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Crime & Punishment

 
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Suspect flag for fighting against an outlaw?

Author
Kenneth Skybound
Gallifrey Resources
#1 - 2013-05-09 15:29:29 UTC
Myself and another decided to sit on a gate for legal targets - suspect flagged, criminal flagged and outlaw players - to make an interesting kill or 2.

I flew a T1 cruiser, my friend in a T1 logistics.

When a fight came through (an outlaw caracal) I engaged and called my friend to start repairs.

For a while the reps wouldn't land, and we discovered this was because his safeties were green and thus wasn't allowed to repair me. Now, I understand that a limited engagement will cause a suspect flag to outside interference, but my friend was trying to defend me against an outlaw. Why would concord punish the people attacking the outlaws?

Is this a bug? Oversight? Harshly intended feature? (and under what premise if intended. It must have a reason!)

Appreciate any insight.
rswfire
#2 - 2013-05-09 15:42:33 UTC
Working as intended.

Your friend is providing "neutral logi." He won't be killed by Concord; he'll just be suspect flagged.
Kenneth Skybound
Gallifrey Resources
#3 - 2013-05-09 15:47:47 UTC
Except being suspect flagged (bearing in mind, this is a low sec system - hence the outlaws casually flying around) IS a death sentence. We chose to lose the Moa rather than chance saving it or chance losing both in the fight we ended up with as enemy reinforcements arrived.

If the suspect flag wasn't there, the other ships would be less likely to engage the logi as the sentry guns could mean the loss of their ship.

Plus, he's hardly neutral if he's in my fleet AND corporation!
rswfire
#4 - 2013-05-09 15:51:57 UTC
Kenneth Skybound wrote:
Except being suspect flagged (bearing in mind, this is a low sec system - hence the outlaws casually flying around) IS a death sentence. We chose to lose the Moa rather than chance saving it or chance losing both in the fight we ended up with as enemy reinforcements arrived.

If the suspect flag wasn't there, the other ships would be less likely to engage the logi as the sentry guns could mean the loss of their ship.

Plus, he's hardly neutral if he's in my fleet AND corporation!


He is neutral to your limited engagement with another pilot. It doesn't matter that he's in your fleet or corp. If you want to go after random criminals, you can...alone, or in groups...by creating multiple limited engagements, but you can't use logi without a suspect flag unless you are attacking someone who is a war target and you're both in the same corp.
Kimo Khan
Rage Against All Reds
GunFam
#5 - 2013-05-09 15:52:33 UTC  |  Edited by: Kimo Khan
Harshly intended feature. If your friend does not want suspect flag he needs to do the following: (maybe works but not guarrenteed)

1. Friend Accept duel from you so that he has limited engagement on you.
2. Maybe also need to engage said red target so that he has limited engagement on you and your target.

Why would concord punish the people attacking the outlaws? Concord is not punishing him they are simply flagging him for interfering without being limited engaged to other target.


If you look at it from pirates point of view. You engage pirate so he can shoot back without gate guns, 3rd party repairs you but since they did not engage pirate the pirate cannot shot repper or gate guns fire on him. Since it is hard to tell exact circumstance each time and many have used the system to repair people at war with neutral reps, they just decided to suspect flag anyone who reps someone else in a limited engagement.

The only possible way out of that suspect flag is if you, friend and pirate all have limited engagement flags toward each other BEFORE you start repping. I cannot guarrentee that will work, but it might.
Kimo Khan
Rage Against All Reds
GunFam
#6 - 2013-05-09 16:04:41 UTC
Oh and one other thing. I use a repper in fleets and get suspect all the time. Going suspect in a repper does not get gate guns or station guns to go off, so I can freely repair my fellow "entrepreneurs" without consequences from NPC parties. The targets we shoot at may engage me all they want, they just have to get though my friends first.

That does happen:
http://eve-kill.net/?a=kill_detail&kll_id=17582301

Before someone comments, yes this is a terrible fleet repair, but I was only repper so I had to fit it for solo repair.
Minmatar Citizen160812
The LGBT Last Supper
#7 - 2013-05-09 19:09:37 UTC
Kenneth Skybound wrote:
Why would concord punish the people attacking the outlaws?



