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miners out in null

Author
Sir Marksalot
Aliastra
Gallente Federation
#21 - 2013-05-09 20:15:02 UTC  |  Edited by: Sir Marksalot
Krax As wrote:
Danni stark wrote:
...snappp

bit of both really. miners don't contribute anything, and there's nothing there of worth.

....snippet.



so miners do not contribute ? to the game or the corp in null ?

or to what ?? don´t get me wrong , I just want to unerstand..

and what about the most precious ores in the game ?? (ABC) ? I always thought those are in null ? I thought those are worth something ??

stupid me



They're not worth that much. Mining is a really terrible source of income unless you're multiboxing like mad. The upcoming expansion is going to make it less painfully bad though.

Zoairon Dread wrote:
I really don't understand that the same arguments are repeated over & over when they're just completely false.

From the above post there is an agreement that alliances/PvP'ers do not benefit from miners in any way and that nullsec is just to dangerous for the poor little carebears. This is just plainly WRONG.


1. Synergy miners/alliance.

Any alliance will benefit greatly from a good mining/indy corp joining them. Having an industrial base setup in deep blue 0.0 makes it sooo much easier for all the other members of the alliance to procure ship/ammo/equipment/rigs/etc... When JF into highsec will become a lot more expensive in Odyssy why would go through all the trouble & cost of an expensive logistic JF/JB route when you can just make it where you live?

Also many make the argument nobody mines in 0.0 because there are easier ways to make isk. That may be, but miners mine not only for the isk, but simply because they like to mine. Some people get their enjoyment from shooting a rock, refining said rocks and making stuff for a profit. This might as alien to a regular 0.0 PvP'er as PvP for me, but to each his own.

And aside from that, miner/indy corps will just pay a monthly tax to their blue overlords. Since they make a crapton of money from mining/indy in 0.0, just let them pay taxes.


Why would you care about an industrial corp? There isn't that much money to be made in mining compared to just ratting. Perfect hulks with a perfect rorqual boost make about half what a bad vindicator pilot does. Why make an effort to mine as an alliance when you can just hire cheap highsec day laborers for pennies to get your minerals for you?


Zoairon Dread wrote:

2. Its 0.0...RUUUUUUUUUUN

Highsec is not safe to mine lol. Anytime you can get suicide ganked just for fun or people try to blackmail you (James315 for example) while you're competing over crappy rocks with a fuckton of other miners. Anytime Hulkageddon is held or when the Goonies are bored highsec is just to unsafe for mining.

Compared to deep 0.0, what danger is there? If you don't react to an enemy fleet coming through 15 systems towards you, u deserve to die. Besides that there are only rats???


what the christ


e: Not that things aren't made in 0.0, they just tend to be capitals and BS. And they tend to be made by very small groups of rich players.
ravenlock37
Viziam
Amarr Empire
#22 - 2013-05-10 07:43:48 UTC
There really isnt much hazards to mining in null. If any miner with half a brain is paying attention to local or corp/alliance intel channels they will know of an incoming gang before its in system or on top of them.

Even with the changes to grav sites its not an issue. I can think of one example that come to mind. While roaming in null recently I saw 3 Hulks and a few retrievers mining in a system with an ice field. Naturally I warp to the ice field, as I land the hulks are just hitting warp, and im left floating in an ice field with no targets and a bunch of cans, which I can assume were filled with ice.

Simple way for a null miner to stay safe, mine aligned to station or pos, nuet in local, get the **** out of dodge. The only thing that will make mining out in null a very hazerdous activity is if local is removed as it provides quick and easy intel of non friendly pilots in system.

Now this lets afk cloakers not only disrupt the ratters, but if a heavily mined system is found, they can disrupt the production chains of null alliances now that JFing will be more expensive with the ice changes.
Danni stark
#23 - 2013-05-10 09:15:04 UTC
ravenlock37 wrote:
Now this lets afk cloakers not only disrupt the ratters, but if a heavily mined system is found, they can disrupt the production chains of null alliances now that JFing will be more expensive with the ice changes.


what do you mean if one can be found? just hit f10 set it to industry index et voila map of all the systems full of miners.
Mstr Wu
Ice Consortium
#24 - 2013-05-11 01:36:50 UTC
Null sec miners don't broadcast their activities.
Ian Tomalak
Science and Trade Institute
Caldari State
#25 - 2013-05-12 05:30:34 UTC
Danni stark wrote:
Lojak 2501 wrote:
so it was more the miners not wanting to go out there. where as i thought it was miners werent wanted out there?

makes sence considering.


bit of both really. miners don't contribute anything, and there's nothing there of worth.

corps aren't going to go out of their way to accommodate people who have very little to contribute, and if people aren't given a reason to go there then they won't.

neither factor is to blame on it's own, it is a bit of a combination of both, mainly the lack of reason to be in null to be honest. those miners that are there, are there for more than the mining.



