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new star gate change!

Author
Octoven
Stellar Production
#21 - 2013-05-10 02:43:04 UTC
To be honest i don't see how this is very much affecting people. As was suggesting, keep your room well lit. One thing to note that may help is when you jump DONT look at the screen. Instead, look at your keyboard or screen edge. Secondly, don't play on a larger screen.

Right now the new jump animation is integrated into the actual jumping system so you either have it or you don't there is no way to have a choice to disable it or not because its not being driven from an option in your client...its part of the actual coding in the game on the server side. Camera shake is something your client renders and drives as you warp which is why you can disable it.

So you have two options here: A) You can keep the animation integrated and please the majority or B) you can take it out and please a minority. This game is just a game, its not essential to your existence so feel free to unsub if you cant take the animation, because quite frankly the rest of us who can love it.
impli
Ministry of War
Amarr Empire
#22 - 2013-05-10 08:28:52 UTC
So, I jumped more than 20 Gates Yesterday, AND BELIEVE ME that's special for PL. But there is NO motion sickness ore any misbehavior after it. You just should control your Game Environment. Maybe your Monitor is to old and Blur the pixels a lot. Or you have a problem with your Eyes and brain coordination. I recommend a Epilepsy test for you guys, if that happens.
Droidyk
Maniacal Miners INC
The Legends In The Game
#23 - 2013-05-10 11:12:15 UTC  |  Edited by: Droidyk
Octoven wrote:
To be honest i don't see how this is very much affecting people. As was suggesting, keep your room well lit. One thing to note that may help is when you jump DONT look at the screen. Instead, look at your keyboard or screen edge. Secondly, don't play on a larger screen.

Right now the new jump animation is integrated into the actual jumping system so you either have it or you don't there is no way to have a choice to disable it or not because its not being driven from an option in your client...its part of the actual coding in the game on the server side. Camera shake is something your client renders and drives as you warp which is why you can disable it.

So you have two options here: A) You can keep the animation integrated and please the majority or B) you can take it out and please a minority. This game is just a game, its not essential to your existence so feel free to unsub if you cant take the animation, because quite frankly the rest of us who can love it.


This ^^
These changes makes EVE so much realistic and better.. After jump or anywhere really (undocking) it really feels like you've entered a new space or different environment (system) especially with the camera spin.
Awesome work on all of this CCP
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#24 - 2013-05-10 13:20:16 UTC
Ralmar Kimnot wrote:
The new gate jump animation should be made optional. I find it annoying already and the first thing I did was look for the option to turn it off which doesnt exist.

I just want to go to the gate, jump, load the next system and move on. I don't need to see the camera zoom away from my ship to the gate, the warp animation, and the camera zooming back onto my ship. We'll be walking in stations next Shocked

Not everyone is a minamlist.


Hell, to keep people from being sick or happy we should replace ship models with basic shapes.

Why have a UI? We should just have status bars.

Loadouts can be a grid instead of the circle interface.

We should remove nebulae and stars... a black screen would be simple and all we need.

In fact I got it... let's just make the ships the colored dots you see when zoomed out.


God you all are a bunch of whiny turds.

Not a diplo. 

The above post was edited for spelling.

Kenneth Skybound
Gallifrey Resources
#25 - 2013-05-10 14:26:34 UTC
I would support the option of a black overlay during jumping. That can easily be rendered client side to block out the effects.

I enjoy the new animation, but I remember a couple years ago having a rather nauseating incident with a different game. Motion sickness or what I don't know, but it was definitely as a result of the disorientating nature of the gameplay.

It wouldn't take much to have a fade to black option to simply hold out on the graphical side for those who don't want it, fading back in when the scanner would start spinning in the new system.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#26 - 2013-05-10 16:53:51 UTC  |  Edited by: Vincent Gaines
Kenneth Skybound wrote:
I would support the option of a black overlay during jumping. That can easily be rendered client side to block out the effects.

I enjoy the new animation, but I remember a couple years ago having a rather nauseating incident with a different game. Motion sickness or what I don't know, but it was definitely as a result of the disorientating nature of the gameplay.

It wouldn't take much to have a fade to black option to simply hold out on the graphical side for those who don't want it, fading back in when the scanner would start spinning in the new system.




You absolutely do not have motion sickness from this.

Motion sickness takes longer than 4 seconds, and with extremely rare cases you need visual steadiness AND vestibular movement.

