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High Sec Level 5's

Author
Rip Minner
ARMITAGE Logistics Salvage and Industries
#21 - 2011-10-22 06:26:15 UTC  |  Edited by: Rip Minner
Desudes wrote:
Cambarus wrote:
One of these activities require teamwork, the other can easily be farmed in a single passive tanked rattler.


I'd be interested to see solo rattler L5 ISK/hr; I do believe most people use at least 3 ships.

With the dps it would put out it would be utter crap (if it were in a L4, I've never done L5) compared to incursions.



Your both right. Yes you can fully passive fit a level 5 with max skills in a Rattle Snake in high sec. But the down side is your killing so slowly that you would do just as well if not better running level 4's with a dps fit Gunnery ship just blowing down rats fast when it comes down to a isk per houre deal.

Or you could get 2-4 of your budys together and blow down some level 5's and as level 5's get spilt evenly to every one the isk/hr ratio falls some were in the middle of level 4's isk/hr and Incursions isk/hr. Only when you run it with some budys. When you solo level 5's then they come in isk/hr right around and sometimes lower then your avg level 4's.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Cambarus
The Baros Syndicate
#22 - 2011-10-22 23:28:28 UTC
Desudes wrote:
Cambarus wrote:
One of these activities require teamwork, the other can easily be farmed in a single passive tanked rattler.


I'd be interested to see solo rattler L5 ISK/hr; I do believe most people use at least 3 ships.

With the dps it would put out it would be utter crap (if it were in a L4, I've never done L5) compared to incursions.

When I tried my hand at level 5s, I found the isk/hour to be higher than lvl 4s, maybe on-par with lower end incursion fleets, and that was with an ishtar. With 2 people I would imagine it would surpass incursion fleets of similar ships.

Not that this is the only issue:

There's no competition in lvl 5s, you've basically got your own instance and only the person who took the mission determines who gets paid for it.

The rats act like mission rats, not like incursion rats. The AI difference, as well as the fact that only a handful of lvl 5 rats scram, whereas often multiple people will be scrammed for the entirety of an incursion site by a good third of the rats, is also a huge factor. Tanking is absurdly easy when the rats stay on the first person to warp in.

The payout difference between lvl 4s and incursions isn't as absurd as people seem to think. A ship getting 100mil/hour in incursions would be making 60-70 in lvl 4s, so how tiny would the difference between lvl 4s and lvl 5s have to be in order to stop lvl 5s from being better for isk than incursions (especially since they can be easily soloed, require only one ship to do any tanking, barely have and scramblers and have no competition)?
Tippia
Sunshine and Lollipops
#23 - 2011-10-22 23:40:06 UTC
If it weren't for the inherent PvPness of flying in lowsec, I'd say “incursions are allowed because they're competitive, unlike missions”, with a sprinkling of the “…and they require coordination and co-operation” as others have mentioned.

On a slightly more negative note, I'd say that they didn't quite plan for them to be the massive income generators they turnout out to be and/or expected most of the ISK to be sunk into (and counteracted by) the new LP stores. Plan, meet reality and all that…
Rip Minner
ARMITAGE Logistics Salvage and Industries
#24 - 2011-11-03 05:46:57 UTC
Tippia wrote:
If it weren't for the inherent PvPness of flying in lowsec, I'd say “incursions are allowed because they're competitive, unlike missions”, with a sprinkling of the “…and they require coordination and co-operation” as others have mentioned.

On a slightly more negative note, I'd say that they didn't quite plan for them to be the massive income generators they turnout out to be and/or expected most of the ISK to be sunk into (and counteracted by) the new LP stores. Plan, meet reality and all that…



Thats true too. But the stores would probly be more of a isk sink if they just dropped or removed tags and just upped the isk some. On the other hand what would the poor boys in FW do if they removed the demand for tags?


Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Rip Minner
ARMITAGE Logistics Salvage and Industries
#25 - 2011-11-03 05:56:40 UTC
Cambarus wrote:
Desudes wrote:
Cambarus wrote:
One of these activities require teamwork, the other can easily be farmed in a single passive tanked rattler.


