These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Questions on C4s

Author
Angsty Teenager
Broski North
#41 - 2013-04-24 04:51:42 UTC  |  Edited by: Angsty Teenager
Rex Aparte wrote:
Nevermind. /thread for me


>mfw you can't spend literally 3 minutes in eft making the fits he said. Probably something along the lines of:

Two domis:

[Dominix, C4]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Co-Processor II
Co-Processor II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Large Shield Transporter II
Large Shield Transporter II
Large Energy Transfer Array II
Large Energy Transfer Array II
Drone Link Augmentor II
Drone Link Augmentor II

Large Anti-Thermal Screen Reinforcer I
Large Egress Port Maximizer I
Large Egress Port Maximizer I


Garde II x5

And a basi:

[Basilisk, C4]
Damage Control II
Reactor Control Unit II

Adaptive Invulnerability Field II
EM Ward Field II
EM Ward Field II
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction

Large Shield Transporter II
Large Shield Transporter II
Large Shield Transporter II
Large Energy Transfer Array II
Large Energy Transfer Array II
Large Energy Transfer Array II

Medium Ancillary Current Router I
Medium Ancillary Current Router I

Domis tank 1677, basi tanks 1857, all cap stable, all use cap xfers so who cares about neuting, literally so many ******* cap xfers it's dumb. Domi's do 800dps. I'll never do C4's so I have no idea if that's good or not for them. Also these fits look so bad, god the domi uses almost no powergrid. They all have like 50k ehp so they won't die w/e. Don't even need tengu links (>mfw it's 2013 and you don't have them though...)

Figure it out bro, not like this **** is hard.

Edit: You can make these tank more than 2000dps (cited as what you need for mag/radars (?)) probably by just messing with the rigs on both setups (change them to resist rigs), and then swapping the basi's logi mods to meta 4 as needed.
Gal'o Sengen
Doomheim
#42 - 2013-04-24 08:03:57 UTC
So, after three pages of stupidity and pissing contests, a grand total of zero armour fits has been posted.Roll

@OP
A Paladin/Kronos/Vindicator with a pocket Logi can handle C4 anoms fine with minimal pimp. I imagine a couple of Spider tanking Tempest Fleet Issues would work too.
Rex Aparte
The Scope
Gallente Federation
#43 - 2013-04-24 10:45:12 UTC
Angsty Teenager wrote:
Rex Aparte wrote:
Nevermind. /thread for me


>mfw you can't spend literally 3 minutes in eft making the fits he said. Probably something along the lines of:

stuff.



Everyone missed the point. I wasn't actually looking for a Domi fit, I KNOW you can run C4 sites that way. I felt that the person posting stuff had no clue what they were talking about. We run with Snakes, always have, always will, I do not want a Domi fit. I wanted to see if that person actually knew or was talking out of their ass, which should've been pretty clear in the thread. Then after a while I realized I didn't care, the thread had become a pissing contest as was stated - and I was a part of it - and decided to get on with my life.

/thread for me again.
Tashima
Clandestine Services
#44 - 2013-04-24 11:20:29 UTC
Rex Aparte wrote:
/thread for me again.

you keep saying that...
Rex Aparte
The Scope
Gallente Federation
#45 - 2013-04-24 13:29:46 UTC
Tashima wrote:
Rex Aparte wrote:
/thread for me again.

you keep saying that...



Ohhh no, I'm not falling for that old tri... dammit.
Ilaister
Binary Aesthetics
#46 - 2013-04-24 18:01:39 UTC
I think people struggle with C4 fleet comps because there are so many ways to do it.

Stats posted so far are - in the main - accurate, EFT some fits, RR or Logi, which will tank and DPS the numbers OPs made clear and profit.

Still not a vast ISK/hr difference between the same numbers ganging up in C3s however. Anomaly-wise.
Joshua Lorne
The Night Crew
#47 - 2013-04-25 03:40:27 UTC

Rex Aparte wrote:
Joshua Lorne wrote:

I run C4's myself with just 1 Tengu. Many I know do the same. It's not hard.
Tengus, Vargurs and Rattlesnakes can all solo C4 sites without breaking a sweat if you fit them proper. Just don't try it in a Mag or Radar.

