These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Nullsec hunter-killers, please enlighten me

First post First post
Author
SB Rico
Sumo Wrestlers
#21 - 2013-05-09 16:06:07 UTC
It comes down to a simple thing about EVE, the end game is what you want it to be.

OP you obviously view success by the size of your wallet, if that is what gives you pleasure good for you and keep going.

They obviously view success by the number of ships they caught on their roam, and good luck to them too.

Everyone has their own aims in EVE, everyone pays their subscription by one means or another, we do not need to understand the other guy's motivations just learn to deal with it. (incidentally 20km is not a safe distance, t2 warp disruptor has 24km range)

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Galaxy Pig
New Order Logistics
CODE.
#22 - 2013-05-09 16:07:14 UTC  |  Edited by: ISD LackOfFaith
Wait, I replied before the OP went double-down full-{Snip} by claiming that HE actually won the engagement by being podded. Wow, this is truly the null-bear of legend.

Please do not try to circumvent the profanity filter, even partially. -- ISD LackOfFaith

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Asmodai Xodai
#23 - 2013-05-09 16:08:12 UTC
Jenn aSide wrote:

You can rationalize it all you like. the the fact is, you died and they didn't.


I died?!?! That's news to me!!!

Ohhhhh, I 'get it' now. You mean a cartoon character on the screen 'died.' And then it instantly came back to life again 1 jump away from where it was originally.

I think I'm feeling you now.

Quote:
Any reasonable person would call that a loss in a video game.


Oh really? So in a sandbox game with no explicit objectives or ways to win except for those ways which you personally set out for yourself, any 'reasonable' person would call X a loss and Y a win?

Yeah, you definitely seem to be a 'reasonable' person to me.

Quote:
And they weren't playing the game "optimally" by your standards? That demonstrates that your standards are flawed.


Oh really? See statement directly above.

Quote:
They not only killed your ship, mods, implants and clone, they momentarily stopped your activity (isk making), forced you to spend isk (if for nothing else to upgrade your clone) AND prompted you to post about the experience on an internet game forum.


Whatever meager amount of money they forced me to spend (a couple hundred K on a clone - money which can be made back in 5 seconds while twiddling my thumbs), they lost many times over by not using their time and energy on a more productive money-making activity. See how that works? Check out the big brain on this one!

And I fail to see how 'prompting' someone to leave a post on a public internet forum is anything to get excited over. People are 'prompted' to leave dozens of posts on this forum every day. Hell, I prompted you to leave a response to this post... see how that works?

Quote:
They owned you totally and completely.


Oh yeah baby. I definitely feel 'owned' right about now. I've never felt more 'owned' in my life. LOL.
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-05-09 16:11:09 UTC  |  Edited by: Jenn aSide
What you "feel" is irrevelvent, you got owned. You lost a fight in a video game.

But you always do.

https://forums.eveonline.com/default.aspx?g=posts&m=2757366

The point is that you are terrible at a video game and, rather than question your own actions and skill at playing the game, you question the motives of others.

As I said, that's weak man.
Asmodai Xodai
#25 - 2013-05-09 16:16:16 UTC
Jenn aSide wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=2757366

The point is that you are terrible at a video game and, rather than question your own actions and skill at playing the game, you question the motives of others.


Let's see, you posted an example of me 'losing' a free ship - a noobship - as an example of how I'm 'terrible' at a video game. Got it - thanks.

And I wasn't aware that questioning the motivation of others was a crime. I just thought it was being curious. Silly me.
Tippia
Sunshine and Lollipops
#26 - 2013-05-09 16:16:57 UTC
Oh my. The ego rescuing reactor is running on 120% here. Overheating imminent!
Galaxy Pig
New Order Logistics
CODE.
#27 - 2013-05-09 16:18:11 UTC
Oh I get it now, in EVE, we define our own goals and how to "win". OP defined his goal as getting podded, ergo he won.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Hra Neuvosto
Party Cat Enterprises
#28 - 2013-05-09 16:19:10 UTC
Oh it's you again.