I'd be interested to see solo rattler L5 ISK/hr; I do believe most people use at least 3 ships.

With the dps it would put out it would be utter crap (if it were in a L4, I've never done L5) compared to incursions.

When I tried my hand at level 5s, I found the isk/hour to be higher than lvl 4s, maybe on-par with lower end incursion fleets, and that was with an ishtar. With 2 people I would imagine it would surpass incursion fleets of similar ships.

Not that this is the only issue:

There's no competition in lvl 5s, you've basically got your own instance and only the person who took the mission determines who gets paid for it.

The rats act like mission rats, not like incursion rats. The AI difference, as well as the fact that only a handful of lvl 5 rats scram, whereas often multiple people will be scrammed for the entirety of an incursion site by a good third of the rats, is also a huge factor. Tanking is absurdly easy when the rats stay on the first person to warp in.

The payout difference between lvl 4s and incursions isn't as absurd as people seem to think. A ship getting 100mil/hour in incursions would be making 60-70 in lvl 4s, so how tiny would the difference between lvl 4s and lvl 5s have to be in order to stop lvl 5s from being better for isk than incursions (especially since they can be easily soloed, require only one ship to do any tanking, barely have and scramblers and have no competition)?



I did level 5's the bountys are the same as the one's in level 4's and I doute that your isk/hr is any higher then level 4's right now do to the state that shop and shop iteams are in. As most of the rewards that make level 5's better then level 4's have little to do with the bountys and more to do with the LP's.

Secondly ishtar will run the sites omost as slowly as the Rattle Snake only saving some time where ship speed is a time saver reather then killing speed. Though I dont personly know how you got around the nuteing towers with the ishtar and keept it in one piece. Congrats on that one. But I bet I could make more in liquid isk per houre in a gunnry based bs running level 4's then you can in a drone based ship of any kind running level 5.

Last but not least level 5's are tied to only a few LP stores were as level 4's can be found for omost every npc corp and there stores and Incurrsions LP's well I'm not going there. Bear

Just saying.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Tammarr
#26 - 2011-11-03 08:01:43 UTC
Lvl5s are no longer worth doing with the risk for gank they do have or the rigorous area control you need to invest in and maintain to 'safely' run them. Note: Thats a prolonged team effort with serious risk of losses.
Could double their rewards and it starts getting worth the effort compared to incursions. But doubling their current rewards would only mean even more lp to the market, and we all know how much we love lp compared to raw incursion isk eh?

Since I like lowsec, we got a team going at lowsec incursions now and then, quite profitable and not a risk for a quick gank with modest scouting. (Cyno blocked, anything that sneaks into local and into your site and decloaks to scram you for the rest of the wolves will quite simply be trippel or quadwebbed and dpsd till its dirt in short order, tackling cloaky proteus as last contender to no likey ^^)



Kinroi Alari
Orbital Express LTD
Trystero GmbH
#27 - 2011-11-03 18:46:06 UTC
XXSketchxx wrote:
Coolmer wrote:


But enjoyment and fun is way of successful game that supposed for EVE to be, and your misunderstanding is step back.
I still vote for level 5 in Hi-Sec, and many-many new dynamic missions like Dread Scarlet ...


I don't really understand fully what you're attempting to say here but regardless:

the point is if you want "higher end content" you have to leave high sec. That's the way it works in Eve. Outside of high sec there is a lot more game content. You need only to leave high sec to access it.

EDIT: I will say that new, complex/difficult/twisted missions should definitely be added. The epic arcs were a nice start and some of the new missions I've heard of. I haven't missioned in ages but the addition of level 4 missions that require frigate use (T2/faction necessary) or other weird elements like that is long over due. Also, more epic arcs. Missions definitely need work, but not in the sense that the OP is proposing, i.e. missions with greater rewards.


At first I disagreed with XXSketchxx, but I definitely agree with his post-edit post.

Null sec is a logical progression for players with a lot of free time who like the excitement and challenge of PVP, industry and transport in a high risk, high reward environment. But over the past few years my corp's lost a lot of players because they couldn't couldn't balance null sec FCing and medium length CTAs with the thirty-something responsibilities of a spouse and a couple of kids.

