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Has anyone figured out the hacking minigame yet?

First post
Author
mxzf
Shovel Bros
#1 - 2013-05-09 04:36:14 UTC
As the title says, has anyone figured out what the heck is supposed to be going on with this thing? I've spent the better part of the last hour trying to figure out how to make these cans open up, but it doesn't ever seem to work.

Is there some dev documentation somewhere as to what you're actually supposed to do? Is it actually working right now or is it broken (each time it seems like I should have won, it hangs and stops responding)?
Andy Koraka
State War Academy
Caldari State
#2 - 2013-05-09 05:01:58 UTC
I'm assuming the feature isn't implemented yet since I couldn't do anything with them either.
Herroth
Office of the Mayor
#3 - 2013-05-09 05:30:43 UTC
Either radial menu or right click and click open. If they haven't been hacked before you will have to do the hacking mini game. The firewalls block you and obscure a 1 circle radius around them. If your virus loses cohesion you get a message that says something about the hack failing and a jettison being imminent. I was able to grab everything from the "cans" then. In retrospect, I should have left some in there to see what happened.
MuraSaki Siki
ChuangShi
Fraternity.
#4 - 2013-05-09 06:32:53 UTC
spent 2 hrs still cant open any can Straight
Mario delTorres
Praetore Im Picaro Ama
#5 - 2013-05-09 06:39:27 UTC
drop your experiences from current game version. We no need to target can, and activate analyzer. We need open can only and minigame appears.

I don't know is feature or bug but i can open can from very long distance (44km tested) this should be out of range analyzers.
NekoKitten
Neko Industry 'n' PvE
#6 - 2013-05-09 07:53:23 UTC
I dont even *need* to play the minigame to access the insides of the can. Theres no challenge whatsoever. There are no NPC's guarding either. Its pretty much a letdown right now.
Altrue
Exploration Frontier inc
Tactical-Retreat
#7 - 2013-05-09 10:15:17 UTC
Herroth wrote:
If your virus loses cohesion you get a message that says something about the hack failing and a jettison being imminent.


I lost cohesion three time and it never jettisoned anything, although I had this message too.

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Brooks Puuntai
Solar Nexus.
#8 - 2013-05-09 12:48:59 UTC
Is it even implemented fully? Found 3-4 mainframes and all I've had to do was right-click > open cargo. No module needed.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Johan Toralen
IIIJIIIITIIII
#9 - 2013-05-09 13:12:32 UTC  |  Edited by: Johan Toralen
I think i understand what its supposed to do after playing around with it for 2 hours or so. You have to find and hack the datacore. Then the cans would open. But it's not implemented yet. The minigame stops working on the last step and the loot is accessible anyway.
Also your virus strenght is way too low to even get to the data core in 9 out of 10 tries. (Might be different in hisec, only tried in low/null)
Noonxo
Aliastra
Gallente Federation
#10 - 2013-05-09 15:55:36 UTC
Brooks Puuntai wrote:
Is it even implemented fully? Found 3-4 mainframes and all I've had to do was right-click > open cargo. No module needed.


This.

Be it for Data or Relic site, all I had to do beside my first Relic site (where I got the minigame god knows how), if couldn't activate my analyzers and I just had to right-click "Open cargo" and loot from "cargo" with ship brackets.
Herroth
Office of the Mayor
#11 - 2013-05-09 17:48:41 UTC
NekoKitten wrote:
I dont even *need* to play the minigame to access the insides of the can. Theres no challenge whatsoever. There are no NPC's guarding either. Its pretty much a letdown right now.


The mini game only seems to be implemented for archaeology sites, not hacking sites yet. Even then it is still really buggy.
Rebecha Pucontis
Doomheim
#12 - 2013-05-09 19:09:28 UTC
Confirming on hacking sites when you finally get the datacore nothing happens. I think the game could be a little more fun if more options were added too.
Bienator II
madmen of the skies
#13 - 2013-05-09 19:48:18 UTC
the mini game isn't finished yet

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Bayesian
#14 - 2013-05-10 09:43:22 UTC
Thanks for all the feedback. As most people have realised this is far from the finished version! The current method of access is incredibly temporary as is the ending of the hacking. As most people have noticed the new Hacking and Archaeology sites are only hooked up on a few archaeology sites. This is all massively WIP at the moment in the version on Sisi and we're much further on than you see currently.

We're hoping to update and run a mass test next week. There will be a devblog coming out on Monday explaining the hacking mechanics in more depth, with further devblogs to follow talking about the scattering of the site contents and the rebalance of the exploration sites in general.

EVE Software Engineer Team Space Glitter

Terrorfrodo
Interbus Universal
#15 - 2013-05-10 10:33:02 UTC
Can you say something on whether all mag/rad (now relic/data) sites in the game will be changed? I noticed that data sites in w-space still have their usual sleeper spawns. Is this because they weren't updated yet, or will they stay that way?

(For the record, I think they should keep their sleepers as otherwise it will be incredibly easy to print ISK without ever boarding a combat pve ship.)

.

MainDrain
The Scope
Gallente Federation
#16 - 2013-05-10 10:59:14 UTC
Terrorfrodo wrote:
Can you say something on whether all mag/rad (now relic/data) sites in the game will be changed? I noticed that data sites in w-space still have their usual sleeper spawns. Is this because they weren't updated yet, or will they stay that way?

(For the record, I think they should keep their sleepers as otherwise it will be incredibly easy to print ISK without ever boarding a combat pve ship.)


Even if they remove the initial spawns in WH they have said that there will be triggers within the site that can still spawn rats, i assume that would apply to WH
Einar Matveinen
Mahe Ratu
#17 - 2013-05-10 15:38:30 UTC
Will this hacking minigame be available in wormhole data sites on 4th june??
Johan Toralen
IIIJIIIITIIII
#18 - 2013-05-10 15:59:33 UTC
It would be nice if the mini games came in different difficulties like combat sites. The harder ones could be tied to existing skills like racial encryption methods for better virus strenght. Sites in WH to sleeper technology skills so thers more use to them then just manufacture of Cosmos items. Without the skills people should still be able to run the sites but bring something with tank and dps as they are more likely to trigger spawns by failing the minigame.
Such a system would give specialized explorers a bit of an edge over the masses of casual explorers that will follow Odyssey. It would be possible for them to run the same sites in small stealthy ships deeper in hostile territory.
Sugar Kyle
Middle Ground
#19 - 2013-05-10 16:52:11 UTC
And gas combat sites use the code breaker/data analyzer. Will they now have mini games and NPCs?

Member of CSM9 and CSM10.

Toguri Iva
Mahe Ratu
#20 - 2013-05-10 17:35:42 UTC
Sugar Kyle wrote:
And gas combat sites use the code breaker/data analyzer. Will they now have mini games and NPCs?


Gas sites uses data and relic analyzer?. I thought these modules were for relic and data sites (Archaeology/hacking).
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