at 100% or are anomalies? Jumping into a WH where all I'm looking for is an exit, I don't wish to see the anoms/gravs. I only want to see what is important to me. Please give me a list I can work with or allow me to ignore stuff.

I like the feature, it adds a level of coolness to Eve and modernizes it, nice work but please consider leaving the tools of the trade in place and not disrupting the visuals too much. Otherwise people will just turn it off and your work will be lost.

Oxi

Shun Makoto
Deep Core Mining Inc.
Caldari State
#213 - 2013-05-11 03:13:03 UTC  |  Edited by: Shun Makoto
How in the world do people think the scanning is annoying? I don't understand it Question

This type of graphical representation only makes sense for what type of thing the Pod pilot would see since he/she is hooked into the ship itself.

One other thing, I've read a fair amount of the comments here, people need to read up, watch videos, or get on SiSi before running off to these forums and crying about a feature which they don't know how it operates.

Kaalakiota-Kaatso Taokeruu Kaltiovon ArK. (Kalaakiota Business Research Corporation)

Head of Security

...................................

Kaalakiota Corporation

Patriot Faction

Radhe Amatin
Federal Navy Academy
Gallente Federation
#214 - 2013-05-11 05:13:35 UTC
Ashlar Vellum wrote:
feedback so far:

Sensor Overlay:

  • Can we turn off Sensor Overlay from working every time we jump? (if no, please make it optional)
  • If Sensor Overlay is a DSP substitution please make that you don't need to spin your camera around to see all of the sigs (or add all of the sigs in the scanner table bottom window)


I agree with him make an option to turn on/off for the auto scan every time you jump or undock.... either have an option in scanner window to turn on or off or make it manual when u press scan system.
Solanar
Science and Trade Institute
Caldari State
#215 - 2013-05-11 09:05:41 UTC
I think that a fair compromise between the current system and the new system would be a hybrid of the two like it is on SiSi right now. When you enter the system, a scan is immediately carried out and you have the results instantly, but only the 'coded' names. If you want a detailed list of what is in the system (i.e. anomaly types and their distances), you still need to do a longer scan with the ship scanner. Thus, there is still some security in null sec etc places that have many anomalies from people instantly warping to where they are, but allowing people that are quick on the draw to find these anomalies faster than they could normally.

The reality is that in wormholes and nullsec, there are just too many anomalies that show up at one time for it to be practical to mouse over each and every one of them. Having the names show up would help dramatically, but having a easy to read list is still leagues above that.
Rammix
TheMurk
#216 - 2013-05-11 10:05:58 UTC
Capsule doesn't have an onboard scanner but it still can see all signatures on the sensor overlay. I think a pilot in a capsule should not be able to see the overlay at all.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rommiee
Mercury Inc.
#217 - 2013-05-11 11:10:56 UTC
Shun Makoto wrote:
One other thing, I've read a fair amount of the comments here, people need to read up, watch videos, or get on SiSi before running off to these forums and crying about a feature which they don't know how it operates.


Ummm, this is the test server feeback forum, so it is a fair assumption that the people posting here HAVE been on SISI and seen these things for themselves.

Engage brain before posting :)
Mizhir
Devara Biotech
#218 - 2013-05-11 11:13:25 UTC
CCP Fozzie wrote:

  • It can also be run continuously via the new radial version of the scanner button beside the console at the bottom of your screen.


  • Will there be a way to hotkey to switch this on/off?

    Personally I find it hard to get a decent glimse of what is there within the first sweep so I often let it run continiously for a a few sweeps before turning it off again.

    ❤️️💛💚💙💜

    Inna Cristiana
    GucciGang
    #219 - 2013-05-11 18:48:20 UTC
    Ashlar Vellum wrote:
    feedback so far:

    Sensor Overlay:

    • Can we turn off Sensor Overlay from working every time we jump? (if no, please make it optional)
    • If Sensor Overlay is a DSP substitution please make that you don't need to spin your camera around to see all of the sigs (or add all of the sigs in the scanner table bottom window)


    Yeah that green wave around my ship is annoying and i don't want to see it every time i make a jump.

    CCP,

    WTF are you thinking?
    Shuin Pa
    Mentally Imbalanced
    #220 - 2013-05-11 22:09:27 UTC
    I have mixed feelings about this feature.

    First and foremost, I like the concept of the scanner thingy that you can see what's out there in the great unknown on your computerized HUD. I don't mind the single sweep of space after jumping. It kinda makes sense. Concept CHECK.

    With that said, I don't believe that it adds to the immersion. If anything it detracts from it. These brightly colored diamonds and sweeping digital thingy really removes the feel of space. Not to mention the oversized info window that opens up on mouseover. I think if we had a cockpit view of space in Eve this concept would be sound, but we don't.

    How to make it better? That's a tough one. Just off the top of my brainless skull:
    You could make it a map view overlay that sweeps the system map (in the map window). This way we can choose to be impressed with the pretty sweeping graphic. Or, have it it sweep the top (or bottom) part of the screen with fewer distractions like brightly colored object obscuring the beautifuly immersive view of the stars we all enjoy.

    I would be willing to wager that there is a majority of players that fly through a system and don't really care to know what can be scanned in it. When we need info, we click a button to obtain it.

    No matter how it is reworked, please remember that sometimes fluff is just fluff, and sometimes (more often than not) it just wastes resources.

    Thank you for listening to your community!

    Pa