If you were trying to gank an outlaw I would assume you were in low sec. In that case Concord isn't there. You attacked him and your logi tried to butt in...that flags you to all outlaws so we may gather and laugh at you.

Thought you were pretty crafty and if he wanted to shoot the logi he would have to take gate guns?
Kenneth Skybound
Gallifrey Resources
#8 - 2013-05-09 19:46:12 UTC
CONCORD assigns suspect/criminal flags, hence why it is concord, even if they don't field ships.

@Kimo, surely the difference could be called between a duel and non-consensual limited engagment (eg, attacking an outlaw). If you invited the outlaw to a duel, THEN external logi could be considered neutral, while just taking on an outlaw generally is punishing those of low security status. The logi can accept a limited engagement with the outlaw upon repping, matching the repped ship, but it'd prevent random other ships being able to engage without an LE with the repped ship to pass onto the logi.
Kimo Khan
Rage Against All Reds
GunFam
#9 - 2013-05-09 20:59:42 UTC  |  Edited by: Kimo Khan
Kenneth Skybound wrote:
CONCORD assigns suspect/criminal flags, hence why it is concord, even if they don't field ships.

@Kimo, surely the difference could be called between a duel and non-consensual limited engagment (eg, attacking an outlaw). If you invited the outlaw to a duel, THEN external logi could be considered neutral, while just taking on an outlaw generally is punishing those of low security status. The logi can accept a limited engagement with the outlaw upon repping, matching the repped ship, but it'd prevent random other ships being able to engage without an LE with the repped ship to pass onto the logi.


I did not make the rule and while I understand your point, I also understand the point that it is not fair to the person you are shooting to not be able to shoot the repper. Would have made sense to me if the repper would have been placed as limited engagement to all parties currently tagged in limited engagement to the person being repped, but they made the rule as suspect.

EDIT: Also consider who the law is. It is the navy which does not allow low sec people in high sec without some difficulties. You are not the law so you should not have free reign to shoot. Case in point: Most wanted list in America, does not mean I can engage them at will, that is the laws job. If I do engage them, I still must answer to the law as to why I did engage.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2013-05-09 21:19:59 UTC
Pre-Crimewatch 2.0 Carebear wrote:
Neutral Logistics should be attackable by everyone!


Post-Crimewatch 2.0 Carebear wrote:
What, I didn't mean my neutral logistics, I meant their neutral logistics!


I am so terribly upset that you guys got exactly what you asked for. Shame you didn't think about what the consequences would be.
Kenneth Skybound
Gallifrey Resources
#11 - 2013-05-09 21:45:44 UTC
Vimsy Vortis wrote:
Pre-Crimewatch 2.0 Carebear wrote:
Neutral Logistics should be attackable by everyone!


Post-Crimewatch 2.0 Carebear wrote:
What, I didn't mean my neutral logistics, I meant their neutral logistics!


I am so terribly upset that you guys got exactly what you asked for. Shame you didn't think about what the consequences would be.


@Vimsy Neutral logi used in wardecs and other high sec fights were a major issue (and tbh, the reluctance of others to engage/lack of others present makes that particular change modest in effect).

I wouldn't give two ***** if logi pilots got all the same flags as the person they are repping, it's the EXTRA flag that I have issue with. The logi ship is a neutral as my own ship when first engaging the outlaw!

@Kimo Sorry, but comparing the rules laid down by concord and the rules of irl is irrelevant. Just because someone steals a packet of crisps from a shop doesn't mean you are allowed to shoot them on sight for the next 15 minutes either. As it is, we DO have free reign to shoot on outlaws etc, but not to defend against them without "committing an offence".
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#12 - 2013-05-09 22:54:43 UTC  |  Edited by: Vimsy Vortis
Kenneth Skybound wrote:
I wouldn't give two ***** if logi pilots got all the same flags as the person they are repping


This is literally what the system used to be prior to crimewatch 2.0 You only gained flags that were relevant to an engagement you were involved in. Shame we changed that, huh?

