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Dumbed down probing.

Author
Swordfingers
The Swollen Horse Society
#21 - 2013-05-09 16:37:55 UTC
You're one of those people that think they're good at math because they remember pi to eleven decimals, aren't you?
Haulie Berry
#22 - 2013-05-09 16:41:28 UTC  |  Edited by: Haulie Berry
NARDAC wrote:
Tippia wrote:
NARDAC wrote:
It used to take some skill to become a fast prober.

launch, move, launch, move, launch, move, launch, move.... scan. Resize, repattern(took practice, skill, knowledge), move, move, scan.
…and the only part that has been taken out is the repeated launches, which took no skill at all.


Moving the probes into a pattern, resizing that pattern. That was the most important, player-skill based part of probing...



I see. What other skill-based activities do you enjoy?

Fitting the square peg through the square hole? Lol

Setting probe patterns was not difficult. It did not require intellect or skill, and only a bare minimum of knowledge about the probing mechanics.
Wodensun
Caldari Provisions
Caldari State
#23 - 2013-05-09 16:43:29 UTC
Unsuccessful At Everything wrote:
Dumbed down probing is what aliens do to abductees from Arkansas.

What CCP did was listen and improve the probing experience.


Haaahahaahah Cartman as an example?

Do not give me likes them 101 likes arent a accident...

Tippia
Sunshine and Lollipops
#24 - 2013-05-09 16:44:19 UTC
NARDAC wrote:
Moving the probes into a pattern, resizing that pattern. That was the most important, player-skill based part of probing, and it has been removed.
Setting up the pattern took no real time or skill to begin with; resizing it was a two-click-drag affair. If you want something other than the pre-set pattern for some more advanced (which you often do), you have to move stuff around more now than ever before.

In fact, one of the main complaints I've seen about this change is that it doesn't dumb down things: people will still have to drag probes around to form their favorite, task-specific search patterns. All this auto-formation does is dump a ton of probes into space under the assumption that you're looking to scan down a single signature… which isn't necessarily true.

It sound more and more like you aren't entirely familiar with the shortcuts available in the current systems, tbh. What?
ihcn
Life. Universe. Everything.
#25 - 2013-05-09 16:45:11 UTC
NARDAC wrote:
Anyone else play with probing on the test server yet?

WAY easier.
1) No matter your skills, you can (have to) have 7 probes.
2) Click one button, 7 probes appear in perfect pattern
3) Move all is now default (have to hold shift to move only one)
4) Changing resolution and moving all probes can now be done with a single click-drag. Use the sphere that shows the scan range of a probe to rezise that one probe, all the probes resize and move to maintain the ideal overlaps in the perfect pattern.


You will still have to move the center of the formation on the X-Y and then the Z, but resizing and resetting the pattern will be SOOO easy in Odyssey. It's like auto-magical!


Yeah I agree it's awesome
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#26 - 2013-05-09 16:51:04 UTC
Moving some probes around before the changes wasn't *skill based* - it was clicking and dragging the mouse a little bit, repeated over and over when first dropping the probes. It was massively tedious. Once you've done that it's the same as before.

Now if they had increased probe scan strength by 100%, made them scan faster etc... Now that would be dumbing probing down.

All they've done is made it less of a pain in the arse. The principles are the same.
Domanique Altares
Rifterlings
#27 - 2013-05-09 17:25:47 UTC
I'm still hoping they implement the ability to save your own formations. As it is, only one of the two factory presets is useful to me, and being forced to use seven probes all the time is a tad tedious, since I can easily find just about anything I'm looking for in k-space with five.

