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Dev Blog: WantToTrade: Tags for Security Status

First post First post
Author
Bexar Ying
Unit 479
#201 - 2013-05-10 09:15:16 UTC
Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.
Bexar Ying
Unit 479
#202 - 2013-05-10 09:30:11 UTC
What's with all the CSM posts in here?

Why don't you do what you do in Iceland and shut up?
Roime
Mea Culpa.
Shadow Cartel
#203 - 2013-05-10 10:13:23 UTC
Bexar Ying wrote:
Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.


Shooting others in a PVP game doesn't make a person "sociopath".

Raging pointlessly on forums and calling people names is a more common symptom of the condition.

.

Bexar Ying
Unit 479
#204 - 2013-05-10 16:26:03 UTC
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.
Roime
Mea Culpa.
Shadow Cartel
#205 - 2013-05-10 17:10:30 UTC
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Well, you're free to be wrong. We play the same game, on the same server.

.

CCP Fozzie
C C P
C C P Alliance
#206 - 2013-05-10 17:12:07 UTC
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lady Areola Fappington
#207 - 2013-05-10 17:47:21 UTC
CCP Fozzie wrote:


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


And that is what makes EVE awesome. You may play the game differently than I do, but our paths can intersect, and may the better pilot win.

CCP Fozzie ~iceburn~ too..may as well biomass and start over Bexar.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Mag's
Azn Empire
#208 - 2013-05-10 19:04:30 UTC
Bexar Ying wrote:
Why make it easier for the sociopaths to get back into Hi Sec? They are where they are for a reason. I see no point in letting them out.
Makes me wonder what you would call me, if I took your Queen in a game of chess. Or asked for payment if you landed on my Hotel on Park Lane, during a game of Monopoly.

What's it like on that high horse, up there on the moral high ground?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Malcanis
Vanishing Point.
The Initiative.
#209 - 2013-05-10 19:06:03 UTC
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sephira Galamore
Inner Beard Society
Kvitravn.
#210 - 2013-05-10 19:23:22 UTC  |  Edited by: Sephira Galamore
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


Are we really? I mean, Eve officially is an MMORPG, but is it actually a game itself or is it rather a virtual world, a universe complete with tools for activities (e.g. games) and a set of laws/rules.
If Eve actually was a game, you'd be able to name game goals, victory conditions.

We have one Eve Universe and different means of interacting with it: mainly the Eve Online client and the Dust client.
Gunner
KarmaFleet
Goonswarm Federation
#211 - 2013-05-12 10:12:09 UTC
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.
OldWolf69
EVE-RO
Goonswarm Federation
#212 - 2013-05-12 10:52:28 UTC
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.

Kind sir, you a God. But Gods do loose followers, because stupid moves. Earth has a full history to prove it. Like it's writen a lil upper, Tech might be a more worthy task for you. And this not because lack of profesionalism. Just because of too much hypochrisy.
Elvis Preslie
NRDS Securities
#213 - 2013-05-12 22:54:10 UTC  |  Edited by: Elvis Preslie
This is kinda terrible; the new criminal system and immediate dropping to negative security, after one ghank, was suppose to help give an advantage to defending yourself, through thwarting ghanks.

The entire point of military in the real world is not to command and conquer anymore; it is to command and retain. As I've said it over and over, industrial ships should be easier to stay alive against one or two offending ships, while not bubbled, versus one offending ship against another offender. I'm not talking resists but able, skilled tactics to evade once you're tackled.

Seriously, the jump freighters, rorqual, and orca should have a -2 warp scramble strength, stock, and regular freighters should have a -4 or -6 at most.

The other industrial, subcap ships should have lower signatures, all the while having various electronic counter-measure bonuses, like to make ecm burst reach 15km or more but run out of cap, using the ecm burst, at the exact same time it takes for that ship to align to warp, the pilot having max skills for agility. This would make the ship's ability to evade, once tackled, be completely on skill and not luck. If you screw up the align or get bumped enough to make the align take longer, the offending ships will have you locked again before you can finish aligning.

As it is now, the game Is almost pointless; everyone in an industrial ship is being FORCED into combat, making them rage quit, and the people that took them out are being made think they accomplished something great when it was all about being at the right place at the right time.

