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[Odyssey Feedback Request] New Sensor Overlay

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blink alt
Doomheim
#41 - 2013-05-08 22:06:03 UTC
Is there any plans to have your scan filter apply to your discovery scanner? If I am just after signatures then a system with a ton of anomalies is making it rather difficult to see where I need to probe down.
l0rd carlos
the king asked me to guard the mountain
#42 - 2013-05-08 22:07:51 UTC
Just me or is it a PITA if there are multiple Anomalies behind each other?
There is allways one i can't select.
http://i.imgur.com/RVvuoRx.png

In this example i can't select the hidden site. I allways get the mouse over effect from the Ano.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Tanaka Aiko
Ministry of War
Amarr Empire
#43 - 2013-05-08 22:11:30 UTC  |  Edited by: Tanaka Aiko
okay first look at it on Sisi, the idea is cool, but the implantation has a few issues :

* you need to show the sensor to see the sites, but if you do so, you'll also see the animation of the sensor scanning every second, and I f**** hate that. I want an option to disable this animation, making it only visible once. Also the basic scanning when you jump is too short to be useful ; you don't have the time to react and click on something, or simply what is there is, before things disappear, so it doesn't seem pretty useful like that.
* it's pretty hard to know what sites are available ; the list had usability, here we don't know what is available and how much, that's an issue ; you should add a text like 'found 3 anomalies and 2 signatures"... we don't even know when there's nothing... I did press the old UI button to make sure it was empty!
* I would like an option "warp to xx km" on left click, as the warp to 0, and not the need to right click


edit : there's something wrong on the scanner or on some sites ; I warped to a "small arkanor and bistot deposit", and it was not a mining site, but an anomaly full of rats
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#44 - 2013-05-08 22:42:02 UTC
blink alt wrote:
Is there any plans to have your scan filter apply to your discovery scanner? If I am just after signatures then a system with a ton of anomalies is making it rather difficult to see where I need to probe down.

+1

Once it does its initial sweep it needs to add the in-space signatures to the list shown in System Scanner, even if you remove the "Analyze" button which is now redundant (except to populate the list that the auto-scan doesn't do)

It is not easy to see where the signatures are without flipping your camera around 360.
Alvatore DiMarco
Capricious Endeavours Ltd
#45 - 2013-05-08 22:46:55 UTC
If there isn't a way to turn off the system scanner's auto-sweep when entering a system, it's going to get extremely annoying in an amazingly short amount of time. 32-jump round-trip to Jita and home again.
Jivlain Pollard
The Red Circle Inc.
Ministry of Inappropriate Footwork
#46 - 2013-05-08 22:55:07 UTC
It'd be really nice if it was possible to use the tracking camera with stuff on the sensor overlay. Having to line things up manually these days is such a drag.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#47 - 2013-05-08 22:57:25 UTC
In addition to signatures not staying at 100% once scanned down, the in-space overlay does not update as you scan the signature out - so you end up with an unknown signature in space that you warp to, and you end up some distance off of where it is shown in-space.

It should update to reflect the current scan strength as you scan it down with probes, and move accordingly so that when you warp to it you actually do go to that signature (like you do with 100% anomolies).
Liner Xiandra
Sparks Inc
#48 - 2013-05-08 23:05:58 UTC
I'm disliking the scan on every jump.

-When hauling stuff between stations on a freighter,
-When going to a mission objective,
-When I'm returning to an agent to get my reward,
- ...

I don't need/want to be confronted with random anomalies.
Haulie Berry
#49 - 2013-05-08 23:07:19 UTC  |  Edited by: Haulie Berry
-Would like it if, when the overlay is set to on, it just maintains the "hits" in space. I don't need to see the "sweep" animation every few seconds. Since some people don't like it on every jump, I would think change the controls such that:

-Show sensor overlay on: Runs sweep animation when you enter the system (or when toggled), hits remain displayed. Sweeps can continue indefinitely but please don't show the animation every time (or make it a separate option).
-Show sensor overlay off: Never runs a sweep, never displays hits.

-er... nevermind... guess I just had 8 in my launcher from whenever I sync'd :D
mynnna
State War Academy
Caldari State
#50 - 2013-05-08 23:10:09 UTC  |  Edited by: mynnna
Unforgiven Storm wrote:


Tell me I can disconnect this.


You can.

http://i.imgur.com/zqZJc2S.png

Click the top button on the radial and it'll go away.

l0rd carlos wrote:
Just me or is it a PITA if there are multiple Anomalies behind each other?
There is allways one i can't select.
http://i.imgur.com/RVvuoRx.png

In this example i can't select the hidden site. I allways get the mouse over effect from the Ano.


Noticed this as well, it's a bit finicky at times.


A bit of feedback of my own. A lot of this applies especially if the intent is to eventually remove the "spreadsheet" scanner, as right now the visual scanner is a distinct downgrade from that in terms of speed and accessibility of information. This isn't so critical to a PvEr trying to find a site to run, though will get annoying for them to (see point 1 below), but is critical when it comes to a prowler's ability to catch and kill his prey.