Not biting this time Smile
Corey Fumimasa
CFM Salvage
#29 - 2013-05-09 16:20:24 UTC  |  Edited by: Corey Fumimasa
Asmodai Xodai wrote:
Corey Fumimasa wrote:

There is only the excitement of the hunt, of outsmarting and outplaying someone else.


Not only do I not see how I was 'outsmarted' or 'outplayed,' but according to my own personal reckoning, it was quite the opposite - they were outsmarted and outplayed.

You asked that the hunters motives be explained to you. You seem be unable to see the value in their actions, and strangely enough have managed to rationalize the event as a win for yourself "I cost them all that time or something while only losing a cheap drake and a pod and the time that I spent grinding that Annom." Maybe according to your standards you did win, idk. But to get back to their motives I added a bit to my earlier post, I try to...well here read the post, I will repost here because I like it =-)--->

#8Posted: 2013.05.09 15:34 | Report | Edited by: Corey Fumimasa
1
If I want meat on the table for dinner its pretty easy to go to the store and buy a pound of hamburger. But it is a lot more fun to sit in a tree for 2 or 3 hours everyday until a deer walks by. Not because sitting in a tree is fun; but rather because I am gambling all that time and preparation on one very brief moment.

That pitch of the dice down the table, they roll and bounce and clatter along and then the whole world freezes. Time splits, it could go either way, and along each of those paths a very different future exists. In one my attempts to control my life and future have led to naught. The other however is a place that I have exerted some control over my destiny, despite the chaos of life and others actively working against that future.

In RL I need to take the meat to justify the harshness of bloodsport and the loss the animal suffers. In Eve the loss is, as you say, irrelevant. So there is no need to justify it. There is only the excitement of the hunt, of outsmarting and outplaying someone else. And the joy of figuring something out and using that knowledge to take apart a puzzle and to perhaps illuminate the future.

It is a very fine win indeed.
Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2013-05-09 16:21:15 UTC
Asmodai Xodai wrote:

Whatever meager amount of money they forced me to spend (a couple hundred K on a clone - money which can be made back in 5 seconds while twiddling my thumbs), they lost many times over by not using their time and energy on a more productive money-making activity. See how that works? Check out the big brain on this one!


See, look at what you're saying here (if you can, i doubt your sanity).

You're trying to defend the loss of a ship in a video game by claiming their higher opportunity cost? For that to make sense you would have had to be sitting next to a machariel that they let warp off just so they could kill your drake LOL.

Quote:

And I fail to see how 'prompting' someone to leave a post on a public internet forum is anything to get excited over. People are 'prompted' to leave dozens of posts on this forum every day. Hell, I prompted you to leave a response to this post... see how that works?


Nope. You see, they made you post (seems like everytime you die you post. my posting in your thread was not prompted by you beating me at the game this forum is dedicated to.

The point is, human being somewhere on earth were playing the same game you were, beat you and denied you (if just momentarily) access to the video game activity you were doing. You didn't make them do anything, they made YOU do something.

And that was a victory for them and a defeat for you. you further enhanced their victory by crying about it on an internet forum, then handed ME a victory by getting defensive when i pointed out how bad you are at both video game play and basic reasoning.

TL;DR, your a loser and deserve to lose.

Quote:


Oh yeah baby. I definitely feel 'owned' right about now. I've never felt more 'owned' in my life. LOL.


I can tell, because
Jenn aSide
Worthless Carebears
The Initiative.
#31 - 2013-05-09 16:27:40 UTC
Asmodai Xodai wrote:
Jenn aSide wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=2757366

The point is that you are terrible at a video game and, rather than question your own actions and skill at playing the game, you question the motives of others.


Let's see, you posted an example of me 'losing' a free ship - a noobship - as an example of how I'm 'terrible' at a video game. Got it - thanks.


