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[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Smoking Blunts
ZC Omega
#181 - 2013-05-10 13:43:52 UTC
CCP Fozzie wrote:
Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.

We're working now on getting a more polished version ready for testing taking some of the feedback here into account.



can you give us an idea of what feedback your going to act on, and how?

tyvm

OMG when can i get a pic here

Krell Kroenen
The Devil's Shadow
#182 - 2013-05-10 13:54:10 UTC
Smoking Blunts wrote:
CCP Fozzie wrote:
Hey guys, I'm all caught up with the thread now, after yesterday's national holiday here in Iceland. We've also had a meeting with team Five O and the new CSM to talk about what we've been working on, and they are also giving us some good feedback.

We're working now on getting a more polished version ready for testing taking some of the feedback here into account.



can you give us an idea of what feedback your going to act on, and how?

tyvm



Yes it does seem very vague, the top question I have is what action will be taken about the feed back related to the "list" feature? Are you still taking it away or nay?
Ya Huei
Imperial Collective
#183 - 2013-05-10 13:54:56 UTC
Just confirming that the people from K162 and Adhocracy that have posted previously are right on the money. Talk to James and Cipreh as promised and things should turn out fine.

Also have you considered making the system scanner results a form of delayed mode scanning ? Brand new signatures would start showing up after a random amount of time, this would allow gank fleets to still do their thing and remove the EZ-mode from this system.

People bothering to throw scanner probes out for safety should have an advantage over this system imho.
Ibrahim Vaughn Holtzman
the holtzman experience
CAStabouts
#184 - 2013-05-10 14:29:26 UTC
1. There needs to be a way to deactivate the sensor swoop completely. When players are not interested in signatures or anomalies (like, when hauling, mining, missioning, et cetera) they simply don't need said swoop, even if it's just one.

(inb4 evehassound?)
2. The scanner swoop yet again adds unnecessary chirps and blips. I say we really need a way to selectively disable UI sounds. The 'Audio Alerts' submenu (in the ≡ Menu below the HUD) could do exactly that. It could easily be expanded to control virtually every UI sound/alert/whatever.
Avaross
Caldari Provisions
Caldari State
#185 - 2013-05-10 14:53:20 UTC
The new button controls for the ship scanner are terrible, if you don't click one it restricts your mouse movements
Kadl
Imperial Academy
Amarr Empire
#186 - 2013-05-10 15:09:45 UTC  |  Edited by: Kadl
Ya Huei wrote:
Just confirming that the people from K162 and Adhocracy that have posted previously are right on the money. Talk to James and Cipreh as promised and things should turn out fine.

Also have you considered making the system scanner results a form of delayed mode scanning ? Brand new signatures would start showing up after a random amount of time, this would allow gank fleets to still do their thing and remove the EZ-mode from this system.

People bothering to throw scanner probes out for safety should have an advantage over this system imho.


The plan appears to be to show the signatures immediately. That guess is based on a comment by Fozzie in Resource Shakeup thread. In that thread he suggested that there would be a twist to the new system which would make the grav -> anomaly transition much better than it seems. My speculation is that he was imagining the automatic identification of new signatures as the twist.
zar dada
Future Corps
Sleeper Social Club
#187 - 2013-05-10 15:18:33 UTC
Is the Discovery Scanner Overlay supposed to work like this?

http://i.imgur.com/1msf6j5.jpg

After I have scanned a result to 100% it still shows red on the overlay.

Originally posted here
https://forums.eveonline.com/default.aspx?g=posts&m=3005857#post3005857
zar dada
Future Corps
Sleeper Social Club
#188 - 2013-05-10 15:35:20 UTC
CCP Fozzie wrote:

You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.


What is the range of the sensor overlay 256AU from my position?
CCP Fozzie
C C P
C C P Alliance
#189 - 2013-05-10 15:41:37 UTC
zar dada wrote:
CCP Fozzie wrote:

You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.


What is the range of the sensor overlay 256AU from my position?


Range is infinite

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

MuraSaki Siki
ChuangShi
Fraternity.
#190 - 2013-05-10 15:50:31 UTC  |  Edited by: MuraSaki Siki
CCP Fozzie wrote:
zar dada wrote:
CCP Fozzie wrote:

You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.


What is the range of the sensor overlay 256AU from my position?


Range is infinite



but the sensor overlay dose not "list" out all unidentified signal ID, so would we expect to count them and write them down one by one?
Noriko Mai
#191 - 2013-05-10 16:09:51 UTC
I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window.

"Meh.." - Albert Einstein

Kadl
Imperial Academy
Amarr Empire
#192 - 2013-05-10 16:31:07 UTC
Noriko Mai wrote:
I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window.