So while I'd like to keep the highest payouts in the evolving, emergent environment of low sec, I also like the idea of challenging missions and other medium length / casual content in high and low sec for subscribers who cannot invest as much time -- and the upgrades XXSketchxx mentions would help retain some of those subscribers.

Then again, what do I know? Some days I'm just happy logging in a low SP alt for 15 minutes and blowing up Quafe NPC transports for giggles and smatterings of trade and PI goods (I think I still have 12k Quafe sitting around somewhere?).

Cambarus
The Baros Syndicate
#28 - 2011-11-04 01:09:37 UTC
Rip Minner wrote:


I did level 5's the bountys are the same as the one's in level 4's and I doute that your isk/hr is any higher then level 4's right now do to the state that shop and shop iteams are in. As most of the rewards that make level 5's better then level 4's have little to do with the bountys and more to do with the LP's.
If lvl 5s were put into HS, the increase in tags would up the value of LP to the point where you'd be back in the 100mil/hour mark.
Rip Minner wrote:

Secondly ishtar will run the sites omost as slowly as the Rattle Snake only saving some time where ship speed is a time saver reather then killing speed. Though I dont personly know how you got around the nuteing towers with the ishtar and keept it in one piece. Congrats on that one. But I bet I could make more in liquid isk per houre in a gunnry based bs running level 4's then you can in a drone based ship of any kind running level 5.
.

Ishtar had no cap using mods on it; passive hardeners and a passive shield tank. Not difficult at all.

Lvl 5s pay more than lvl 4s, even if you run lvl 4s in, say, a NM and lvl 5s in an ishtar (I did both) The biggest issue, mind you, is the ease with which the sites can be run.

The main reason I stopped running lvl 5s was that they could literally be run afk, and the only reason to stay at your computer was mashing the dscan. 100mil, or even 30-50, is way too much isk for something that you don;t actually have to be there to do.
Astald Ohtar
Royal Amarr Institute
Amarr Empire
#29 - 2011-11-04 03:40:34 UTC
they need to seed more agents in low sec, not putt them in highsec
Desudes
The Scope
Gallente Federation
#30 - 2011-11-04 04:43:46 UTC
Agents in low sec hardly get used, adding more won't help. In EVE PvE and PvP mix like water and oil.

Nerf passive shield tanking and give missions sleeper AI/damage imho.

Excuse me, but what the f*ck are you desu?

King Rothgar
Deadly Solutions
#31 - 2011-11-04 06:08:01 UTC
There is a fundamental difference between incursions and lvl5's, incursions require teamwork, lvl5's do not. I can run any of them with only a single client and the ships I run them with do no less than 1k dps. You just can't do that with incursions and even if you could, you wouldn't make any isk for doing so since it penalizes bringing fewer ships than recommended. I do think incursions need their LP rewards lowered some but that's a separate issue from lvl5's. And lvl5 payout is just fine, even with the collapse of LP values I'm still doing very well with them. Probably better than you do with incursions though I won't swear to it since I only ran them a few times early on.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Tenris Anis
Schattenengel Clan
#32 - 2011-11-04 14:05:41 UTC
XXSketchxx wrote:
[quote=Coolmer]

the point is if you want "higher end content" you have to leave high sec. That's the way it works in Eve. Outside of high sec there is a lot more game content. You need only to leave high sec to access it.


I call bull.
What you describe is not the state of affairs that is, its your wishful thinking. Incursions are already in high sec. They are higher end content than l5s.

L5 in high sec would mean doing them without caps btw.

Still, buffing scouts in reward and difficulty would be achieve more than l5 in high sec. And while you are at it, make scouts dedicated to small ships. There could be so many dynamics in scouts which make them noob friendly and perfect for small groups. CCP is wasting here imo opportunities for binding more players into their game and strengthen their community.

Remove insurance.

Tenris Anis
Schattenengel Clan
#33 - 2011-11-04 14:10:19 UTC
Tammarr wrote:
Lvl5s are no longer worth doing with the risk for gank they do have or the rigorous area control you need to invest in and maintain to 'safely' run them. Note: Thats a prolonged team effort with serious risk of losses.
Could double their rewards and it starts getting worth the effort compared to incursions. But doubling their current rewards would only mean even more lp to the market, and we all know how much we love lp compared to raw incursion isk eh?