No, i posted an example of you CRYING about lsing a ship lol, in the exact same fashion as you cried here about facing pvp in the most pvp saturated section of EVE lol.

It's obvious to everyone how bad you are at playing EVE, but the best evidence is YOUR posts. We wouldn't know how bad you were at the pass-time you partake in if you didn't post about it lol.

Quote:

And I wasn't aware that questioning the motivation of others was a crime. I just thought it was being curious. Silly me.


You're not being curious your trying to make yourself feel better because you fail at an activity. No one is saying questioning a motive is a crime. I'm saying questioning the motive of other people playing a video game in an attempt to shift blame for the failure is pretty darn weak.

Many people (in real life) are like you, unable to accept the pain of failure to the point of lashing out at others. if you want to grow as a gamer (I know you don't, just sayin), you'd take responsibility for your failures and use those lessons to get better at having fun in the game.
Jenn aSide
Worthless Carebears
The Initiative.
#32 - 2013-05-09 16:28:48 UTC
Hra Neuvosto wrote:
Oh it's you again.

Not biting this time Smile


I know I know, it's mainly troll lol. But sometimes what you read is so dumb you damn near have to post if for no other reason than laugh factor Big smile
E-2C Hawkeye
HOW to PEG SAFETY
#33 - 2013-05-09 16:31:34 UTC
Sorry for your loss but I would guess you learned from it. You let your greed override your better judment. This was a cheap lesson that would best not be forgoten with better fitted ships.

These are the type of people I enjoy trapping. You kill them a few times and they will move on to easier kills.
Corey Fumimasa
CFM Salvage
#34 - 2013-05-09 16:37:28 UTC  |  Edited by: Corey Fumimasa
Jenn aSide wrote:
Hra Neuvosto wrote:
Oh it's you again.

Not biting this time Smile


I know I know, it's mainly troll lol. But sometimes what you read is so dumb you damn near have to post if for no other reason than laugh factor Big smile


This thread is gold! I love these. It might be worth doing a whole book of them; I would call it "Eve the Eyes of 3ear"
Asmodai Xodai
#35 - 2013-05-09 16:39:28 UTC  |  Edited by: Asmodai Xodai
Galaxy Pig wrote:
OP, it seems that you simply can't fathom doing something in the game that doesn't make you ISK, may I ask, what are you accruing all this ISK for? To what end?


Oh, I can definitely fathom doing something in the game that doesn't make me ISK. I can fathom all sorts of things which I will call 'rational' game activities (helping corp take sovereignty over a valuable system, etc). In short, yes, I can see lots of points to lots of activities which don't generate me ISK.

EDIT: Just last night I ran across one of those portable interdiction spheres set up near one of our gates. Enemies set it up to catch folks as they were jumping through. I went to station, got a tornado outfitted with artillery, warped back at a safe distance, killed it, then warped away. Did it generate me ISK (at least directly)? No. Was it worth doing, in my estimation? Yes. I could see instances where the thing could cause severe harm to either myself or my corpmates. Still, it is impossible to calculate who actually 'won' because we don't have all the variables. But from the variables I do have access to, it would seem I 'won' the encounter.

Now, I see less of a point in activities which don't seem to have any 'rational' basis to them by the way I reckon such things, which is why I asked. For instance, I wouldn't spend hours hunting down and killing peoples' ratting ships unless I was somehow coming out better in one way or the other than my enemy. But that's just me. As such, I was curious as to why someone else would do it. I thought there might be something I was missing. But from the responses, that doesn't seem to be the case. People do this because they think it is 'fun' or whatever. And that's fine - everybody should play the game however they like.

For me personally, this kind of activity would be 'fun' if I knew I was causing my enemy some kind of net loss over my own - let's say monetary, but it could also be strategic or something else. But it isn't fun for me when I realize that I am not only not causing my enemy loss, I am actually causing myself more loss than him by foregoing more productive moneymaking (or other) opportunities myself.