As a miner and manufacturer in null, I can state that you are dead wrong. Some of the strongest corps out there are the ones who support their industrialists. My corp has weekly mandatory mining ops, where we all show up to mine for the corp. Then the industrialists take the minerals and turn it into ships/modules which go back to the corp. So, you are wrong that miners don't contribute anything.
Danni stark
#26 - 2013-05-12 08:32:29 UTC
Ian Tomalak wrote:
Danni stark wrote:
Lojak 2501 wrote:
so it was more the miners not wanting to go out there. where as i thought it was miners werent wanted out there?

makes sence considering.


bit of both really. miners don't contribute anything, and there's nothing there of worth.

corps aren't going to go out of their way to accommodate people who have very little to contribute, and if people aren't given a reason to go there then they won't.

neither factor is to blame on it's own, it is a bit of a combination of both, mainly the lack of reason to be in null to be honest. those miners that are there, are there for more than the mining.



As a miner and manufacturer in null, I can state that you are dead wrong. Some of the strongest corps out there are the ones who support their industrialists. My corp has weekly mandatory mining ops, where we all show up to mine for the corp. Then the industrialists take the minerals and turn it into ships/modules which go back to the corp. So, you are wrong that miners don't contribute anything.


great so you have a bunch of idiots who are ok with being used as slave labour. most miners aren't. the overt lack of synergy between miners and player run corps is blindingly obvious.

you do realise, for the same amount of man hours if you all ratted and used the ratting bounties to import 425mm railguns you'd have more minerals than your mining op, right? (contrary to popular belief, minerals you mine are not free)
Jin Ro Chung
University of Caille
Gallente Federation
#27 - 2013-05-12 13:23:35 UTC
Well I've only gotten into EVE this month, but it strikes me that people and corps tend to give miners a wide berth because they're noobs. Mining is a great starting profession so that not only means gankers and griefers will always attack miners (free kill, no skill required whatsoever, don't even need a good ship, and often new miners think they can be AFK, obviously, because it's so mind-numbingly dull, something which griefers are only too happy to rub in) but also everyone involved in mining is carrying a big "NEWB" sign on their ships.

Considering corps tend to want to make money they're only interested in PvP and combat pilots who can protect their assets and ops. Of course the serious miners in low and nullsec who don't use barges or exhumers are making ISK billions so there's no incentive for them to invite newbs into that world, and every incentive to keep them out.

It's a real shame, lowsec or nullsec mining can be really tempting for new players, but in reality it takes years of skill training and hundreds of euros before you'll be ready for that. People who reside in lowsec and nullsec think they're teaching their prey some valuable lessons about PvP-readiness but in reality they're just territorial and taking the path of least resistance, having forgotten that even just training basic survival skills takes months/years for new players. EVE players often say "No really the smallest newb frigate can turn an entire fleet battle upside down!" but that's just cognitive dissonance: we like the EVE universe so we blindly accept that it comes with truly absurd game mechanics (ie waiting for skills). I don't see myself joining a corp or fleet warfare for years to come (I don't know how long the minimum requirement of 15M SP will take but I'm guessing years).

What I really don't get about EVE is how it's made so that you're better off NOT playing the game (only keeping your skill training queue filled) for the first months while you train up essential skills, but since I don't have the money to support such a bizarre hobby I'll actually make use of my playtime anyway and take the inevitable "educational" griefing as it comes. I also completely recognize that griefing and ganking is a valid playstyle (makes every game from Minecraft to DayZ more interesting) it's just a shame many try to actively be as douchy as they can be to new players.

It's my own fault really, I should've picked up EVE years ago, but I've always instinctively hated MMOs (and have always been proven right in that MMOs always suck and are always compulsion-based themeparks) because of their economical-compulsive properties and EVE only differs so much. Instead of active grinding you're just grinding passively (using your time) so it's at least a slight improvement over regular themepark MMOs.