Kenneth Skybound wrote:
@Vimsy Neutral logi used in wardecs and other high sec fights were a major issue

Except no, not really because the total extent of the advantage gained by the use of neutral logistics was, and still is that they don't appear with a big red star next to their name in local. In terms of combat they behaved identically to non-neutral logistics, the complaint, therefore, was literally "I want local to provide me with perfect intel about enemy numbers".

The entire "neutral logistics problem" was entirely fabricated by people who're bad as a way to rationalize why they lost fights "If they hadn't had those damned neutral logistics we'd have won that fight!" when the reality was if the logistics had not been neutral and had been seen beforehand they would have just not engaged at all. And people keep telling me it's a problem that there's not enough engagements in highsec wars.

The current crimewatch system is a consequence of over-eagerness to address a problem that never actually existed. So I don't have any sympathy at all for complaints about it. You guys made your bed on this one, now you can lie in it.
Wolf Soprano
Viziam
Amarr Empire
#13 - 2013-05-10 00:32:08 UTC
learn to patch notes they are your friends.
TheGunslinger42
All Web Investigations
#14 - 2013-05-10 07:32:58 UTC
You started a fight with a valid target, your friend, who was not involved, interfered by providing one party reps

he deserves the suspect flag
Agent Trask
Doomheim
#15 - 2013-05-12 01:52:53 UTC
TheGunslinger42 wrote:
You started a fight with a valid target, your friend, who was not involved, interfered by providing one party reps

he deserves the suspect flag


This. Have the Logi aggress the target. Yes, he can shoot back, but then you avoid the suspect flag, something designed to prevent invincible neutral logis.

Join the New Order, buy your permit today, and follow the code.

www.minerbumping.com

Mayhaw Morgan
State War Academy
Caldari State
#16 - 2013-05-12 03:27:01 UTC
Vimsy Vortis wrote:
The entire "neutral logistics problem" was entirely fabricated by people who're bad as a way to rationalize why they lost fights "If they hadn't had those damned neutral logistics we'd have won that fight!" when the reality was if the logistics had not been neutral and had been seen beforehand they would have just not engaged at all.


Or, maybe they just wouldn't have decided to brawl. Or maybe they just would have engaged the logistics first, rather than capping themselves out and burning their mods chewing through an opponent's buffer only to watch it jump all the way back to full in 2 rep cycles.

It's understandable to want to engage people on your terms, but it's disingenuous to say that undocking "a pile of Guardians" at half shields or half armor to keep you alive FOREVER is a reasonable game mechanic when the Guardians are being afforded CONCORD protection from everyone but the dude who is bleeding and out of breath. Couple that with the ability of those logistics to dock at-will, without a gate/station lock-out timer, and yes . . . neutral logistics were a MAJOR problem.

TheGunslinger42 wrote:
You started a fight with a valid target, your friend, who was not involved, interfered by providing one party reps

he deserves the suspect flag


So, if my grandma is getting mugged and some good Samaritan steps in to help her, the good Samaritan should be subject to the same police response as the person mugging her. Does that seriously make sense to you? Does that seem like "suspect" behavior to you?

By your logic, the person shooting the criminal in the first place should get a suspect flag . . . and I bet that would make you quite happy; wouldn't it?

Let me direct you to a relevant Wikipedia entry: criminal law. Maybe you have misunderstood who he was engaging and who "started" the fight, because it wasn't the original poster or his friend in the logi. If you are choosing to be a pirate, then you are choosing to be "the enemy of all mankind" . . . you shouldn't get to pussy out when the SHTF and if pirates get to help eachother, then so should we, and OUR gate guns and OUR NPC police force should protect US. Get it?

Agent Trask wrote:
. . . Have the Logi aggress the target. Yes, he can shoot back, but then you avoid the suspect flag, something designed to prevent invincible neutral logis.


