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Questions on C4s

Author
Britta Nolen
Sama Guild
#61 - 2013-05-09 02:39:03 UTC
Meytal wrote:
Gal'o Sengen wrote:
So, after three pages of stupidity and pissing contests, a grand total of zero armour fits has been posted.Roll


The upcoming Domi changes will help tremendously though, bringing it almost on par with other shield options. There are some changes that make it better in EFT -- and you'll have EFT-warriors screaming this at you -- but in actual usage, those changes don't matter in relation to the comparable shield options, depending on fleet size.

(This post is intentionally vague)


The current navy domi is the shield option. No other ship in the game can light up sleeper battleships up to 100k away at 1k dps while still managing to have 100k+ ehp. All before boosts.
Oska Rus
Free Ice Cream People
#62 - 2013-05-09 09:34:31 UTC
Armageddons will have after odyssey same drone damage bonus as domi. So you can have armour RR geddons. But imho domies will be still better because of drone range bonus.
Meytal
Doomheim
#63 - 2013-05-09 13:05:46 UTC
Derath Ellecon wrote:
Everyone says this. But it really isn't that bad.

Bane is probably W-space's biggest troll, stirring up more crap than everyone else combined, but he's right about something once in a while. Accidents happen, I guess Blink. In this case, he's right that you can knock out C4 sites in as little as 3-4 minutes for really good ISK/hr rates. You have to have a good composition, near-perfect skills, be on the ball with focus firing, and actually be trying.

When you can clear a site in such a short time, waiting 30 seconds for things to be in range is an eternity. Basically, you warp to a site at 0 and start shooting almost immediately, pop everything as it burns to you, then warp to the next site at 0, etc.

There are two Anom types that are preferable, one that is adequate, and one you never want to run if you care about efficiency. With a setup like this, you also don't bother with Mags or Radars because they take too much time and effort for comparatively little return. Burn through the anoms, roll, scan, secure, and burn through the next system's anoms.

Britta Nolen wrote:
The current navy domi is the shield option. No other ship in the game can light up sleeper battleships up to 100k away at 1k dps while still managing to have 100k+ ehp. All before boosts.

Domi/Navy Domi is a shield option, but it is not the current best. After the patch it will be better, particularly with tracking, but it will still not necessarily be the best if you can pop them before they get into orbit. Ships burning directly toward you with MWD on are really easy to track and hit. If you don't have the DPS to burn them before they reach orbit, the Domi/Navy Domi will probably come out ahead post-patch.

Like I said, you want to hit them at up to 130km for maximum efficiency, and there are one or more ships that can do that at close to 1k (don't remember the exact numbers because I don't personally fly such a ship). I'm not going to do the work for you though ;)


You can do well in C4s, but for the effort involved the reward is not good enough and is also highly dependent on RNG. C4 sites need to be buffed slightly.


Note that all of the above is from the point of view of min/maxing ISK/hr efficiency, not necessarily the fun or enjoyment factor. The sentry Domi can make life hard for gankers with ECM, and if you set them to guard the person being shot you don't even have to worry about anything until the next wave. RR Tengus are a great lower-skill option that is also annoying to gank if you don't have enough ECM or neuts. A more laid back atmosphere can often be of greater value than raw ISK/hr efficiency.
Britta Nolen
Sama Guild
#64 - 2013-05-10 07:00:56 UTC
Meytal wrote:
[quote=Derath Ellecon]
A more laid back atmosphere can often be of greater value than raw ISK/hr efficiency.


Yep, sentry drones on assist is the single greatest thing ever. If only CCP would make a navy dominix that could use drone control units.