Yes that makes sense, but Fozzie wants to remove that list. In truth I think he means he wants to remove the analyze button on the scanner list since that list is also used for probes. The basic idea of moving away from spreadsheets in space sounds good, but the implementation here is insufficient and removing the list at this point would cripple game play.
Noriko Mai
#193 - 2013-05-10 16:41:50 UTC
Kadl wrote:
Noriko Mai wrote:
I think it would make a lot more sense to move the results from the initial auto-scan directly in the scanner. Now I see them in space, but need to scan manualy to have them in the scanner window.


Yes that makes sense, but Fozzie wants to remove that list. In truth I think he means he wants to remove the analyze button on the scanner list since that list is also used for probes. The basic idea of moving away from spreadsheets in space sounds good, but the implementation here is insufficient and removing the list at this point would cripple game play.

woot? Removing the list will make half of EVE ragequit. There is no way they can make the fancy icons in space more user friendly than the simple list in the scanner window.

"Meh.." - Albert Einstein

Jack Ogeko
Republic University
Minmatar Republic
#194 - 2013-05-10 17:39:46 UTC  |  Edited by: Jack Ogeko
i use dsp, and my opinion is, if you wish to make scaning more common and easy for ppl by removing deep space probe and give sensor overlay, for giving ppl faster way to use dps method of scaning, that ppl not must wait for make astrometic 5, is ok, but then sensor overlay must work like dps or better, doing from sensor overlay something like on board dsp scaner.

i don't realy care abaut skill points adavantage, becouse this is not advantage, you can buy 100mil sp char and still skill your barbie char and problem is solved

but if you nerf dsp scaning method by nerfing functionality, by not move all futures of deep space probe, to sensor overlay then is very not nice
Radhe Amatin
Federal Navy Academy
Gallente Federation
#195 - 2013-05-10 19:43:41 UTC
i like the sensor overlay ..... same thing as DSP but without launching it....but there is a difference....DSP now doesn't auto scan all systems jump in or every time you undock . If u could make this a manual thing or at least an option to set auto scan mode on or off it will be great.
Or make the auto scan go on if u keep overlay activated and will be off when overlay is deactivated.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#196 - 2013-05-10 20:27:49 UTC  |  Edited by: Brainless Bimbo
Hi, Now where to start...


Why does the 100% scan results not register in the on-board scanner window, it would seem to be the OBVIOUS and handy thing to do.

There should be NO reason to show/identity the presence of only probable sites in the overlay, DSP ´s have unintended uses , but so did jet cans and we got 15 minutes of talk about how the players doing unintended stuff makes a better game than all your game designers put together, FUNNY HOW THE CCP KEYNOTE DEVOTED SO MUCH TIME TO THAT AND YOU PROMPTLY FORGOT WHEN YOU THOUGHT UP THIS EXPANSION, so keep them in game.

Grav sites, now if CCP game designers had an ounce of intelligence they would have been really radical and made all asteroid belts disappear just like the Ice Belts and stuck to just the free spawning of resident asteroid belts as their replacements (stable for 3 days like grav sites and same average number per system as present) , they being visible on the overlay makes sense but please leave the non resident belt spawns still available only to people/corps that can probe, its meant to be a profession isn´t it, so keep it as one

The continuous running of the overlay will get annoying with the passing months, EvE is played in years not weeks .

more will come...

already dead, just haven´t fallen over yet....

Brainless Bimbo
Pator Tech School
Minmatar Republic
#197 - 2013-05-10 20:31:10 UTC
CCP Fozzie wrote:
zar dada wrote:
CCP Fozzie wrote:

You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.


What is the range of the sensor overlay 256AU from my position?


Range is infinite



LOL, no its not, infinite denotes that every where in the whole eve universe would appear.


return to reality please

already dead, just haven´t fallen over yet....

Indo Nira
The Scope
Gallente Federation
#198 - 2013-05-10 20:36:25 UTC
Change, even though i don't like it, is good. And I can adapt. So can everyone else, or GTFO. But keeping the past functionality of the scanning system should be priority. If everything you change makes scanning more cumbersome ( i really think that the signatures on the overlay should show up in a list, or on the system map, and not only in space ).

For example this change takes out the dsp, puts it into the system view and suddenly you have TWO different tools to tackle the exact same thing. The transition between the system map and the space view isn't great, and you can easily get lost trying to find the signatures in space, while that wasn't the case with the dsp.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#199 - 2013-05-10 21:10:17 UTC
Brainless Bimbo wrote:
CCP Fozzie wrote:

Range is infinite

LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please


Please biomass and unsubscribe.
Brainless Bimbo
Pator Tech School
Minmatar Republic
#200 - 2013-05-10 21:14:46 UTC
Sipphakta en Gravonere wrote:
Brainless Bimbo wrote:
CCP Fozzie wrote:

Range is infinite

LOL, no its not, infinite denotes that every where in the whole eve universe would appear.
return to reality please


Please biomass and unsubscribe.


he should have said the range encompasses everything within the system

http://oxforddictionaries.com/definition/english/infinite

and take your own advice, it might make you realise how much of a nice person you are

already dead, just haven´t fallen over yet....