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"FIX" Self Destruct Mechanism

Author
Elindreal
Planetary Interactors
#41 - 2011-11-03 06:27:43 UTC
captains always have the option of scuttling the ship.
i'm also surprised no one's really mentioned that by denying the killmail you deny your attacker seeing what your ship fit is which can also be strategically pertinent.
Rina Asanari
CitadeI
#42 - 2011-11-03 07:04:11 UTC
Elindreal wrote:
captains always have the option of scuttling the ship.
i'm also surprised no one's really mentioned that by denying the killmail you deny your attacker seeing what your ship fit is which can also be strategically pertinent.


Good point and another reason why self destruct should stay as it is, or (as proposed elsewhere) made more effective, with the drawback of needing a module or not.

People argue that there's no need to self destruct since there's always help in range? Wrong. Let it be something big in a dead-end system with a camped gate. Yes, it's quite an extreme example, but you surely get the gist. Thing is, there are enough situations where you face certain death by thousand cuts in the next five to ten minutes. Fifteen or more and you can log out, as seen with the supercapitals. There you have even an advantage to save the ship.

So yes, self-destruct has its worth if it's done right.
Borlag Crendraven
The Scope
Gallente Federation
#43 - 2011-11-03 09:37:10 UTC
Rina Asanari wrote:
Elindreal wrote:
captains always have the option of scuttling the ship.
i'm also surprised no one's really mentioned that by denying the killmail you deny your attacker seeing what your ship fit is which can also be strategically pertinent.


Good point and another reason why self destruct should stay as it is, or (as proposed elsewhere) made more effective, with the drawback of needing a module or not.

People argue that there's no need to self destruct since there's always help in range? Wrong. Let it be something big in a dead-end system with a camped gate. Yes, it's quite an extreme example, but you surely get the gist. Thing is, there are enough situations where you face certain death by thousand cuts in the next five to ten minutes. Fifteen or more and you can log out, as seen with the supercapitals. There you have even an advantage to save the ship.

So yes, self-destruct has its worth if it's done right.


So what you're saying is that you should reward people who let themselves be trapped like that by allowing them to escape? Even as a pretty much full blown carebear that sounds as backwards as it gets. Hiding your fit on the other hand by self destructing would be fair game in my opinion, afterall you destroy the ship and the modules with it, why should that leave traces of your fitting with it.
Robert Caldera
Caldera Trading and Investment
#44 - 2011-11-03 09:53:33 UTC  |  Edited by: Robert Caldera
Borlag Crendraven wrote:

So what you're saying is that you should reward people who let themselves be trapped like that by allowing them to escape?


what are you bulls*itting about "escaping"? The guy loses his ship anyways, the only thing he achieved is KM and loot refusal, but its his own stuff, so I think selfdestructing is fine as if you havent got enough firepower to take him down before SD.

Simple suggestion: look for targets corresponding to your gang size if you want mails.
Borlag Crendraven
The Scope
Gallente Federation
#45 - 2011-11-03 10:14:31 UTC  |  Edited by: Borlag Crendraven
Robert Caldera wrote:
Borlag Crendraven wrote:

So what you're saying is that you should reward people who let themselves be trapped like that by allowing them to escape?


what are you bulls*itting about "escaping"? The guy loses his ship anyways, the only thing he achieved is KM and loot refusal, but its his own stuff, so I think selfdestructing is fine as if you havent got enough firepower to take him down before SD.

Simple suggestion: look for targets corresponding to your gang size if you want mails.


Learning comprehension recommended before posting on forums like this. The person I quoted was talking about the stupid log off mechanics that allow your ship to escape if given enough time. For a game that's supposed to be hard on its players, you sure have lots of people defending the cowards way out tactics.

Simply put, if you've put yourself in the situation where you even consider self destructing your ship, you've already lost, man up and face it that you faced someone who did better than you.
Robert Caldera
Caldera Trading and Investment
#46 - 2011-11-03 10:20:16 UTC
Borlag Crendraven wrote:

Simply put, if you've put yourself in the situation where you even consider self destructing your ship, you've already lost, man up and face it that you faced someone who did better than you.


some do, some do not. Its up to the ship owner if he SD or not.
Lex69v
Ministry of War
Amarr Empire
#47 - 2011-11-03 10:22:20 UTC  |  Edited by: Lex69v
De'Veldrin wrote:
In which case, Self destruct is EXACTLY what this game is about - screwing you out of your shiny loot at the last possible moment.

