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Details and update on the Ice Anomaly design

First post First post
Author
Qyl Anni'un
From Our Cold Dead Hands
ORPHANS OF EVE
#41 - 2013-05-09 04:52:04 UTC
Hey Monsieur le Fozz,

When is/are....
(a) ice going to be separated into different overview things like ore/ore going to be joined into a single overview thing like ice
(b) there going to be an option to disable the upcoming jump 'video'/effect which resets the camera (annoying; at fanfest ppl stopped saying 'wow' after the third jump demo, I noticed)

(c) there going to be t2 rorquals (perhaps based on a goo/reaction system only minable in wormholes)? ^_^

(d) the Aura AI going to be revealed as the one behind the rogue drones and secretly hating us capsuleers?
Zappity
New Eden Tank Testing Services
#42 - 2013-05-09 06:32:04 UTC
Qyl Anni'un wrote:
(d) the Aura AI going to be revealed as the one behind the rogue drones and secretly hating us capsuleers?


Well that explains the tutorial missions.

Zappity's Adventures for a taste of lowsec and nullsec.

Danni stark
#43 - 2013-05-09 07:17:34 UTC
Jita Bloodtear wrote:
I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally.


this is the most dumb **** idea i've ever seen on the forums.
Psihius
Perkone
Caldari State
#44 - 2013-05-09 07:55:34 UTC  |  Edited by: Psihius
CCP Fozzie wrote:
Soft Insanity wrote:
Fozzie, can we get ice miners on the Venture Pwwwwease?


I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.

Just ask the guys who did changes to the POS fuel, at the start fuel blocks where designed 10 times bigger.
Danni stark
#45 - 2013-05-09 08:03:10 UTC  |  Edited by: Danni stark
Psihius wrote:
CCP Fozzie wrote:
Soft Insanity wrote:
Fozzie, can we get ice miners on the Venture Pwwwwease?


I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.

Just ask the guys who did changes to the POS fuel, at the start fuel blocks where designed 10 times bigger.


the problem is that ice is 1000m3 per unit, and all ice lasers mine 1000m3/cycle with no exception. when mining ore you get a % modifier to the m3/cycle to increase yield, eg mining laser upgrades increase the m3/cycle by 5%. however with ice the % modifier is the cycle time, not the m3 value. therefore if they add an ice module that harvests less than 1000m3/cycle then it will never actually mine anything.

to be honest, all that's really needed is taking the current ice harvester, make it require a turret hardpoint, adjust the cpu/pg accordingly and you're kinda done... it will yield less than a retriever due to it's lack of ice harvesting bonuses and still harvests the required 1000m3/cycle.
EvilweaselSA
GoonCorp
Goonswarm Federation
#46 - 2013-05-09 12:22:06 UTC  |  Edited by: EvilweaselSA
Jita Bloodtear wrote:
EvilweaselSA wrote:
And if our agenda doesn't overlap with the public good you can explain why, rather than doing a vague "those goonies are out to get you! don't listen to them!"

Just because Goonswarm hasn't yet found a way to make isk from miners doesn't mean you need to destroy the entire ice mining profession. Goonswarm is hurting for income after the expansion because of the collapse of technetium.

I know you plan to cyno jam your systems to prevent miners from being able to export ice/ore so they'll refine locally.
I know you plan to increase your ratting taxes.
I know you plan to raise your POCO taxes.

You're foaming at the mouth over possible tax income you see from "more ice miners in nullsec" that you're pushing really hard for these changes. You don't care that the changes will destroy the ice mining profession because you might make some short-term isk. Casual highsec players will no longer be able to ice mine at all. Nullsec ice will cater entirely to the poacher rather than the true industrialist. The changes are bad.

We have pushed hard for bottom-up income for years. This isn't new. And we've mulled over many options for increasing income because that's the sensible thing to do, and I hardly see what the point of going "i know all your secrets!!! your evil plans to raise money!!!" when they're hardly secret and they were ideas almost certainly shared with your alliance to try and ameliorate your alliance's loss of income from tech. None of them are final and the cynojammer idea, in particular, we think we can shelve thanks to the rorqual being bad at ice compression and was more a 'what if we did this' idea.