If the jump effect gave you motion sickness, you would experience the same discomfort watching the vast majority of TV, and also while casually warping your ship in eve. In addition, you would not be able to play any first person shooter game without feeling ill.

Source: I'm one of those professional medical type people.

Not a diplo. 

The above post was edited for spelling.

Octoven
Stellar Production
#27 - 2013-05-10 17:19:57 UTC
Vincent Gaines wrote:
Kenneth Skybound wrote:
I would support the option of a black overlay during jumping. That can easily be rendered client side to block out the effects.

I enjoy the new animation, but I remember a couple years ago having a rather nauseating incident with a different game. Motion sickness or what I don't know, but it was definitely as a result of the disorientating nature of the gameplay.

It wouldn't take much to have a fade to black option to simply hold out on the graphical side for those who don't want it, fading back in when the scanner would start spinning in the new system.




You absolutely do not have motion sickness from this.

Motion sickness takes longer than 4 seconds, and with extremely rare cases you need visual steadiness AND vestibular movement.

If the jump effect gave you motion sickness, you would experience the same discomfort watching the vast majority of TV, and also while casually warping your ship in eve. In addition, you would not be able to play any first person shooter game without feeling ill.

Source: I'm one of those professional medical type people.


Indeed, and I would add to that...the act of being motion sick due to visual acuity is very very low in the populous. The most common forms of motion sickness are derived from the actual physical movement of one's body. If you are of the few individuals who experience physical discomfort from visually rapid changing environments, I would suggest not focusing on the screen during the process.
Alvatore DiMarco
Capricious Endeavours Ltd
#28 - 2013-05-10 18:05:10 UTC
After about 15 jumps, I'm ready to say that while the new effect is wonderful, the camera panning around to show the nearest stargate could be done away with.
Maceross
Sekura-Corporation
#29 - 2013-05-10 18:41:58 UTC
Alvatore DiMarco wrote:
After about 15 jumps, I'm ready to say that while the new effect is wonderful, the camera panning around to show the nearest stargate could be done away with.


i could see the pan getting old too, maybe just rotate around the ship to the direction of the jump rather than refocus completly. you could preserve the camera distance from the ship and all.

Down with NeX!

Ranger 1
Ranger Corp
Vae. Victis.
#30 - 2013-05-10 19:40:54 UTC
Change is scary.

Temptation to over dramatize is strong.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Socomar
Quantum Corp
#31 - 2013-05-10 19:42:28 UTC  |  Edited by: Socomar
i love the new jump gate, vary nice!
dont like the grid i see from time to time.
YuuKnow
The Scope
#32 - 2013-05-10 22:10:36 UTC
muerto Kuha wrote:
i jumped 18 jumps with the new odyssey graphics. i cant handle the new graphics for the jump through, after i jumped through those jump i have thrown up 2 times the screen moves way to much for me and it gives me motion sickness.. please give an option where we can have the loading screen or the new graphics, if there is no change then i cant play this game no more and i am fairly new but loving this game thank you :D!


You have got to be kidding...

yk
TurAmarth ElRandir
Hiigaran Bounty Hunters Inc.
#33 - 2013-05-12 04:35:52 UTC
Ralmar Kimnot wrote:
The new gate jump animation should be made optional. I find it annoying already and the first thing I did was look for the option to turn it off which doesnt exist.

I just want to go to the gate, jump, load the next system and move on. I don't need to see the camera zoom away from my ship to the gate, the warp animation, and the camera zooming back onto my ship. We'll be walking in stations next Shocked


Ahhh... Walking In Station... Yes, one can still hope!! And yea, I mean I WANT WiS. If CCP had any really good content ready back when they rolled out Incarna, mebbe YOU wouldn't have liked it, but a HELLUVA lotta player would have, and it would have drawn in a whole new playerbase too...

As for the animation, close yer eyes, nerfberger.

TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/

Thorian Crystal
Viziam
Amarr Empire
#34 - 2013-05-12 10:37:56 UTC  |  Edited by: Thorian Crystal
The new jump gate animation might make me dizzy. I mean, the screen rotates to the gate, then there is flashing black and white swirlings, and then finally the screen rotates again to point where I came from. Then I select new target, so I want to look where I am going next, and that causes more screen rotation.

It would be better if the screen didn't at least rotate again when I arrive to the destination. I mean, I only arrive. Why there is a forced screen rotation to point my view backwards where I came from? The jump gates are nice, but after a thousand jumps, I just might want to look where I am going to, not where I came from.