Yes thi game is about "screwing over as many other people as you possibly can", but SD (and logoffski) is a too easy way to screw anyone. EVE is not about rainbows and unicorns but when you spend your time planning, catching shooting and so on you expect some fun and profit.

Quote:
Also "FIX" WCS

It's just an unfair option to use in PVP. When you have a carebear ship tackled and are about to kill it, it just warps away. If you dont manage to kill it off in 10 seconds, you dont get anything. No modules drop (only drones) and you don't get any kill mail.



Also "FIX" Jump/Dock timers

It's just an unfair option to use in PVP. When you have an buffered/tanked ship tackled and are about to kill it, it just jumps through the gate or docks. If you dont manage to kill it off before it gets in jump/dock range, you don't get anything. No modules drop(not even drones) and you don't get any kill mail.


WCs has scan resolution and lock range penalties
Jump timers work for both sides and can be countered using simle tactics.
Dock timers ... well i also hate carriers agroing in dockrange when they feel safe but its not what we are talking about here.

Quote:
WTF you thinking? Kiling carier on BS? IT'S a carier mate!!!! lock on they skills lock on they price, lock & you see BS is not carier to kill hem too fast like BS. MB you think so you can kill TITAN on you BS?


Carrier is cheaper than tengu, triage carriers are often dropped on the battle field and can dramatically increase the fleets power. And if you manage to win and catch a carrier he just SD.
Kill titan with BS? Why not? Titan isnt a solo "ololo-hotdrop-small-gangs-ship", its a tactical anti-capital class vessel and should have a support fleet.
Robert Caldera
Caldera Trading and Investment
#48 - 2011-11-03 10:25:44 UTC
stop talking about logoffski ffs, this is going to be changed in the upcoming patch.
Borlag Crendraven
The Scope
Gallente Federation
#49 - 2011-11-03 10:36:14 UTC
Robert Caldera wrote:
Borlag Crendraven wrote:

Simply put, if you've put yourself in the situation where you even consider self destructing your ship, you've already lost, man up and face it that you faced someone who did better than you.


some do, some do not. Its up to the ship owner if he SD or not.


Of course, but think of this way, any given fight that leads to one side losing their ship or ships, has a winner and a loser.

You win decisively by killing the opponents ship yourself, with or without help.
You win by having your opponent with no option but to self destruct, thus denying you the possible loot from his ship.
You lose by self destructing your ship as again, you had no chance of winning the battle by killing the opponent.
You lose big time by having your ship destroyed by the opponent.

Which one of those has grounds for any kind of reward? The side that survives the battle, or the side that doesn't?
Robert Caldera
Caldera Trading and Investment
#50 - 2011-11-03 12:01:44 UTC  |  Edited by: Robert Caldera
reward what? Killing a dude who had no chance of surviving?

Lets face the fact: most kills in eve arent honorable at all, its most likely ganking/blobbing a dude or 2, so this leads me to beliefs you cant claim any "reward" for that in most cases, so its up to you to get your "reward" by yourself, if you cant its your fault.
Borlag Crendraven
The Scope
Gallente Federation
#51 - 2011-11-03 12:09:19 UTC
Robert Caldera wrote:
reward what? Killing a dude who had no chance of surviving?

Most kills in eve arent honorable at all, its mostly ganking/blobbing a dude or 2, so this leads me to beliefs you cant claim any "reward" for that in most cases, so its up to you to get your "reward" by yourself, if you cant -> your fault.


Let me guess, when you play FPS games, you're the type of player that jumps of a cliff and scream "yay I win" when someone's about to kill you?

Ah well, I give up even trying to explain how incredibly backwards it is to reward someone for self destructing over giving the reward to the player who puts the other player in the situation where they have to do so.
Robert Caldera
Caldera Trading and Investment
#52 - 2011-11-03 12:16:59 UTC
its eve. Here one is rewarded for scamming, theft or ganking defenseless people.
But then you complain about a guy who managed to refuse you the satisfaction about killing a defenseless guy,
isnt that backwards for you?

