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Smartbomb bonus specialize Battleship

Author
Arc Anna
Perkone
Caldari State
#1 - 2013-05-08 19:56:16 UTC  |  Edited by: Arc Anna
I wonder do anyone have this idea been bring up. In many PVP in null sec we have smartbomb loaded on all high slot suicide bs waiting for immense invading fleet.
Snyderm
The Scope
Gallente Federation
#2 - 2013-05-08 20:11:26 UTC
If I understand you correctly, you are calling for a battleship hull to have a smartbomb damage bonus.

My concern would be if a certain BS hull had a smartbomb damage bonus, that ship would be obviously known as a smartbombing ship. So when it appears on the battlefield, everyone knows it is about to start smartbombing.

Without the element of surprise, I don't think such a ship would be very useful.

I wonder if others would disagree.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#3 - 2013-05-08 20:12:59 UTC
A whole ship? Naw

A damage/range mod for smartbombs? I could get behind that!
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#4 - 2013-05-08 20:13:12 UTC
maybe all battleships should get a role bonus of 25% increase to smart bomb damage?
Snyderm
The Scope
Gallente Federation
#5 - 2013-05-08 20:16:42 UTC  |  Edited by: Snyderm
Metal Icarus wrote:


A damage/range mod for smartbombs? I could get behind that!


Actually, I think I would love that!

It should be a thing.
Ezio Sotken
Thunderwaffe
Goonswarm Federation
#6 - 2013-05-08 20:22:23 UTC
Metal Icarus wrote:
A whole ship? Naw

A damage/range mod for smartbombs? I could get behind that!


This would make current BS smartbombing setups like the phoon better. Make it a low slot mod though.
Arc Anna
Perkone
Caldari State
#7 - 2013-05-08 20:28:49 UTC  |  Edited by: Arc Anna
Snyderm wrote:
If I understand you correctly, you are calling for a battleship hull to have a smartbomb damage bonus.

My concern would be if a certain BS hull had a smartbomb damage bonus, that ship would be obviously known as a smartbombing ship. So when it appears on the battlefield, everyone knows it is about to start smartbombing.

Without the element of surprise, I don't think such a ship would be very useful.

I wonder if others would disagree.



I pretty like to have a battleship hull with smartbomb damage and range bonus mean for suicide. Rest of attribute i do not sure please do advise me.
Zan Shiro
Doomheim
#8 - 2013-05-08 22:58:35 UTC  |  Edited by: Zan Shiro
Snyderm wrote:
Without the element of surprise, I don't think such a ship would be very useful.

I wonder if others would disagree.



gonna say you have a point here.


Case in point, scorpion. I am going do 1 of 2 things with it, or maybe both. I am either going to jam you or I am going to "suicide" in and emp burst you. Suicide a relative term, done right and with some luck and you can warp out and setup another run do this till the luck or skill run out lol.

Most know these 2 things are about the only thing scorpion is good for. SO calling any scorp primary would be a very good fc call most of the time. Fact its tank usually sucks ass just 1 more good reason.

See 20 bs's known only for smaries....I just don't see that SR fleet fc going lets fly on in boys, whats the worst that can happen. And disco gate camps imo don't need the help which is all this about good for.
Moonlit Raid
Doomheim
#9 - 2013-05-09 00:41:16 UTC
I support a weapon upgrade for smartbombs. Even if only for attaching to a disco geddon on sisi.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

OfBalance
Caldari State
#10 - 2013-05-09 01:15:10 UTC
I'd rather see EAFs become kamikaze ships.
Klymer
Hedion University
Amarr Empire
#11 - 2013-05-09 04:02:19 UTC
The heck with sitting them on the gates, fleet warp to ice anomalies Twisted
stoicfaux
#12 - 2013-05-09 04:25:58 UTC
Snyderm wrote:
If I understand you correctly, you are calling for a battleship hull to have a smartbomb damage bonus.

My concern would be if a certain BS hull had a smartbomb damage bonus, that ship would be obviously known as a smartbombing ship. So when it appears on the battlefield, everyone knows it is about to start smartbombing.

Without the element of surprise, I don't think such a ship would be very useful.

I wonder if others would disagree.

That problem can be solved with a smartbomb subsystem for a T3 battleship.

Or how about smartbomb rigs instead?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#13 - 2013-05-09 08:15:10 UTC  |  Edited by: Crellion
Subsystem? lol

Rigs? Better but why?

Range no way, damage buff why, cap usage rig ... perhaps.
feihcsiM
THE B0YS
#14 - 2013-05-09 08:48:50 UTC
Screw the smartie damage/range mods.
I want a module that only works when a full rack of smarties are active that plays "Stayin' Alive" to all on grid.
Also smartbombs should be visible modules on ships like turrets. Giant mirrored disco balls preferred.

It's the end of the world as we know it and I feel fine.

Wyte Ragnarok
#15 - 2013-05-09 09:01:09 UTC
Arc Anna wrote:
I wonder do anyone have this idea been bring up. In many PVP in null sec we have smartbomb loaded on all high slot suicide bs waiting for immense invading fleet.


Buy a battleship. Put smartbombs on it. Pretend you have the damage bonus. Now we're all happy.
Muad 'dib
State War Academy
Caldari State
#16 - 2013-05-09 09:55:55 UTC
gnosis should have got a 100% damage and 100% range bonus to smarties.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Rual Storge
Caldari Provisions
Caldari State
#17 - 2013-05-09 11:07:16 UTC  |  Edited by: Rual Storge
I have seen some dude in action with a cormack smartbomb panther, camping frigs and cloakies, killing them without even declaocking them. Everything that flies in, dies. I believe he uses a dragbubble 120 km of a gate and a full rack of 7 cormacks and full officer / storyline pimpfit (dont think of you otherwise can fit it).


Smartbomb rigs are needed or something or implants besides cycle time reduction.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#18 - 2013-05-09 14:40:09 UTC
Muad 'dib wrote:
gnosis should have got a 100% damage and 100% range bonus to smarties.


Yeah this and to balance it also a role bonus where it also inflicts 130% of the smartbomb damage onto itself... would sure make them a lot more precious pronto Bear
Kata Dakini
Undefined Array
#19 - 2013-05-09 16:53:27 UTC
I love smartbombs. They're pretty awesome and mostly because they just are.

I do think there should be some way to improve them, however. We're losing a classic disco ship in the 'geddon, and even before that, they are rare enough and specialized enough that they're usually seen using fundamentally the same tactic.

When have you heard of anyone using medium or small smart bombs? Like myself, you may have fiddled with a Maller fit in EFT trying to come up with some way a full rack of mediums would work. Or maybe a full rack of smalls on a coercer?

With all the work that is done to balance weapon types, when has there ever been any love for the ugly step-child smart bomb, especially the smaller sized versions?

Andrea Griffin
#20 - 2013-05-09 17:03:29 UTC
When I was a wee young pilot in Eve, I asked about smart bombs. I wondered what they did. I was told that they were like bombs, in that they did an area of effect damage, but they were "smart" in that they only affected ships that had aggressed me. I was encouraged to try this out near the undock of a station.

Whooops!
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