And no, I do not share my fit to strangers




Have fun with your eventual 4b isk lossmail.


doesn't cost near that, plus been running that fit over a year and never lost one. Pays for itself in a day.

Besides, I'm a bonafide C4 neck beard. Someone jumps me in a C4 site, I just gotta bust out my banjo and they run for the hills
Bloody Wench
#48 - 2013-04-25 08:08:40 UTC
How long do you plan on staying?
After you leave are you leaving an alt in there so you can come back in 6 months or whenever?

If you plan on staying for an extended period (6 months or more)

Build a carrier.
Fit remote armour reps.
Flavour with buffered DPS ships to taste.

When you get bored and want to leave, park a carrier sitting alt in it, and leave it there.
Then you have the option of going back at a later stage and you already have the carrier ready to go.
It might pay to leave a scanning alt in there too.

Carriers add substantial (overwhelming for a C4) Logi support and very good DPS too.
They are about the same cost wise as a single pimped Tengu or some such, and they completely solve your RR concerns.

That's my input for you.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Doctor Walter Nardley
Center for Advanced Studies
Gallente Federation
#49 - 2013-04-29 19:59:15 UTC
Living in a C4 we run the bigger sites with a pair of logi's (guardians or oneiros's) and 2-3 rail hyperions because the rats spawn so far away. For smaller sites that are mainly cruisers, AHAC's or t3's work great. The fits are pretty straightforward, omni resists and just enough buffer to give the logi's enough reaction time. We haven't had any problems with any of the C4 sites with this setup.
Tinu Moorhsum
Random Events
#50 - 2013-05-07 15:44:51 UTC
Van Ketris wrote:
You can run c4's with an RR tengu/legion with boosts, or a hybrid, local rep with RR duo.


What would be the advantage to using RR tengu/legion as opposed to two tengus?


Derath Ellecon
University of Caille
Gallente Federation
#51 - 2013-05-07 15:49:31 UTC
Tinu Moorhsum wrote:
Van Ketris wrote:
You can run c4's with an RR tengu/legion with boosts, or a hybrid, local rep with RR duo.


What would be the advantage to using RR tengu/legion as opposed to two tengus?





In order to get a local rep good enough for the harder DPS Anoms, you pretty much have to build around something like a Pith X-type large SB. And some sites will neut you out, so in those cases having the others being able to RR you while getting neuted helps a ton.

Our RR Tengu fits come in ~450mil. My dual box setup Tengus come in around 1.4bil.
Tinu Moorhsum
Random Events
#52 - 2013-05-08 10:06:56 UTC
Derath Ellecon wrote:



In order to get a local rep good enough for the harder DPS Anoms, you pretty much have to build around something like a Pith X-type large SB. And some sites will neut you out, so in those cases having the others being able to RR you while getting neuted helps a ton.

Our RR Tengu fits come in ~450mil. My dual box setup Tengus come in around 1.4bil.


Yes, I fully understood that part. I just thought that guy was suggesting using a tengu/legion pair instead of two tengus. I didn't see the logic in that.
Josilin du Guesclin
Aliastra
Gallente Federation
#53 - 2013-05-08 12:04:26 UTC
Two guardians (three if you're worried someone will disconnect, but with three logis one can be an Augoror), and at least two DPS (the more you have, the faster things go) with combat BC or equivalent DPS and tank (i.e BCs, command ships, BSs, T3s). Omni resists at 70%+. That seems to be about it for the minimum. For a shield fleet swap basilisks and ospreys for the Amarr logi.

The logi should be fitted with two cap transfers, and as much armour reps as will fit. They will not be even a little bit cap stable without cross-feeding each other, but one each way should be fine, leaving each one with a cap transfer for anyone who is neuted (and for battleships running MWDs). Nobody else needs remote cap or reppers in their highs, so they're free to carry nothing but tank 'n' gank.
Tsukihi Phoenix
Shadow Legion Y
Seriously Suspicious
#54 - 2013-05-08 12:32:20 UTC
Lenier Chenal wrote:
Rex Aparte wrote:


Shitfit




Soon to be dead shitfit.