Now that sounds like practical advice and the OP should thank you for it, but what would have been more logical would have been for the logistics pilot to simply acquire the limited engagement and weapon timer of the person that was engaging the criminal/outlaw/suspect. It shouldn't be a surprise that people would expect it to work that way, even if in reality it doesn't.
Cataprah Zamayid
Viziam
Amarr Empire
#17 - 2013-05-12 04:33:43 UTC
Vimsy Vortis wrote:
It's understandable to want to engage people on your terms, but it's disingenuous to say that undocking "a pile of Guardians" at half shields or half armor to keep you alive FOREVER is a reasonable game mechanic when the Guardians are being afforded CONCORD protection from everyone but the dude who is bleeding and out of breath. Couple that with the ability of those logistics to dock at-will, without a gate/station lock-out timer, and yes . . . neutral logistics were a MAJOR problem.


But let's pretend it's not a pile of Guardians; let's say it's a pile of Gnosises (Gnoses?). If they attack the outlaw as well, they don't get suspect flags -- correct? So in that situation all of the attackers are afforded CONCORD protection against everyone other than the "dude who is bleeding and out of breath." To me, it would seem to make more sense that the logi repping a lawful attacker simply becomes flagged to the pilots in that engagement only. So now the logi cannot dock back up, cannot use a gate, and can be attacked by the outlaw. But he cannot be attacked by anyone who happens to be passing by and sees a suspect flag on overview.

And to take it a step further, what happens if a 3rd party does warp in and attack the logi pilot (let's say we're in high sec now)? That would be a legal attack because the logi pilot is flagged suspect, so I'm assuming that if the DPS pilot turned their guns on the new aggressor they would get CONCORDed because they weren't involved in fight #2?
Cataprah Zamayid
Viziam
Amarr Empire
#18 - 2013-05-12 04:38:18 UTC
Agent Trask wrote:
This. Have the Logi aggress the target. Yes, he can shoot back, but then you avoid the suspect flag, something designed to prevent invincible neutral logis.


So, how does a logi pilot go about aggressing someone? Do you have to gimp your reps and fit an offensive mod just to work around game mechanics? It seems to me like repping the dude who's shooting holes in your hull should be construed as a hostile action and have the same effect.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#19 - 2013-05-12 08:23:43 UTC  |  Edited by: Vimsy Vortis
You misquoted there bro.

But note the classic argument about neutral logistics that has literally nothing to do with the logistics being neutral. Logistics being able to dock or jump was entirely unrelated to their neutrality and bringing logistics in mid way into a fight is also unrelated to neutrality, unless I'm mistaken and logging in, undocking or warping in at 50 was totally impossible for members of corporations that are at war.

Those complaints are about logistics in general and have nothing to do with neutral logistics because in combat they both functioned identically. The tactics and fleet compositions required to counter logistics of any kind were as effective against neutral logistics as non-neutral logistics. There's a reason I fly a Bhaalgorn and it's not because I like the paint job.

Just to recap let's go over the complaints made and you can see if you can spot one that applied to logistics that is neutral and not logistics that is not neutral:

- Logistics being able to jump and dock while repping
- Logistics entering the fight after the combat ships engage
- Can only be attacked by parties actually involved in the fight
- Waa guardians rep so much and I can't break them!

The only advantage gained by neutral logistics is their lack of presence in local, that is why people use neutral logistics. If your fleet could deal with 2 in corp guardians it would be able to deal with 2 neutral guardians just as easily. If you want to make an argument about how neutral logistics was a problem that's fine, we can have a conversation about that, but please make it based on what the effect of logistics being neutral actually is, rather than just you trying to pin blame for your losses on something other than your own (clearly substantial) ineptitude.

But seriously. Maybe if you didn't want your neutral logistics to get suspect flagged you should have been paying attetion when us people who know what the hell we are talking about when it comes to PVP in highsec were explaining why that would have consequences people wouldn't like prior to crimewatch 2.0 being implemented.
perfect company
Ocellus Technology
#20 - 2013-05-12 09:34:49 UTC
Neutral logistics going suspect is a good thing, before the only counter to it was to have more dps available that could engage or to bring in your own logistics.
Now you have the option to use neutral dps that can't be engaged by the original parties you where attacking to take down the logistics.
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