I guess you just play the wrong game.
Borlag Crendraven
The Scope
Gallente Federation
#53 - 2011-11-03 12:27:59 UTC
Robert Caldera wrote:
its eve. Here one is rewarded for scamming, theft or ganking defenseless people.
But then you complain about a guy who managed to refuse you the satisfaction about killing a defenseless guy,
isnt that backwards for you?

I guess you just play the wrong game.


I'm not complaining. When I attack someone in game, they always have it coming either by being a wartarget, permaflashy pirate or then they initiate the attack. I don't even gank people or go looking for pvp specifically. To me, if I attack someone and that someone ends up dead, I've accomplished what I went out to do regardless if my shot killed him or if he killed himself. I'd have no problems with it if self destruction were means to cut the losses slightly by denying loot from the winner of the said fight. but like I've said time and time again, a loss is a loss and as such it should always end up as an obituary. In this game that's called a killmail. You want to avoid it, kill the other guy or avoid the battle entirely.

Still funny is that while you try to describe the game as harsh all the while wanting to reward the pansy who doesn't have to put any effort into right clicking his ship and choosing self destruct, going out for a smoke and getting back in time to warp out the pod. I accept the game being harsh for new and old players all the same, be it via ganking, scamming or whatever. I'm all for harsher punishments for silly actions. Being able to cop out from an embarrassing lossmail isn't harsh, it's the exact opposite.

In the end though, it's all the same to me. Someone blows up their own ship, I still get to laugh and you can bet I will consider myself the winner in that battle. Afterall what did I lose in the whole affair? Few rounds of ammo, he lost the whole ship and everything in it.
Robert Caldera
Caldera Trading and Investment
#54 - 2011-11-03 12:51:55 UTC
Borlag Crendraven wrote:

I've said time and time again, a loss is a loss and as such it should always end up as an obituary. In this game that's called a killmail. You want to avoid it, kill the other guy or avoid the battle entirely.

selfdestruct is not equal kill. In the first case you destroy your ship, in the latter you destroy another ship.

Borlag Crendraven wrote:
Still funny is that while you try to describe the game as harsh all the while wanting to reward the pansy who doesn't have to put any effort into right clicking his ship and choosing self destruct, going out for a smoke and getting back in time to warp out the pod.

its harsh for both. The victim lost a ship due to his unawareness or bad luck, you got no KM due to not enough friends for a proper gank.
In eve you will be harassed, griefed or scammed on every occassion, whenever you let others do that to you. So if you catch someone but having not enough firepower to take him down quickly, before is can SD, he will do that to harass you back if he is up to. Nothing wrong with that.


Borlag Crendraven wrote:
I accept the game being harsh for new and old players all the same, be it via ganking, scamming or whatever. I'm all for harsher punishments for silly actions. Being able to cop out from an embarrassing lossmail isn't harsh, it's the exact opposite.
but its harsh for you, this is the point :-D

Borlag Crendraven wrote:
IIn the end though, it's all the same to me. Someone blows up their own ship, I still get to laugh and you can bet I will consider myself the winner in that battle. Afterall what did I lose in the whole affair? Few rounds of ammo, he lost the whole ship and everything in it.

exactly
Aqriue
Center for Advanced Studies
Gallente Federation
#55 - 2011-11-03 14:05:50 UTC  |  Edited by: Aqriue
Skippidipp wrote:

You mad, lol?
No matter what you say, I would still like CCP to have a look at the self destruct mechanics. If you would like the hole roll playing reason:

Ho the f has there ship strapped with explosives, just in case someone traps them? And if they did. Wouldn't those explosives actually explode when say, a missile hits the ship??
Self destructing ships has been a part of navel warfare for hundreds of years, but i have yet to hear of one that has been able to do so in the heat of battle, and actually would. Even if they see that they are losing. Its just something you do after you get away, so the enemy don't end up taking over the ship.
By the way, no pod is getting away anyways when there is a bubble up.

