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[Odyssey Feedback Request] New Sensor Overlay

First post First post
Author
Soden Rah
Federal Navy Academy
Gallente Federation
#21 - 2013-05-08 19:29:11 UTC
CCP Fozzie wrote:
As seen at Fanfest!



Great.... Now for all of us who couldn't make it to Iceland (and were working during the live streams, including Saturday) could somebody please please upload at least the keynote to youtube.

Thanks

Soden
Archare
Aliastra
Gallente Federation
#22 - 2013-05-08 19:32:35 UTC
Does this mean it will show new WH sigs as well?
Rengerel en Distel
#23 - 2013-05-08 19:39:37 UTC
Archare wrote:
Does this mean it will show new WH sigs as well?


Since it shows all sigs, I'd say yes.

With the increase in shiptoasting, the Report timer needs to be shortened.

Cadava Mendosa
#24 - 2013-05-08 19:39:53 UTC
Soden Rah wrote:
CCP Fozzie wrote:
As seen at Fanfest!



Great.... Now for all of us who couldn't make it to Iceland (and were working during the live streams, including Saturday) could somebody please please upload at least the keynote to youtube.

Thanks

Soden


this will show you most of what you need to know

http://www.youtube.com/watch?v=SXojDrEOzMw&playnext=1&list=PL7C9F1E27D73D2F6B
Cadava Mendosa
#25 - 2013-05-08 19:40:51 UTC
Rengerel en Distel wrote:
Archare wrote:
Does this mean it will show new WH sigs as well?


Since it shows all sigs, I'd say yes.



I'd think this also.

now. the interesting bit will be if we can actually filter sig ID's out like in the existing iteration.
mkint
#26 - 2013-05-08 20:16:26 UTC
EVE should be hard. Some people suck at scanning. That is actually a good thing. All the scanning changes are removing the difference between a competent player and a pathetic one. Call it busy work if you will, but a competent player can do it fast, and the difference in player skill makes EVE a better place.

I have the feeling that this is to cater to the blue donut nullbears who don't bother learning anything about EVE other than farming sites (in loadouts assembled by their alliance) and pushing whatever buttons their FC tells them to (also in free loadouts.) Wouldn't want to strain their poor poor brains.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Shilalasar
Dead Sky Inc.
#27 - 2013-05-08 20:23:47 UTC
So no more sneaking into wormholes anymore since the new sigs will be visable without probes out. What?
Also make sure you check the new overlay with a w-space system with 40+ anoms and 30+ sigs. Will be fun finding stuff there without a list.
Krell Kroenen
The Devil's Shadow
#28 - 2013-05-08 20:27:31 UTC  |  Edited by: Krell Kroenen
David Laurentson wrote:
CCP Fozzie wrote:

Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;)


I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have to yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft.

I can only pray that the real reason for removing the list is to hinder bottling, rather than implying that we can't handle both an overlay view and a list view of the same data. Roll
mkint
#29 - 2013-05-08 20:39:33 UTC
Krell Kroenen wrote:
David Laurentson wrote:
CCP Fozzie wrote:

Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.


So, if I'm understanding this right, we'll have to move the camera around to spot all the sites once the old list is removed? That could be a bit awkward, particularly for the all of us who have a screen covered in windows. ;)


I kinda agree that this does sound rather awkward, the list presented info at a single glance. If I have yaw and pitch my ship camera around to find what I am looking for then, that seems a little daft.

I can only pray that the real reason for removing the list is to hinder bottling, rather that implying that we can't handle both an overlay view and a list view of the same data. Roll

OP says it'll show you where the sites are. If you're in map mode, you'll see them all in space with their rough locations. No more messing with spheres, circles, double-results. Worrying about not having a list making this too hard is the last thing to worry about. I seem to recall something about sites showing on the overview as well? Maybe from fanfest?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Haulie Berry
#30 - 2013-05-08 20:43:14 UTC  |  Edited by: Haulie Berry
mkint wrote:
EVE should be hard. Some people suck at scanning. That is actually a good thing. All the scanning changes are removing the difference between a competent player and a pathetic one. Call it busy work if you will, but a competent player can do it fast, and the difference in player skill makes EVE a better place.

I have the feeling that this is to cater to the blue donut nullbears who don't bother learning anything about EVE other than farming sites (in loadouts assembled by their alliance) and pushing whatever buttons their FC tells them to (also in free loadouts.) Wouldn't want to strain their poor poor brains.



When they changed probing from the old, "Fly around, drop probes, initiate scan, go do taxes, learn Russian, read War & Peace in Russian, knit afghan, view probe results," system to the current one, people had the same nonsensical complaint that they were somehow "dumbing down Eve". P

Can probably still find the occasional poster whinging about the good old days, when probing was for manly men with the intestinal fortitude to watch a timer tick down for-*******-ever.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#31 - 2013-05-08 20:57:27 UTC
CCP Fozzie wrote:
Gilbaron wrote:

Do I still get a list?

