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Bounty contracts

Author
Alvatore DiMarco
Capricious Endeavours Ltd
#21 - 2013-05-11 00:40:21 UTC
The problem comes when you have to make the payout of a bounty attractive enough for someone to try and get the kill without it being either profitable or break-even for the bountied person to use an alt on themselves. The way to prevent this sort of self-farming one's own bounty is to ensure that you're losing money at it.

A significant part of why the current bounty system is "laughed at" is because 20% of the destroyed ship value is very low and because you can put a bounty on anyone, without restriction, for any or no reason at all. While the whole point of Retribution's bounty system was to allow the players to decide on their own what constituted a bounty-deserving offense, the payouts really are low. They should probably be raised to something like 50% of destroyed value.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#22 - 2013-05-11 03:34:52 UTC  |  Edited by: Ines Tegator
"Value Destroyed" would certainly be one of the options for contract fulfillment- but why not add more? Want his pod killed specifically? Want to make sure he loses a cruiser or higher? Put it in the contract!

When a hauler takes a public courier contract, he's taking on the risk of failing it, perhaps spectacularly. A wise contract hauler will check the route, pickup, destination, cargo size (avoid any obvious container sizes), and pilot who issues the contract before accepting. The danger of fraud is high, and successful haulers learn how to come out on top.

I once delivered 4 heavy missiles (one of each type) inside a GSC to a lowsec station 10 jumps away for roughly 10 million isk. I had a blockade runner. Some fraudster banked on someone being stupid enough to take his bait and run into his gatecamp, never expecting that the person who did it would be able to slip right past him. He played the fraud game and lost; I'm sure he also won a few times. This give and take, cat and mouse dynamic between actual players is impossible with a bounty system that works no differently from killing rats.

Bounty contracts would be no different from courier, or any other contract. That's why the ability to accept/deny applications from bounty hunters is so essential. If you get caught by a fraudster, it will be your own fault. Harsh, but it's how everything else in EVE operates. This would fit right in.
ExAstra
Echoes of Silence
#23 - 2013-05-11 09:44:46 UTC
Bounty contracts would also be able to add a whole new ballgame to EVE politics.

Save the drones!

Theia Matova
Dominance Theory
#24 - 2013-05-11 16:16:47 UTC
Alvatore DiMarco wrote:
The problem comes when you have to make the payout of a bounty attractive enough for someone to try and get the kill without it being either profitable or break-even for the bountied person to use an alt on themselves. The way to prevent this sort of self-farming one's own bounty is to ensure that you're losing money at it.

Contracting would make such misuse hard or impossible. Contracts are assigned. If you assign a contract you cannot take it with your alt no matter if you want to. However you could yes have an alt in the bounty hunter corporation which is issue yes. But contracts also have bill to be issued. So you would lose bit of money everytime when you would assign a contract but the idea. But I do see that this point does invalidate my idea for concord ISK reward which is bit of a shame. perhaps the ISK could be small amount of concord LP. And the contracting could see that you could perhaps make only one bounty for 1-3d for same character. Just to make sure that if this system it was abused the abusers were caught soon. Also the tax for issue could be more than normal contract to make sure that such loophole did not exists.

Alvatore DiMarco wrote:

A significant part of why the current bounty system is "laughed at" is because 20% of the destroyed ship value is very low and because you can put a bounty on anyone, without restriction, for any or no reason at all. While the whole point of Retribution's bounty system was to allow the players to decide on their own what constituted a bounty-deserving offense, the payouts really are low. They should probably be raised to something like 50% of destroyed value.


This would not make it any better since most bounties characters are flying cheap ships like frigates and destroyers. Yes there are also those that fly more expensive ships but griefers/gankers/ninja looters all use cheap ships. This will never work out.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#25 - 2013-05-15 20:11:24 UTC
This thread must live.
Aldarr Mentakk
Dragon.
Pandemic Horde
#26 - 2013-05-19 23:20:59 UTC
Support. I have a similar thread going as well:

http://forums.eveonline.com/default.aspx?g=posts&m=2296317#post2296317
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