-

So, yes I like new animation, but it shouldn't be like a strobo ball. If I want a strobo ball, I buy one, thank you.

The old warp animation is nice, because it is not too intrusive.

Also I don't want that any zoomings to my ship reset or something. I don't want to zoom into my ship again and again after every jump. Travelling shouldn't be like a carousel either.
Rain6637
GoonWaffe
Goonswarm Federation
#35 - 2013-05-12 12:15:32 UTC
i feel dizzy thinking about it

you want to jump? spin around this bat first
Blue Binary
Polychoron
#36 - 2013-05-12 14:26:25 UTC
I like the new gate animation and have no issues with it.

Some of the comments being made that you cannot experience motion sickness without vestibular movement are not completely accurate. Simulator motion sickness, or visually induced motion sickness, is a known and researched problem.

Research conducted by the US Army (PDF ~500kB) found that 27% of pilots using flight simulators experienced some form of motion sickness. The stopping and starting of the flight simulation was implicated to be one of the reasons for these symptoms.

In relation to the gate animation in Eve, if a user is exposed multiple times over the course of a session to the starting and stopping motion of the jump animation then it would be reasonable to infer that it may be the culprit.

My only personal experience of visually induced motion sickness was from the canal level on Half Life 2. The hovercraft was fast moving but because I was frequently crashing, or being destroyed, I had to reload the session several times. The sudden starting and stopping of movement after concentrating on the screen made me feel quite nauseous.

There are certain moving patterns can also induce motion sickness without vestibular movement. Try staring at the centre of this animated image for several minutes to see if can affect you.
Thorian Crystal
Viziam
Amarr Empire
#37 - 2013-05-12 19:54:16 UTC  |  Edited by: Thorian Crystal
Blue Binary wrote:

Some of the comments being made that you cannot experience motion sickness without vestibular movement are not completely accurate.


I don't necessarily have to have a factual tendency for motion sickness. I mean, if moving from a system to system feels, seems, and is like swirling through a carousel lit up with christmas lights that flash like a disco ball, I might just get fed up with it. There is no reason to agitate players unnecessarily.

So it would be good if the flashing was tuned so that it didn't flash like you were some kind of a celebrity, and would be good if at the end everything was back to normal instead of rotating back to where you were coming from.
Blue Binary
Polychoron
#38 - 2013-05-12 20:20:05 UTC  |  Edited by: Blue Binary
Thorian Crystal wrote:
Blue Binary wrote:

Some of the comments being made that you cannot experience motion sickness without vestibular movement are not completely accurate.


I don't necessarily have to have a factual tendency for motion sickness. I mean, if moving from a system to system feels, seems, and is like swirling through a carousel lit up with christmas lights that flash like a disco ball, I might just get fed up with it. There is no reason to agitate players unnecessarily.

So it would be good if the flashing was tuned so that it didn't flash like you were some kind of a celebrity, and would be good if at the end everything was back to normal instead of rotating back to where you were coming from.

The words you have chosen to describe your experience sounds more like sensory overload rather than motion sickness... no offense. What?
Radhe Amatin
Federal Navy Academy
Gallente Federation
#39 - 2013-05-13 06:49:23 UTC
i like the jump animation, but the fact the after the jump your camera angle and zoom is restored to default is irritating, i fly with a specific zoom and camera angle for a reason having to readjust every time i jump is frustrating at best.Besides it as cool few 30 40 jumps but now its just a loading screen

As for the people having problems with the flashy lights and camera shacking ans stuff... i agree with them CCP should put an option to disable/enable.
This is just a loading screen its has no impact on gameplay or any role in game mechanics what so ever, so turning it on/off should not pose a problem.
I stand corrected with the old jump thing u could see ships landing on grid before the new instance changes but with this one once the animation kicks in u can`t see them anymore.

PS: fix that camera reset after the jump.....
Noztra Ernaga
m o t i o n
#40 - 2013-05-13 06:59:01 UTC  |  Edited by: Noztra Ernaga
For me the jump effect itself is actually pretty nice and have no problems with it.

I have huge issues with camera reset after every jump, that is terrible. I zoom out in a system, make a good angle I am comfortable with, then jump to next system and all I get is a huge cloaked ship on my screen with a stargate in background. Please consider making the camera to work like it is now.
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