The list view onboard scanner is still in this version of SISI, but we are planning on removing it barring any major problems with the sensor overlay. Ideally we want to keep the number of tools people need to learn the same with this change, not increase it.

Why? Lists are simple and obvious ways of arranging large sets of data. In a WH system that hasn't been visited, you can easily have upwards of 30 sigs to sort through, and a list makes that a whole lot easier.
Rengerel en Distel
#32 - 2013-05-08 21:02:54 UTC  |  Edited by: Rengerel en Distel
Anyone else tried it yet? My sweeper goes around, makes fuzzy blocks appear in some spot, but doesn't find anything. I'm in a wormhole that should at least have a static, so it's not that the place is empty.

edit: nm, just took 10 minute to spawn?

With the increase in shiptoasting, the Report timer needs to be shortened.

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#33 - 2013-05-08 21:04:14 UTC  |  Edited by: Unforgiven Storm
CCP Fozzie wrote:
As seen at Fanfest!

  • It runs once automatically every time you enter a system (undocking, jumping, bridging, whatever) so that you can get a glimpse of what's out there to find.



  • Tell me I can disconnect this.

    When I'm running around jumping gates going from point a to point b I might not be interesting at all on what is out there or care.

    Tell me I can disconnect this.

    When I'm jumping a gate or from a titan into the middle of a combat the last thing I need is more stuff to fill my screen with effects and information I don't need to see at that moment.

    Tell me I can disconnect this.

    When I'm running around taking care of my poses or planets (PI) I don't want to see this

    Tell me I can disconnect the auto run and have full control of when and how many times it runs, if needed. Thank you.

    Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

    Rengerel en Distel
    #34 - 2013-05-08 21:09:40 UTC
    mkint wrote:

    OP says it'll show you where the sites are. If you're in map mode, you'll see them all in space with their rough locations. No more messing with spheres, circles, double-results. Worrying about not having a list making this too hard is the last thing to worry about. I seem to recall something about sites showing on the overview as well? Maybe from fanfest?


    Can say so far, that the map doesn't show them. You have to pan your camera around to see them. A list sure would be handy.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    DJ P0N-3
    Table Flippendeavors
    #35 - 2013-05-08 21:17:37 UTC
    So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change.
    Rengerel en Distel
    #36 - 2013-05-08 21:18:55 UTC
    DJ P0N-3 wrote:
    So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change.


    You won't know it's a wormhole if it shares the same % strength as other sigs. You will know something spawned, as long as you keep spinning your ship in space to see new ones.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    blink alt
    Doomheim
    #37 - 2013-05-08 21:24:44 UTC
    Rengerel en Distel wrote:
    DJ P0N-3 wrote:
    So now it no longer takes probes to find out whether or not a wormhole has spawned in a system because it'll just pop up on your scanning overlay. That's an awful shame. I can't say I'm looking forward to that terrain change.


    You won't know it's a wormhole if it shares the same % strength as other sigs. You will know something spawned, as long as you keep spinning your ship in space to see new ones.


    There does appear to be a sound effect tied to when the scanner hits a sig, so I am assuming youd probably hear the same sound effect when a new sig spawns.
    Rengerel en Distel
    #38 - 2013-05-08 21:43:29 UTC  |  Edited by: Rengerel en Distel
    Unlike on TQ, when you find a site, then go back over it, you lose the 100% lock.
    1) Find a sig at 100%
    2) Move the probes and scan again.
    3) Site is now at < 100% and you can't warp to it.

    Also, even when you have the list view allowing you to warp to a site, the overlay doesn't. It remains as an unidentified site.

    When you recall your probes, the probe Icon remains until you close the map and re-open it.

    With the increase in shiptoasting, the Report timer needs to be shortened.

    Niddengolliah
    Limit Everyone Nowhere Kingdom
    #39 - 2013-05-08 21:54:48 UTC
    Scanner:
    Looks cool, but a lot of the 'hits' are hard to spot, I'd like to see some sort of arrows on the edges of the screen if something was found but is off-screen.

    I find an issue with it is that it doesn't say how much of the system it encompasses, is it the same range as the old on-board scanner?
    Also, if you found the 100% sig with probes, the scanner doesn't seem to update and doesn't allow to warp to the location by clicking on the rectangle on the scanner. Am I missing something here?

    Other than that, it seems to be functioning very well!
    Panhead4411
    Rothschild's Sewage and Septic Sucking Services
    The Possum Lodge
    #40 - 2013-05-08 21:58:03 UTC
    Not a fan of taking the old ice belts, removing them, then putting them essentially back in the same place, as a "hidden" public beacon that every. single. ship. can warp to with NO effort in locating it.

    How is that even "exploring"?

    http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...