Your the one crying that its unfair and stomping your foot, demanding a killmail. Logoffski fix is to prevent getting away at zero risk to the pilot, self destruct is still destroying a ship be it you or him that removes it from EVE. SD works exactly as intended, to destroy the ship which will no longer be in EVE.

Who says its explosives? Overload the warp drive, don't vent / divert the energy, and BOOM! Like your computer, don't vent the heat and it melts down. In the case of a ship, the systems cascade and feed off itself causing a change reaction as the safety overrides are turned off.

Pod can get away if you don't bring a bubble in the case of Carrier, Dreads, or Rorqs that are not immune to ECM warfare/scrams or your HIC pilot was runnign script first and screwed up. So if the other guy did bring manage to get the pod away it would again be your fault lol. Plus, super caps work in Lowsec and hictors can run script so the pod can again get away. Nice try though with counter logic.

Borlag Crendraven wrote:
Let me guess, when you play FPS games, you're the type of player that jumps of a cliff and scream "yay I win" when someone's about to kill you?

In WoT I currently just exit match when about to be killed, because it torques people off when they loose that precious +1 count by going boom just like you hate loosing a KM. Unlike WoT, in other FPS like CoD/MoH the difference between you and the other guy is the killing power of your gun, you both have the same amount of hitpoints and speed on foot (WoT also has a fail critical hit sysem, can spend expensive shells that just disseapper into nothing which can kill you as you take out the gay radio man who takes one for the team and you have a massive slow reload). WoT clumps up tanks like the Sherman vs post WWII tanks or tanks that never existed beyond blueprints that have thicker armor, better guns, more hitpoints, and more speed - its like facing that sherman up against an Abrams tank so guess which will loose? You just cannot win when their is a huge discrepency between your tank the the other guys so your role is to die to come gamer jock that thinks he is the next Great Rommel Patton. And by exiting the tank blows up, you acknowledge their superior skills tank stats that they can spend more time the eating Hotpockets then you. They really hate it when you do that because you are denying them experience and credits to move on to the next tank but unlike EVE you are also being denied experience / credits to move on to the next game because you are nothing more then a weak target. In EVE its "your own fault" for what ever sitation you got yourself into in WoT all you did was click "Start Battle" and get dropped into a battle where everyone drives the superior tank all the time (when the strongest tanks are supposed to be eatting so much credits to repair and replace ammo you should be loosing on a win, forcing you to stick with lesser tier tanks but that doesn't happen since WG cocked out and put in premium tanks that just print money on a loss) . Premium tanks don't bother me, but driving a vastly inferior piece of **** all the time at the bottom of the list annoys the **** out of me because everyone drives superior tanks all the time and you die so fast your are not really compensated for your time.

As for EVE, there is no honor or respect. You are not obligated to inform them you are taking their ship, they are not obligated to give you a killmail, you are not required to respect the guy when you pod him after paying the ransom, you are not required to be a nice guy when you steal some 1 week old newbs PLEX through a scam who just got interested in the game. See where I am going with this? SD a ship does not affect game play at all, its just flipping the bird and causing a reaction. Guess what, it works and you are whining about it. All you are whining about how its unfair, its dishonorable (EVE, game, RL please come to a consensus), and that you felt deprived of a kill. Well, you in turn where going to deprive them of a ship why should both sides get something when both sides can loose something?
Borlag Crendraven
The Scope
Gallente Federation
#56 - 2011-11-03 14:19:14 UTC  |  Edited by: Borlag Crendraven
In your WoT example your inferior tank is quite simply unable to kill the opponent, so the opponent would never even have a reason to self destruct. Similarily, your inferior tank couldn't survive a direct hit from a better tank at all .Thus it's a completely different situation entirely. To me EVE is a game of kill or be killed when it comes to combat, as with all combat losses are expected and with all losses there's a lossmail.

Taking it a bit further... Imagine you're in a war against another corporation for a reason or another, for the sake of argument let's rule out taking their sovereign space as the cause for war and simply make it a war of atrition, as in isk efficiency plays a huge part in who ends up winning the war. If every single ship were to self destruct before getting killed by the opponent, what would be the point of that? What would be the sense in that? You'd still have the losses, you'd still lose the very same amount of isk, having to replace what you've just lost. If you lose means to track the progress of the war, you lose any reason to have wars like that.