Oh well. Still better than the system-lagging 'radar' animation with the Exploration for Dummies scanner they've added. Guess it's time to finally upgrade my busted computer.
Eurydia Vespasian
Storm Hunters
#28 - 2013-05-09 17:25:53 UTC
i kind of liked it being tedious. it helped ensure that not everyone in the game would be out there probing because they felt it was boring or they were impatient on that level. which translated into less competition for sites.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#29 - 2013-05-09 17:44:42 UTC
Eurydia Vespasian wrote:
i kind of liked it being tedious. it helped ensure that not everyone in the game would be out there probing because they felt it was boring or they were impatient on that level. which translated into less competition for sites.


You could just shoot your competition, you know?
Tah'ris Khlador
Space Ghosts.
Break-A-Wish Foundation
#30 - 2013-05-09 18:02:12 UTC
I need scanning to be less tedious, so my alliance mates can freaking scan down things themselves.

I don't have much hope though. They're too lazy to teach, even with a "crap out probe formation" button.

Member of the Pink Pony Killboard Padding Alliance

Feyd Rautha Harkonnen
Doomheim
#31 - 2013-05-09 18:02:55 UTC
+1 on anything that gets me into a carebears mission pockets faster, to enjoy their cuddly softness
Domer Pyle
Republic University
Minmatar Republic
#32 - 2013-05-09 18:05:15 UTC
i hate probing in its current form. way too tedious for me to bother. the new system sounds delightful. i might even train exploration skills!

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Bienator II
madmen of the skies
#33 - 2013-05-09 18:08:20 UTC
Abrazzar wrote:
Because tediousness requires smarts.

+1

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Eurydia Vespasian
Storm Hunters
#34 - 2013-05-09 18:10:05 UTC
Sipphakta en Gravonere wrote:
Eurydia Vespasian wrote:
i kind of liked it being tedious. it helped ensure that not everyone in the game would be out there probing because they felt it was boring or they were impatient on that level. which translated into less competition for sites.


You could just shoot your competition, you know?


i could. in low and below. but say i'm in highsec looking for low sec ore grav sites (which just any scrub will be able to find before long as well) or combat sites or w/e...it seems bad for business to trade a strategic cruiser to concord for an imicus or magnate killmail lol
Anton Menges Saddat
Brutor Tribe
Minmatar Republic
#35 - 2013-05-09 18:13:58 UTC
Yeah, because we all like using a probing system that is tedious as f*** when we all know we're going to put them in the same pattern anyways Roll
Andrea Griffin
#36 - 2013-05-09 18:22:11 UTC
Kids these days don't know how good they have it.

When I was your age, probes didn't warp. If we wanted them to be somewhere, we had to warp there first and eject the probe out of our ship.

I'm not joking
Tank Talbot
Imperial Academy
Amarr Empire
#37 - 2013-05-09 18:23:39 UTC  |  Edited by: Tank Talbot
I am actually all for the probe formations and new deployment system. There are other issues with the new probing system that need work but this is not one of them.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#38 - 2013-05-09 18:24:17 UTC  |  Edited by: Cipher Jones
Tippia wrote:
Points 1 and 2 might count, but don't affect anything that requires “smarts” anyway so it's hardly dumbing anything down.
Points 3 and 4 are already in the game and are just usability tweaks.

So I don't quite see where the dumbing down is. In fact, if anything, thees changes makes advanced probing a bit more cumbersome, which would rather suggesting that it's smarenting things up alongside the UI improvements.


Dumbing down is defined as a subjective term. Put that in your swag bag and hipster it.

internet spaceships

are serious business sir.

and don't forget it

Tippia
Sunshine and Lollipops
#39 - 2013-05-09 18:32:27 UTC
Cipher Jones wrote:
Dumbing down is defined as a subjective term.
Where and by whom?

But yes, that's kind of my point — you'd have to be pretty dumb (or, hopefully, just ignorant of the mechanics) to think that the trivial matters covered by these UI tweaks in any way represents some kind of “difficulty” or “matter of smarts/skill” that's being removed.
Vaju Enki
Secular Wisdom
#40 - 2013-05-09 18:33:22 UTC
Give feedback, good feedback, not tears.

The Tears Must Flow