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New Idea to Fix 200Ship Blobs Dominating Null (Giving Smaller Alliances a chance)

Author
Storm Airkian
Caldari Provisions
Caldari State
#21 - 2013-05-09 18:21:23 UTC
Domanique Altares wrote:
Storm Airkian wrote:
Domanique Altares wrote:
I'm still trying to understand what's broken about a numerically superior force being able to defend the territory they've claimed.

The way to 'fix' big Nullsec alliances is to go recruit a metric ton of sycophants from unrelated forums and social outlets, build a gigantic alliance of your own, and topple their tower. Sound like a lot of work? It is, and these current nullsec alliances have already done it. I wouldn't hold your breath for CCP to help you play catch up.


Its definitely "not" broken, its the way of the real world history even... Just city states failed to exist on their own...

Also it not required to be implemented to whole eve.. They could just implement a "Region" with the idea which our superior goon wannabe's would not be able to dominate with numbers so smaller alliances could live and thrive in even fighting each other over small gains (a single system ? two ? )


Isn't that what NPC nullsec is for? Small alliances squabbling over systems that they'll never really have true control of?



Yep, but this would let smaller alliances "build and improve" their home space as well... Technically its not much different than NPC Null...

Also This would not make goonz invincible or useless... Only thing it does is decreasing their blob efficiency... Now they would face their enemies with closer numbers instead of 450capitals ripping apart a POS defended by 17 Battleships... And ofc just like the 300 spartans , the spartans would eventually die if the goonz cared to send 100ship wave after wave just to overwhelm the enemy... Its just giving the defenders a chance , Its not penalizing the big ...
Domanique Altares
Rifterlings
#22 - 2013-05-09 18:33:04 UTC
Storm Airkian wrote:


Also This would not make goonz invincible or useless... Only thing it does is decreasing their blob efficiency... Now they would face their enemies with closer numbers instead of 450capitals ripping apart a POS defended by 17 Battleships... And ofc just like the 300 spartans , the spartans would eventually die if the goonz cared to send 100ship wave after wave just to overwhelm the enemy... Its just giving the defenders a chance , Its not penalizing the big ...


I think the point he's trying to make that you are missing is that if a control is implemented to limit the number of pilots in/able to enter a system, then large alliances like Goons will simply PUT that many people in system, making it impossible for anyone else to even assault them there. Also, those types of ship restrictions have in the past not affected logged off pilots for obvious reasons. That being the case, all the large alliances have to do is park a bunch of alts in said systems, and log them off. If you fill the system up and deny them outside reinforcements, they simply start logging on their pre-staged alts. Instant backup that thwarts the pilot restriction.

IE, it simply reinforces their ability to retain control and numerical superiority over a smaller force, or 'makes them invincible.'
monkfish2345
School of Applied Knowledge
Caldari State
#23 - 2013-05-09 19:10:01 UTC
tell me again why the larger alliances wouldn't just wait at the entrance to you bottle neck system?

this doesn't feel very sandboxy to me. not to mention a coalition could surely just fill the system with two fleets so nobody could attack at all.

the same answer applies to this problem as it always has. if you are getting curbstomped by someone who can field significantly greater numbers than you... get some friends, crying about it will not help you.
Robert Caldera
Caldera Trading and Investment
#24 - 2013-05-09 19:10:52 UTC
why should bigger groups of people NOT rule parts of space?
Tiberu Stundrif
Nifty Idustries
Pandemic Horde
#25 - 2013-05-09 19:36:31 UTC  |  Edited by: Tiberu Stundrif
Renting space is an excellent option for new, smaller alliances to get into null sec. If you make it, great! If you're not completely terrible and grow slowly with excellent leadership, someone might just pick you up as an ally.

If you want to be able to plant you flag in the dirt with only a fight you can win, I'd suggest you go live in NPC null, move on to renting and eventually grow into a solid alliance.
Mr Holla
PsyCorp
#26 - 2013-05-09 19:48:12 UTC
main reasons we have OP blobs,.. is coz of coalitions change the standing systems to stop mega eve coalitions and then u just ahve lots of allaince trying to control there own space,.... an idea what would **** ppl off but would stop blobs being soo big,... and make it harder to defand space when u are being attacked from multipal sides

smaller fleets = less lag and more tatical options

My Idea for Marauders https://forums.eveonline.com/default.aspx?g=posts&m=3762020&#post3762020

Alx Warlord
The Scope
Gallente Federation
#27 - 2013-05-09 21:00:41 UTC  |  Edited by: Alx Warlord
Robert Caldera wrote:
why should bigger groups of people NOT rule parts of space?