The real issue here isn't at all that this is going to hurt "miners". It's that it's going to hurt your specific type of massive multiboxing mining. What we are interested in cultivating is mining as a thing regular people do, rather than just massive operations here or there. Currently the only people who mine in null are people massively multiboxing, because mining is the only thing that scales well to that. But that doesn't make the massive multiboxer a representative of what mining should be. And nothing proposed is actually destroying ice mining: it's revitalizing it as a common profession at the expense of the 50-man mack fleets.

Also your math on where ice is demanded is hilariously off. It's just that everyone uses jita because it's jita. Highsec easily supplies its own demand through its ice with highsec ozone. I expect we'll be buying our ozone locally once mining it becomes a thing, rather than (as we've done in the past) buy compressed DG off jita markets.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#47 - 2013-05-09 12:29:58 UTC
Any chance of wandering ice anomalies, like the uncommon ore ones?

And yes, this is mostly because I hate mining ice for LO and HW in highsec. Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

The Ironfist
Viziam
Amarr Empire
#48 - 2013-05-09 12:50:42 UTC  |  Edited by: The Ironfist
CCP Fozzie wrote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)


That will make T2 ships and Modules crazy ass expensive 3k racial ice blocks every 4 hours given that there is only 2-4 ice systems worth mining due to location in most regions. I really don't see how this is going to be workable.

And quite frankly the same amount of racial ice blocks in 0.0 lowsec and highsec is the most ******** thing I've yet to see. Its gonna take an hour if even that to clear out a 0.0 belt after that its waiting for 4 hours or go to a titan move to the next system which will force you to have more towers setup.

You're turning this piece of **** game into a second job rather then a freaking game.
EvilweaselSA
GoonCorp
Goonswarm Federation
#49 - 2013-05-09 13:07:07 UTC
Fozzie: can you please let us blow up the amarr factory in o-2 so we can put a refinery in one of the only four 3-belt >-.5 systems in eve and stop cursing the name of whever dropped that, it would be super appreciated thanks.
ComDS
Eve Engineering Authority
Eve Engineering
#50 - 2013-05-09 14:29:45 UTC
Dear Fozzie,

I was super excited about the expansion until I seen the numbers in this post... my heart sank... 2500 every 4 hours?

I love the dynamic belt idea of it moving around, that's pretty cool. But that number is about 100x less then it should be.

I do not understand the "design requirements" used in these ice mining changes? How why did you come up with this?

Then the problem is even more compounded with the release on SISI. And investigated the sites and the ice asteroids are TINY! With only 90 to 150 this is not going to go well. Basically took all your excellent BOT suppression changes recently and gave it RIGHT back to the bots having the advantage! You had a chance to really fix the ice mining profession with game design. But choose instead to use artificial regulation and complication, alienating the HUMAN miner, and making thing easier for the bots and shifting resources to the bullies of eve (nullsec.) Now don't get me wrong I love the bullies and I think Nullsec is necessary and exciting, but I will never mine there because it is impossible to secure properly (debate it if you want but you can't with current game mechanics. The tempo always goes to the aggressor.)

So here are a few things I have heard once explaining the changes to the ice fleets. (Concentrated "tears" for some, a word of caution for others.)

"The sandbox is dead."



"The sandbox is a lie. (Imagine written in blood on the side of a white glaze roid.)"

"So CCP does not want casual multiboxing anymore?"

"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."

"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."

"The flogging will contiune until you play the game we want! (mockingly)"

"Well this sandbox looks great from far away until you play for a while and start looking for cooler toys... realizing that all the cool toys are being controlled by all the older kids that exploit you just to get to see them. But you never have fun with it. I think I am going to go play on the swingset."

"They did a great job disusing the fact that they are gutting highsec of resources and giving the potential to nullsec. Too bad the workforce won't follow not out of unwillingness but because they can not. "

"Why did they change that was it broken?"

" so the general consensus so far is that CCP is going rather heavy handed on the ice belt nerf?"

"Well I just got kicked in the nuts."

"Wow, obviously non of the devs have been in an ice mining fleet before."

"So ice mining and ore mining are exactly the same now, super more gameplay nullification"

"Ice miners, line up and step onto the train... it will be ok."

Anyway enough of the QQ it could go on forever. I have over five years of experiance and over 2 years of data that I would not mind sharing in private. If you would care to debate/discuss this more I don't mind. Contact me ingame for more details.

Respectfully,
ComDS CXO EE
EvilweaselSA
GoonCorp
Goonswarm Federation
#51 - 2013-05-09 14:46:41 UTC
ComDS wrote:

"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."

cant stop laughing at this
Aryth
University of Caille
Gallente Federation
#52 - 2013-05-09 14:47:27 UTC
ComDS wrote:


"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."

"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."


I hope you appreciate those smallpox blankets we will be giving you.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

ComDS
Eve Engineering Authority
Eve Engineering
#53 - 2013-05-09 14:54:24 UTC  |  Edited by: ComDS
Aryth wrote:
ComDS wrote:


"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."

"They (nullsec) could not win with wardecs, gankers, terrorism, or bumpers. So they just elected a CSM to foster a hate for highsec and slowly and surely the devs are removing it."


I hope you appreciate those smallpox blankets we will be giving you.


LOL I love goons! Always appreciate a good metaphor. Sadly I can not take credit for this one... very clever.
Morgoth Xep
Garoun Investment Bank
Gallente Federation
#54 - 2013-05-09 14:54:47 UTC
ComDS wrote:


"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."



Literally a Trail of Tears.
Cultural Enrichment
Jenkem Puffing Association
#55 - 2013-05-09 14:56:35 UTC
CCP Fozzie wrote:
Soft Insanity wrote:
Fozzie, can we get ice miners on the Venture Pwwwwease?


I've wanted that for a while, but to do it right we'd need to allow faster cycling ice miners that create smaller blocks. And I have no idea how we would go about implementing that.


Why not simply add a penalty to ice mining on the venture? Like, if you want to mine ice at half the speed of a regular ship, have a +100% cycling time on the venture (instead of mining a semi block).
Aryth
University of Caille
Gallente Federation
#56 - 2013-05-09 15:01:50 UTC
Morgoth Xep wrote:
ComDS wrote:


"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."



Literally a Trail of Tears.


Yikes. Thread won. Put a fork in it.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Beaver Retriever
Reality Sequence
#57 - 2013-05-09 15:02:54 UTC
The Ironfist wrote:
CCP Fozzie wrote:
Hey everyone. We're updating SISI now with Odyssey, and it's not quite going to have our latest Ice designs in this build. So I wanted to give a clear update on our plans here so you all don't get confused by the numbers live on SISI today.

Here's what we currently have planned for the volumes of ice in each Ice Anomaly:

Highsec:
2500 units of standard racial ice.

Lowsec:
3000 units of standard racial ice
400 units of Glare Crust

Nullsec with weak truesec (0.0 to -0.5):
3000 units of improved racial ice
400 units of Glare Crust
500 units of Dark Glitter
200 units of Gelidus

Nullsec with strong truesec (-0.5 to -1.0):
3500 units of improved racial ice
400 units of Glare Crust
1000 units of Dark Glitter
300 units of Gelidus
250 units of Krystallos

As mentioned before, these belts will appear in systems that currently have ice belts, and will respawn four hours after they are depleted.


We're also adjusting the composition of Krystallos to bring it out of the gutter and help ensure enough ozone supply:
Heavy Water: 125 (+25)
Liquid Ozone: 500 (+250)
Stront: 125 (+25)


That will make T2 ships and Modules crazy ass expensive 3k racial ice blocks every 4 hours given that there is only 2-4 ice systems worth mining due to location in most regions. I really don't see how this is going to be workable.

And quite frankly the same amount of racial ice blocks in 0.0 lowsec and highsec is the most ******** thing I've yet to see. Its gonna take an hour if even that to clear out a 0.0 belt after that its waiting for 4 hours or go to a titan move to the next system which will force you to have more towers setup.

You're turning this piece of **** game into a second job rather then a freaking game.

Why don't you bot some more about it?
ComDS
Eve Engineering Authority
Eve Engineering
#58 - 2013-05-09 15:04:34 UTC
Morgoth Xep wrote:
ComDS wrote:


"This is what the Native Americans must have felt like. Having their culture and way of life destroyed and livelihood made almost extinct. And then to add insult to injury told they can move to a more hostile environment, it will be ok."



Literally a Trail of Tears.


My response was "Maybe CCP will let you build tax exempt casinos in 100 or so years" Too soon?
Kari Juptris
Dreddit
Test Alliance Please Ignore
#59 - 2013-05-09 15:05:52 UTC
Maybe you hisec duders can freeze all those friggen tears to supplement your ice supply?
rogueclone2
MANDALORIAN MOTORS ENGINEERING CORE
#60 - 2013-05-09 15:08:18 UTC
it's all fun an game's now