I might play someone in a game of chess. That person is of course allowed to play the game however he wishes, and he should do just that. Perhaps he loves taking pawns, and would sacrifice his queen just to do that. Fine. I still might raise an eyebrow though, and ask him why he is doing that.

Now, why am I accruing ISK? That's an easy question to answer. I need ISK to buy plexes to continue playing the game. I also need ISK to buy expensive battleships which I will probably be jumping into in June. In short, I need ISK to fund my game activities, both current and future-planned, and I need to fund my playing the game at all in any capacity (plexes).

Your question was similar to other posters' questions, and it seemed like an honest question, so I answered it as shorthand for answering all at once.
Murk Paradox
Ministry of War
Amarr Empire
#36 - 2013-05-09 16:39:39 UTC
Asmodai Xodai wrote:

Quote:
They not only killed your ship, mods, implants and clone, they momentarily stopped your activity (isk making), forced you to spend isk (if for nothing else to upgrade your clone) AND prompted you to post about the experience on an internet game forum.


Whatever meager amount of money they forced me to spend (a couple hundred K on a clone - money which can be made back in 5 seconds while twiddling my thumbs), they lost many times over by not using their time and energy on a more productive money-making activity. See how that works? Check out the big brain on this one!

And I fail to see how 'prompting' someone to leave a post on a public internet forum is anything to get excited over. People are 'prompted' to leave dozens of posts on this forum every day. Hell, I prompted you to leave a response to this post... see how that works?

Quote:
They owned you totally and completely.


Oh yeah baby. I definitely feel 'owned' right about now. I've never felt more 'owned' in my life. LOL.



Isk making isn't really a reason to play the game, just a cost for accomplishing things in game.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

KuroVolt
Federal Navy Academy
Gallente Federation
#37 - 2013-05-09 16:45:52 UTC
This was the longest way to say *didnt want that drake anyway* possible.

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#38 - 2013-05-09 16:47:38 UTC
Asmodai Xodai wrote:
Why do these guys engage in this sort of activity? They are losing far more in time and energy than I'm losing in time, energy, or money. My clone spawned one jump away. It just took a couple of clicks to set up another clone, stick in more el 'cheapo implants, collect my insurance payment, and jump into another waiting ship. Also, I only had 110,000 ISK bounty on me, which is a joke.


That's a question that most people here don't want voiced, let alone closely examined.

For one, "EVE has meaningful loss" and "don't fly anything you can't afford to lose" create an obvious conflict. If you only fly that which you can afford to lose, no loss you sustain will ever be meaningful. Which in turn makes the whole "ship loss on death" a totally meaningless gesture. Like you yourself just pointed out, the entire consequence of that ship's loss was just a few mouse clicks, that's all. were those mouse clicks challenging to you? Entertaining for you? Probably not. Which begs the question - is the ship loss, the way it is done in EVE, even needed? Logically, it gives nothing positive and just adds a bit more busy work for the player. And don't even try to argue that ship loss is needed to drive the game's economy - there's plenty of games out there with healthy economies that don't have item loss on death.

Quote:
If you engage in this sort of activity, I'm curious. Pray tell. What's the payoff, or benefit to you, to expend the time and energy to do this? Do you generally run across people who break the third rule of Eve Online, and fly in ships that they can't afford to lose? Do you generally find people with huge bounties on their heads, and do these bounties give you a better return than doing something else like ratting anoms? These are honest questions, by the way.


I think the truth is quite simple - there's nothing better to do in the game.

I mean, think about it. Does this game have interesting, challenging PvE? Hardly, even with the "new and improved" AI. PvE in this game is ludicrously simple - as long as your ship's tank can withstand the DPS coming in, and your DPS is enough to break the NPCs' tanks, you win. It is mathematically impossible not to. Group PvE is slightly more challenging, but suffers from the same basic problem - if you bring enough tank and DPS, you can't lose. Now consider other games, where hard to fight NPCs often have unique abilities that are essentially 1-shot kills. Unless you actively avoid them, or actively counter them with your own abilities, you die. Further, your whole team dies. In EVE, this seldom happens.