Rex's is the way to go. 2 of those snakes can duo the hardest nom (~ 1450 dps on 2nd spawn), and can duo the easier mag/radars with proper OH'ing. admittedly, they're not exactly the fastest thing, but they get the job done.

Your cap life is awful, the single LETA won't be enough to keep the RR going even if it's receiving cap from another snake, while capping and repping the other snake. you'll be neuted out (those damn safeguards...) and held on zero cap because your partner can't sustain the rep or leta either.

...honestly the easiest way is to just build a damn carrier. it's good training for c5's anyways.


Karig'Ano Keikira
Tax Cheaters
#55 - 2013-05-08 12:44:43 UTC
I did some EFT warrioring and wh running/testing on this one, got following results:
-> general fitting idea is as much resistances as possible passive (no active hardeners*), cca 60k+ eHP and at least one (medium) rep (cheap deadspace ones are good and cheap)
*: theoretically active hardeners should work, but deactivated hardeners + sleeper battleships in c4 make up for bad company, imo better be safe then sorry
*: always fit damage control imo; it takes negligable cap and has long cycle, so deactivation from neuting is kinda low chance
- rr tengus are baseline (well... no need to explain these I guess); tried and tested it in c3 with that shield res penalty effect and worked really well (2 tengus work, I think 3 (2 if pimped) must work in c4 (anoms), but haven't test it yet)
-> do not put active tank + rr + active hardeners on your tengus, things will go to hell
- gilas actually work (tested as well); rr seems to attract sleepers like flies so the don't tend to switch to drones; sentry gila actually puts out quite good dps on good range, but lacks rr bonus and has somewhat lower resistances then tengu, but is label it as quite useful
- shield tanked proteus Shocked does work, tried and tested it; while not primary dps, it can fit bonused tractor beams, salvagers and bonused probe launcher along with ok dps from sentries and decent tank (gila level); great support ship imo. Of course would work better with armor fleet, but does in shield fleet
- drake Sad would work as cheap man's tengu, performance is well... as cheap man's tengu - low dps, low range, decent tank; would not recommend though
- I wouldn't recommend nagas - rather poor tank, you have to remove turret to put rr, larger sig then cruiser-size ships, cap dependent guns

as for battleships:
-> navy scorpion is perfect beast for this imo; cost is bearable, can pack tremendous passive tank + rep capabilies + decent damage with cruises (will get much better after odyssey)
-> raven can be usable as cheap option (will get better tank / dps after odyssey)
-> if you have ISK, skills and will to try it, CNR and golem should both make great platforms for such playstyle (CNR for massive tank / gank + rep, golem for added ability to tractor / salvage on the run and ability to field multiple reps)

I am focused on caldary / shields, so cannot recommend any armor setup, but I guess same would apply: get cca 70% + resistances (no cap use ideally) - the more the better, cca 60k+ ehp (I would aim for 80-100k on battleships, just to be sure), put 1-2 reps in high and it should work if you have 3+ ships

few notes:
-> personally I would avoid laser ships unless you have guardians for energy transfer; if your ships are not fireing 30-50% of time due to neuting, it becomes annoying
-> aim for 80 km combat range, ideally up to 100 km; 60 km will make you chase after sleepers and that sucks (one of reasons why drake is suboptimal)
-> sleeper damage likes to come in spikes; their battleships have quite nasty volley, so don't ignore eHP on your ships, especially if you don't have guardians who prelock everyone and especially if you use armor fleet as reps work on end of cycle; in c4 they won't volley for 50k, but if they get angry and you get crit (or two) from 3 battleship wave, you can expect up to 20-30k volley fo cca 1200 dps; count in time to whine to be heard, lock time, current rep cycle finishing, new rep cycle finishing and bit of bad luck and you can take 50-60k damage before reps kick in properly

of course, 2 guardians (basilisks in shield fleet) + buffer & resistance tanked combo will work (I think common incursion fits are good reference, just keep combat range in mind, incursions seem to favor short-ranged combat), but it does require at least 2 dedicated logis and as such is not optimal for smaller fleets (4-6 ships);
I wouldn't recommend single logi based fleet due to neuts, but it might work supported with other rr ships (still wouldn't recommend it, too many things that can go wrong)
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#56 - 2013-05-08 12:50:40 UTC
As someone who lived in a c2 with a c4 static for many years, I can tell you that one Rattlesnake, a Basi, and some Gilas will wreck c4 anoms in about 3-4 minutes a piece. Have the Basi bouncing with the Rattle snake, and you are golden.

