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Dumbed down probing.

Author
Tippia
Sunshine and Lollipops
#101 - 2013-05-10 14:24:30 UTC
…so, much as expected, the change will lower the tedium and maybe change the barrier of entry (meaning you have more people to compete against, meaning being good at it matters more) and they've made advanced probing a bit more difficult (i.e. requiring more skill).

So it's pretty much the exact opposite of dumbing things down.
Jenn aSide
Worthless Carebears
The Initiative.
#102 - 2013-05-10 14:28:49 UTC
Tippia wrote:


So it's pretty much the exact opposite of dumbing things down.


Dumbing things up?

Cool
Mangold
Mirkur Draug'Tyr
Ushra'Khan
#103 - 2013-05-10 14:33:48 UTC
Probing was dumbed down in 2006 (or 2007-2008 i can't remember and don't care). Before that you needed skills to probe out stuff. This isn't really anything more than another step down the same road.
James Amril-Kesh
Viziam
Amarr Empire
#104 - 2013-05-10 14:35:39 UTC
Tippia wrote:
…so, much as expected, the change will lower the tedium and maybe change the barrier of entry (meaning you have more people to compete against, meaning being good at it matters more) and they've made advanced probing a bit more difficult (i.e. requiring more skill).

So it's pretty much the exact opposite of dumbing things down.

Has anyone in your life outside of EVE ever scolded you for making too much sense?

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#105 - 2013-05-10 14:48:47 UTC
James Amril-Kesh wrote:
Has anyone in your life outside of EVE ever scolded you for making too much sense?
Not scolded no, but people at work tend to glance in my direction at the end of those business planning kick-off workshops when the chair ask if anyone has any last words or summing-up to offer… P
Roime
Mea Culpa.
Shadow Cartel
#106 - 2013-05-10 16:12:26 UTC
Tippia wrote:
…so, much as expected, the change will lower the tedium and maybe change the barrier of entry (meaning you have more people to compete against, meaning being good at it matters more) and they've made advanced probing a bit more difficult (i.e. requiring more skill).

So it's pretty much the exact opposite of dumbing things down.


There's less possibilities to be better, and they removed all advanced probing options.

Dumbing things down.

.

Tippia
Sunshine and Lollipops
#107 - 2013-05-10 16:18:20 UTC
Roime wrote:
There's less possibilities to be better, and they removed all advanced probing options.
No, some of them are just a bit broken in the current build. And with more competition, the need to be better increases.

Smartening things up.
knobber Jobbler
State War Academy
Caldari State
#108 - 2013-05-10 16:27:05 UTC
Abrazzar wrote:
Because tediousness requires smarts.


No, tediousness requires persistence, not smarts.

The probing UI and controls were needlessly stupid.
Roime
Mea Culpa.
Shadow Cartel
#109 - 2013-05-10 16:35:03 UTC
They removed the option to launch 8 probes. It's not broken, it's by design. Advanced probing techniques use 8 probes. They removed DSPs, on purpose. They removed the option to leave probes behind, on purpose.

Good skills lost their meaning, you can achieve the same as all V scanner with basic modules, and training a lower multiplier skill.

Getting system sigs is automatic. Seeing new sigs is automatic.

Removing sig list makes wormhole anom running more tedious.

Really, the only good thing is the celestial bracket fix.

.

Tippia
Sunshine and Lollipops
#110 - 2013-05-10 16:47:35 UTC
Roime wrote:
They removed the option to launch 8 probes. It's not broken, it's by design. Advanced probing techniques use 8 probes.
Correction: some advanced probing techniques are greatly helped by 8 probes. With a bit of player skill, you can compensate once the broken parts are fixed.

Quote:
Good skills lost their meaning
…aside from making it easier and faster to find difficult targets.

Quote:
Getting system sigs is automatic. Seeing new sigs is automatic.
…which it pretty much was before as well, and it certainly had nothing to do with skill or difficulty anyway.

Quote:
Removing sig list makes wormhole anom running more
…reliant on player skill.
rofflesausage
State War Academy
Caldari State
#111 - 2013-05-10 17:39:06 UTC
Tippia wrote:
Roime wrote:


Quote:
Removing sig list makes wormhole anom running more
…reliant on player skill.