PvP, for the most part, is chasing people who don't want to fight you, because of real or perceived advantage you have. Or running away from people because of real or perceived advantage they have. With two-sided consensual PvP being fairly rare, unless you're talking throwaway T1 frigs.
Jenn aSide
Worthless Carebears
The Initiative.
#39 - 2013-05-09 16:55:55 UTC
Jame Jarl Retief wrote:
Asmodai Xodai wrote:
Why do these guys engage in this sort of activity? They are losing far more in time and energy than I'm losing in time, energy, or money. My clone spawned one jump away. It just took a couple of clicks to set up another clone, stick in more el 'cheapo implants, collect my insurance payment, and jump into another waiting ship. Also, I only had 110,000 ISK bounty on me, which is a joke.


That's a question that most people here don't want voiced, let alone closely examined.

For one, "EVE has meaningful loss" and "don't fly anything you can't afford to lose" create an obvious conflict. If you only fly that which you can afford to lose, no loss you sustain will ever be meaningful. Which in turn makes the whole "ship loss on death" a totally meaningless gesture. Like you yourself just pointed out, the entire consequence of that ship's loss was just a few mouse clicks, that's all. were those mouse clicks challenging to you? Entertaining for you? Probably not. Which begs the question - is the ship loss, the way it is done in EVE, even needed? Logically, it gives nothing positive and just adds a bit more busy work for the player. And don't even try to argue that ship loss is needed to drive the game's economy - there's plenty of games out there with healthy economies that don't have item loss on death.

Quote:
If you engage in this sort of activity, I'm curious. Pray tell. What's the payoff, or benefit to you, to expend the time and energy to do this? Do you generally run across people who break the third rule of Eve Online, and fly in ships that they can't afford to lose? Do you generally find people with huge bounties on their heads, and do these bounties give you a better return than doing something else like ratting anoms? These are honest questions, by the way.


I think the truth is quite simple - there's nothing better to do in the game.

I mean, think about it. Does this game have interesting, challenging PvE? Hardly, even with the "new and improved" AI. PvE in this game is ludicrously simple - as long as your ship's tank can withstand the DPS coming in, and your DPS is enough to break the NPCs' tanks, you win. It is mathematically impossible not to. Group PvE is slightly more challenging, but suffers from the same basic problem - if you bring enough tank and DPS, you can't lose. Now consider other games, where hard to fight NPCs often have unique abilities that are essentially 1-shot kills. Unless you actively avoid them, or actively counter them with your own abilities, you die. Further, your whole team dies. In EVE, this seldom happens.

PvP, for the most part, is chasing people who don't want to fight you, because of real or perceived advantage you have. Or running away from people because of real or perceived advantage they have. With two-sided consensual PvP being fairly rare, unless you're talking throwaway T1 frigs.



If you don't like the game and think other games are superior, why are you here again?
Asmodai Xodai
#40 - 2013-05-09 16:56:08 UTC
E-2C Hawkeye wrote:
Sorry for your loss but I would guess you learned from it. You let your greed override your better judment. This was a cheap lesson that would best not be forgoten with better fitted ships.


Nah, I understand your sentiment, but really it wasn't a loss - you needn't feel sorry.

I do understand the 'greed' component of your advice, and accept it as such. Still, I'm not convinced my greed wasn't such a bad thing. Let's say the same scenario plays itself out 100 more times. How many times will I have gotten the kill and gotten away, vs. how many times will I have been killed by the enemy player? If I were in Vegas, I'd chalk his kill more up to luck than anything else, because literally 1 more second and I would have been gone.

Still, I could apply this lesson to the future, when there *is* actually something worthwhile at stake. Thanks.