Oh well, I've resigned myself to trying to have fun irrespective of the fact that I came to this game 10 years too late.
Danni stark
#28 - 2013-05-12 13:25:48 UTC
Jin Ro Chung wrote:
Oh well, I've resigned myself to trying to have fun irrespective of the fact that I came to this game 10 years too late.
no, you just came to the game with the completely wrong attitude.
Sir Marksalot
Aliastra
Gallente Federation
#29 - 2013-05-12 14:00:27 UTC  |  Edited by: Sir Marksalot
Ian Tomalak wrote:

As a miner and manufacturer in null, I can state that you are dead wrong. Some of the strongest corps out there are the ones who support their industrialists. My corp has weekly mandatory mining ops, where we all show up to mine for the corp. Then the industrialists take the minerals and turn it into ships/modules which go back to the corp. So, you are wrong that miners don't contribute anything.


I'm not sure if you're trolling, or if you actually think this is normal and a smart thing to do.

Jin Ro Chung wrote:
Well I've only gotten into EVE this month, but it strikes me that people and corps tend to give miners a wide berth because they're noobs.


Wrong on so many points already.


"Considering corps tend to want to make money they're only interested in PvP and combat pilots who can protect their assets and ops. Of course the serious miners in low and nullsec who don't use barges or exhumers are making ISK billions so there's no incentive for them to invite newbs into that world, and every incentive to keep them out."

What the christ do you think they're mining in? Titans? Exhumers are the best mining ships in the game.

"It's a real shame, lowsec or nullsec mining can be really tempting for new players, but in reality it takes years of skill training and hundreds of euros before you'll be ready for that. "

I count 30d on my skillplan to fly a competent Covetor. Again, do you think we're mining in titans?


"People who reside in lowsec and nullsec think they're teaching their prey some valuable lessons about PvP-readiness but in reality they're just territorial and taking the path of least resistance, having forgotten that even just training basic survival skills takes months/years for new players. EVE players often say "No really the smallest newb frigate can turn an entire fleet battle upside down!" but that's just cognitive dissonance: we like the EVE universe so we blindly accept that it comes with truly absurd game mechanics (ie waiting for skills). I don't see myself joining a corp or fleet warfare for years to come (I don't know how long the minimum requirement of 15M SP will take but I'm guessing years)."

There is no minimum SP requirement to enter 0.0. But please, tell us more about how things operate in this place you don't plan on going into for "years to come".

(My 6-month old alts have 12m sp)


"What I really don't get about EVE is how it's made so that you're better off NOT playing the game (only keeping your skill training queue filled) for the first months while you train up essential skills"

Whoever told you this was flat wrong.



"It's my own fault really, I should've picked up EVE years ago, but I've always instinctively hated MMOs (and have always been proven right in that MMOs always suck and are always compulsion-based themeparks) because of their economical-compulsive properties and EVE only differs so much. Instead of active grinding you're just grinding passively (using your time) so it's at least a slight improvement over regular themepark MMOs."


:spergin:

Danni stark wrote:
Jin Ro Chung wrote:
Oh well, I've resigned myself to trying to have fun irrespective of the fact that I came to this game 10 years too late.
no, you just came to the game with the completely wrong attitude.



In conclusion, this.
xCassiopiax
Naari LLC
#30 - 2013-05-13 21:33:55 UTC
Bugsy VanHalen wrote:
xCassiopiax wrote:
Reuben Johnson wrote:
The nature of miners and PvP'ers dont mix. Miners are not going to make a huge exodus to null to set up the large-scale mining ops that CCP invisions for null without some protection. PvP'ers arent going to sit around all day twitteling thumbs hoping someone might attack the mining op their protecting. There will be some who go and find some success, but most wont go, or quickly turn around and head home to Hi.

As for people suggesting null PvP'ers bring their mining alts back to null, I doubt it. They mine in hi so theycan afk while they PvP their main. They won't be able to do that if they have to babysit their mining alt. The ones that do go, would be dedicated miners, who are awake at the keyboard chatting up while mining. Question is, how long will they stay when they become a primary target with no protection from the crp they mine for?


^^ This, this upcoming patch will benefit miners that are already established in null.

how many already established miners in null rely on the safety of hidden belts for protection against roaming gangs?