Fighting poor UI design is not skill.
Zyrbalax III
Goldcrest Enterprises
#112 - 2013-05-10 18:57:56 UTC
Tippia wrote:
…so, much as expected, the change will lower the tedium and maybe change the barrier of entry (meaning you have more people to compete against, meaning being good at it matters more) and they've made advanced probing a bit more difficult (i.e. requiring more skill).

So it's pretty much the exact opposite of dumbing things down.


Tippia,

I've seen you more than once argue that CCP's job is to provide players with tools to do stuff in this sandbox, then step back and watch the creative things we do with them.

I see these changes (removing DSPs, fixed probe formations, max 7 probes, can't leave probes behind) as removing existing tools or limiting their functionality. I don't understand how you could see them differently, and I am surprised you seem to be arguing that these changes are good.

I have no problem with improving the accessibility of scanning and removing the tedium (F1 F1 F1 F1 etc), both of which would introduce more competition to this aspect of the game; but deliberately removing these tools makes it harder for the good scanners (i.e. those who've really done their homework and gone out to practice and find new ways to use the tools they have) to differentiate themselves from hoi poloi (who just want to push one button to get their cheese).

I'll caveat this once again; I'm sure these changes will lead to their own set of emergent gameplay and probably to a new set of "advanced scanning techniques"; but I don't see why the currently existing tools and techniques need to be removed. More variety of tools is surely better in a sandbox right?
Incindir Mauser
Caldari Provisions
Caldari State
#113 - 2013-05-10 19:21:02 UTC
Zyrbalax III wrote:
Tippia wrote:
…so, much as expected, the change will lower the tedium and maybe change the barrier of entry (meaning you have more people to compete against, meaning being good at it matters more) and they've made advanced probing a bit more difficult (i.e. requiring more skill).

So it's pretty much the exact opposite of dumbing things down.


Tippia,

I've seen you more than once argue that CCP's job is to provide players with tools to do stuff in this sandbox, then step back and watch the creative things we do with them.

I see these changes (removing DSPs, fixed probe formations, max 7 probes, can't leave probes behind) as removing existing tools or limiting their functionality. I don't understand how you could see them differently, and I am surprised you seem to be arguing that these changes are good.

I have no problem with improving the accessibility of scanning and removing the tedium (F1 F1 F1 F1 etc), both of which would introduce more competition to this aspect of the game; but deliberately removing these tools makes it harder for the good scanners (i.e. those who've really done their homework and gone out to practice and find new ways to use the tools they have) to differentiate themselves from hoi poloi (who just want to push one button to get their cheese).

I'll caveat this once again; I'm sure these changes will lead to their own set of emergent gameplay and probably to a new set of "advanced scanning techniques"; but I don't see why the currently existing tools and techniques need to be removed. More variety of tools is surely better in a sandbox right?


Good points.

From what I've been able to gather from guys in W-space is that they belate the removal of DSP's and are annoyed by the fact that it's a pain to move individual probes when you want.

One click = seven probes was awesome.

Probe formations = Possibly good if we can make our own.

System scanner = maybe awesome. I can't get Sisi to work for some reason so I can't play with them myself.

Anyone that actually trained Astrometrics 5 is decidedly butthurt because with these changes, there's absolutely NO reason to have Astrometrics 5. CCP should hand out a pacifier that has Astrometrics 5 as a requirement, so we don't all drown in a river of tears.
Utremi Fasolasi
La Dolce Vita
#114 - 2013-05-11 02:32:35 UTC  |  Edited by: Utremi Fasolasi
Roime wrote:
They removed the option to launch 8 probes. It's not broken, it's by design. Advanced probing techniques use 8 probes. They removed DSPs, on purpose. They removed the option to leave probes behind, on purpose.

Good skills lost their meaning, you can achieve the same as all V scanner with basic modules, and training a lower multiplier skill.

(..)

Removing sig list makes wormhole anom running more tedious.

Really, the only good thing is the celestial bracket fix.




If only there was an official test server feedback thread that CCP was monitoring.

Oh wait, there is one, and CCP is listening to these concerns.

And something that is getting missed is the skills are unlocking new modules - they are not merely just losing bonuses, but by unlocking new modules contribute to even more choice and customization and player skill in deciding what they want to emphasize in scanning, raw probe strength vs deviation etc.