Just mod some rats in them to give tags. Lots of tags.

Remove insurance.

Cambarus
The Baros Syndicate
#34 - 2011-11-04 18:11:15 UTC
Desudes wrote:
Agents in low sec hardly get used, adding more won't help. In EVE PvE and PvP mix like water and oil.

Nerf passive shield tanking and give missions sleeper AI/damage imho.

Not at all true. Lowsec may well be perfectly viable if lvl 5 agents were more spread out. Think about it: If most of the agents are in one area/a small number of systems, then people/corps looking to run them end up in the same place, and pirates know exactly where to look. More agents in low would open up the possibility for more people to run lvl 5s without having them crowd together.
Desudes
The Scope
Gallente Federation
#35 - 2011-11-05 00:13:05 UTC  |  Edited by: Desudes
Cambarus wrote:
Desudes wrote:
Agents in low sec hardly get used, adding more won't help. In EVE PvE and PvP mix like water and oil.

Nerf passive shield tanking and give missions sleeper AI/damage imho.

Not at all true. Lowsec may well be perfectly viable if lvl 5 agents were more spread out. Think about it: If most of the agents are in one area/a small number of systems, then people/corps looking to run them end up in the same place, and pirates know exactly where to look. More agents in low would open up the possibility for more people to run lvl 5s without having them crowd together.


A small amount of L5s are done because of where they are placed. Go survey mission runners: "Why don't you do L5s?"; the answer I got was "can't do them in high sec", every single time. You can put a L5 agent in every single low/null sec system and they won't be run worth a damn.

Its boring content requiring a high ISK investment for marginally better gains at best, major loss at worst. Why would I risk my 3-400mil Ishtar in L5s for a few extra mil every hour? You're talking about dozens of hours of uninterrupted play to make up a loss.

Making more solo/tiny gang content (L5s in high sec) could even justify L4 nerfs, since people would have a real alternative risk/reward-wise.

The current jump in content is stuff that can be half AFK'd in a t1 BS (dominix) to requiring 7-8 BS pilots and 2-3 dedicated logistics ships.

L5s with sleeper AI, omni damage and possibly npc neut nerf, would need a few pilots with a logi (or maybe small RR BS gang) which would train people to use RR, teamwork and all that jazz before they are risking 2bil fits in Incursions.

Excuse me, but what the f*ck are you desu?

Substantia Nigra
Polaris Rising
Goonswarm Federation
#36 - 2011-11-05 00:35:16 UTC
Desudes wrote:
... "can't do them in high sec" ...
... boring content requiring a high ISK investment for marginally better gains at best, major loss at worst.
Making more solo/tiny gang content ...


I spend some of my eve-time running missions. I have never run a lvl5 mission and it's nowhere on my want-to-do list.

Why? Much along the lines suggested by Desudes. The balance between the risk and the reward just does not grab my attention. I've spoken to buddies who've run them and it seems to me:
1. I can't easily run them anytime I choose. Sure, I could tank them solo in several of my w-space ships, but it'd be a fairly slow process to clear them. I'd be way better off clearing C4 sites in those ships.
2. The income would not be that much greater than I get from hisec lvl4 missions.
3. Most, if not all, of them are faction focussed and so I'd have greater difficulty maintaining any sort of balanced faction standings.
4. They don't sound like fun. Lvl4 missions, now that I know off-by-heart how to blitz most of them, aren't exactly fun ... but they're a good stable resource for a little isk and to balance / repair standings as needed. Lvl5s don't sound like they'd boost the fun factor much, if at all.
5. if I'm desperate for income I can join some incursions for a few days or sell some w-space stuff. Mind you I don't enjoy incursions much, after the hundredth or so they get kinda tedious.

Me? I'd like to see more pirate epic arcs. They are PvE content that encourage less skilled pilots into nullsec by offering something different, decent rewards, and by limiting access to cheaper (affordable-to-lose) ships. While they're not immediate solutions they are getting more ppl into lowsec / nullsec earlier and that is going to benefit those parts fo space in the medium term.
They're also giving some immediate benefits by injecting a little more into the Curse and venal economies and giving the local wannabe PvPers more targets to hunt.