To me it'd be fair to deny the loot by self destructing an already lost ship, or to flip it for someone trying to ransom you and being stupid enough to let you negotiate the sum and buy yourself time to self destruct. But the loss is still there and that loss has a reason for happening. Call it killmail or lossmail or whatever, it should be documented one way or another.

edit: just to be clear, each and every combat I've been involved in has either resulted in the opposing party destroyed by me or my fleet, or myself and/or my fleet being wiped out by the opponents. Outside my 3 year old activating self destruct on my ship once, that I cancelled in time anyway, I've yet to see self destruction in motion at all. The reason I'm responding in this thread is simply because the logic behind the current system simply doesn't work, not even for the "tears" as some people here put it.
Robert Caldera
Caldera Trading and Investment
#57 - 2011-11-03 14:40:41 UTC
Borlag Crendraven wrote:
To me EVE is a game of kill or be killed when it comes to combat, as with all combat losses are expected and with all losses there's a lossmail..

to me eve is also a game of grief or be griefed.. So if one manages to deprive you of KM, he will do that, exactly as you would deprive someone of a ship, there is no honor in both cases. Why should this be one-sided?


Borlag Crendraven wrote:
Taking it a bit further... Imagine you're in a war against another corporation for a reason or another, for the sake of argument let's rule out taking their sovereign space as the cause for war and simply make it a war of atrition, as in isk efficiency plays a huge part in who ends up winning the war. If every single ship were to self destruct before getting killed by the opponent, what would be the point of that?

a lot of lolz. Why not? Its a sandbox.


Borlag Crendraven wrote:
To me it'd be fair to deny the loot by self destructing an already lost ship, or to flip it for someone trying to ransom you and being stupid enough to let you negotiate the sum and buy yourself time to self destruct. But the loss is still there and that loss has a reason for happening. Call it killmail or lossmail or whatever, it should be documented one way or another.

why?
You were scammed for 1b ISK. There is no mail about that or any other "proof", just the ISK the scammer got from ya.

Borlag Crendraven wrote:
The reason I'm responding in this thread is simply because the logic behind the current system simply doesn't work, not even for the "tears" as some people here put it.

I see very much logic in selfdestructing a ship in order to deny you the KM. Just because I can grief you back.
Aqriue
Center for Advanced Studies
Gallente Federation
#58 - 2011-11-03 15:07:25 UTC
Borlag Crendraven wrote:
In your WoT example your inferior tank is quite simply unable to kill the opponent, so the opponent would never even have a reason to self destruct. Similarily, your inferior tank couldn't survive a direct hit from a better tank at all .Thus it's a completely different situation entirely. To me EVE is a game of kill or be killed when it comes to combat, as with all combat losses are expected and with all losses there's a lossmail.

In WoT, if I can't kill them I self destruct in their face as they round the corner. It pisses them off to no ends they had to fix it. WoT's developmental team did the same thing like logoffski, the tank doesn't leave the battlefield. End of story, won't be playing that game much longer and I am just waiting to see what the stats were on one tank that intrigues me but is't playable yet. In EVE, if your aggressed you cannot leave and the enemy wins but if you stick around you can still self destruct. End result, ship is destroyed either way and one side gets a kill mail + otherside gets loss mail or one side looses killmail and other still gets loss mail from loss of ship (same either way)

Borlag Crendraven wrote:
edit: just to be clear, each and every combat I've been involved in has either resulted in the opposing party destroyed by me or my fleet, or myself and/or my fleet being wiped out by the opponents. Outside my 3 year old activating self destruct on my ship once, that I cancelled in time anyway, I've yet to see self destruction in motion at all. The reason I'm responding in this thread is simply because the logic behind the current system simply doesn't work, not even for the "tears" as some people here put it.

