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change rats resistances

First post
Author
AnneAlt
Doomheim
#1 - 2013-05-01 17:00:38 UTC
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2013-05-01 17:21:00 UTC
AnneAlt wrote:
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!


I don't actually know the exact resistance values of each rat type.... I like the idea of an optimal damage type, as long as it's not overwhelmingly optimal on "most" ships...

IMO, a straight omni-resist NPC rat is actually a bad thing. All ships have Resistance holes, and learning to expoit that, or take it into consideration is very relevant to PvP.
Jenn aSide
Worthless Carebears
The Initiative.
#3 - 2013-05-10 14:35:07 UTC
AnneAlt wrote:
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!



I dunno. I can kind of dig it because as someone who uses Minmatar and Angel ships for PVE it's frustrating being at a disadvatnage when shooting Serp and Gurista rats .

At the same time, the differences between the NPC pirate types MEANS something and I'd kinda hate seeing them be all homogenized.
Malcanis
Vanishing Point.
The Initiative.
#4 - 2013-05-10 14:57:00 UTC
AnneAlt wrote:
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!


Lasers get infinite ammo and instant damage. It's not all one way.

However I agree that rats shouldn't be so predictable - even if they're not omnitank, they should have more variation, and the same goes for their damage types as well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

sabre906
The Scope
Gallente Federation
#5 - 2013-05-10 21:17:35 UTC  |  Edited by: sabre906
Malcanis wrote:
AnneAlt wrote:
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!


Lasers get infinite ammo and instant damage. It's not all one way.

However I agree that rats shouldn't be so predictable - even if they're not omnitank, they should have more variation, and the same goes for their damage types as well.


That's the same old homogenizing, implemented a different way - the variations even out into omni. Unless there is no reload timer and you change ammo on every rat, the end result is the same.

And ammo or instant dmg is lol. All guns have instant dmg. Ammo is only an issue for cheapskates. Laser = high effective dps + high projection, at expense of cap.
Theia Matova
Dominance Theory
#6 - 2013-05-10 21:23:49 UTC
Malcanis wrote:

Lasers get infinite ammo and instant damage. It's not all one way.

However I agree that rats shouldn't be so predictable - even if they're not omnitank, they should have more variation, and the same goes for their damage types as well.


You realize that if the tank type varies then projectiles and missiles make superior weapons because flexible damage type? This would make Amarr in worse standing than they already are.

Rats should be more interesting and every rat type should be doable without mega frustration on every ship type IMHO.

Also damage type that RATS deal should not be as predictable. Hopefully so that PVErs could use omni tank in low sec making it more difficult for gankers to gain upper hand.
Bi-Mi Lansatha
The Scope
Gallente Federation
#7 - 2013-05-10 22:39:14 UTC
AnneAlt wrote:
Hi,

i think i would be fine if all rats gain omni resistances like sleeper or sanshas in incursions. I feel its a little bit unfair that missiles and projectiles are the best weapons to deal with rats cause they can deal any damage type instead of laser/hybrids. If Im flying my paladin its even a pain to deal with angel, guristas or serpentis.

Just a idea :/


DISCUS!!!
How do lasers work in PvP?
Theia Matova
Dominance Theory
#8 - 2013-05-11 00:04:23 UTC
Bi-Mi Lansatha wrote:
How do lasers work in PvP?


Their base damage is high than other weapon systems but it does not really even out well in my honest opinion.

I just wrote a thread that takes in account lasers single damage type. Also goes through different issues with laser weapon system hoping for the better.

Racial systems balancing and homogenization
sabre906
The Scope
Gallente Federation
#9 - 2013-05-11 01:43:20 UTC
Laser is fine, and any buff to laser will make weapon system as a whole more unbalanced as hybrid/missile lags behind. Whatever armor tank and amar speed issues should be fixed separately.
Bi-Mi Lansatha
The Scope
Gallente Federation
#10 - 2013-05-11 05:55:34 UTC
Theia Matova wrote:
Bi-Mi Lansatha wrote:
How do lasers work in PvP?


Their base damage is high than other weapon systems but it does not really even out well in my honest opinion.

I just wrote a thread that takes in account lasers single damage type. Also goes through different issues with laser weapon system hoping for the better.

Racial systems balancing and homogenization
I read you thread and while I find it well written, I disagree with the goal of "Homogenization". I don't want every choice to be viable, because if every choice is viable... then there isn't a choice.

Players should have the right/ability to choice the wrong weapon system or ship for the goal. It laser don't work well against 'rat type a'... don't make that choice. Choose something else.

Theia Matova
Dominance Theory
#11 - 2013-05-11 08:20:05 UTC
Bi-Mi Lansatha wrote:
Theia Matova wrote:
Bi-Mi Lansatha wrote:
How do lasers work in PvP?


Their base damage is high than other weapon systems but it does not really even out well in my honest opinion.

I just wrote a thread that takes in account lasers single damage type. Also goes through different issues with laser weapon system hoping for the better.

Racial systems balancing and homogenization
I read you thread and while I find it well written, I disagree with the goal of "Homogenization". I don't want every choice to be viable, because if every choice is viable... then there isn't a choice.

Players should have the right/ability to choice the wrong weapon system or ship for the goal. It laser don't work well against 'rat type a'... don't make that choice. Choose something else.


Did you read the thread? I do not think you did. Homogenization doesnt mean every thing has to be the same. There are attributes that can bring different things to balance without breaking the existing concepts.

You should give it a look.
Theia Matova
Dominance Theory
#12 - 2013-05-11 08:21:44 UTC
sabre906 wrote:
Laser is fine, and any buff to laser will make weapon system as a whole more unbalanced as hybrid/missile lags behind. Whatever armor tank and amar speed issues should be fixed separately.


All I can ask is you to read the thread.