EDIT: Dev response here: https://forums.eveonline.com/default.aspx?g=posts&m=3006640#post3006640
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#115 - 2013-05-11 02:41:25 UTC
NARDAC wrote:
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes.
2) Click one button, 7 probes appear in perfect pattern
3) Move all is now default (have to hold shift to move only one)
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern.


You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!



Well I never got into exploration heavy, just like I never felt the need to do a POS for the same reason... it's not the smarts that is lacking (well at least in my case), I just really didn't like spending a whole evening moveing little boxes around, and the highlight of that was when someone asked "what are you doing? is that a math program?" ...um no it's kind of like math, accept it's a spaceship game and I am probing down sites... at which point I was alone in the room again... it was that interesting to watch...

I will have to try it on SISI, but I do feel the probe formations are a def improvement, as are the ease of movement, there are some people that can't do fine mouse adjustments also that needed to be considered... just think how people with health issues had to say... not for me...and I don't and have a pretty good mouse and still there where times, when I was slapping that mouse down on the desk in annoyance.

What I am hoping for is more people will get into exploration AND that the actual exploration contect is interesting and no just running around doing the open can thing... will see... IMHO it does look like it's going to be interesting, so I will give it a go once it's live.
Oxandrolone
Center for Advanced Studies
Gallente Federation
#116 - 2013-05-11 04:33:58 UTC
I was at the security round-table at fanfest and apparently there was a client injection that did this, they discovered people were using it and that it was really awesome so they built there own feature and implemented it :D

Brainless Bimbo
Pator Tech School
Minmatar Republic
#117 - 2013-05-11 06:52:38 UTC
Oxandrolone wrote:
I was at the security round-table at fanfest and apparently there was a client injection that did this, they discovered people were using it and that it was really awesome so they built there own feature and implemented it :D




The injection did what, launch a set number of probes and place them?

If that was the case why in hells name did not CCP just steal the idea and add it to the existing code, make a couple of extra buttons for the functionality and build additional shiny, shiny for the masses on that?

If CCP had gone this route, the on-board scanner would be the overlay scanner, it could list as well as show in space the sites below DED 3 rating, its not complex as the data is only retrieved once from the server and used twice on the client, this gives both don´t change and oh new shiny camps what they require.


additional thoughts:
The Ice belt changes, nice, but with the addition of grav sites to the overlay scanner a great opportunity has been missed by CCP. They have said that they are unhappy about asteroid belts on many occasions, but adding probed out grav sites to it is a mistake. What they should have taken the time and effort to do is make resident asteroid belts non static, given them a random spawn life time in system between 18 and 36 hours, with 30 minutes before exhausted/timed out sites re-spawn and have these and only these clearly visible and listed in the on-board/overlay scanner. This would have kept the value of the acquisition of all the skills and kept a side of exploration (finding stuff) as an addition to game play, keeping corporation interaction where other players skills add to the greater whole.

The addition to the overlay of all probable sites they say does away with deep space probes, lol, i see no Ships or POS´s listed, the inventiveness of the players (something HILMAR thinks adds to the game) have made unintended aspects of the probe to be used in useful game play roles and gives it the status of SANDBOX just like the humble jetcan, it greatly adds to the game, removing them actually may harm the game.

IMO adding non resident grav sites is like giving lvl 4 mission runners a very high damage smartbomb with a 100km range, no work or game play required, all bacon all the time.

already dead, just haven´t fallen over yet....

Prototype SV-17
State War Academy
Caldari State
#118 - 2013-05-11 08:14:11 UTC
Making it less tedious (note: I only thought it was tedious when you waste time on WH's) seems like it will just make it where more people do it. This could lead to dropped prices due to overcrowded market. Time will tell.
Josilin du Guesclin
Aliastra
Gallente Federation
#119 - 2013-05-11 08:58:21 UTC
Roime wrote:
They removed the option to launch 8 probes. It's not broken, it's by design. Advanced probing techniques use 8 probes. They removed DSPs, on purpose. They removed the option to leave probes behind, on purpose.

Good skills lost their meaning, you can achieve the same as all V scanner with basic modules, and training a lower multiplier skill.

And the follow-on skills still give bonuses on top of that, so the really skilled are still better off. Fancy that.
Aston Martin DB5
Deaths Consortium
Pandemic Horde
#120 - 2013-05-11 09:03:23 UTC
Hmmmm, dumb down something that was already dumb.



Hold the phone. Roll