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[Proposal] Modules for noobships

Author
Callduron
Dreddit
Test Alliance Please Ignore
#1 - 2013-05-04 09:20:10 UTC
TEST had a fight last night with Brave Newbies. During the fight many Brave Newbies players undocked in noobships, the final toll was 33 noobships killed.

I've also had this several times as an FC although not in such numbers - new players are having fun, either don't have a ship to hand or lost their ship so they grab a noobship and heroically return to the fray, civilian gatlings a-blaze.

And die in droves without doing anything.

Noobships need to come with civilian modules to at least give those guys some relevance. Perhaps a dropdown selection of different fits including tackle noobships ewar noobships logi noobships and mining noobships.

A tackle noobship might have a civilian scram with 5km range and 1 point of warp disruption. A civilian mwd might push a velator at 600 m/s.

The game should reflect how people play it and at the moment the ballsiest most enthusiastic noob pilots are being punished and made irrelevant.

It's often been said that the free frigate programmes are what makes Goons and TEST great alliances. It's time every player got that experience, at least to some extent.

(Cross-posted from the Features & Ideas Discussion forum).

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Gallowmere Rorschach
The Scope
Gallente Federation
#2 - 2013-05-08 20:40:56 UTC
I most definitely support this. As your suggestion involves simply placing Civilian grade mods on the ships, they would still be far less effective than a 'properly' fit frig, so it's unlikely to cause any balance issues, or to make T1 frigs less relevant.

This will also do wonders to get rid of the "I dun haz anything to fly" excuse when it comes time for roams or ops. ;) Well, maybe not, since I personally funded a free Rifter program in my old corp, and still rarely got any takers on them. However, for those who actually do want to jump into the fights, this idea could be a boon.
Dare Knight
Bandwagoners
#3 - 2013-05-10 19:57:45 UTC
I also support this. The noobship should NOT overshadow the other frigates, but it shouldn't be as overshadowed itself as it is right now. The updates given to them definitely helped but they can be improved upon. One noobship shouldn't be able to steamroll, say, a T1 fit Rifter, but two should definitely take one on with mild success. Several noobships should be able to cause havok, unlike they do right now.

This would make the game VERY accessible for newer players. Stats shouldn't necessarily change with skill (similar to how it's done now), but will make a noob valuable in a fight as opposed to not having anyone.

_It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. _

Dark Drifter
Sons of Seyllin
Pirate Lords of War
#4 - 2013-05-28 10:01:20 UTC
there is already a civilian Point. its funny to pont some one with it then suceed in killing them. when asking them Y the did not try to warp they reply with "you had me pointed" now the big reveal inform them of the mod you used and its one flaw. it has a warp disruption strength of 0. enter the face palm :P
Uronksur Suth
Viziam
Amarr Empire
#5 - 2013-05-31 00:19:37 UTC
Callduron wrote:
TEST had a fight last night with Brave Newbies. During the fight many Brave Newbies players undocked in noobships, the final toll was 33 noobships killed.

I've also had this several times as an FC although not in such numbers - new players are having fun, either don't have a ship to hand or lost their ship so they grab a noobship and heroically return to the fray, civilian gatlings a-blaze.

And die in droves without doing anything.

Noobships need to come with civilian modules to at least give those guys some relevance. Perhaps a dropdown selection of different fits including tackle noobships ewar noobships logi noobships and mining noobships.

A tackle noobship might have a civilian scram with 5km range and 1 point of warp disruption. A civilian mwd might push a velator at 600 m/s.

The game should reflect how people play it and at the moment the ballsiest most enthusiastic noob pilots are being punished and made irrelevant.

It's often been said that the free frigate programmes are what makes Goons and TEST great alliances. It's time every player got that experience, at least to some extent.

(Cross-posted from the Features & Ideas Discussion forum).


There certainly is something to be said for there being a high barrier to getting into PvP for new players.