With this change that protection will be gone.

Fozzie says this protection will need to be replaced by the corp/alliance combat pilots(PVPers) protecting the mining fleets.

That is not going to happen.

Currently established miners in null will see there risk going up 1000% with only a small boost to profits. If anything this will drive a lot of those established miners out of null sec.


I use to mine solo in Syndicate, and never once lost a Mack or Hulk. You just have to be smart about it. Actually mining in a big fleet is the worst thing you can do because it will draw gank fleets and afkers galore. Nobody is gonna afk a solo mack or hulk. From my experience your better off solo mining in null with an alt watching the other side of the gate.
Job Valador
Professional Amateurs
#31 - 2013-05-13 22:40:16 UTC
I rather hope null sec industry gets better buffs. I currently live in a WH at but plan at null life at some point. I can build cap ships, build all t2 ships, can use mining barges, and can fly a HAC with competent skills. From what I read in forums like these it makes me feel that all of my industry skills will be thrown too the side and I would only be useful when flying my HAC. makes me sad Sad

"The stone exhibited a profound lack of movement."

Fobos Achasse
Allamotte Trade Union
#32 - 2013-05-15 07:00:02 UTC
Quote:
I use to mine solo in Syndicate, and never once lost a Mack or Hulk. You just have to be smart about it. Actually mining in a big fleet is the worst thing you can do because it will draw gank fleets and afkers galore. Nobody is gonna afk a solo mack or hulk. From my experience your better off solo mining in null with an alt watching the other side of the gate.



I used to mine ice in syndicate. Dark glitter was in good demand. Bout 500k per cube (it may be still good, i haven't check ice prices for realy long time). lost 2 macks, 1 of them to one smart guy from my corp who wanted to check tornado dps on my mack. Sadly i was heavily tanked in therm/kin, which didn't realy help against exp damage of tornado's artillery. But even with those 2 loses i was in good profit.

I have over 40mil sp now and i still love mining and industry.

What do i think about patch. Well i kinda can see it that way: If it'll be 1000% more dangerous to mine, so it'll bring alot of miners out of 0.0 -> low end ores will go up in price with lower supply - > higher price will bring more profit to other miners, and will bring more people back to mine in low / 0.0. But in reality eve ore/minerals market very wierd sometimes, so you never know what's gonna happened.

Quote:
I rather hope null sec industry gets better buffs. I currently live in a WH at but plan at null life at some point. I can build cap ships, build all t2 ships, can use mining barges, and can fly a HAC with competent skills. From what I read in forums like these it makes me feel that all of my industry skills will be thrown too the side and I would only be useful when flying my HAC. makes me sad


Makes me sad as well.
Mylin Liu
TSOE Po1ice
TSOE Consortium
#33 - 2013-05-17 04:13:22 UTC
If its CCP's intention to make mining more lucrative in 0,0 space, then its a fail.

The changes with summer expansion to scanning (or the lack of scanning) means that miners will no longer be able to mine grav sites in Nulsec.

The reason for this is that the new system scanner tells anyone where the gravsite is, no need for Core Scanning probes anymore. ( My 50mil ISK Sister kit is now going to be worthless, as are my scanning skills), meaning that cloaked hot droppers can now drop entire mining fleets without having to deploy probes. This is going to give the miners about 20 seconds to react to reds in system meaning that they are not going to get their slow mining barges safe anymore.

As far as scanning skills, it looks like those skills are only going to be useful for scanning down ships in the future.

Basicly what looks like a boost to nulsec mining and industry, is secretly a nerf.

Sir Marksalot
Aliastra
Gallente Federation
#34 - 2013-05-17 04:40:11 UTC  |  Edited by: Sir Marksalot
Mylin Liu wrote:
If its CCP's intention to make mining more lucrative in 0,0 space, then its a fail.

The changes with summer expansion to scanning (or the lack of scanning) means that miners will no longer be able to mine grav sites in Nulsec.

The reason for this is that the new system scanner tells anyone where the gravsite is, no need for Core Scanning probes anymore. ( My 50mil ISK Sister kit is now going to be worthless, as are my scanning skills), meaning that cloaked hot droppers can now drop entire mining fleets without having to deploy probes. This is going to give the miners about 20 seconds to react to reds in system meaning that they are not going to get their slow mining barges safe anymore.