  • More information without having to mouse over, please. Adding the name and the range to the site to the tag with the signature ID would be welcome, both to a ratter looking to find his choice anomaly and to someone hunting that same ratter. The need to mouse over every site more than cancels out the notional advantage that results are presented almost instantly instead of after 10s like with the existing system scanner.
  • Similar to above, more color would be nice. At the very least, choose a distinctly different color for mining anomalies as opposed to combat anomalies.
  • Add the ability to left click on the signatures as though they are celestials in space, so as to combine with camera focus in the D-Scanner and allow fast, tight directional scans.

Member of the Goonswarm Economic Warfare Cabal

Anariasis
The Tuskers
The Tuskers Co.
#51 - 2013-05-08 23:12:07 UTC
If you set it to keep showing the sig/ano icon in space, the scanner also continues to swirl around you - drives you mad in a couple of minutes!
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#52 - 2013-05-08 23:16:52 UTC  |  Edited by: Unforgiven Storm
Just try it in sisi.

First problem: its suppose to show us what is in the system, but in reality only shows us info about what direction the camera is focusing on, we have to look 360 to see whats out there, so i basically have to spin my view 360º every time I jump to system to see whats there, like you do with targets. shows us some small symbols of the anomalies we can't see, in the edges of my screen and if I press them move the focus of the camera to them or something

Then there is the annoying scan that goes around 360 counter clock wise that never stops if the sensor overlay is turn on. Please run it once when you jump, them once every minute or so.

The warp to arrows in front of the rows in the scanner windows should allows us to choose the warp distance instead of always warp us to zero.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

EI Digin
irc.zulusquad.org
#53 - 2013-05-08 23:19:29 UTC
I wish you were able to use the radial menu with the new sensor overlay popups, just to make things consistent.
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#54 - 2013-05-08 23:19:58 UTC  |  Edited by: Unforgiven Storm
mynnna wrote:
Unforgiven Storm wrote:


Tell me I can disconnect this.


You can.

http://i.imgur.com/zqZJc2S.png

Click the top button on the radial and it'll go away.


I mean disconnect it so it does't run never, doesn't run after I jump, I undock, I login or whatever! I want to turn it off completely.

At the beginning its exciting and all, but if i'm not in hunting mode or doing some PVE, it starts to become annoying after some jumps...

its like the camera shaking when you warp, nice in the first time, then it starts to be annoying and you disconnect in the options, the same with the music, nice at first but after 30 minutes of the same, you disconnect it.

With this it was the same,... oh look nice! now I don't PVE anymore, I'm not looking for some PVP targets in some anomaly, I don't care, how do I turn this off so it doesn't show info I don't care in my screen each time I jump a gate or undock from a station?

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Anariasis
The Tuskers
The Tuskers Co.
#55 - 2013-05-08 23:28:38 UTC
Same. There are times when you just want to travel etc. and you are just not interested in scanning results.
Sephira Galamore
Inner Beard Society
Kvitravn.
#56 - 2013-05-08 23:47:10 UTC
Unforgiven Storm wrote:
First problem: its suppose to show us what is in the system, but in reality only shows us info about what direction the camera is focusing on, we have to look 360 to see whats out there, so i basically have to spin my view 360º every time I jump to system to see whats there, like you do with targets. shows us some small symbols of the anomalies we can't see, in the edges of my screen and if I press them move the focus of the camera to them or something

And not 'just' 360° - anoms can be above or below you outside your field of view.. so you basically need to make three complete turns. yay...
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#57 - 2013-05-08 23:58:12 UTC
One more thing, instead of show us the id of the anomaly like [GUZ-882] give us the name of the site and some important data like this:


######
###### [ Pristine White Glaze Belt 9,9 AU ]
######

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

MuraSaki Siki
ChuangShi
Fraternity.
#58 - 2013-05-09 00:05:28 UTC  |  Edited by: MuraSaki Siki
CCP Fozzie wrote:
Katie Corb wrote:
CCP Fozzie wrote:

The sensor overlay finds cosmic anomalies with 100% accuracy (just like the onboard scanner) and shows you the rough location of cosmic signatures so you know to drop your probes.


Does it label what group the signatures belong to or is it just a rough pointer to show there are at least some kind of sites in the system?


You'll need to drop probes and start scanning to get the signature type, the results in the sensor overlay work much like the results from a single deep space probe.



what are the factors for the initial signal strength , and the range of signal done by on-board scanner??

For DSP, the signal strength helps us to pre-determined the type of signals.
How the new on board scanner can facilitate this function?


And

Scanning by DSP, because of 256 AU radius of DSP. It's almost bigger than all system radius, so i can get all signal ID on the scanner window

without DSP, how can i do it?
If there is 30 signals in the system, it's quite hard to count it one by one


And

DSP can help us to find if any new signals appear,
without DSP, i need to roll the camera to figure out, it's annoying
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#59 - 2013-05-09 00:12:35 UTC
since there is no thread to get the new jump gate feedback, I will leave this here...

now that these new gate jump effects give the notion of space travel continuity, please keep my modules running after the jump, if they are running before

thank you

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Katarina Reid
Deep Core Mining Inc.
Caldari State
#60 - 2013-05-09 00:15:22 UTC
Would like it to track with d-scan and to see the names without mouse over.