They rule. The question is why small groups can't rule no part of space? Can't they rule a small part while the big group rule a big part?
Dori Tos
Doomheim
#28 - 2013-05-09 21:58:22 UTC  |  Edited by: Dori Tos
Alx Warlord wrote:
Robert Caldera wrote:
why should bigger groups of people NOT rule parts of space?


They rule. The question is why small groups can't rule no part of space? Can't they rule a small part while the big group rule a big part?


They already can rule small parts of space,namely no sov null, WH space and low sec.From there you can start building a stronger alliance, until you are eventually strong enough to take on the big challenges of playing in the major league aka sov null sec.

Will your corp/alliance ever be strong enough for the big league? chances are very slim.But then again,just because YOU fail doesn't mean everyone does, and once in a while stars will align for a particular group, and THEY will become the next big thing.The system is working perfectly fine as it is,Welcome to the space jungle.

I'm delicious.

Danika Princip
GoonWaffe
Goonswarm Federation
#29 - 2013-05-09 22:25:39 UTC
Alx Warlord wrote:
Robert Caldera wrote:
why should bigger groups of people NOT rule parts of space?


They rule. The question is why small groups can't rule no part of space? Can't they rule a small part while the big group rule a big part?



That's called 'Renting'.



Why should a big group let a small neutral one exist inside or right on it's borders? It's a glaring security risk. What if the little guys ally with the enemies of the big guys, and suddenly play host to 200 PL supercaps? Or just go roaming the big guy's space to kill their ratters/miners/etc? Why should anyone have to take that chance?
Domanique Altares
Rifterlings
#30 - 2013-05-09 22:33:05 UTC
Mr Holla wrote:
main reasons we have OP blobs,.. is coz of coalitions change the standing systems to stop mega eve coalitions and then u just ahve lots of allaince trying to control there own space,.... an idea what would **** ppl off but would stop blobs being soo big,... and make it harder to defand space when u are being attacked from multipal sides

smaller fleets = less lag and more tatical options


The standings system in and of itself has pretty much nothing to do with it. Yeah, it makes your allies a pretty blue color in the local chat tab and on the overview. It's a great convenience. But you can see who someone belongs to without that, and alliances and coalitions will still exist. Might it be a bit messier? Sure. Would taking away the ability to set someone 'blue' remove 'NBSI' behavior? No.
Ryuu Shi
School of Applied Knowledge
Caldari State
#31 - 2013-05-09 22:55:30 UTC
OP your idea, although well thought out, is still a terrible idea. Large blocks should never be penalised for fighting in large numbers as it is their space that was fought over and won. Null has NPC space for a reason. Go there and build your base of operation and branch out. It not, then approach a large blocks diplomats and talk about renting space in null.

TL;DR null is working as intended.

_**Noob **_isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.

  • Sun Tzu
Linna Excel
Center for Advanced Studies
Gallente Federation
#32 - 2013-05-10 01:03:59 UTC
Null isn't just for small gang fights and smaller corps. I'm sorry but the big blocks have a place just like the little guys.

Think of it like this, let's say you can get 30 people together for a fight, I can only get 10. So I cry foul and CCP limits battles to 10 people per side. You wouldn't be very happy now would you when you could bring in 30? No you wouldn't. Now this isn't to say there isn't a place for small corps and small gangs, however Null is meant to be free for all.
Jessica Danikov
Network Danikov
#33 - 2013-05-10 06:17:06 UTC
A lot of this was discussion at Fanfest and the devs seemed of the opinion that the three main issues with large blocs oppressing smaller groups were- power projection, sov grind and sov security/utilisation.

Devs don't seem to be a big fan of jump bridge networks (although I'd argue these have done more for smaller groups that are critically reliant on subcaps rather than jump/bridge capable capitals) and the speed at which capital fleets can cross the galaxy. This allows a big bloc to have many members capable of defending any fringe of a giant empire, allowing them to gobble up large areas of space but to defend them with their full force. If the Roman Empire could have its legions anywhere within the Empire within mere days, they may have conquered most of the globe.