Once someone has been tackled, the offender should be required skills to KEEP them tackled; not just web them and sit still until the ship is popped. All the while that freighter is aligning after its been discovered by a WT, the offender should be gathering up more tacklers to try to overcome the -6 warp scram strength of the regular freighter.

"Wahh, I want to be able to catch every freighter I come across with one scrambler or disruptor" Fine. we'll just stay as is and everyone will keep their freighters docked during war, instead of more people chancing it with the new -6 scram strength. The more people that feel comfortable flying their freighters during war, the better it is for the people trying to ghank them with their minds out of the box.

The reason ccp has the system the way it is now is because of kids that want everything handed to them on a silver spoon.
CCP Fozzie
C C P
C C P Alliance
#214 - 2013-05-13 10:28:31 UTC
Gunner wrote:
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.


Good idea.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

James Amril-Kesh
Viziam
Amarr Empire
#215 - 2013-05-13 10:35:23 UTC
Gunner wrote:
Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.

It would seem he understands EVE a lot better than you understand these changes.
And oh by the way, they are fixing tech.

Also, 5000 likes. :P

Enjoying the rain today? ;)

Soko99
Caldari Provisions
Caldari State
#216 - 2013-05-13 12:37:59 UTC
Gunner wrote:
CCP Fozzie wrote:
Bexar Ying wrote:
My response to that is the same as always. "You and I don't play the same game. We just use the same servers."

Have a nice day.


Hate to break it to you, but you play the same game in different ways. There's a big difference between that and different games on the same servers, and if it's ever the latter we here at CCP have a problem that we need to fix.


Kinda pathetic that after all these years you clearly still do not understand your own game. Go fix Tech instead of this bullshit.



Not to point out the obvious.. But I'm quite sure we all play a game called EvE
Azrael Dinn
Imperial Mechanics
#217 - 2013-05-13 13:26:35 UTC
Malcanis wrote:


....

You missed it because I didn't make it. Ganking isn't consequence free now and it won't be after the tags come into effect.


The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?

This new tag feature only looks like a way crappy way to get stuff blown up in high sec. And doing it this way is just plain wrong.

And for the other comment that you said about rl criminal things. There are always records of your deeds and something you can never erase. This is something that should be in eve also. Even if it means pirates and "criminals" would be removed from highsec.

The direction you are directing the game at this moment is terrible when you think about new players, high sec dwellers and the ones that get their ships blown up by gangers.

After centuries of debating and justifying... Break Cloaks tm

EvilweaselSA
GoonCorp
Goonswarm Federation
#218 - 2013-05-13 15:49:21 UTC
Azrael Dinn wrote:

The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?

the person who got shot got exactly what he deserved
EvilweaselSA
GoonCorp
Goonswarm Federation
#219 - 2013-05-13 15:50:04 UTC
if it's profitable to gank you in highsec and you let it happened you ****** up, and deserve to be ganked
Lady Areola Fappington
#220 - 2013-05-13 17:30:22 UTC
Azrael Dinn wrote:


The concequence was that you loose your ship and your secutiry status drops and you actualy need to work to get it back up. Now the ship part has already been removed cause you can choose the right targets and make the gangin cost effective and get profits from it. This way only the security status change was the real penalty people had on ganging. After the update they just choose right targets and sell the stuff as profit and they don't loose any sec status cause of the tags. Now tell me dear CMS man that I am about to start to hate from the bottom of my heart that how this is right to the person who is shot?

This new tag feature only looks like a way crappy way to get stuff blown up in high sec. And doing it this way is just plain wrong.

And for the other comment that you said about rl criminal things. There are always records of your deeds and something you can never erase. This is something that should be in eve also. Even if it means pirates and "criminals" would be removed from highsec.

The direction you are directing the game at this moment is terrible when you think about new players, high sec dwellers and the ones that get their ships blown up by gangers.


I think I covered this earlier. You want a PUNISHMENT for ganking. In your mind, the PUNISHMENT for ganking is performing mindless sec grind. "that's what they deserve" et al....

With Tags4Sec, you don't get to allow the "system" to exact punishment for you. You gotta do it yourself now. It's very EVEish.


Answer me this question, grasshopper....if grinding rats in nullsec ALSO generated a random plex, would we be having this discussion?

You want someone punished for their misdeeds, YOU go do it. If you can't...well, sorry, that's EVE. Not everyone is a winner.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide