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Player Features and Ideas Discussion

 
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Massive change to combat

Author
FoxFire Ayderan
#1 - 2013-05-09 01:17:39 UTC

Okay here's a quick one.

Change combat so that you can target various areas/functions of a ship.

It would be great, and make combat a lot more dynamic and strategic to be able to target and take out weapons, engines, warp drive, shield generators, cap, or other modules?

Obviously this would be quite an extensive change to the way combat can work, so I'm just throwing it out there. I imagine it's probably even been discussed multiple times in the past, but in the event it's been awhile since anyone has brought it up I figured what the hell.

I'm throwing my hat in the ring as being all for such a change.

Rovinia
Exotic Dancers Union
#2 - 2013-05-09 01:45:54 UTC  |  Edited by: Rovinia
I think this would be a nightmare or just impossible to balance on normal ships classes. A Drake for example would be useless if there is a easy possibility to destroy it's shieldgenerator. Many Amarrships would be completly helpless (in offence and defence) when you blow up their powergenerator.

But perhaps a job for frigate sized ships against Supercaps?
Vega Umbranox
The Scope
Gallente Federation
#3 - 2013-05-09 03:06:05 UTC
perhaps a better idea would be u can target areas for different effects.
random examples

while shooting at thrusters targeted ship goes 10% slower

targeting cockpit grants x% more damage

targeting main body grants bonus tracking/accuracy to you
Zan Shiro
Doomheim
#4 - 2013-05-09 03:40:50 UTC
FoxFire Ayderan wrote:
It would be great, and make combat a lot more dynamic and strategic to be able to target and take out weapons, engines, warp drive, shield generators, cap, or other modules?



ecm, td, sensor damps take out weapons systems, remote rep ability, etc.

scram, web, point, bubbles do your engines and warp

nos and neut hit cap...and by assocation self repping among other cap reliant systems



Don't want to fit e-war thats on you. Don't want to run mixed fleets where some are dps and some are e-war that is on the fleet/roam organizer(s).


Eve does not need what WoT breaks down to...a bunch of people running hitbox to disable tanks but not kill them outright. WoT this as least requires some skill. YOu can run hitbox but if you can''t keep aim and lead your target well and not shoot it at bad angles its does not help you much. Eve would be press F1 and done.


monkfish2345
School of Applied Knowledge
Caldari State
#5 - 2013-05-09 09:39:12 UTC
This is something CCP themselves spoke about wanting to introduce to the game some time ago.

the problem they faced was that combat encounters were too short to be able to implement a sensible mechanics for this. As a result they increased the HP of ships in an attempt to extend the duration of fights.

This led to other problems with ships that were pretty much un-killable without significant numbers etc, and was massively to the determent of solo pvper's because of the usual 'time until swarmed' that a solo fight is dictated by.

The end result of all of this seem to have been that CCP have abandoned the idea for the time being and as have proceeded to give us high dps ships and lower tanks in recent changes making engagements considerable shorter again.
Grarr Dexx
Now Look What You've Made Me Do
#6 - 2013-05-10 12:50:40 UTC
I don't think subsystem targeting really has a place in EVE on subcapital ships. Even if you use this on supercapitals only, it would become very easy for any group of supercapitals to shut down critical systems (warp drive, jump drive, shield generator, etc), effectively taking down supercapitals without any support. I don't think that's what CCP has envisioned for that kind of warfare.
2manno Asp
Death By Design
#7 - 2013-05-10 14:04:23 UTC
a good idea to add to the bucket list of good ideas that should be implemented in some other space game remaining to be made.
Orion Wolff
Fukushima Industries
#8 - 2013-05-11 14:22:45 UTC
Perhaps instead of targeting subsystems of subcaps, perhaps once into hull, components of the ship randomly fail: engines/capacitor/weapons/shields/electronics? Obviously tanking stays, so hits to armor wouldn't have an effect.

Having capitals take random damage based on targeting is an interesting idea, but as it stands now, a relatively small fleet of T3s can easily take down a carrier on it's own, triage or no. So, in order to implement this into Eve, EHP would have to massively increase across the board. I dunno whether this is something Eve needs. I like the idea, but it would capsize (no pun intended) combat in the game.
Rayzilla Zaraki
Yin Jian Enterprises
#9 - 2013-05-11 14:50:01 UTC
Thread title - scary.

Overall idea, not bad.

Gate campers are just Carebears with anger issues.

Caljiav Ocanon
The Holy Rollers
#10 - 2013-05-11 15:27:39 UTC  |  Edited by: Caljiav Ocanon
I'm honestly surprised they didn't implement this from the get go.

I think just about every sci-fi space fight ever has this happening at some point. It's just part of it.

Of course we do have EWAR so I guess we do have it, it's just on a different level.
Nariya Kentaya
Ministry of War
Amarr Empire
#11 - 2013-05-11 16:03:41 UTC
Caljiav Ocanon wrote:
I'm honestly surprised they didn't implement this from the get go.

I think just about every sci-fi space fight ever has this happening at some point. It's just part of it.

Of course we do have EWAR so I guess we do have it, it's just on a different level.

Yes, every other game has them, but how many USE them?

I know for one STO doesnt, not ebcause it isnt useful, but because fights dont last long enough for it to be beneficial over just DPS-ing the living hell out of their hull and outright killing them.