But hey, that's just me and my own vested interests Big smile

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Kerfira
Kerfira Corp
#37 - 2011-11-05 05:35:17 UTC
Ynot Eyob wrote:
Im not a fan of incursions, done them a few times but would like to see some challanges i can do solo without having to worrie about getting ganked and spamming D-Scan for probes every 2 sec.

There's an implicit requirement that you, and most other people wanting L5's back have, have, but somehow never want to make public... It's an even bigger requirement for you than the one you state above...

You want LOTS OF ISK WITHOUT REAL EFFORT (and a bit of challenge would not be scoffed at)...

If you want challenge, there's NOTHING that prevents you from running a L4 in a Caracal. I've done it, and it is CHALLENGE! Apart from a few missions, it is also doable, but make one tiny mistake, and... KABOOM!

...but then, you (and the others) doesn't REALLY want challenge, do you?
Desudes
The Scope
Gallente Federation
#38 - 2011-11-05 06:03:08 UTC
Kerfira wrote:
Ynot Eyob wrote:
Im not a fan of incursions, done them a few times but would like to see some challanges i can do solo without having to worrie about getting ganked and spamming D-Scan for probes every 2 sec.

There's an implicit requirement that you, and most other people wanting L5's back have, have, but somehow never want to make public... It's an even bigger requirement for you than the one you state above...

You want LOTS OF ISK WITHOUT REAL EFFORT (and a bit of challenge would not be scoffed at)...

If you want challenge, there's NOTHING that prevents you from running a L4 in a Caracal. I've done it, and it is CHALLENGE! Apart from a few missions, it is also doable, but make one tiny mistake, and... KABOOM!

...but then, you (and the others) doesn't REALLY want challenge, do you?


I just want lots of no effort high reward content so I can roll around naked in all my glorious internet space currency. This is also why I want sleeper AI and dmg in missions, and want passive shield tanking nerfed.

Doing missions in undersized ships isn't exciting, its tedious. The AI and general mechanics in missions is so ridiculously simple: Caracal? You can do some L4s in a ******* rifter for gods sakes.

Excuse me, but what the f*ck are you desu?

Rip Minner
ARMITAGE Logistics Salvage and Industries
#39 - 2011-11-05 07:02:11 UTC  |  Edited by: Rip Minner
But no realy look at it.

Level 5's are in a pvp area but they req you go all out on a pve fit in order to do them. If your going to mission in low sec your much much better off doing FW missions. There much better balanced to there pvp enviorment and the rewards are great as well.

I am just saying ether change the level 5 mission to be like FW missions are or just add them back into high sec again. Ether way it will make EVE a better place becouse the content will be used more.

I have never gotten my head around the ideal that limiting the use of mmo content is good for the game or its players. And yes the combind conditions of the level 5 mission enviorment and the low sec enviorment limits this content very much. As it results in ether a no win or at best I got away for the mission runnering ship/gang and a I-win or damn the lucky sob got away for the pirat ship/gang.

Me personly I just think it would be easyer to add them back into high sec becouse the mission enviorment is already set for high sec. As one thing few to no people care to say is that they totaly wreck your standing with other empires. That right there limits alot of level 4 mission grinders that dont want to pick sides.

I use to be like that not wanting to pick sides then I got to the skill level were I could run level 5's and so I picked a side and that lead to also running FW missions in low sec from time to time as well becouse hell my other empire standings are already screwed and the rewards for FW missions are just as good as level 5's and insanly easyer to do and insanly cheaper ships and fits to risk.

And in FW I have seen more then a few head out to null npc/null player and WH's. So FW is a gate way for pvp and this other areas just as intented.

And high sec level 5's can be a gate way to FW. It was for me at least.

Just puting my two cents in on this along with some of the roads I have traveled in EVE and why I traveled them.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Rip Minner
ARMITAGE Logistics Salvage and Industries
#40 - 2011-11-05 07:06:32 UTC  |  Edited by: Rip Minner
double post

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

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