No trolling please

Derath Ellecon
University of Caille
Gallente Federation
#57 - 2013-05-08 13:11:50 UTC
So much LOL advice in here. Makes me wonder how many actually run C4 sites.

- The only anom you should worry about neuting in is a Sleeper information Sanctum, because the safeguard burns in fast and close, and is the trigger. Neuting in a Barracks is only a problem if you don't know how to fly this anom (proper piloting does a nice job of putting all your wrecks in easy noctis range as well).

- 3 Logi for C4's? Overkill much? We start with 3 RR tengus (inexpensive, 600DPS). You can run with 2, but you can't tank a barracks second wave indefinitely so you gotta get an upholder off the field ASAP. with more than 3 we start adding either buffer fit max DPS Tengu, or shield fit BS (3 RR Tengu's can keep a buffer fit Raven alive fine). Each RR tengu also has a TP fit when we use something like a Raven, which helps a ton in damage application. Bottom line is that 3 RR Tengu's can keep just about anything alive in a C4 site and also adds ~1800dps, while 3 Logi is overkill for reps and adds almost no DPS.

I'm sure there is more, but I gotta get back to work.
Meytal
Doomheim
#58 - 2013-05-08 13:35:33 UTC  |  Edited by: Meytal
Gal'o Sengen wrote:
So, after three pages of stupidity and pissing contests, a grand total of zero armour fits has been posted.Roll

There's possibly a reason for that ;)

You can run C4 anoms in any setup. If you know the difference between your head and a hole in the ground, you should be able to come up with an armour composition that can shoot NPCs and stay alive. If you want to do this fast though, you will be using shield ships; shield is simply far and away more efficient for this right now.

The upcoming Domi changes will help tremendously though, bringing it almost on par with other shield options. There are some changes that make it better in EFT -- and you'll have EFT-warriors screaming this at you -- but in actual usage, those changes don't matter in relation to the comparable shield options, depending on fleet size.

Edit: If you can't target and hit out to 130km, you will either waste time and ISK/hr waiting for Sleepers to be in range, or you waste time and ISK/hr by lack of focused damage, or you waste time and ISK/hr when setting up special bookmarks. You can't forget those bookmarks or salvaging time in your ISK/hr calculations. When we ran Tengus, we often didn't feel like running the sites because of the bookmarking annoyance.

(This post is intentionally vague)
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#59 - 2013-05-08 13:36:20 UTC
Tengus kill so slow though. Sentry drone DPS is far better. Lol

No trolling please

Derath Ellecon
University of Caille
Gallente Federation
#60 - 2013-05-08 23:41:08 UTC
Meytal wrote:
Edit: If you can't target and hit out to 130km, you will either waste time and ISK/hr waiting for Sleepers to be in range, or you waste time and ISK/hr by lack of focused damage, or you waste time and ISK/hr when setting up special bookmarks. You can't forget those bookmarks or salvaging time in your ISK/hr calculations. When we ran Tengus, we often didn't feel like running the sites because of the bookmarking annoyance.



Everyone says this. But it really isn't that bad.

Yes the Radars and Mags are stupid long range. But only 1 of the 4 anoms are annoying long range.

Frontier Barracks- warp in first wave is 95km away. Takes maybe 30sec max for an RR tengu fleet to get in range. After that if flown properly you can easily be in range of the other waves, no lost time.

Integrated Terminus- Honestly i forget cause this site is crap and we generally ignore them. But its all small fast ships so they burn in fast. (even the safeguard burns in fast)

Information sanctum- Short range

Command post. Yes this one is annoying. But after the first wave gets in range, just pop triggers early. DPS isn't bad so you can finish the prior wave while the next one gets in range.