In this example, you probably had enough DPS to blow through one ship after another. OP forgets, you have 2 minutes to shoot and destroy ships as set by CCP, which means 2 minutes is more then enough. Plan accordingly, its doubleful if a 50 vs 50 fleet will have enough time for one side to selt destruct and possibly wipe out the other side before turning it off. But in a single cap ship or freighter with 2-3 pilots to shoot it...over load your guns and hope its enough or you lost. Also, maybe the enemy fleet don't float the same way as another person and consider it honorable to not self destruct...but this is eve and if there was any honor the likes of Goons would leave Ice belts alone....oh wait.

Quote:
Taking it a bit further... Imagine you're in a war against another corporation for a reason or another, for the sake of argument let's rule out taking their sovereign space as the cause for war and simply make it a war of atrition, as in isk efficiency plays a huge part in who ends up winning the war. If every single ship were to self destruct before getting killed by the opponent, what would be the point of that? What would be the sense in that? You'd still have the losses, you'd still lose the very same amount of isk, having to replace what you've just lost. If you lose means to track the progress of the war, you lose any reason to have wars like that.

Who said the otherside is keeping an excel spread sheet of losses? If one side is keeping track of it as a means of measuring a win, then the otherside is obligated by default to fight unconventionally by punch the other side in the nuts and hurt your ego by destroying the othersides KM/Isk efficency ratio. In war, nothing is fair and everything goes (example: in the middle east americans have superior equipment, how does terrorist fight that? Yeah, unconventionally and drag it on until its to painful to continue). Sure, one side is loosing isk by self destructing but it could be that they didn't think they could stand a chance of going toe to toe with you and they lost anyway so their best bet is to just make it miserable for you as they loose.

Why do some jump corp/ alliance during a dec? Cause they didnt want to fight and it pisses people off enough they have to rage that them paying a cheap wardec the otherside has to be obligated to be locked into the corp. How do you fight that? What if you don't want to fight? What if you will loose either way? You fight back uncoventionally or stop playing EVE all together, some like to fight back unconventionally by not playing by the rules of the other side cause they know the results it brings can make the other side cry.

Quote:
To me it'd be fair to deny the loot by self destructing an already lost ship, or to flip it for someone trying to ransom you and being stupid enough to let you negotiate the sum and buy yourself time to self destruct. But the loss is still there and that loss has a reason for happening. Call it killmail or lossmail or whatever, it should be documented one way or another.
EVE isn't fair bro. Guy still gets a loss mail and has to replace the ship. You don't need documentation of that otherwise the guy who lost it would feel like you did. One way is to just take your lumps by choosing to lose the fightand go out with a bang cause then both sides are loosers Blink
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#59 - 2011-11-03 15:13:53 UTC
PvP... fair?

I lolled.

This would be the equivalent of limiting the number of ships who can aggress a single target.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Borlag Crendraven
The Scope
Gallente Federation
#60 - 2011-11-03 15:21:00 UTC
Aqriue wrote:
Who said the otherside is keeping an excel spread sheet of losses? If one side is keeping track of it as a means of measuring a win, then the otherside is obligated by default to fight unconventionally by punch the other side in the nuts and hurt your ego by destroying the othersides KM/Isk efficency ratio. In war, nothing is fair and everything goes (example: in the middle east americans have superior equipment, how does terrorist fight that? Yeah, unconventionally and drag it on until its to painful to continue). Sure, one side is loosing isk by self destructing but it could be that they didn't think they could stand a chance of going toe to toe with you and they lost anyway so their best bet is to just make it miserable for you as they loose.


You don't need any excel sheet for that. Simply put, if you're in a war and lose a ship, be it via self destructing or to the enemy killing you, it's a casualty of war either way. By self destructing you'd do it to prevent the enemy from benefitting any more from it in the form of loot, isn't that a significant reason enough to consider self destructing a valid form of action in some cases?

Your way of thinking has it so that as if the loss never happened (except for the person with the loss obviously), at least not when it comes to measuring how the war is going. Killmails are a public record that when verified by API, can't be falsified so they show what really happened. That basically means that by having the self destructs not matter at all for record keeping like that, it takes away from the game rather than add anything. If self destruction was still kept as means to prevent resources (the loot) from the opponent, it would still have its use. I couldn't care less if the killmail went for the person doing the self destruction, but whatever the API pulls from a loss like that should include all partisipants as it simply doesn't make sense not to.