As far as scanning skills, it looks like those skills are only going to be useful for scanning down ships in the future.

Basicly what looks like a boost to nulsec mining and industry, is secretly a nerf.



Bubble the gate(s), watch local, do I have to play the game for you?


Seriously, by your logic nobody can rat right now.
Dracvlad
Taishi Combine
Astral Alliance
#35 - 2013-05-17 06:42:14 UTC  |  Edited by: Dracvlad
Sir Marksalot wrote:
Mylin Liu wrote:
If its CCP's intention to make mining more lucrative in 0,0 space, then its a fail.

The changes with summer expansion to scanning (or the lack of scanning) means that miners will no longer be able to mine grav sites in Nulsec.

The reason for this is that the new system scanner tells anyone where the gravsite is, no need for Core Scanning probes anymore. ( My 50mil ISK Sister kit is now going to be worthless, as are my scanning skills), meaning that cloaked hot droppers can now drop entire mining fleets without having to deploy probes. This is going to give the miners about 20 seconds to react to reds in system meaning that they are not going to get their slow mining barges safe anymore.

As far as scanning skills, it looks like those skills are only going to be useful for scanning down ships in the future.

Basicly what looks like a boost to nulsec mining and industry, is secretly a nerf.


Bubble the gate(s), watch local, do I have to play the game for you?

Seriously, by your logic nobody can rat right now.


Do you think that an Exhumer can align just like a ratting carrier can, nope, because it is mining a static rock and has 15 km range, bubble the gate, yeah works against nullified T3's. You tried to make a smart comment, but made yourself look a complete fool.

As others have quite rightly pointed out removing the need to use probes to find the grav site is a massive nerf to 0.0 mining, the reasoning behind it is of course that CCP wants to create a conflict driver around defending mining fleets, this may happen, but I rather doubt it for the majority of alliances, the only group that could defend their mining fleets is the CFC.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Quinzel Nikulainen
Kokako Acquisitions
#36 - 2013-05-17 09:13:28 UTC  |  Edited by: Quinzel Nikulainen
Jin Ro Chung wrote:
SNIP.


Christ.

I'm on-again off-again involved in recruitment on my combat pilots.

I would reject you out-of-hand if I dug you up on the forums and found this post.

Hint: It's not because of some asinine 'minimum SP requirement'.

I'm kind of convinced that this is a troll alt, but if you're a legitimate player, I sincerely suggest you reconsider your attitude.

E: The complainants in this thread elude me. Don't you guys have Intel channels? You shouldn't at any point be aware of a fleet only once they've entered Local. I used to have friends pop up all the time telling me I was 'intel channel famous' for bumming around in crap Nullsec in a lone Frigate.

Ex-Kaalakiota citizen. Ex-Hyasyoda citizen. CEO of KŌKAK, a Nugoeihuvi affiliate corporation.

Dracvlad
Taishi Combine
Astral Alliance
#37 - 2013-05-17 09:47:20 UTC
Quinzel Nikulainen wrote:
Jin Ro Chung wrote:
SNIP.


Christ.

I'm on-again off-again involved in recruitment on my combat pilots.

I would reject you out-of-hand if I dug you up on the forums and found this post.

Hint: It's not because of some asinine 'minimum SP requirement'.

I'm kind of convinced that this is a troll alt, but if you're a legitimate player, I sincerely suggest you reconsider your attitude.

E: The complainants in this thread elude me. Don't you guys have Intel channels? You shouldn't at any point be aware of a fleet only once they've entered Local. I used to have friends pop up all the time telling me I was 'intel channel famous' for bumming around in crap Nullsec in a lone Frigate.


You think that intel channels are the answer, well of course it eludes you...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Quinzel Nikulainen
Kokako Acquisitions
#38 - 2013-05-17 10:18:25 UTC  |  Edited by: Quinzel Nikulainen
Dracvlad wrote:

You think that intel channels are the answer, well of course it eludes you...


How unhelpful.

Go on, tell me about how Null mining is so dangerous - since you hold the answers?

Ex-Kaalakiota citizen. Ex-Hyasyoda citizen. CEO of KŌKAK, a Nugoeihuvi affiliate corporation.

Sir Marksalot
Aliastra
Gallente Federation
#39 - 2013-05-17 10:40:35 UTC  |  Edited by: Sir Marksalot
Quinzel said it better than I can, but I'll try~
Dracvlad wrote:
Sir Marksalot wrote:


Bubble the gate(s), watch local, do I have to play the game for you?