They also don't like the Sov grind and how it favours the rich and the numerous, but also the timezone issues involved. Difficult sov grinds make it very hard for new groups to get their foot in the door even against a smaller coalition. Also, the mechanics are overly complex and they admitted the massive HP pools were just a 'hack' of sorts from back in the day when they didn't expect Supercapitals to proliferate in the way they have.

Partner to this was how easy it is to keep sov you don't use. As anyone who's visited knows, a lot of large blocs have huge swathes of empty space. Between the sov grind and the power projection, anyone trying to invade that space isn't going to have much luck doing so. The devs want to move in a direction that forces owners of space to 'use it or lose it' and change sov mechanics to allow for harassment and take over of space based on activity and utilisation rather than arbitrary grinds.
Domanique Altares
Rifterlings
#34 - 2013-05-10 06:39:11 UTC
Jessica Danikov wrote:
Partner to this was how easy it is to keep sov you don't use. As anyone who's visited knows, a lot of large blocs have huge swathes of empty space. Between the sov grind and the power projection, anyone trying to invade that space isn't going to have much luck doing so. The devs want to move in a direction that forces owners of space to 'use it or lose it' and change sov mechanics to allow for harassment and take over of space based on activity and utilisation rather than arbitrary grinds.


Use it or lose it is an interesting concept to me. I've tagged along on a few Null roams, and it was amazing to me how much territory some of these alliances held that was literally 'Unclaimed' according to game mechanic, yet it still technically 'belonged' to them because they had basically 'land locked' it, if you will, by having literal sovereignty over the adjacent systems.
Storm Airkian
Caldari Provisions
Caldari State
#35 - 2013-05-10 13:06:20 UTC
Jessica Danikov wrote:
A lot of this was discussion at Fanfest and the devs seemed of the opinion that the three main issues with large blocs oppressing smaller groups were- power projection, sov grind and sov security/utilisation.

Devs don't seem to be a big fan of jump bridge networks (although I'd argue these have done more for smaller groups that are critically reliant on subcaps rather than jump/bridge capable capitals) and the speed at which capital fleets can cross the galaxy. This allows a big bloc to have many members capable of defending any fringe of a giant empire, allowing them to gobble up large areas of space but to defend them with their full force. If the Roman Empire could have its legions anywhere within the Empire within mere days, they may have conquered most of the globe.

They also don't like the Sov grind and how it favours the rich and the numerous, but also the timezone issues involved. Difficult sov grinds make it very hard for new groups to get their foot in the door even against a smaller coalition. Also, the mechanics are overly complex and they admitted the massive HP pools were just a 'hack' of sorts from back in the day when they didn't expect Supercapitals to proliferate in the way they have.

Partner to this was how easy it is to keep sov you don't use. As anyone who's visited knows, a lot of large blocs have huge swathes of empty space. Between the sov grind and the power projection, anyone trying to invade that space isn't going to have much luck doing so. The devs want to move in a direction that forces owners of space to 'use it or lose it' and change sov mechanics to allow for harassment and take over of space based on activity and utilisation rather than arbitrary grinds.


This !! This is what I was thinking which led me to the idea... I hope the dev's Actually do that... Unfortunately even the forums proves 80% of community are goonz or goon wannabe's so they could cry the real carebear tearz which could push the CCP leave it as it is. (Really is the Lvl4 mission runner or Hi-Sec Miner the real risk free carebear ?? Or the Goon AFK'er who gets the isk through moonz with zero risk hence funding him for any type and amount of ships to throw out)

Anyway I really liked that "Use it or Lose it"... If they somehow manage to do it.. It woud be way better...

+ To ppl who keep telling "rent it then" renting is not an option neither is it even fun for the Goon.. Renting = U are one of the blue blob anyway. If that small alliance could defent the zone it lives one to some degree that would be a game even the goon would like.. Not to afk carebear goon but the pvp'er... Again my idea would be positive to the Tengu pilot who hunts some T2 Cruisers down... But ofc any Tengu pilot who flees from anything bigger than a Retriever would hate the idea...
Rayzilla Zaraki
Yin Jian Enterprises
#36 - 2013-05-10 13:40:25 UTC
I find the best mechanic to work on would be "improvise, adapt and overcome."

Better received than praying to the space gods to create some galactic rule.

Gate campers are just Carebears with anger issues.

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