Seriously, by your logic nobody can rat right now.


Do you think that an Exhumer can align just like a ratting carrier can, nope, because it is mining a static rock and has 15 km range, bubble the gate, yeah works against nullified T3's. You tried to make a smart comment, but made yourself look a complete fool.

As others have quite rightly pointed out removing the need to use probes to find the grav site is a massive nerf to 0.0 mining, the reasoning behind it is of course that CCP wants to create a conflict driver around defending mining fleets, this may happen, but I rather doubt it for the majority of alliances, the only group that could defend their mining fleets is the CFC.


Most people don't rat in carriers. And I don't think you can align out with sentries anyways.
~FLEETS OF NULLIFIED T3s GUYS~

It's a massive nerf to AFK 0.0 mining. Cry some more for me about how you can't just click that arknor and go AFK for 12min at a time. Also, the CFC isn't dumb enough to have ~mining ops~ with standby ~miner protection fleets~.


Dracvlad wrote:
Quinzel Nikulainen wrote:


Christ.

I'm on-again off-again involved in recruitment on my combat pilots.

I would reject you out-of-hand if I dug you up on the forums and found this post.

Hint: It's not because of some asinine 'minimum SP requirement'.

I'm kind of convinced that this is a troll alt, but if you're a legitimate player, I sincerely suggest you reconsider your attitude.

E: The complainants in this thread elude me. Don't you guys have Intel channels? You shouldn't at any point be aware of a fleet only once they've entered Local. I used to have friends pop up all the time telling me I was 'intel channel famous' for bumming around in crap Nullsec in a lone Frigate.


You think that intel channels are the answer, well of course it eludes you...


Seriously, does whatever ****** organization you fly with not use their intel channels? Are you in a renter alliance corp filled with bots, or do you just live in Dodixie?
God forbid you go "Oh, there's alot of activity around here, maybe I should watch intel and local so that I'll be prepared to dock when the time comes!"


e: Oh god he's an Executive Outcomes alt. I don't think he's trolling :cripes:
Dracvlad
Taishi Combine
Astral Alliance
#40 - 2013-05-17 10:45:45 UTC
Quinzel Nikulainen wrote:
Dracvlad wrote:

You think that intel channels are the answer, well of course it eludes you...


How unhelpful.

Go on, tell me about how Null mining is so dangerous?


First of all the attackers will find from sov information which systems will be mined, they will also know of course which systems will have ice. From that information they can get covert ops/covert cyno fitted T3's in those systems or log them off next door, especially looking for systems that are not occupied, which negates intel, and I have seen that done by FA in Cobalt Edge, smart cookies that they are. Which is why I pointed out that local based intel is not the full answer, people seem to think roams, biggest threat, not really, the biggest threat is long term professional campers, and some such as FA are good at it.

The first defence is always to warp out as soon as danger appears, and not to mine if something in system, but resource denial will now become more key as ice bottlenecks appear and people switch their industry toons to 0.0, so the miners are likely to have a cloaky camper in system continiously. Some entities have multiple systems to mine in, however not all, but even then they may all get covered, at that point it becomes a risk based endevour, where escalation is key, in terms of ice the option is not to go back to 0.0 and if they want to make stuff in 0.0 theyu have to tough it out.

This is what I get to as an end point:

Defending a mining fleet
Bubble the gate(s)
Bubble the entry point from the gates to the grav site with cans to uncloak and a fast locker to get point.
Have scouts out at least three systems away on gates, have scouts on possible jump in points
Cyno jam the mining system and have someone on who can cycle the jammer, better stil cyno jam the systems next door as well.
Use Skiffs, have multiple orca’s to grab cans and drop off the ore/ice to the station/POS
Have multiple Triage ready carriers that have locked up the skiffs and can rep each other
Have a support fleet ready to be formed at need to come in ASAP

Attack a Mining fleet:
A t3 Strategic Cruiser with a covert ops cyno, jumps in and warps to grav site, points something and lights covert cyno for BLOPS to come in to point as many as possible.
Have a BC fleet ready on a Titan to be bridged in as close as possible to support the BLOPS fleet.
Have Capital support in case it escalates, negated by cyno's and of course entities that have bigger cap fleets

Does that help?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp